Living World Season 2 content

Fallen Hopes

From Guild Wars 2 Wiki
Jump to navigationJump to search

Fallen Hopes

Dry Top loading screen.jpg

Loading screen

Fallen Hopes is the second story step of Gates of Maguuma, the first episode of Living World Season 2. Investigate the Zephyrite crash site in Dry Top with Marjory and Kasmeer.

Objectives[edit]

Look into the situation in Dry Top.
  • Speak to Spark in Dry Top.
  • Speak to Nimbus.
  • Use the light dash skill to pass through the sand wall.
  • Use the Lightning pull to reach the platform.
  • Use an assisted leap to reach the next platform.
  • Use an assisted leap to ascend the cliff.
  • Make your way toward the crash site.
  • Reach the crash site.
Investigate the Zephyrite presence in Dry Top.
  • Meet with your friends.
  • Use Kasmeer's portal to enter the crash site.
  • Sun dash through the barrier and destroy the generator.
  • Defeat the Inquest.
  • Get across the chasm by using a Lighting pull.
  • Destroy the Inquest dampening device.
  • Defeat the Inquest interrogating the Zephyrites.
  • Question the Zephyrite survivor.
  • Ascend the cliff by using assisted leaps.
  • Defeat the Inquest guarding the dampening device. Smash the Inquest dampening device.
  • Arcane Dampener
    Event bar.jpg Event swords (tango icon).png
  • Discuss the situation with Marjory.
  • Search the plateau for clues about the crash.: x/3.
  • Discuss your next move with Marjory and Kasmeer.

Rewards[edit]

Walkthrough[edit]

Look into the situation in Dry Top

Speak to Spark and Nimbus who are found in Prospect Valley when entering Dry Top from the zone portal, near Waypoint (map icon).png Dry Top Entry Waypoint. Follow the objective instructions in open world to make your way across the platforms to the crash site, then interact with the story instance marker.

Investigate the Zephyrite presence in Dry Top

Once the dialogue has ended, Kasmeer will create a portal to the platform above. Take it and continue until the yellow force field barrier. It will both repel you back and prevent Kasmeer's magic from getting through. After Marjory drops a sun Aspect crystal, use it to  Light Dash.png Light Dash through the field. On the other side is an Inquest Barrier Generator that is both powering the shield and blocking the magic. Destroy it, and Inquest Sapper Kloddi will spawn with two other Inquest members. After the dialogue, kill them all and wait until Kasmeer drops a lightning Aspect crystal to  Lightning Pull.png Lightning Pull across the gap. Destroy the Arcane Dampener on the other side and the two ladies will follow across via portal. Under the overhanging rock is a Zephyrite survivor being assaulted by Inquest you'll need to dispatch in order to progress. After more dialogue, Marjory will drop a wind Aspect crystal to allow you to jump up to the plateau above with  Assisted Leap.png Assisted Leap. At the top is another Arcane Dampener, protected by a field. Kill the two Veteran Inquest Assassins in the vicinity to bring down the field, then destroy the dampener. Talk to Marjory to point out that all the merchants were murdered by a single knife, not the fall. After a bit more dialogue, Kasmeer will create another portal up. Investigate the three Storyline (interface).png objectives around the plateau, a scrap of paper, a pile of wreckage, and a dead Zephyrite Honor Guard, which will give clues as to what caused the crash.

Achievements[edit]

This achievement rewards items. Return to Fallen Hopes Return to Gates of Maguuma and Entanglement 0Achievement points
Complete the mission Fallen Hopes in Living World Season 2 Episode 1.
Reward: Burning Ember.pngPile of Silky Sand (50)
Completed Fallen Hopes 0Achievement points
Destroy all four Inquest Survey Devices.
This achievement rewards items. No Rock Unturned Gates of Maguuma 1Achievement points
Find and destroy the hidden Inquest survey equipment.Story Instance: Fallen Hopes
Reward: Story Journal chest.pngGeode Hoard
Found and Destroyed All Four Inquest Survey Devices 1Achievement points
  1. After using the lightning crystal to  Lightning Pull.png Lightning Pull across the chasm, continue to the end of the left cliff edge.
  2. Southwest of the paper scrap clue objective, hidden behind the rock wall on the edge.
  3. West of the paper scrap clue objective, on the same side as 2, nestled on a lower ledge of the rock platform.
  4. Sitting precariously on a beam of the wreckage North East of the dead Zephyrite Honor Guard.
  • All can be reached easily with ranged attacks. It is also possible to reach them in melee, though to return to the platform, you can fall and Kasmeer will port you back to the start.
  • Eligibility can be tracked with the Achievement effect.png No Rock Unturned effect (2 hour time limit) which will disappear once all four are destroyed.
This achievement rewards items. Zephyr's Ascent Gates of Maguuma 1Achievement points
Climb to the highest point in Prospect Valley.Story Instance: Fallen Hopes
Reward: Story Journal chest.pngStore of Edible Cactus Fruit
Climbed to Highest Point in Prospect Valley 1Achievement points
  • Reach the top of the jumping puzzle at the end of the story instance (same as Puzzle tango 20.pngProspect Valley Crash Site), by climbing the bamboo wreckage around the rock column near the dead Zephyrite Honor Guard, without using any aspects. Climb up to the lower part of the column from the pieces of wreckage on the ground to the left of the normal starting of the puzzle. From there, go up and then jump onto the large bamboo beam sticking out. Having Swiftness.png swiftness makes this jump easier. Walk up the beam and carefully make your way across the bamboo all the way to the top.
  • It is also possible to "cheat" this achievement by using the wind aspect from below. If you stand in the aspect and jump repeatedly, or run back and forth through it, you can stack Temporary Abilities up to 90 seconds. This should give enough time to either ascend the jumping puzzle completely or at least get up high enough to make finishing it easier. Remember not to use Kasmeer's portal in that case, as it clears the aspect abilities.
  • Eligibility can be tracked with the Achievement effect.png Zephyr's Ascent effect (2 hour time limit) which will disappear once completed.
This achievement rewards items. Zephyr's Leap Gates of Maguuma 1Achievement points
Dive into the hay pile from the highest point in Prospect Valley and survive.Story Instance: Fallen Hopes
Reward: Story Journal chest.pngAmbrite Cache
Dove into Hay Pile from Great Height 1Achievement points
  • Right next to the start of the jumping puzzle, there is a hay pile. To complete this achievement, you need to jump down from the top of the jumping puzzle into the hay pile. Jump off somewhere near the middle of the platform to best line up the fall. As you fall, navigate to fall into the hay pile. A personal map marker (ALT+Left-click) or a friend can show you the correct spot on the compass (minimap).
  • Eligibility can be tracked with the Achievement effect.png Zephyr's Leap effect (2 hour time limit) which will disappear once completed.

NPCs[edit]

Allies[edit]

Zephyrites
Other

Foes[edit]

Asura (Inquest)
Golems
Elemental

Objects[edit]

Dialogue[edit]

Initial dialogues
For the first dialogue in the open world with Spark and Nimbus, see their pages.
Upon approaching the group
Taimi: That structure is unstable. It would be unwise for us to go in. Scruffy's scan confirms that it won't support all our weight.
Taimi: According to my calculations, the most efficient combination would be you, Marjory, and Kasmeer. The rest of us can wait out here.
Rox: Did she just call us fat, Braham?
Braham Eirsson: Yup. She sure did.
Taimi: Facts are facts. The three of us together weigh as much as nineteen Kasmeers.
Kasmeer Meade: Great. I'm a unit of measurement.
Marjory Delaqua: Lead on, boss. Kas and I are with you. We'll holler for the rest of you if we need something smashed.
Talking to your allies
Kasmeer Meade: We need to stay focused here. This whole area is dangerous.
Talk end option tango.png Agreed.
Marjory Delaqua: Lead the way when you're ready. There are people here who need our help.
Talk end option tango.png All right.
Taimi: According to my calculations, we should find an alternative way around this obstacle.
Talk end option tango.png Thanks, Miss Obvious.
After going through the portal, encountering the barrier
Kasmeer Meade: Hold on. I'll cast... Wait. Something's wrong!
Marjory Delaqua: What's the matter, doll?
Kasmeer Meade: I can't form a portal. Something here is blocking me.
Marjory Delaqua: I've collected some of the Zephyrite crystals. See if you can break through with this Sun crystal.
After dashing through the barrier
Marjory Delaqua: Hey, smash that Inquest thing so we can catch up.
After destroying the Inquest device
Inquest Sapper Kloddi: Halt, intruders. This area falls under Inquest jurisdiction. You are trespassing. Ergo, begone, or we'll have no choice but to oust you.
Marjory Delaqua: Look, we're just trying to help these poor crash victims and find out what happened. Do you know anything about the crash?
Inquest Sapper Kloddi: All we know is that whatever lands in our territory is ours to salvage. Let us show you just how serious we are about this.
After defeating the Inquest
Marjory Delaqua: I guess we showed them. Still think I'm not ready for battle?
Kasmeer Meade: Listen. I'm sorry about how I've been acting. I just can't stand the thought of you getting hurt again. That scared the fluff out of me.
Marjory Delaqua: I know, honey. I've felt the same way about you. But you convinced me that you can handle yourself. Now, let me convince you.
Kasmeer Meade: All right.
Kasmeer Meade: You could clear that gap with a lightning tether. Try this crystal.
Talking to your allies
Marjory Delaqua: We need to find a way across this chasm. Maybe we can use those crystals?
Talk end option tango.png Good idea.
Kasmeer Meade: How are we supposed to get across that?
Talk end option tango.png Magic!
After crossing the gap
Kasmeer Meade: Something's actively blocking my magic. Please keep an eye out for anything unusual.
After destroying the Arcane Dampener
Kasmeer Meade: That was definitely interfering with my spell. Now that it's out of commission, I should be able to conjure a short-range portal.
Approaching Morning
Morning: (groan) Help me. Please. Someone.
Marjory Delaqua: Look at you, picking on the less powerful. You bully.
After the fight
Morning: Please. I'm here. Help me.
Kasmeer Meade: This one's alive but hurt badly.
Marjory Delaqua: You're going to be okay. My friends and I will get you out of here.
Morning: F-f-forget about me. The Master of Peace is in danger. Someone has to go find him and protect him.
Marjory Delaqua: The Master of Peace? Your leader? Where is he? Why is he in danger?
Morning: I don't...know why. But the sylvari is trying to kill him. Please...
Marjory Delaqua: Hey. Hey! Stay with me. Ahh...damn. She's dead.
Kasmeer Meade: I hate to speak ill of the dead, but that Zephyrite was lying.
Marjory Delaqua: About what?
Kasmeer Meade: Don't get me wrong. She was very afraid for the Master of Peace. But when she said she didn't know why he was in danger...I could tell. She was lying.
Marjory Delaqua: Why would she lie? Are you sure?
Kasmeer Meade: Absolutely. It was in her posture and in her eyes. She didn't give us the whole truth.
Marjory Delaqua: I believe you. Let's press on and see if we can find any more answers.
When trying to get up
Marjory Delaqua: I think you could make that jump with a Wind crystal. Here, try this one.
Once reaching the top
Marjory Delaqua: Hey, smash that Inquest thing so we can catch up.
Once destroying the Arcane Dampener
Kasmeer Meade: One portal, coming right up.
Discussing the situation with Marjory
It's one tragedy after another. First Lion's Arch and now this terrible accident. What's happening to our world?
Talk more option tango.png This was no accident. Look at those bodies.
Their bodies are riddled with knife wounds. They didn't die in the crash. They were attacked.
Talk more option tango.png Before the crash. Something happened on the ship.
The Zephyrites always seemed so gentle to me, but these died fighting. There are defensive wounds on their hands and arms, as if they were shielding themselves from their attacker.
Talk more option tango.png No culture survives long without learning to defend itself.
So many of them. It must have been a large force that attacked.
Talk more option tango.png I don't think so. The stab wounds are from the same blade. No variation.
Yes—as if inflicted by one lone attacker.
Talk more option tango.png A formidable attacker who took them down single-handed.
Them and their airship. An accomplished saboteur, then.
Talk end option tango.png Yes, indeed.
Kasmeer Meade: All these dead... They're breaking my heart.
Marjory Delaqua: Our friend pointed out to me that these people weren't killed in the crash. They were dead beforehand.
Kasmeer Meade: What?
Marjory Delaqua: Murder.
Investigating the paper scrap
This page torn from a mission log has a single phrase scrawled across it: "I turn my back on you, Mother. My solo voice of truth will dampen the cacophony of fools. —Aerin"
Talk quest option tango.png I should discuss this with Marjory.
Talking to Marjory about the paper scrap
Marjory Delaqua: What did you find?
(If sylvari)
Talk more option tango.png I recognize this. It's a Soundless mantra for meditation, scrawled on someone's personal logbook.
A what? Why is it soundless?
Talk more option tango.png The Soundless are sylvari. A faction.
Oh yes. I remember something about that They're a fringe group, right? They've cut off their loyalties to the Pale Tree?
Talk more option tango.png From the Pale Tree and all other sylvari. They meditate to keep their minds away from the Dream.
Do you think this sylvari was a Soundless? Are Soundless evil?
Talk more option tango.png No sylvari is inherently evil. But some choose that path.
So we're looking for a Soundless sylvari who no longer enjoys the protection of the Pale Tree.
Talk end option tango.png And who is most likely male, judging from the name.
(Otherwise)
Talk more option tango.png It reads like a meditation, scrawled on a page from someone's personal logbook. Are you familiar with the Soundless?
I've heard of them. They're usually peaceful. Do you think this sylvari is one of them?
Talk more option tango.png Perhaps.
The Soundless turned away from the Pale Tree's protection, didn't they? I remember hearing something about rejecting their own society.
Talk more option tango.png True, but unlike the Nightmare Court, they're not inherently evil.
So we're looking for a Soundless sylvari who no longer enjoys the protection of the Pale Tree.
Talk end option tango.png And who is most likely male, judging from the name.
Marjory Delaqua: So our Sylvari was Soundless.
Kasmeer Meade: Jory, you sound downright excited.
Marjory Delaqua: The plot thickens, my dear. Of course I'm excited.
Investigating the dead Zephyrite Honor Guard
Marjory Delaqua: This Zephyrite is armed and armored, as if part of some elite guard. There's blast powder and scorching on her body.
Talk quest option tango.png Leave.
Kasmeer Meade: Why does it have to be another sylvari?
Marjory Delaqua: I don't know, but his actions are not random. He was after something or someone specific.
Kasmeer Meade: The Master of Peace? Is he on the run? Is the assassin after him?
Marjory Delaqua: I think so, yes. We have to find him before the assassin does. Do you think we can track them?
Investigating the pile of wreckage
This wood was blast-scorched in an explosion, rather than slow-burned, as seen on most of the wreckage.
Talk end option tango.png I should discuss this with Marjory and Kasmeer.
Marjory Delaqua: Hey you guys, look over here!
Talking to Marjory about the pile of wreckage
Marjory Delaqua: The scorch marks and heavy damage to these airship support beams is consistent with explosives. A bomb was likely placed near them.
Talk end option tango.png That seems to confirm sabotage.
Kasmeer Meade: Weird. Some of this wreckage isn't fresh. These burn marks are old. It's as if they'd been attacked before the crash.
Talking to Marjory about the three clues
Marjory Delaqua: I doubt the Master of Peace knows this area any better than we do. If you were him and being pursued, where would you go?
Talk more option tango.png Hm. I'd head for the closest town.
That makes sense. Okay, then. We should head into that town there.
Talk more option tango.png I'll go. You stay here and tie up the investigation.
Sure, boss. You don't mind going by yourself?
Talk more option tango.png I'll take Rox, Braham, and Taimi with me.
Okay. We'll meet you when we're done here.
Talk end option tango.png Be safe.
Kasmeer Meade: Jory?
Marjory Delaqua: Yes, dear?
Kasmeer Meade: I was hoping we'd have a break from the death and destruction once Scarlet was gone.
Marjory Delaqua: Unfortunately, I believe Scarlet was just the tip of a very large, very deep iceberg.
When jumping or falling down the cliffs at any point during the story
Kasmeer Meade: Gotcha! Watch your step.
Kasmeer Meade: Careful, I might not be able to catch you if you keep falling.

Notes[edit]

The map marker for the objective "Speak to Spark in Dry Top." is incorrect. When on another map it will appear just northwest of Raptor Prowl, whereas when in Dry Top the marker will disappear.[verification requested]

My story[edit]

Dry Top loading screen.jpg

Marjory, Kasmeer, and I investigated the Zephyrite airship crash in Dry Top. Wreckage and bodies were strewn about the canyon, making it difficult to piece together the sequence of events. We learned of a Soundless sylvari named Aerin who attacked the ship's crew and set off the explosives that ultimately took down the aircraft. We have reason to believe this murderous saboteur is after the Master of Peace, who has been missing. I should head to the nearby mining town, Prosperity, to see if he's there.

Kasmeer worried that Marjory still hadn't healed from the fight against Scarlet, but her fears were put to rest after Marjory held her own in our repeated fights against the Inquest operatives at the crash site.

My story