Talk:Healing Turret
Zapped[edit]
I learnt a skill "getting zapped" or something like that when i learnt skill turret but can't see it. Can't search for it on wiki either. What is it? 78.144.59.208 08:52, 2 October 2012 (UTC)Xzavious
- You might have been seeing the effects of Static Discharge? --JohnnyCat 21:25, 7 October 2012 (UTC)
Combo Field Timing[edit]
This may go without needing to be said, but the timing, should you want to detonate the healing turret for the water field combo (healing), can be easily spotted by the thin white circle noting, of course the water field's range. Specifically, the water field, while short, procs regen, 2 stacks each field duration, of the listed amount in tooltip. --108.16.81.232 13:37, 30 November 2012 (UTC)
NPC Regeneration[edit]
I noticed that the regeneration duration given to NPCs is just barely longer than the interval between pulses of the healing turret. This prevents NPC regeneration from getting up to the 1 minute mark that player regeneration can reach through the use of the healing turret. I'm not sure if this is a designed function or a bug.
Regeneration Scaling[edit]
I've been wondering this for a long time: Does the regen applied by the turret scale with anything known? (I heard a rumor it isn't affected by your character's Healing Power) I'd be curious to know what counts as the source of the boon (the turret independent, or the casting engineer), and if it can be affected by anything at all. A bit of minor testing in the mists showed that it was healing for a 5 measly points per tick, which immediately made me think "bug, perhaps downscaled inadvertently", as that is far less than the minimum given by Regen. So I wonder, still, what gives?? Why does the tooltip number even change? Am I too late in asking, and it's since been fixed? --Starfleck 22:49, 11 December 2012 (UTC)
- Derp.. 130 points per tick after all, though if I pick up the turret it reverts to 5 per tick, for some odd reason. This leads me to believe it is the turret's own stats independent of your own, scaling at 0 healing power, because even though the tooltip changes the number on Regen when you put points into healing power, it stays at 130. Perhaps it's intentional, but it does seem more like a bug with the info in the tooltip. --Starfleck 22:57, 11 December 2012 (UTC)
- this has been corrected by a recent patch. 164.106.166.23 17:14, 15 February 2013 (UTC)