User talk:Chieftain Alex/Archive 1
DPL food conclusion
Bold ones annoy me the most. Chieftain Alex 20:15, 1 November 2012 (UTC)
Are these just wiki categories, or are there actual type labels for each of these in game?Chieftain Alex 23:21, 1 November 2012 (UTC)- Aw cripes they're in game cats.
You can work off the Destroyer weapons page I just created to make a nav directory if you'd like. Crucis 21:09, 5 November 2012 (UTC)
- Thank you, awesome! Chieftain Alex 21:10, 5 November 2012 (UTC)
Weapon sorting
I'm not sure what to do.
- The weapon set name should clearly be kept under the core name without the prefix.
- Should sub-weapons with prefixes exist? e.g. One page for the main "Norn Greatsword", a page for "Shaman's Norn Greatsword" and a page for "Mending Norn Greatsword"? No that sounds stupid. Keep them all on "Norn Greatsword", possibly create redirects later from the prefixes to the weapon.
- Will the nav link to just the basic weapons? Of course it should.
- Needs doing then
- Move all the weapon family pages to plurals! Remove the Carrion/Ravaging/Carrion/Ravaging/Penetrating/Traveler's/Mending/Shaman's prefixed pages.
- Move the navigators to new titles for prefixed sets.
- Correct the core navigator template to point at the plurals. In the case of prefixed stuff, point at non-prefixed versions.
- Find and decide upon a format for "unmodified" weapons, apply it to every page currently beneath the Carrion/Ravaging/Carrion/Ravaging/Penetrating/Traveler's/Mending/Shaman's prefixes, such that the stats are preserved.
- Perform all 17*8 = 136 page moves. I'm unhappy to do this all by myself. Every redirect will be kept since those will be searched for.
This will need more than two user's concensus. --Chieftain Alex 22:37, 9 November 2012 (UTC)
- It's too bad weapons have to come with prefixes because they can be changed, we need more Fiery Dragon Swords. All prefix words should redirect the the Item nomenclature page and we need a section in Weapon and Armor about prefix names and suffixes. This will help people too dumb to go to the actual weapon page. It's too bad the search engine doesn't pick up the weapon names. The only time the prefix should be mentioned is if it's from a merchant or reward, but then it would still link to the base weapon.--Relyk 10:05, 15 November 2012 (UTC)
guildworz 2
You bought it didn't you?--Relyk 11:11, 15 November 2012 (UTC)
- Any edits of mine that make you think that I did? --Chieftain Alex 16:54, 15 November 2012 (UTC)
- Non-vague response; no I haven't bought it, and won't. I just get bored of dead wikis :p --Chieftain Alex 22:18, 15 November 2012 (UTC)
- Contributing to a game wiki on a game you don't play is morbidly depressing. You left a note in a summary that gave the possible implication. Jai won't buy it either.--Relyk 22:44, 16 November 2012 (UTC)
Question
How many wiki editors does it take to make an edit? (post your answers below for a dynamic response :p ) --Chieftain Alex 00:58, 17 November 2012 (UTC)
Answers
- However many it takes before the edit get fixed or reverted.
- No editors are needed. These wikis write themself with WikiMagic. :P - Yandere 12:05, 17 November 2012 (UTC)
- One to make the edit, one to revert it, and two more to argue about it afterwards Neon 12:56, 17 November 2012 (UTC)
SDRH
I'm still trying to figure out how you coded the whole thing. My most important question is you seem to use the variables defined in SDRH for the /line and SDRF correct? because their is a lot of redundancy if that's the case. Also, defining the i variables inline during the File: and letting people override the unnamed parameter with the named parameter makes me want to either cry with happiness or despair, I don't know.--Relyk 05:27, 19 November 2012 (UTC)
- I don't want to touch that code anymore--Relyk 08:02, 19 November 2012 (UTC)
- The basic premise is that any image, image size, caption, label option, formatting option or column from the header is mirrored on the footer. Unfortunately without doubling the number of #if statements in the header, you can't define variables at the top - it calculates the number of columns based on the largest available image variable. (i.e. if you've already defined i16, it will put in 16 columns and you're fucked. >_>
I see you've moved all the vardefines up to the top of the template,--Chieftain Alex 08:07, 19 November 2012 (UTC)- It's creating the columns because it will still create the i1-i16 variable with a value of .png for #i16 even if i16 and {{{6}}} are empty. I was trying to code it to return an empty string for when defining #i1-16 so {{ #if: {{#var:i11}} }} returns false. Unfortunately, that screwed up stuff in other places and still didn't work.--Relyk 08:24, 19 November 2012 (UTC)
- Actually, I fucked up because it gets defined as {{{1}}} instead of an empty string. This caused the check in the footer to return true.--Relyk 08:26, 19 November 2012 (UTC)
I still think you don't need a customized line template. You could easily define a nickname for each item in the header and then code a general line template.I don't think you can do that, you need an array to connect the item to its nickname. Or you could define a nick value with the same value as the item.--Relyk 08:32, 19 November 2012 (UTC)
User:Relyk/SDR, you'll at least understand what I'm trying to do :P--Relyk 09:24, 19 November 2012 (UTC)
- This would actually be really easy with a for loop. We just count the numbers of parameters defined and loop through the count to do all that shit instead of if statements on every single fucking line.--Relyk 09:39, 19 November 2012 (UTC)
- Yeah, in any other programming language I could have done that.
- Still, that didn't stop me producing: User:Chieftain Alex/sandbox. I will cleanup the code on SDRH and SDRR to use inline statements, that way I should be able to use 16 less #ifexpr: statements. (not a massive saving by doing so, but if any of the drop rate pages have 100 entries, we'll notice them.) --Chieftain Alex 10:00, 19 November 2012 (UTC)
- (Edit conflict) Edit; cleaned up code by removing redundant if statements, last clean copy here for SDRH. --Chieftain Alex 10:23, 19 November 2012 (UTC)
- My solution is didn't complete fuck up at least--Relyk 10:22, 19 November 2012 (UTC)
If you're wondering what the problem is with your row template, then its trimming the whitespace before the newline, so you'd have to put an invisible symbol after the if and before the {{!}}. --Chieftain Alex 10:32, 19 November 2012 (UTC)
- {{{ {{#var:<Value>}} }}} is not valid when using {{#vardefine}}, it will just set the value as {{{{{#var:<Value>}}}}} even if {{#var:<Value>}} exists. I think you have to wrap it in #exp to avoid the vardefine from parsing it incorrectly. So I spent more than an hour trying to do the same thing as your code but reducing some redundancy and it wouldn't work.--Relyk 13:03, 19 November 2012 (UTC)
- vardefine does not work with other functions, it stores the entire value as a string, so I have to pass a string to #exp at the later point. lul--Relyk 13:26, 19 November 2012 (UTC)
- I hope you won't mind if I push my version into the mainspace. --Chieftain Alex 14:03, 19 November 2012 (UTC)
- Nope--Relyk 15:01, 19 November 2012 (UTC)
- I hope you won't mind if I push my version into the mainspace. --Chieftain Alex 14:03, 19 November 2012 (UTC)
My version should be stable now. Most of it is simplifying the logic and moving around variables. I switched it to a1 instead of s1 because s can stand for size and not very descriptive, I suppose it stands for "short". It also only accepts either the item name or nickname because you are bad if you include both parameters.--Relyk 21:10, 27 November 2012 (UTC)
- So its mostly the same, but it has 8 more if statements, and less flexibility? lol --Chieftain Alex 23:09, 27 November 2012 (UTC)
- You could've just said "Your version is complete shit, I don't need a reason or give feedback, I'll just call it bad cause it has more if statements, then laugh at you while you suck my giant cock."--Relyk 00:46, 28 November 2012 (UTC)
fix me
I am ugly--Relyk 23:19, 9 December 2012 (UTC)
- Tricky! I'm working on the mystic recipe template atm, maybe when I'm done. (icons in headers are a no!) --Chieftain Alex 23:20, 9 December 2012 (UTC)
DPL Weapon Galleries
These need to be cleaned up, I'm seeking your expertise. My first small task is to get the PvP weapons off. The first method is to re-categorize all the PvP weapons as PvP rewards and exclude the category from the DPL. Alternatively, is it possible to edit the DPL so that it excludes weapons with "PvP" in their names? In the future I want to somehow deal with karma/personal story weapons and get them off the gallery. Shimpchip talk 15:14, 11 December 2012 (UTC)
- Ok, I've added the string nottitleregexp, which will eliminate any titles with "PvP" in them. (you can view available dpl commands by either going to the manual, or by typing a gibberish parameter in the dpl, which causes it to list available commands.)
- For items that share skins with other weapons, I think the simplest way to display them would be to store the image that each page uses in a Semantic property + then use a semantic query to generate the gallery, but I'd have to ask Dr Ish about that.. and think through my question so i don't sound totally retarded as per my usual discussions...
- As for karma weapons, could possibly query the usage of on weapon pages for that list.
- And for personal story.. no idea :P (did a small trial, I don't know how to do it) --Chieftain Alex 18:17, 11 December 2012 (UTC)
- Thanks. I'll focus on the easy stuff first, we can deal with the other things later. As for the personal story stuff, no idea. In my opinion there shouldn't even be separate weapon pages for rewards and even cultural/vendor weapons. The weapon pages should just contain the skin and, if the weapon is unique (no variants), the stats. Stats should be located on the individual vendor/weapon set pages so that it's less of a hassle making new weapon pages (ugh weapon damage values). Anyways, just a thought, thanks again, I'll add your fix to the galleries later tonight. Shimpchip talk 19:00, 11 December 2012 (UTC)
- We need a [[:Category:PvP equipment]] in Category:Items and stick the entire PvP section there. Images are already stored as semantic properties alex, assuming this isn't like multiple item templates per page.
You should be able to use smw:Help:Category format to display them gallery-style. You have to categorize the images themselves for that lul. Probably need a template to do it.Well you can't do that because gallery respects whitespace. We would need smw:Help:Gallery format to output it correctly I guess.--Relyk 04:38, 12 December 2012 (UTC)- Icons are stored as semantic properties, but gallery images are not. Chieftain Alex 09:01, 12 December 2012 (UTC)
- imageproperty lol--Relyk 18:39, 12 December 2012 (UTC)
- Icons are stored as semantic properties, but gallery images are not. Chieftain Alex 09:01, 12 December 2012 (UTC)
- We need a [[:Category:PvP equipment]] in Category:Items and stick the entire PvP section there. Images are already stored as semantic properties alex, assuming this isn't like multiple item templates per page.
- Thanks. I'll focus on the easy stuff first, we can deal with the other things later. As for the personal story stuff, no idea. In my opinion there shouldn't even be separate weapon pages for rewards and even cultural/vendor weapons. The weapon pages should just contain the skin and, if the weapon is unique (no variants), the stats. Stats should be located on the individual vendor/weapon set pages so that it's less of a hassle making new weapon pages (ugh weapon damage values). Anyways, just a thought, thanks again, I'll add your fix to the galleries later tonight. Shimpchip talk 19:00, 11 December 2012 (UTC)
Licensing
Weird, I've been adding the licensing to images by using the drop down menu. Not sure why it didn't work? It's worked before, maybe there's a delay in application? Weird. Shimpchip talk 00:14, 12 December 2012 (UTC)
- Selecting the license when you replace an existing image only changes the edit summary; it doesn't change the tag :/ --Chieftain Alex 00:27, 12 December 2012 (UTC)
- It's always bothered me that the wiki software displays the license selection at all when you upload a new version. It doesn't actually change anything, so why bother displaying it? Oh well. —Dr Ishmael 00:49, 12 December 2012 (UTC)
cause your brilliant
:) hope thats sucking up enough to startwith. When you have some free time could you help me with a bit of wiki code. I wanna make a list of things like jumping puzzles and dungeon paths etc with a tick box but I dont know what im doing. Hope you can advise me. Spark-TBa 10:02, 13 December 2012 (UTC)
- Lol, sure i can help, but remember I don't play gw2 so don't have a clue about anything ingame :P
- My guesses as to what you'd want to display:
Jumping puzzle | Complete (y/n) |
---|---|
puzzle title | 1 |
Dungeon | Story mode | Explorable mode |
---|---|---|
dungeon title | 1 | 0 |
- Questions:
- Do you want sub-headings for jumping puzzle zones?
- Do you want to record which of the different dungeon paths you've done? (if so, text description useful? e.g. "left path") or just one tick/cross for complete/incomplete?
- Also, is there a table colour-scheme you want? Chieftain Alex 14:41, 13 December 2012 (UTC)
- like those look cool, is it possible to add tick boxes for the dungeon explorables for each path just named path 1, 2 and 3. the area locations would be usefull as well, ty for your help. Spark-TBa 19:29, 13 December 2012 (UTC)
- Woahhhhhh, wait. You don't play GW2!? My mind == completely blown. —Jyavoc 19:33, 13 December 2012 (UTC)
- Nah, I'm just addicted to editing wikis. (and the other gw ones died with gw2 release) (damnit I cannot find the ghastly harpoon icon D: )
- Btw, its going to look like I've gone AWOL/died from tonight onwards, but I'll be going home for christmas - so I'll be sleeping normal hours and revising for 3rd yr mechanical engineering January exams. I might find the time to do that template tonight. (and pack my things..) Chieftain Alex 19:40, 13 December 2012 (UTC)
- Woahhhhhh, wait. You don't play GW2!? My mind == completely blown. —Jyavoc 19:33, 13 December 2012 (UTC)
- like those look cool, is it possible to add tick boxes for the dungeon explorables for each path just named path 1, 2 and 3. the area locations would be usefull as well, ty for your help. Spark-TBa 19:29, 13 December 2012 (UTC)
- I could probably make the jumping puzzles collapsible by region if I could be bothered. Chieftain Alex 22:51, 13 December 2012 (UTC)
- thats perfect alex, ty, i might attempt to make the explorer ones on my own looking at the coding, but tthis is a great help tyvm. Spark-TBa 23:04, 13 December 2012 (UTC)
- Just improved both with collapsing stuff.. Chieftain Alex 14:31, 1 January 2013 (UTC)
- thats perfect alex, ty, i might attempt to make the explorer ones on my own looking at the coding, but tthis is a great help tyvm. Spark-TBa 23:04, 13 December 2012 (UTC)
- I could probably make the jumping puzzles collapsible by region if I could be bothered. Chieftain Alex 22:51, 13 December 2012 (UTC)
You are admired by so many alex--Relyk 11:37, 14 December 2012 (UTC)
- Lol, sarcasm (?) aside, I'm a socially awkward super hard-working tidy individual in real life, so the internet is the perfect platform where I can limit the first bit and do lots of the second :P Chieftain Alex 00:27, 15 December 2012 (UTC)
- Don't give yourself too much credit, I bet you have friends in real life.--Relyk 01:26, 15 December 2012 (UTC)
- Also, semantic galleries. Something to get overly excited about!--Relyk 01:28, 15 December 2012 (UTC)
- Yeah, lets hope he implements Semantic extensions better than he did with suppress redirects for moves eh? Also, "We're due to get some extensions that will simplify the template greatly" - were you hinting that semantic forms could be used for drop rate stuff? Or is there some kind of loops function? :P 77.97.208.117 10:12, 17 December 2012 (UTC)
- alex when i try to copy and paste the template thingy for puzzles and dungeons i cant work out how to tick the ones ive done :PSpark-TBa 13:18, 22 December 2012 (UTC)
- For jumping puzzles, copy the example code, and change all puzzles you've done from no to yes..
- (alternatively, copy the code, set default = yes and just delete lines you've done)
- For the dungeons, copy the example code, and change dungeons you've done to equal yes instead of no.. Chieftain Alex 00:21, 23 December 2012 (UTC)
- alex when i try to copy and paste the template thingy for puzzles and dungeons i cant work out how to tick the ones ive done :PSpark-TBa 13:18, 22 December 2012 (UTC)
- Yeah, lets hope he implements Semantic extensions better than he did with suppress redirects for moves eh? Also, "We're due to get some extensions that will simplify the template greatly" - were you hinting that semantic forms could be used for drop rate stuff? Or is there some kind of loops function? :P 77.97.208.117 10:12, 17 December 2012 (UTC)
- Sorry, the semantic extensions got delayed because they saw a bug (that I had told them about) when they tried the install on Wednesday night, so they rolled them all back, and Justin is on vacation through Jan 3. —Dr Ishmael 04:21, 23 December 2012 (UTC)
Question 2
Does the option to suppress redirects appear to be working for anyone? I don't seem to get the option to suppress, though perhaps I haven't met the criteria for being autoconfirmed after 18k edits.. Chieftain Alex 18:04, 16 December 2012 (UTC)
Answers
At the moment, it looks like bots and sysops have supress redirects. It might be due to the fear that being able to move without much of a trail could cause numerous issues. I can bring it up. --JonTheMon 18:34, 16 December 2012 (UTC)
- Yes, I think it was Poke who explained to me that it was due to the fear of a move-bot blowing through the wiki and being able to hide its trail. —Dr Ishmael 19:55, 16 December 2012 (UTC)
- Hmm, wouldn't being autoconfirmed be enough of a verification that the moves are probably legitimate? Chieftain Alex 21:11, 17 December 2012 (UTC)
- Yea, kind of the whole point of suppress redirect was to let the auto-confirmed normal users not leave behind hundreds/thousands of redirects which have to be deleted. It hardly matters for sysops since we can delete our moves after anyway. -Auron 01:26, 24 December 2012 (UTC)
Everyone I knew thought gw2 was awful
Who do you talk to? I'll yank those dildos stuck up their asses. This is not trolling your talk.--Relyk 22:17, 23 December 2012 (UTC)
Re: User Image
Sorry, I didn't realize user images had such a rule. I'll keep it in mind, thanks for editing it for me. --Kari 03:27, 27 December 2012 (UTC)
- It's not really a rule so much as a guideline that Alex likes to make sure everyone is aware of. —Dr Ishmael 04:11, 27 December 2012 (UTC)
- If thats what you want to beleive, then sure, you don't have rules. If I find untagged images, I'll tag them, even if I end up pinging the talk page of someone I don't know - I figured leaving a short message was better than none at all! Chieftain Alex 10:58, 27 December 2012 (UTC)
- You are required to tag it as a user image. If you don't, alex will give you butt love and touch your images aggressively.-- talk 22:01, 29 December 2012 (UTC)
- If thats what you want to beleive, then sure, you don't have rules. If I find untagged images, I'll tag them, even if I end up pinging the talk page of someone I don't know - I figured leaving a short message was better than none at all! Chieftain Alex 10:58, 27 December 2012 (UTC)
- To be exact, you're not required to tag a user image you upload. However, it is protocol that all user images are tagged. The difference is that it doesn't have to be the uploader in P&P. Just that it is tagged in the top edit. So no, there's no actual rule stating the uploader must tag their user images. But notifying the unaware users to reduce the work for future uploads is definitely encouraged. - Infinite - talk 22:20, 29 December 2012 (UTC)
Inventory Icons
I must ask how you are making/getting those icons for the Golden weapons that are much nicer than mine, so that I can do so in the future instead of making you come and update it later. :) (I am just cropping a screenshot of my Hero panel, for mine.) Serbaayuu 02:54, 3 January 2013 (UTC)
- Hah, very kind of you ^^.. I just downloaded the 32mb 64x64px icon zip file off Dr ish's page - and after moving all the weapon files (the ids range from 60983 to 69078, 219689 to 222039, 340667 to 511991) to a seperate folder so I don't have to browse thousands of icons to find one.. I just click the file that looks the same as the icon of the weapon ingame. (this means I don't even need gw2 to do this)
- Alternatively you could use umod instead, which should allow you to extract individual icons that you can see ingame but can't find in dr ish's zip file. Chieftain Alex 10:13, 3 January 2013 (UTC)
- Oooh, fancy datamining. :o Thanks! Serbaayuu 02:39, 4 January 2013 (UTC)
expensive DPL
I only did that because Rari is inactive, and her page was showing up on "What links here" for a ton of images that were tagged for deletion. You are active and your DPL isn't hindering my admin duties... yet. ;) —Dr Ishmael 17:34, 3 January 2013 (UTC)