Crucible of Eternity (story)

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Disambig icon.png This article is about the story mode of Crucible of Eternity dungeon. For explorable mode, see Crucible of Eternity (explorable).
Crucible of Eternity map.

The Inquest is seeking to use the power of the Elder Dragons themselves in their desire to dominate the other races. Unless they are stopped, they endanger all of Tyria with their maniacal greed.

— In-game description

Zojja's pursuit of Kudu and his misuse of her master's research has led her to the Steamspur Mountains, where a huge complex has been created by the Inquest. They intend to siphon the power of the dragon minions to create their own draconic servants. The heroes and Zojja are aided by the reunited Logan and Rytlock.

Dungeon information[edit]

Dungeon (map icon).png

Your Herald

Inquest Activity at the Crucible of Eternity


Hail, Mighty Hero,
Word has reached me that Rytlock and Logan have been spotted together, and not threatening each other. Whatever you did at the Citadel of Flame, it seems to have taken.
Zojja has been in pursuit of her master's other apprentice, Kudu, since she drove him out of Sorrow's Embrace. Kudu has set up a great laboratory in the heart of the expansive Inquest base at the Crucible of Eternity, in the eastern part of the Steamspur Mountains.

Kudu has been continuing his experiments in draconic energy, and I have no doubt that Zojja intends to confront him, alone if she has to. I have sent word to Rytlock and Logan, but don't know if they will arrive in time. Can you help?

—As always,
Your Herald

Objectives[edit]

  • Event boss (tango icon).png Explore the Crucible of Eternity.
    • Gather your party.
    • Speak with Zojja.
    • Find the way down into the heart of the Crucible.
    • Gain access to the upper levels.
  • Event boss (tango icon).png Interrupt the Inquest's experiments.
    • Shut down Inquest's experiments.
    • Defeat the Inquest Head Scientist and his golems.
    • Explore the Research Sector.
    • Shut down the subversion process
    • Defeat the subversion specialists and free the captives
    • Uncover Kudu's plans for the captives.
  • Event boss (tango icon).png Find out what Kudu is up to.
    • Investigate the preparation vaults.
    • Speak with the fearful Inquest clerk.
    • Discover Kudu's plans for his subverted captives.
    • Shut down the transmutation room.
    • Destroy the consoles to stop the transmutations
    • Destroy the transformed abominations.
  • Event boss (tango icon).png Descend deeper into the Crucible of Eternity.
    • Descend into the Crucible to find Kudu.
  • Event boss (tango icon).png Help Zojja disable Kudu's golems.
    • Shut down Kudu's golem facility.
    • Destroy Kudu's golems
      Event bar empty2.jpg Event swords (tango icon).png
    • Locate the Golem Control Nexus.
    • Protect Zojja as she shuts down the Golem Control Nexus
    • Zojja's health
      Event bar.jpg Event shield (tango icon).png
    • Hack Completion: xx percent
  • Event boss (tango icon).png Explore the lowest tier of the Crucible of Eternity.
    • Find Kudu in Eternity's Focus.
    • Find Kudu and his ultimate creation.
    • Cross the Arcanic Reactor Room
    • Talk to Zojja to begin.
    • Confront Kudu at Eternity's Focus
  • Event boss (tango icon).png Defeat Kudu
    • Defeat Kudu
    • Disable Kudu's power suit.
      Event bar.jpg Event boss (tango icon).png
    • Horrible corrupted Kudu.
      Event bar.jpg Event boss (tango icon).png
    • Defeat Kudu's monster.
    • Kudu's Monster
      Event bar.jpg Event boss (tango icon).png
  • Event boss (tango icon).png Congratulations! You have defeated Kudu and the Inquest!

Rewards[edit]

  • 26 Silver coin + additional rewards from bosses
  • 1,880 Karma
  • Experience.png
  • Rare dungeon reward helm

Walkthrough[edit]

Beginning to Head Scientist

This dungeon's enemies have a heavy focus on dazes and damage reduction (both in high toughness and evasion). So decent stability and crowd control are extremely helpful here.

Begin the dungeon by talking to Zojja. Like all dungeons, Destiny's Edge NPCs are largely useless, dying after a few hits and barely dealing damage. After the initial dialogue, head across the hexagonal platforms down some stairs on the other side. There you will find four Inquest mobs (two Gunners and two Insurgents) waiting for you with an alarm device in the middle of them. Inquest will continuously respawn (always an exact replacement for those you kill) until the device is destroyed. Due to the heavy amount of evades and dazes the Inquest have, this phase can quickly wipe a party that does not quickly focus fire on the alarm.

Alternately, you can bypass the Inquest via stealth. The doors open once the Proximity Alarm Device is destroyed, which can be safely managed with ranged attacks from behind the security forces.

With the Proximity Alarm Device destroyed, you are free to proceed. In the next room, there will be two elite golems and a champion Inquest called Head Scientist. The golems have a focus on crowd control (mainly stuns and knockbacks), while the champion has a periodic reflect bubble. Focus on the two golems because aside from the reflect, the champion is more of a tank and deals relatively little damage (cannot even kill Destiny's Edge easily). The fight is long but easy.

Subversion Experiments

The following room with enemies will contain a charr prisoner here surrounded by three Elite Subversion Specialists. If players rush in before the charr is dead, enemies will divide their attention between the NPC and the party. These enemies can be especially annoying as they channel stuns, preventing their target from doing anything (even with high stability stacks) for a good three seconds per channel. They also each have Unshakable.png Unshakable, making them immune to most heavy crowd control that could interrupt their channels.

The second waypoint will appear after these enemies are dead - be sure not to accidentally go to the starting one, as that waypoint will often be closer to your position in the map from hereon out.

The next room will feature a cutscene, and the following will have captives being turned into dragon minions. There are six captives in total, and in front of each is a Control Console - first one will become targetable, then shortly after the remaining five will. If you can destroy the consoles fast enough, you can prevent the captives from being turned into dragon minions (this will require five power builds to deal enough damage fast enough, however). These dragon minions will consist of branded, Risen, destroyers, and icebrood of either normal or elite ranking. Overall fairly easy compared to the rest of the dungeon.

All-Out Golem Brawl

As you head down a ramp, an explosion will occur and from hereon out there will be periodic camera shakes (if enabled in Options). The next room at the bottom will consist of four waves of enemies, with a difficulty spike in the third wave; the next wave spawns when the current is completely eliminated. For ease of handling these, pull each wave outside the room and fight near the stairs, so that you can take on the subsequent wave at your leisure.

  • Wave 1: 1 Inquest + 2 Golems - Elite Mark J Golems. They focus in chilled and ice attacks, accompanied by an Elite Inquest Gunner which dazes.
  • Wave 2: 2 Inquest + 2 Golems - Elite Mark K Golems. They focus in crowd control, accompanied by a pair of Elite Inquest Insurgents which evade often.
  • Wave 3: 2 Inquest + 2 Golems - Elite Mark P Golems. They focus in fire attacks; kill the Mark P Support Golem first for less burning. They are accompanied by 2 Elite Inquest Mega Blasters that use slow tracking ranged attacks that deal very high damage, and have very high toughness. By dodging straight into these projectile attacks, the projectile will deflect in a random direction and become harmless.
  • Wave 4: 3 Golems - After a short cutscene, a door will open and reveal this wave. Easier than the third wave. Focus fire and eliminate targets one by one.

In the next room will be three Inquest (two Insurgents and one Golemaestro which will keep a golem spawned). After that is the Golem Nexus hacking phase, which is easily the most difficult part of the dungeon. Players must defend Zojja from multiple waves of enemies of both normal and elite rank while she hacks a computer terminal. Due to the high number of foes, pure DPS is the best option for most groups, followed by kiting to draw aggro away from Zojja. The worst enemies to consider here are the Mark J golems which have multi-target AoEs, and the Inquest Mega Blasters with their tracking high damage attacks.

If you have a thief, the easiest method would be to keep Zojja stealthed the whole time.

Kiting Tactics:

  • Starting positions: The event takes place in a square room with inactive golems arranged around the perimeter, behind a row of columns. Four players should stand along the four walls of the room, behind the inactive golems. The fifth player speaks with Zojja to begin the event. This player should ideally place a defensive buff near Zojja (i.e. Banner of Defense) beforehand.
  • Skill selection: To draw and maintain aggro, equip AoE skills and weapons with "bouncing" attacks (i.e. ranger axe and thief short bow). Any skills which increase your survivability are highly recommended. Rangers should equip a pet with high HP, or a pet that summons allies to serve as additional targets.
  • Overview: Once the event begins, the golems activate in waves. Additional golems and Inquest spawn around perimeter of the room. The 4 perimeter characters must hold aggro and survive for as long as possible. The first wave spawns at the 9-o'clock position on the minimap. After a few seconds, the second wave spawns at 12-o'clock, the third at 3-o'clock, and so on. Zojja must survive for ~2 minutes to complete the event.
  • Tactics: The character activating the event must draw aggro from any enemies that make it into the center of the room, preferably with AoE heals to heal Zojja just in case or aforementioned thief with stealth. Standing near Zojja is not advised, however. Perimeter characters must draw aggro from as many enemies as possible while surviving. Try targeting a single enemy with bouncing attacks and AoE skills. You will draw aggro from multiple enemies, and you may be able to rally by killing your initial target.

After the event is finished, a waypoint will spawn.

Lazy Inquests

Defeat 4 Inquest enemies. Focus fire for an easy fight, but beware confusion. Again the Mega Blasters may appear; dodging straight into their projectiles will cause it to deflect and become harmless.

The next room will be similar, but with 2 mobs and 1 champion. Attack the mobs first and finish the champion with standard focus fire techniques. The champion can be identified as the 'Technologist'. Enemies will inflict confusion on players, so be cautious if you are using any rapid attacks.

Toxic Waste

This event can be very easy, but it is not always straightforward. You will enter a room full of irradiated Inquest scientists and trigger a short cutscene. After the cutscene, grab a Resonating Defrequencyizenator from the floor and speak to Zojja to begin.

Mr. Sparkles will escort your party across a region filled with deadly "radiation". If you stray too far from the golem, you will take massive poison damage and die almost instantly. The party must defend the golem as they move through the irradiated area. A green circle centered on the golem marks a zone of safety.

The irradiated area is filled with floating orbs that damage the golem on contact. The gun destroys orbs instantly, but it only fires in a short-range arc in front of the player and has a 3s cooldown. Players that touch an orb are interrupted and knocked down.

Final Boss (Kudu and Kudu's Monster)

This part consists of 3 phases. Ranged weapons are especially useful in the first two.

Phase 1: Kudu's Power Suit - This is the longest phase of the final battle. The power suit has high HP, powerful melee attacks, and a ranged AoE stun. Equip a ranged weapon and stun-breaking skills if possible.

  • Kudu casts "electric fields" that inflict considerable damage and a long-duration stun. Once a player is stunned, Kudu will immediately close distance and finish the target with strong melee attacks. Avoid the AoE circles and use stun break before the boss closes to melee range.

Phase 2: Kudu - Kudu is a glass cannon that relies on teleportation and powerful attacks. This should be the shortest phase of the final battle.

  • Kudu has two attacks that can instantly down a player: a direct attack and arcing ranged attacks. The ranged attacks can be evaded fairly easily; however, the direct attack can instantly down a player at short range with little or no warning.

Phase 3: Kudu's Monster - The final phase has powerful AoE attacks, summons Risen grubs/tendrils, and hits players with a long-duration immobilize in the form of an "imprisonment crystal". This form has less HP than the power suit, but more HP than Kudu. This fight may seem long, but quick release of imprisoned allies and well-timed evasion will make it relatively smooth.

  • AoE attacks hit on a short delay. Dodge about a half-second after the red AoE circle appears.
  • Players trapped in an "imprisonment crystal" are freed most quickly by AoE direct damage spells.
  • This boss is vaguely similar to Subject Alpha from Crucible of Eternity explore mode.

Note: If you are in the middle of the animation that occurs after aborting a resurrect and get hit by a stun-projectile in phase 1, the stunned animation will start on your character even though you are able to still move around at a slow pace. This allows you to move out of reach of the deadly melee attack that will come your way.

Tips[edit]

This dungeon contains several enemies that apply dangerous conditions or are otherwise annoying:

  • Inquest Magnetizer - Pulls, occasional stuns, and applies confusion.
  • Inquest Gunner - High burst DPS.
  • Inquest Mega Blaster - Fire hard-hitting homing projectiles with a tight turn radius. Evading directly into the path of the projectiles can be more effective than evading to the side. Skills that evade directly back are least effective.
  • Support Golems - Buff nearby allies with flame shield. Consider these high-priority targets in golem fights.

NPCs[edit]

Allies[edit]

Asura
Branded
Destroyers
Charr
Golems
Holograms
Humans
Icebrood
Plants
Risen
Various

Foes[edit]

Asura (Inquest)
Destroyers
Branded
Elementals
Golems
Giants
Icebrood
Risen
Plants

Objects[edit]

Dialogue[edit]

Talking to Zojja:

Zojja: We're wasting time! Is your entire team here?
Talk ready option.png We're all accounted for and ready to go!
Talk end option tango.png Keep your skirt on. We'll be ready in a moment!

After speaking to Zojja:

Zojja: Welcome to the Crucible of Eternity.
Zojja: This is the heart of the Inquest, and here is where we will find Kudu.

Cinematic with Zojja:

Zojja: If I'm going to stop the Inquest, I'm going to need help. That's where you come in.
Logan Thackeray: Don't leave yet, Zojja!
Rytlock Brimstone: Not without us.
Zojja: Rytlock? Logan? Together?
Logan Thackeray: Eh, we've been talking. We're good again.
Rytlock Brimstone: Actually it's a work in progress.
Zojja: Who are you two and what have you done with Logan and Rytlock?
Zojja: Never mind. You're here. We've a job to do. No sass. No backtalk.
Zojja: I've been tracking down a nasty piece of work named Kudu. He's using dragon energies in his work.
Logan Thackeray: Isn't Kudu a girl's name?
Zojja: Focus, here. He's been using Snaff's research, and I intend to stop him.
Zojja: We're literally going to get to the bottom of this.
Zojja: There is a security station up ahead. We're going to hit it hard, then work our way down into the heart of the Crucible.
Rytlock Brimstone: Enough talk, then. Let's go.

Talking with your allies:

Logan Thackeray: It's good to be working with Zojja and Rytlock again.
Talk more option tango.png Have you and Rytlock made up?
We're getting comfortable with each other. I have to admit, I feel bad about the break-up.
Talk more option tango.png How so?
I made what I thought was the right choice. I take responsibility for it, but I still feel I let the others down. I owe them.
Talk back option tango.png Perhaps. Let me ask you something else.
Talk end option tango.png I don't think you are wrong in feeling that way.
Talk end option tango.png I would feel bad as well. Let's move on.
Talk more option tango.png How did you find out about this?
Rytlock got a note from Caithe. He says she mentioned you as well.
Talk more option tango.png Really? What did she say?
Only that she has been following your career.
Talk back option tango.png Interesting. Let me ask something else.
Talk end option tango.png Cool. That's good to know.
Talk end option tango.png Caithe still wants to reunite Destiny's Edge. Thanks for telling me.
Talk more option tango.png Why is Zojja here?
As I understand it, Kudu was one of Snaff's other apprentices. Zojja doesn't like him using her mentor's discoveries for evil.
Talk back option tango.png I don't blame her. Let me ask something else.
Talk end option tango.png She seems bound and determined to stop Kudu.
Talk end option tango.png The three of you make a good team. Let's press on.
Rytlock Brimstone: Plunging into the unknown alongside Logan, without sufficient information. I think I've missed this.
Talk more option tango.png Are you and Logan friends now?
Pretty much. I think he still has to work some things out.
Talk more option tango.png How's that?
He blames himself for what happened. That's as bad as Eir, I worry he'll do something foolish to make up for it.
Talk back option tango.png Perhaps. Let me ask you something else.
Talk end option tango.png I don't think you are wrong in feel that way.
Talk end option tango.png I would not be surprised.
Talk more option tango.png How did you find out about this?
Caithe sent me word. That vegetable keeps tabs on everyone. She mentioned you, for example.
Talk more option tango.png Really? What did she say?
She's been keeping an eye on you. You apparently impress her. I'm not surprised.
Talk back option tango.png Interesting. Let me ask something else.
Talk end option tango.png Cool. That's good to know.
Talk end option tango.png Caithe still wants to reunite Destiny's Edge. Thanks for telling me.
Talk more option tango.png Why is Zojja here?
That little genius has a burr in her backside about her late mentor, Snaff. Apparently Kudu is one of Snaff's other apprentices. There's bad blood between Zojja and Kudu.
Talk back option tango.png Bad blood is putting it mildly. Let me ask something else.
Talk end option tango.png I'd hate to be on Zojja's bad side.
Talk end option tango.png Well, then let's get going.
Zojja: Kudu is at the heart of this. He must pay for his crimes.
Talk more option tango.png Who is Kudu, really?
Kudu was Snaff’s apprentice before me. He is a loathsome poseur who corrupts the knowledge of others.
Talk more option tango.png Snaff?
My mentor! The genius who taught me what I know!
Talk back option tango.png Which is a great deal. Can I ask something else?
Talk end option tango.png Then we should find Kudu, in Snaff's memory.
Talk end option tango.png If you say so. May I ask you something else?
Talk more option tango.png What are these crimes?
My master, Snaff, made major discoveries involving dragon energies. Kudu has used those discoveries to help the inquest! He must pay!
Talk back option tango.png Indeed. May I ask another question?
Talk end option tango.png Sounds good. Let's do this, then.
Talk more option tango.png Is Kudu really a girl's name?
Most female asura names end in a vowel. I think his parents hated him.
Talk back option tango.png Of course. Can I ask you another question?
Talk end option tango.png I never noticed.
Talk end option tango.png Then let's go collect.

Leaving Crucible Access Platform:

Kudu: Power! I need more power! Bypass the safety interrupts! Prepare the subjects!
Intercom Voice: Intruder alert!

After destroying the Proximity Alarm Device:

Intercom Voice: Security threat no longer detected. Lifting lockdown.

Talking to the Hologram of Kudu:

Hologram of Kudu: You have reached the mystic hologram of the mighty, powerful and handsome Kudu! Leave your message!
Talk more option tango.png What is this place?
The Crucible of Eternity is the apex of Inquest design! Here we will match the powers of the Elder Dragons and make our own future!
Talk back option tango.png Uh-huh. Let me ask you something else.
Talk end option tango.png If you say so.
Talk more option tango.png What are you doing here, Kudu?
I'm sorry, that information is not available for your security clearance!
Talk back option tango.png Let me ask you something else.
Talk end option tango.png I've got your security clearance right here, Kudu!
Talk more option tango.png We're coming to get you, Kudu!
I'm sorry, our mailbox is full. Try again later.
Talk back option tango.png Let me ask you something else.
Talk end option tango.png Don't hold your holographic breath.
Talk end option tango.png No message. We'll get touch with you in person.

Exiting Proximity Alarm Room:

Zojja: The Inquest laboratories spiral down along the central pit. Kudu should be at the bottom.
Rytlock Brimstone: Pity we can't just jump down.
Zojja: Unless you have wings, I wouldn't recommend it. It's a long way down in the dark.

Entering the Independent Research Sector:

Head Scientist: Intruders in the lab! Keep them from the experiments.
Head Scientist kills a captive Branded Human to empower the golems.

After defeating the Head Scientist:

Logan Thackeray: Not a bad little battle, there. You did well, Rytlock.
Rytlock Brimstone: Just following your lead.
Zojja: I think I liked it better when you hated each other. Let's go.

In the next lab:

Elite Subversion Specialist: Your free will will soon be gone. Do you have any last words?
Captive: Do your worst, freak. I survived the Flame Legion - you will fare no better.
Elite Subversion Specialist: I DO so love a challenge.

If captive died:

Elite Subversion Specialist: Agh! That was a waste of flesh. Bring me another while I recalibrate the settings.

After defeating the Subversion Specialists:

Captive: Thank you for saving me. (if survived)
Logan Thackeray: This is monstrous. What is Kudu doing here?
Zojja: He's experimenting with dragon energies. I didn't know how far he had gotten!
Rytlock Brimstone: Then let's shake a leg and take him down.

Entering the next room:

Storage Room Clerk: Oh, this is wrong. So wrong...

Cinematic with the Storage Room Clerk:

Logan Thackeray: You there, halt!
Storage Room Clerk: Thank the alchemy! Kudu has gone mad! You must stop him!
Rytlock Brimstone: What is Kudu doing here? Why are you torturing these people?
Storage Room Clerk: The Crucible of Eternity removes and concentrates dragon energies at the bottom of the complex.
Storage Room Clerk: Kudu is corrupting his captives with this energy. He's turning them into dragon minions that only he can control.
Storage Room Clerk: Go see for yourself. I'll release the door locks. Just don't hurt me!
Zojja: We won't. But Kudu will pay for what he's done.

After the cinematic:

Storage Room Clerk: Come! Let me lead you to the surface.

At the transmutation room:

Kudu: You're too late! Execute transmutation protocol!
Kudu: Our intruders will make perfect test subjects! Get me the power I need! Bypass the safety dampers!
Kudu: Excellent! Attack them! Tear them limb from limb! (if not all Command Console are destroyed)[verification requested]

After defeating the transformed abominations:

Zojja: He is turning our own kind into abominations!
Zojja: How dare he use Snaff's research like that!
Rytlock Brimstone: Are you okay, Zojja?
Zojja: I will be once I get my hands around Kudu's skinny neck!

Going down the ramps:

Kudu: What have you done, fools? Contain that energy leak!
Logan Thackeray: Well, that didn't sound good.
Zojja: I see you are still a master of the obvious.
Inquest Extinguisher: Let's get out of here! This place is gonna blow!
Rytlock Brimstone: This place may go up any time. We should leave.
Zojja: We go forward! We're going to find Kudu and stop him once and for all!

Talking to Zojja and Hologram of Kudu again:

Zojja: From the sound of those explosions, I'd say things are getting bad in a hurry.
Talk more option tango.png What were those explosions?
That was an arcane reactor heading toward meltdown. The idiot! He probably overstressed his mystic diodes!
Talk more option tango.png Has this happened before?
In the Hinterlabs outside Rata Sum! The Inquest fouled up there as well!
Talk back option tango.png Can I ask something else?
Talk end option tango.png Very well. We should move quickly, then.
Talk back option tango.png If you say so. May I ask something else?
Talk more option tango.png What is Kudu doing?
It's clear he's using the energies of the Elder Dragons themselves to create his own minions. That's an abomination!
Talk back option tango.png Can I ask you another question?
Talk end option tango.png Agreed. We must put a stop to this.
Talk end option tango.png I think you're right. We should hurry.
Hologram of Kudu: Attention. The Arcane Reactor has experienced a breach. Remain at your stations. Cowardice will be punished!
Talk more option tango.png What's happened here?
I repeat, there is no danger. Stay at your posts or die!
Talk end option tango.png I don't think you're listening.
Talk end option tango.png Sounds like something has gone serious wrong for you.

Approaching the golem facility:

Zojja: Kudu! Open up and face a superior intellect!

Cinematic with Kudu:

Kudu: Report in! What is the arcanic reactor status? Oh. Hello, Zojja. I see you brought friends.
Kudu: You realize I have a small army of golems on my side.
Zojja: Do you expect your pathetic golems to deter us?
Kudu: Brick-headed as always, Zojja. I expect my golems to kill you.
Zojja: Kudu is nothing but a poseur. There should be a Golem Control Nexus further in. If I can reach it, I'll shut every one of these things down!

After defeating the first batch of golems:

Kudu: You've been successful against my prototypes. Heh. Let's see how you fare against my new upgraded units!

At the Golem Control Nexus:

Zojja: This is the Golem Control Nexus. Cover me while I reconfigure it.
Intercom Voice: Warning: Mainframe security compromise detected.

After finishing the hack:

Zojja: You call those protection codes? I've seen children do better.
Rytlock Brimstone: Can you have them send more golems? We're just warming up!
Zojja: Play later. Work now.
Zojja: There. I turned off the forcefield activators as well, so we should have a much easier time from here on in.
Intercom Voice: Golem control server off-line. Directory not found.
Kudu: Suit up and get the arcanic reactor under control before it melts down!

Encountering the Inquest Technologist:

Inquest Technologist: Did the transplanic server flatline again? These golems won't activate.

Approaching the Arcanic Reactor Room:

Intercom Voice: Arcanic reactor leak at critical level. Meltdown probability: 73 percent.
Medic: Don't go through there! The arcane energy is toxic!

Cinematic at the Arcanic Reactor Room:

Rytlock Brimstone: Look at this mess. I'm not going in there.
Zojja: That reactor isn't going to last much longer.
Rytlock Brimstone: Then that's our cue to pull back.
Zojja: No! I will not let Kudu escape again! This ends now!
Logan Thackeray: Rytlock's right. I'm not a fan of growing extra limbs. So how do you plan on getting us through there?
Zojja: You're speaking to a genius, remember? Stay close to Mr. Sparkles and you'll be safe.

Beyond the Arcanic Reactor Room:

Zojja: There! That's the Central Data Repository!
Zojja: Hold on. This is where they've got all their data stored.
Rytlock Brimstone: Good. We could use a break. Logan's getting tired.
Logan Thackeray: In your dreams, brother.
Zojja: Can the chatter, you two. I need to concentrate.

Retrieving the data (cinematic):

Zojja: Kudu has perverted Snaff's research. He wants to make his own dragon champions.
Logan Thackeray: Can you stop him, Zojja?
Zojja: We can shut this place down. And I can steal all of their research and shatter their data crystals beyond repair.
Zojja: Sending a copy of this to the Arcane Council will kick off a firestorm for the Inquest.
Rytlock Brimstone: Now there's a plan I can get behind.

Cinematic with Kudu:

Kudu: You're lucky to have made it this far, Zojja.
Logan Thackeray: Look at his face! He's been corrupted by the dragon energies.
Zojja: It's an improvement.
Kudu: Enlightenment always comes at a price. Now you must pay for what you've learned.

After defeating Kudu:

Kudu: I may perish, but my creation will destroy you all!
Kudu: Behold my greatest work—the power of the dragons, invested in a creature under my control!

Cinematic after defeating Kudu's Monster:

Zojja: Kudu is dead. This won't destroy the Inquest, but it will cripple them for a while.
Zojja: No one uses Snaff's discoveries but me!
Logan Thackeray: Zojja, we all miss your mentor, but I think it's time to let things heal. Come back to the group.
Zojja: Come back? You mean work with Eir Stegalkin? Never. I can't forgive her.
Rytlock: I forgave Logan.
Zojja: Then you're a fool, Rytlock Brimstone.
Logan Thackeray: Snaff would want you to come back. We should put Destiny's Edge back together.
Zojja: You lot can fight dragons alone for all I care.
<Character name>: Your friends need your help. What would happen to them without you? You would deny them Snaff's wisdom?
Zojja: No, of course not! I mean, I'm sure they can...That is, Eir isn't a complete fool...
Zojja: Very well. Fine. I will think about it. No promises!
Rytlock: Sounds good. If you show up, you're in. No pressure.

Talking to your allies after the final fight:

Logan Thackeray: Zojja seems happy. For Zojja, at least.
Talk more option tango.png Do you think Kudu could succeed at his mad plan?
Anything that the Dragons touch becomes corrupted. Kudu was no different.
Talk back option tango.png May I ask something else?
Talk end option tango.png Agreed. We're done here.
Talk more option tango.png Do you think she'll come back to Destiny's Edge?
I hope so. I lost many years because I wouldn't deal with our problems.
Talk back option tango.png I hope so as well. Can I ask you another question?
Talk end option tango.png At least you and Rytlock are talking.
Rytlock Brimstone: This place is still coming down on our ears.
Talk more option tango.png What's our next step?
We should quit this place and let others deal with the cleanup. Those who know more of magic than I do.
Talk back option tango.png I don't think we're in immediate danger. May I ask something else?
Talk end option tango.png Agreed. The Arcane Council should be able to deal with this.
Talk more option tango.png Do you think Zojja will rejoin Destiny's Edge?
Don't know, and don't really care. She's a big girl, and she can make her own decisions.
Talk back option tango.png I think I understand. Can I ask you another question?
Talk end option tango.png Agreed. She's more than capable.
Zojja: Kudu came to a bad end. And you know what? he deserved it.
Talk more option tango.png What happens to the Inquest now?
The Inquest? They will totter along like they always do, messing with things no asura should know. And I'll be there to stop them.
Talk back option tango.png It's good to have a hobby. May I ask something else?
Talk end option tango.png It's a modest goal. We should move on.
Talk more option tango.png What do you think about rejoining Destiny's Edge.
I ... don't know. I will admit, they're a group that needs adult supervision.
Talk back option tango.png I understand. Can I ask you another question?
Talk end option tango.png Agreed. You should think about it.

Notes[edit]

  • In-game description:

The Inquest have raised a massive new facility, the Crucible of Eternity, in Mount Maelstrom. Fight tour way through the dungeon to stop their odious plans! Check your mail for more information.

— Level 78 rewards.