User:Relyk/sandbox/combo/Combo/Mesmer
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Field[edit]
Skill | Field | Weapon | Description |
---|---|---|---|
Inspiring Imagery | Ethereal field | Rifle | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. |
Vortex | Ethereal field | Spear | Create a vortex at your location, pulling nearby foes toward you. |
Chaos Storm | Ethereal field | Staff | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. |
Temporal Curtain | Light field | Focus | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. |
Finishers[edit]
Skill | Finisher | Weapon | Description |
---|---|---|---|
Abstraction | Blast finisher | Rifle | Detonate your beacon, debilitating enemies and bolstering allies. |
Mental Collapse | Blast finisher | Spear | Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity. |
The Prestige | Blast finisher | Torch | Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes. |
Feigned Surge | Leap finisher | Spear | Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target. |
Phantasmal Lancer | Leap finisher | Spear | Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm. |
Phase Retreat | Leap finisher | Staff | Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos. |
Phantasmal Swordsman | Leap finisher | Sword | Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might. |
Swap | Leap finisher | Sword | Swap places with your clone. Immobilize nearby foes. |
Bladecall | Projectile finisher | Dagger | Clone. Throw a fan of daggers that return to you. Summon a clone if this attack hits at least one target. |
Magic Bullet | Projectile finisher | Pistol | Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded. |
Phantasmal Duelist | Projectile finisher | Pistol | Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target. |
Friendly Fire | Projectile finisher | Rifle | Shoot an illusionary bullet that heals nearby allies on impact. |
Phantasmal Warden | Whirl finisher | Focus | Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles. |
Phantasmal Berserker | Whirl finisher | Greatsword | Phantasm. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes. |
Mind the Gap | Whirl finisher | Spear | Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might. |