Stomp/history
June 25, 2024
- Reduced the cooldown from 32 seconds to 20 seconds in PvE only.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Movement
- Leap
- Training cost
- 4 Hero points
- Game link
“Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Damage: 199 (0.75)? Damage: 3 (0.01)? Initial Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Defiance Break: 232
- Range: 450
— In-game description
June 27, 2023
- Stomp: Reduced cooldown from 40 seconds to 32 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Movement
- Leap
- Training cost
- 4 Hero points
- Game link
“Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Damage: 199 (0.75)? Damage: 3 (0.01)? Initial Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Defiance Break: 232
- Range: 450
— In-game description
February 28, 2022
- (Undocumented) Added tooltip fact Defiance Break.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Movement
- Leap
- Training cost
- 4 Hero points
- Game link
“Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Damage: 199 (0.75)? Damage: 3 (0.01)? Initial Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Defiance Break: 232
- Range: 450
— In-game description
February 25, 2020
- Stomp: (Competitive split) Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Training cost
- 4 Hero points
- Game link
“Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Damage: 199 (0.75)? Damage: 3 (0.01)? Initial Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. On-Hit Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Range: 450
— In-game description
February 06, 2018
- Stomp: Fixed a bug in which the initial stability applied for a shorter duration than the intended full duration.
- Fixed the tooltip to indicate the actual 6-second stability duration that is applied when hitting an opponent.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Training cost
- 4 Hero points
- Game link
“Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
- Damage: 199 (0.75)?
- Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Range: 450
— In-game description
July 26, 2016
- Stomp: Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior's Sprint.
- Fixed a bug that prevented Stomp from triggering a blast finisher.
April 19, 2016
- Stomp: This skill is now ground targeted and will move the warrior from a distance of 450 to a target area.
- This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds.
- The cooldown of this skill has been reduced from 45 seconds to 40 seconds.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Training cost
- 4 Hero points
- Game link
“Physical. Launch nearby foes into the air with a powerful stomp.
- Damage: 199 (0.75)?
- Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Launch: 450
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
- Range: 450
— In-game description
June 25, 2013
- Stomp: This ability now breaks stuns.
- Added 1 second of stability.
- Reduced the cooldown to 45 seconds.
Stomp
- Profession
- Warrior (skill list)
- Slot
- Utility
- Type
- Physical
- Training cost
- 4 Hero points
- Game link
“Physical. Launch nearby foes into the air with a powerful stomp.
- Damage: 183 (0.75)?
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Launch: 450
- Radius: 240
- Breaks Stun
- Combo Finisher: Blast
— In-game description
October 22, 2012
- Stomp: The responsiveness of skills used after this skill has been improved.