Frost Spirit/history
June 27, 2023
- Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
- Resistance (4s): Nondamaging conditions currently on you are ineffective.
- Resolution (1 ½s): Incoming condition damage decreased by 33%.
4- Number of Targets: 5
- Radius: 360
- Range: 600
— In-game description
August 23, 2022
- Spirits: (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
- Spirits: Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
- Spirit skills now affect 5 allied targets.
- Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
- Spirits and their applied boons are as follows:
- Frost Spirit: Might
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that grants might to nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Might (9s): 30 Condition Damage, 30 Power
- Number of Targets: 5
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
October 26, 2021
- Frost Spirit: Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Spirit of Frost (6s): +5% Damage
- Number of Targets: 10
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
March 05, 2019
- Spirits have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Spirit of Frost (6s): Increases outgoing damage.
- Number of Targets: 10
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
December 11, 2018
- Frost Spirit: The name of the spirit that is summoned by this skill has been changed from Spirit of Frost to Frost Spirit to be consistent with other ranger spirit names.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Spirit of Frost (6s): Increases outgoing damage.
- Number of Targets: 10
- Duration: 60 seconds
- Radius: 1,000
— In-game description
May 08, 2018
- Frost Spirit—Cold Snap: Increase strike damage dealt to a target has been increased from 75% to 100%. Damage increase has been reduced from 10% to 5%.
November 07, 2017
- Frost Spirit: Increased the number of targets affected by the Spirit of Frost from 5 to 10 targets.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Spirit of Frost (6s): Increases outgoing damage.
- Number of Targets: 10
- Duration: 60 seconds
- Radius: 1,000
— In-game description
June 23, 2015
- All ranger spirits have had their chance-on-hit effects increased to 75%.
- The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Spirit of Frost (6s): Increases outgoing damage.
- Number of Targets: 5
- Duration: 60 seconds
- Radius: 1,000
— In-game description
September 15, 2014
- Frost Spirit: Removed the internal cooldown from this spirit's passive effect.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Frost Spirit (6s): 35% chance to grant 10% bonus damage on hit.
- Duration: 60 seconds
- Radius: 1,000
— In-game description
November 26, 2013
- Frost Spirit: Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
- Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
- Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
- Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Frost Spirit (6s): 35% chance to grant 10% bonus damage on hit.
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
August 20, 2013
- Frost Spirit: Added a radius skill fact.
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Frost Spirit (6s): 35% chance to grant 10% bonus damage on hit.
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
April 30, 2013
- Frost Spirit no longer applies 10% damage buff to siege weapons.
Original version
Frost Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
- Frost Spirit (6s): 35% chance to grant 10% bonus damage on hit.
- Effect recharge: 10 seconds
- Duration: 60 seconds
— In-game description