Charge (necromancer skill)/history
February 28, 2022
- (Undocumented) Added tooltip fact Defiance Break.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Movement
- Leap
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage: 193 (0.1)? Damage: 3 (0.01)?- Final Strike Damage: 1,444 (0.75)?
- Condition Effect Ignored
- Condition Effect Ignored
- Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Condition Removed
- Launch: 400
- Knockdown: 1 second
- Defiance Break: 332
- : 10
Number of Hits- Range: 1,200
— In-game description
February 25, 2020
- Charge: (Competitive split) Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage: 193 (0.1)? Damage: 3 (0.01)?- Final Strike Damage: 1,444 (0.75)?
- Condition Effect Ignored
- Condition Effect Ignored
- Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Condition Removed
- Launch: 400
- Knockdown: 1 second
- : 10
Number of Hits- Range: 1,200
— In-game description
July 26, 2016
- Flesh Golem—Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
- Damage: 193
- Final Strike Damage: 1,444
- Condition Removed
- Condition Removed
- Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Condition Removed
- Launch: 400
- Knockdown: 1 second
- : 10
Number of Hits- Range: 1,200
— In-game description
June 23, 2015
- Flesh Golem—Charge: Movement-speed adjustments no longer affect the intended travel distance.
September 30, 2014
- Charge (Flesh Golem): Fixed a bug that caused this skill to behave inconsistently when used under high latency.
September 09, 2014
- Charge (Summon Flesh Golem): Reduced dash speed by approximately 25%.
- Adjusted number of hits during the charge.
- This skill no longer deals damage if the golem's position does not change significantly (for example, running against a wall).
- This skill now ignores the movement penalties from chilled and crippled conditions.
- Updated skill facts to more accurately show the damage of this skill.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
- Damage: 193
- Final Strike Damage: 1,444
- Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Condition Effect Ignored
- Condition Effect Ignored
- Launch: 400
- Knockdown: 1 second
- : 10
Number of Hits- Range: 1,200
— In-game description
July 01, 2014
- Flesh Golem:
- Charge: Corrected the knockback skill fact to the knockdown skill fact.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
— In-game description
May 20, 2014
- Charge: Updated the damage skill facts to scale with Training of the Master.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
— In-game description
Original version
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Sequence
- →
- Game link
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
— In-game description