User talk:Doodleplex/Archive 3
No Licensing
If you want to know, you can force no licensing by first creating a blank page of the file page, AND THEN uploading an image. You can still add a licensing option, but if you don't it won't yell at you. Learned that a while back when I made my first screw-ups on the wiki. Confused Chieftain Alex as well for a time I think. -Darqam 04:10, 9 November 2016 (UTC)
- Ahhhh okay. - Doodleplex 04:13, 9 November 2016 (UTC)
Don't bot unshakable -> defiance
Saw you had one bot edit do it, so I'm pre-emptively saying just in case: don't do it on a mass scale. There are some NPCs out there that still have Unshakable and Defiant rather than the new defiance bar, such as the Reef Broodmother in Southsun and Bria in Iron Marches. I'm sure the numbers are countable on both hands and toes tops but to be safe we should manually check each one that has it on their article still. Plus there are the foes that had unshakable that got removed from the game - we'd not want to put defiance bars on those articles. But that's "easy" to set a bot up to avoid doing. Konig (talk) 07:54, 13 November 2016 (UTC)
- No worries, if I do bot runs, that's not something that I would do a run for, since I know that's situational. "If" I ever get a bot tag first though, I boo-boo'd at the start and Poke isn't around much so getting one might be years from now...sad quaggan is sad. =< - Doodleplex 18:17, 16 November 2016 (UTC)
New (legendary?) quaggan shield?
Hey, an interesting shield was shown in todays trailer, had to think about you. Will you get it? See images 2 and 3. :D --Cloned (talk) 17:45, 15 November 2016 (UTC)
- ...! COOOOooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooOOOOOOOOOOOOOOOOOoooOOOOOOO! (Holy crap, they made a shield for me! Thanks for letting me know! Squeeeee! =DDDDDDD)- Doodleplex 17:50, 15 November 2016 (UTC)
- ...It looks like an actual water tank with a baby quaggan in it. That seems kind of evil. Somebody's attacking me, I'll just block the blow by putting my pet quaggan in the way of it!
- Please don't abuse poor quaggans -Azurem (talk) 17:59, 15 November 2016 (UTC)
- I highly doubt ArenaNet would put a poor baby quaggan in harm's way, and we have yet to see the animation. Maybe the quaggan(it's the killer whale quaggan too, such deadly cute!) jumps out and attacks when it's being used! *______________* - Doodleplex 18:04, 15 November 2016 (UTC)
- So, the protective dome for Shield of Absorption becomes a giant inflatable quaggan? G R E E N E R 19:06, 15 November 2016 (UTC)
- Holy carp yes! *dreams* - Doodleplex 19:07, 15 November 2016 (UTC)
- I feel like getting this shield then fighting doodle in pvp with it, on an engineer. I'd get to toss a quaggan in a bowl to her. Konig (talk) 19:49, 15 November 2016 (UTC)
- Holy carp yes! *dreams* - Doodleplex 19:07, 15 November 2016 (UTC)
- So, the protective dome for Shield of Absorption becomes a giant inflatable quaggan? G R E E N E R 19:06, 15 November 2016 (UTC)
- I highly doubt ArenaNet would put a poor baby quaggan in harm's way, and we have yet to see the animation. Maybe the quaggan(it's the killer whale quaggan too, such deadly cute!) jumps out and attacks when it's being used! *______________* - Doodleplex 18:04, 15 November 2016 (UTC)
(Reset indent) I don't PvP, is scary. =< Can you throw me quaggans in a bowl in PvE, or is it one of those "needs a target to be used" skills? - Doodleplex 19:55, 15 November 2016 (UTC)
- Works without a target! —Ventriloquist 20:47, 15 November 2016 (UTC)
- It'd be more fun if I can daze/stun (whichever it is) Doodle with quaggans though. Konig (talk) 21:52, 15 November 2016 (UTC)
- Foooooo! B< (edit) I just realized I don't have a toon that can wield a shield atm, but I'm totally making it anyway. XD - Doodleplex 21:55, 15 November 2016 (UTC)
- You do not have a mesmer, revenant, guardian, warrior, or engineer? That's half the classes. And you say you don't have a thief... So which profession do you have duplicates of? Konig (talk) 22:13, 15 November 2016 (UTC)
- Let me rephrase, I only have 2 at the moment who can wield a legendary weapon, and neither(ele and ranger) can wield a shield. The other two are low level bag openers, and the last one is just for key farming slot at the moment. - Doodleplex 22:21, 15 November 2016 (UTC)
- Apparently it is called Shooshadoo. Now I'll stop linking quaggan pictures on your talk page ;) --Cloned (talk) 09:50, 16 November 2016 (UTC)
- Let me rephrase, I only have 2 at the moment who can wield a legendary weapon, and neither(ele and ranger) can wield a shield. The other two are low level bag openers, and the last one is just for key farming slot at the moment. - Doodleplex 22:21, 15 November 2016 (UTC)
- You do not have a mesmer, revenant, guardian, warrior, or engineer? That's half the classes. And you say you don't have a thief... So which profession do you have duplicates of? Konig (talk) 22:13, 15 November 2016 (UTC)
- Foooooo! B< (edit) I just realized I don't have a toon that can wield a shield atm, but I'm totally making it anyway. XD - Doodleplex 21:55, 15 November 2016 (UTC)
- It'd be more fun if I can daze/stun (whichever it is) Doodle with quaggans though. Konig (talk) 21:52, 15 November 2016 (UTC)
--Relyk ~ talk < 10:05, 16 November 2016 (UTC)
- Doodle, you need to level one of those bag openers. It's not healthy to not be an altaholic. Konig (talk) 14:09, 16 November 2016 (UTC)
- Never, ever apologize for posting pictures to cute things on my talk pages. XD And Actually do want to level up one of the alts, but I need to finish something with her and the remake her(I discovered I don't like Revenant and want to turn her into a Guardian). - Doodleplex 18:17, 16 November 2016 (UTC)
Quaggan Shield Redux
Friendship
- File:Friendship.jpg - Wow, have you actually made this thing in just two hours? --Azurem (talk) 20:08, 21 November 2016 (UTC)
- What can I say, I really love quaggans! I got all the pictures too for the legendary(precursors, aura, footsteps, and it coos!), but got called into work before I could upload them which sucks, as I can't wait to show them as soon as I get back home! Cooooo! (edit) Also I'm not the only one with love of Quaggans! - Doodleplex 20:12, 21 November 2016 (UTC)
Quick query
Hi Doodleplex
Just wondering a couple of things..
- -Did you delete my comment on Agent Morder? Is that a tidy up/save space thing? Is that how it works on wiki i.e. someone lets you know (via talk page) that something needs fixing, you guys fix it, then delete the comment as it's no longer required, so deleting it saves confusion?
- -Secondly, I can't find a way to message you, so is this the way it's done on wiki too? i.e. talk/discussion page
Thanks
Cooooo ^..^ Jixxa (talk) 08:49, 16 November 2016 (UTC)
- You never made a comment or edited that page... There is no talk page... Doodle only made minor formatting changes... This is one of the most confusing comments I've read.--Relyk ~ talk < 10:13, 16 November 2016 (UTC)
- I though I had left a comment there recently. A recent edit was made to the Karma merchants page, and Doodle edited the talk page (for the mithril axe) yesterday. I must have added 1+1 to make 3... Never mind.
- I now realise that it's simple enough to check: it was Barnaby I left a comment for. Tyndel sorted it :)
- I'm just trying to understand how things work here so I can be more helpful.. ;)
- ~Jixxâ❀ 11:43, 16 November 2016 (UTC)
- I though I had left a comment there recently. A recent edit was made to the Karma merchants page, and Doodle edited the talk page (for the mithril axe) yesterday. I must have added 1+1 to make 3... Never mind.
- (Apologies for hijacking your talk page, Doodleplex!)
- Hi Jixxa, don't mind Relyk! To answer your previous questions; we generally do not delete nor alter comments on any kind of talk pages. The exception being cases where users forget to sign their comments, which we amend by adding the unsigned template (more information on Help:Signatures); and vandalism or spam, which will either be reverted or flagged for deletion. An alternate and/or more private way to contact a user, apart from using their talk page, is the mailing function (if the user in question has this function enabled; User:Doodleplex in this case doesn't, for example), see on my page, to the left, below the section 'Tools' of the navigation bar, the fifth bullet point that says 'Email this user'.
- Hope this helps! If you have further questions, feel free to shout. Otherwise, you might also want to check out the help centre for some nifty tricks and tips.
- Obligatory quaggan. I'll just pretend it's a quaggan eating a steak, cut out of another quaggan. Coooo, cannibalism. talk 13:55, 16 November 2016 (UTC)
- Thank you for your detailed and helpful reply to both my questions Inc.: and yes, sorry Doodle for swamping your talk page xx ~Jixxa❀ 17:45, 16 November 2016 (UTC)
- You're all terrible, terrible, terrible people for hijacking my talk page to help other people, rawr! (kiddingggg) XD Mistakes happen heh, no worries, always feel free to ask people on their talk pages(or email if available, I simply just prefer people to contact me here) or go through the links Incarnazeus posted above. You can also try this page and this one for additional tips and stuff on helping. =) - Doodleplex 18:17, 16 November 2016 (UTC)
quick thing
So as per Nefatsu's edit here it seems you edited with AWB a wee bit too fast. Just a heads up that these things happen and to be slightly more attentive next time (I saw that, but am very guilty of messing up myself >.>). -Darqam 17:15, 18 November 2016 (UTC)
- Ooopsie! I discovered if you hit "Save" and there's nothing to be changed the bot will do a Null Edit(not sure if it does that automatically, as still no bot flag and it won't let me run it automatically without it), so I was doing that to update some icons to update links that went to duplicate icon, and I guess I hit "save" just one too fast and it popped that in there by accident and I didn't catch it, so human error, not the bot's. Almost done with getting rid of the duplicate icons, or at least the ones on the "Special:List", so that shouldn't happen again, unless my cat decided to jump on my keyboard. - Doodleplex 18:12, 18 November 2016 (UTC)
Your poor wallet...
Just saw the 'new' gemstore items. RIP your money. Konig (talk) 19:40, 21 November 2016 (UTC)
- *whimpers softly* - Doodleplex 19:42, 21 November 2016 (UTC)
Glittering Shield
Can do, just gotta wait till the next daylight cycle. Otherwise I'll grab it in the morning... talk 19:44, 21 November 2016 (UTC)
- <3 - Doodleplex 19:45, 21 November 2016 (UTC)
jhasgdnfjnbakfd
I FOUND THE PROCESSING ICON!!!!! Holy crap, Turns out that for some reason it's encoded as a png (photoshop format) so it doesn't actually turn up in the usual 32x32 folder but rather in the "unknown formats" folder. Oh man, I'm more excited over this than I should be. So yeah, request finally satisfied! -Darqam 17:18, 25 November 2016 (UTC)
- XD. I think you just spazzed so hard you broke yourself, because I think you mean .psd? Either or, yay! - Doodleplex 17:57, 25 November 2016 (UTC)
- No, that's the thing. It's a png file, but with a photoshop encoding (so I think it's a layered png or something like that?). Anyway, I found that and a few other files that I'm trying to make sense of. -Darqam 18:10, 25 November 2016 (UTC)
- Ah I think I understand what happened. Either or, glad that you finally found it! XD - Doodleplex 18:13, 25 November 2016 (UTC)
- Also, I think I found that other icon for WvW (in white) already on the wiki: File:WvW Menu Bar icon.png. So if it satisfies what you want, maybe update your request on Guild Wars 2 Wiki:Projects/ArenaNet Q and A. -Darqam 18:31, 25 November 2016 (UTC)
- Look again, the two icons are actually pretty different. One has a little door, and one doesn't, one has four notches at the top, the other, only three. =< - Doodleplex 18:39, 25 November 2016 (UTC)
- Ok, so I took an in-depth look at this since I found the piece of json(?) which depicts how the guild panels will look. The only icon there is indeedFile:World vs. World mist war icon.png. The reason why it seems white is because when you click on it, there is apparently a mask applied to it to make it 'brighter' (or more specifically less black and more white). If you take a screenshot of the processing panel WITHOUT hovering or selecting the WvW icon (which amusingly is called PvP) you will see that it isn't in-fact white but that brown-ish color. I think the white icon doesn't exist by itself and is just an artifact of hover/select effects. -Darqam 19:16, 25 November 2016 (UTC)
- Look again, the two icons are actually pretty different. One has a little door, and one doesn't, one has four notches at the top, the other, only three. =< - Doodleplex 18:39, 25 November 2016 (UTC)
- Also, I think I found that other icon for WvW (in white) already on the wiki: File:WvW Menu Bar icon.png. So if it satisfies what you want, maybe update your request on Guild Wars 2 Wiki:Projects/ArenaNet Q and A. -Darqam 18:31, 25 November 2016 (UTC)
- Ah I think I understand what happened. Either or, glad that you finally found it! XD - Doodleplex 18:13, 25 November 2016 (UTC)
- No, that's the thing. It's a png file, but with a photoshop encoding (so I think it's a layered png or something like that?). Anyway, I found that and a few other files that I'm trying to make sense of. -Darqam 18:10, 25 November 2016 (UTC)
Awesome job on gallery stuff
You and Inc have really done a superb job of taking screenshots for the remaining gallery images. Nice job. -Chieftain Alex 19:37, 25 November 2016 (UTC)
- I can't take much of the credit, if it wasn't for Inc showing me where to go and how to move the camera I don't think they would have come out half as nice. That and that fuss over Nevermore showing me how to pop my settings up... =x - Doodleplex 19:42, 25 November 2016 (UTC)
Fire Longbow
Was there a particular reason why you had moved the original upload of File:Eir's Legacy Longbow.png to "Fire Longbow.png"? If so, then heads up the name is gone since I didn't see a file usage. If not... why that name? -Darqam 18:26, 29 November 2016 (UTC)
- Here's where I got that name, so not sure if that's what it was called originally or it had no name and that's just what she called it. - Doodleplex 18:28, 29 November 2016 (UTC)
- Gotcha. So yeah Dulfy doesn't need to be exact in her naming conventions, so if there is ever a weapon/armor datamined without a name, she usually just gives it her own name. My recommendation would be to take her naming with a grain of salt. Given how rarely this happens though... *meh*. -Darqam 18:34, 29 November 2016 (UTC)
- Actually I just found the Reddit thread where apparently That_Shaman data-mined it with that name too, so I'm assuming that was it's original name. - Doodleplex 18:36, 29 November 2016 (UTC)
- Huh, well it's not the first time a name change happens. -Darqam 18:55, 29 November 2016 (UTC)
- Unrelated, I fixed my signature to go here instead of my userpage, and now it looks cooler! (well here anyway) XD - Doodleplex 18:58, 29 November 2016 (UTC)
- Odd, it doesn't look any more bluish to me. G R E E N E R 18:36, 30 November 2016 (UTC)
- Pffffffffffffffffffffft. XD It's bolder here and that looks more fun to me haha. - Doodleplex 18:37, 30 November 2016 (UTC)
- Odd, it doesn't look any more bluish to me. G R E E N E R 18:36, 30 November 2016 (UTC)
- Unrelated, I fixed my signature to go here instead of my userpage, and now it looks cooler! (well here anyway) XD - Doodleplex 18:58, 29 November 2016 (UTC)
- Huh, well it's not the first time a name change happens. -Darqam 18:55, 29 November 2016 (UTC)
- Actually I just found the Reddit thread where apparently That_Shaman data-mined it with that name too, so I'm assuming that was it's original name. - Doodleplex 18:36, 29 November 2016 (UTC)
- Gotcha. So yeah Dulfy doesn't need to be exact in her naming conventions, so if there is ever a weapon/armor datamined without a name, she usually just gives it her own name. My recommendation would be to take her naming with a grain of salt. Given how rarely this happens though... *meh*. -Darqam 18:34, 29 November 2016 (UTC)
A cat leaves a gift for you at your home instance...
Meow. Konig (talk) 23:24, 5 December 2016 (UTC)
- Unrelated, I had no idea you had a Lynx in your home instance, because that's a biiiiiig gift. 0_o - Doodleplex 23:28, 5 December 2016 (UTC)
- It's a bit of a shame that the three tiger cubs from Chuka and Champawat don't show up in your home instance... Konig (talk) 23:41, 5 December 2016 (UTC)
- ded tiger.jpg
- A quaggan leaves a gift for you in your home instance. -Chieftain Alex 00:58, 6 December 2016 (UTC)
- XD - Doodleplex 01:01, 6 December 2016 (UTC)
- I never realised I had so many tigers... -Azurem (talk) 14:15, 6 December 2016 (UTC)
- *Mourns the Quaggans. Loudly. With a spork. ;____________________________;* - Doodleplex 07:46, 8 December 2016 (UTC)
- I never realised I had so many tigers... -Azurem (talk) 14:15, 6 December 2016 (UTC)
- XD - Doodleplex 01:01, 6 December 2016 (UTC)
- It's a bit of a shame that the three tiger cubs from Chuka and Champawat don't show up in your home instance... Konig (talk) 23:41, 5 December 2016 (UTC)
Dialogue icon
Hey, just wondering: Why do you favor {{dialogue icon}} over {{di}}? Documenting dialogue is a pain, so having to write less for the icon is a welcome thing. I also believe it’s more readable to have just a short part of the line belong to the icon. poke | talk 07:32, 8 December 2016 (UTC)
- Oh I agree documenting dialogue is a pain, but it's just how I started writing dialogue and I guess it's just become my personal preference. I didn't think anybody would mind if I wrote it out while fixing up the dialogue on pages to follow the current setup of indenting and such, but if it's a problem, I'll stop. (edit) Apparently Alex doesn't like it either, but that I didn't know. - Doodleplex 07:43, 8 December 2016 (UTC)
- I think (but may be wrong) that Alex just hates it when articles use *both*. I've seen him change dialogue icon to di when the latter was more frequently used on the article. Konig (talk) 12:08, 8 December 2016 (UTC)
- {{di}} saved my life, and it might be easier for new editors to edit using that form. —Ventriloquist 16:27, 8 December 2016 (UTC)
- As a lazy person, I say LONG LIVE {{di}}!!!-Darqam 16:42, 8 December 2016 (UTC)
- I just hate using any template redirect. We could of course move {{dialogue icon}} to {{di}}... -Chieftain Alex 18:07, 8 December 2016 (UTC)
- ^ Not a bad idea. It would probably bug me for a bit, but as it seems to be preferred, I'm not opposed to it. - Doodleplex 18:18, 8 December 2016 (UTC)
- I just hate using any template redirect. We could of course move {{dialogue icon}} to {{di}}... -Chieftain Alex 18:07, 8 December 2016 (UTC)
- As a lazy person, I say LONG LIVE {{di}}!!!-Darqam 16:42, 8 December 2016 (UTC)
- {{di}} saved my life, and it might be easier for new editors to edit using that form. —Ventriloquist 16:27, 8 December 2016 (UTC)
- I think (but may be wrong) that Alex just hates it when articles use *both*. I've seen him change dialogue icon to di when the latter was more frequently used on the article. Konig (talk) 12:08, 8 December 2016 (UTC)
(Reset indent) But then {{dialogue icon}} would be the redirect... unless you just make a copy... which is also silly. Hah, I'm glad this isn't my problem. -Darqam 18:30, 8 December 2016 (UTC)
- Not necessarily. If we have a bot run through all the pages that use {{dialogue icon}} and switch it to {{di}}, new people would just know that and not the longer version, and you people that prefer the shorter version would be fine. Maybe we could even use a site notice to notate the switch? I dunno. - Doodleplex 18:34, 8 December 2016 (UTC)
- I prefer the long form, but above all want articles to use the same one throughout. Konig (talk) 18:45, 8 December 2016 (UTC)
- We should probably just default to the general “use whatever the article already uses, and don’t bother changing it” and “for new articles, choose whatever you like”.
- Alex: What’s wrong with template redirects though? poke | talk 23:02, 8 December 2016 (UTC)
- I feel like this conversation should be moved to the template page, since that's sort of what it's turned into. (That and less spam in my email box would be nice...) - Doodleplex 23:07, 8 December 2016 (UTC)
- You can disable e-mail notifications in your preferences, in case you didn't know. —Ventriloquist 23:10, 8 December 2016 (UTC)
- Oh ignore my silly gripe. xD Point is still the same, anybody object to moving the conversation there instead of here? Might get more people there than here to comment is my train of thought(though it's likely this is the only bunch that would comment). - Doodleplex 23:13, 8 December 2016 (UTC)
- Not necessarily. I'm only commenting here for the random email spam. Putting this conversation onto a template talk-page would discourage such inane actions. G R E E N E R 23:19, 8 December 2016 (UTC)
- Oh ignore my silly gripe. xD Point is still the same, anybody object to moving the conversation there instead of here? Might get more people there than here to comment is my train of thought(though it's likely this is the only bunch that would comment). - Doodleplex 23:13, 8 December 2016 (UTC)
- You can disable e-mail notifications in your preferences, in case you didn't know. —Ventriloquist 23:10, 8 December 2016 (UTC)
- I feel like this conversation should be moved to the template page, since that's sort of what it's turned into. (That and less spam in my email box would be nice...) - Doodleplex 23:07, 8 December 2016 (UTC)
- I prefer the long form, but above all want articles to use the same one throughout. Konig (talk) 18:45, 8 December 2016 (UTC)
- (ec) Doesn't seem necessary to move to me, it's just a name. Using the full, descriptive template name will always be acceptable. If writing template calls is tedious, use a text editor and you don't have to care. I bet Alex would write a javascript widget for generating dialogue markup if you asked nicely.--Relyk ~ talk < 23:32, 8 December 2016 (UTC)
- Ooo that sounds nice! I like that idea! Also Greener....XD - Doodleplex 23:34, 8 December 2016 (UTC)
- (ec) Doesn't seem necessary to move to me, it's just a name. Using the full, descriptive template name will always be acceptable. If writing template calls is tedious, use a text editor and you don't have to care. I bet Alex would write a javascript widget for generating dialogue markup if you asked nicely.--Relyk ~ talk < 23:32, 8 December 2016 (UTC)
Looked at your golem file name suggestions.... -twitches-
- File:D-Series Golem.jpg
- File:D-Series Green Golem.jpg
- File:D-Series White Golem.jpg
- File:D-Series Transparent Golem.jpg (should be Holographic IMO)
- File:D-Series Golem (Inquest).jpg
Y U DO THIS TO ME!? I'd suggest D-Series Golem (<Color>).jpg for all... but the sudden change to "Inquest" just... just... They're not all Inquest, just 99.99 with a lot of nines percent are... Konig (talk) 03:25, 14 December 2016 (UTC)
- To be fair I said in my comment "To finish later...noms time", so I wasn't done, I was just sort of half way through. XD Other than D-Series Golem.jpg and 7-Series Golem.jpg, as those seem to be the base for the others, I have changed it to be Golem Type (colour).jpg. Now if you need me, I need to go live in Wintersday. *_______* - Doodleplex 03:50, 14 December 2016 (UTC)
Locations section name
I don't see a point in changing the section of 'Location(s)' to 'Historical location(s)' when the article already is marked as historical. No one but total morons would think to still find them in those locations and it breaks consistency. Furthermore, using a subsection of 'Historical location(s)' is for NPCs which have both current and historical locations, so as to differentiate between the two situations. As it stands that change is unnecessary and creates a redundancy which breaks consistency.
If such distinction is truly necessary, which I see no evidence for, I'd suggest keeping the header 2 as Location(s) and add a level 3 header for Historical location(s), so that it remains consistent. Konig (talk) 01:36, 30 December 2016 (UTC)
- Just gonna add that I agree with Konig here. I think keeping L2 'Locations' headers regardless of an NPC's availability (and putting historical into L3 headers) is much more consistent and pleasing. —Ventriloquist 23:12, 4 January 2017 (UTC)
- I just saw lots of text, wasn't sure what it meant, and forgot to come back here lol, so thanks Vent. And to be honest, I'm still kinda confused, do you mean something like the Veteran Shark, did I do that wrong? I do think it looks a little weird with two bold lines of text like that. - Doodleplex 00:07, 5 January 2017 (UTC)
- The way I/we did it before is similar to that yeah, I think we could drop the region, though. I'm not sure if Konig has some ideas. —Ventriloquist 09:18, 5 January 2017 (UTC)
- I don't see an issue with it, and I feel it's necessary for articles like Braham and Rox which have multiple regions as historical (in these cases, Shiverpeaks/Kryta/Mists and Ascalon/Maguuma Jungle/Shiverpeaks/Kryta). If it is bothersome, we could avoid the 'no overlinking' unwritten rule thus having them blue. Konig (talk) 18:28, 5 January 2017 (UTC)
- I think we could make this an exception to the no-overlinking rule. I like blue. —Ventriloquist 21:15, 5 January 2017 (UTC)
- So are we making it a link twice or are we just getting rid of the region? - Doodleplex 22:36, 5 January 2017 (UTC)
- I think we could make this an exception to the no-overlinking rule. I like blue. —Ventriloquist 21:15, 5 January 2017 (UTC)
- I don't see an issue with it, and I feel it's necessary for articles like Braham and Rox which have multiple regions as historical (in these cases, Shiverpeaks/Kryta/Mists and Ascalon/Maguuma Jungle/Shiverpeaks/Kryta). If it is bothersome, we could avoid the 'no overlinking' unwritten rule thus having them blue. Konig (talk) 18:28, 5 January 2017 (UTC)
- The way I/we did it before is similar to that yeah, I think we could drop the region, though. I'm not sure if Konig has some ideas. —Ventriloquist 09:18, 5 January 2017 (UTC)
- I just saw lots of text, wasn't sure what it meant, and forgot to come back here lol, so thanks Vent. And to be honest, I'm still kinda confused, do you mean something like the Veteran Shark, did I do that wrong? I do think it looks a little weird with two bold lines of text like that. - Doodleplex 00:07, 5 January 2017 (UTC)
(Reset indent) Doodle, you're 'still doing this. Why? Konig (talk) 21:59, 14 February 2017 (UTC)
- Yeah, I'm a bit surprised too. Did I miss something? —Ventriloquist 23:59, 14 February 2017 (UTC)
- Maybe I did as well, I thought the problem was how I was doing NPCs that had historical locations in addition to their regular ones, cause I was using semi-colons and wasn't sure about about the linking. What did I miss? (also start a new section next time, I thought you were changing a link or something). - Doodleplex 03:49, 15 February 2017 (UTC)
- Basically: ALWAYS have the level 2 header be == Location == or == Locations == never be == Historical location(s) ==. If you must use a section header "Historical locations" make it a level 3 header and always put it within a level two Locations section. Konig (talk) 05:59, 15 February 2017 (UTC)
- Yes, exactly. 'Location(s)' is what 'Acquisition' is to item pages i.e. they're a fixed title that should always be put on NPC pages. —Ventriloquist 10:06, 15 February 2017 (UTC)
- Basically: ALWAYS have the level 2 header be == Location == or == Locations == never be == Historical location(s) ==. If you must use a section header "Historical locations" make it a level 3 header and always put it within a level two Locations section. Konig (talk) 05:59, 15 February 2017 (UTC)
- Maybe I did as well, I thought the problem was how I was doing NPCs that had historical locations in addition to their regular ones, cause I was using semi-colons and wasn't sure about about the linking. What did I miss? (also start a new section next time, I thought you were changing a link or something). - Doodleplex 03:49, 15 February 2017 (UTC)
(Reset indent) So that there's no room for misunderstanding (should have done this first I guess), we're saying Prime Hologram, for example, should be:
== Location == ;[[Kryta]] * [[Lion's Arch]] ** [[Sanctum Harbor]] *** [[The Breachmaker]]
or if truly desired:
== Location == === Historical location === ;[[Kryta]] * [[Lion's Arch]] ** [[Sanctum Harbor]] *** [[The Breachmaker]]
but it should not be:
== Historical location == ;[[Kryta]] * [[Lion's Arch]] ** [[Sanctum Harbor]] *** [[The Breachmaker]]
IMO the second isn't necessary because the article is tagged historical so it's point-blank obvious that every location will be historical and not current, but it's still preferred over the third. We're saying there needs to be a consistency among the level 2 (==) header, and any "historical location" section naming should be level 3 (===) header.
Semi-related: should we just change all == Locations == to == Location == for same reason? Kind of annoying that there's a difference which may-or-may-not-change if anet ever decides to reuse an NPC in a new zone. Konig (talk) 13:40, 15 February 2017 (UTC)
- We could, yeah. I wouldn't mind. —Ventriloquist 14:50, 15 February 2017 (UTC)
- I think I'm sick so my brain isn't working very well. Will comment when I don't feel like misery. Will say that I noticed Vent fixing location from singular to plural if they were in one spot only, and have gone through at least half of the NPCs fixing this cause Location = one place and Locations = more than one pace makes sense. Now I'm going to glare at this bottle of advil... - Doodleplex 23:03, 15 February 2017 (UTC)
- Sorry for the delay, wasn't feeling great. I believe my train of thought was "The NPC is gone, they're not coming back so why have "locations", it's misleading. Historical location is already a header so use that, makes it clear." There was some "inspiration" behind this too, somebody(I don't know who nor what NPC cause by this point) asked if an NPC, who yes the NPC had a historical tag, was still in the game. So basically the idea was to make sure the people that skip the big honking sign at the top and just go straight for the "where" don't go "hey it said they were here!"(or in short, for people who don't read). I really prefer that way and really don't like the other formats at all: One doesn't specify at all and the other with the header under the header feels redundant, because it could just go on top. Since I hate causing a fuss, if I have to use the second one, I will, but I'd really prefer not to.
- Like I said before, I've already done at least half of the allied NPC(because foes are just a bag of messed up in general so will do separately) in regards to making "Location" a singular if they were in one place only or "Locations" if in more than one spot, it makes a lot more sense, and I could actually do a run with my bot to specify it by this point(well after I'm done updating the drop templates). - Doodleplex 22:20, 17 February 2017 (UTC)
- "somebody(I don't know who nor what NPC cause by this point) asked if an NPC, who yes the NPC had a historical tag, was still in the game." Then that person was a dumbass and while we should make things easy to understand we shouldn't cater to dumbasses. It's like when I see people asking on talk pages to include a piece of information when that information is already included. such as Talk:Retribution (story)#Feedback_2017/01/09. Wasn't the first time something like that got mentioned, won't be the last. But does people asking that mean we should denote it multiple times on the article? No. It's there, front and center and highlighted in clear sight (in the case of historical, but it's always there and where it should be on every article, presuming the article is actually complete!). Doing that once is enough. The people who "skip the big honking sign at the top" shouldn't be catered to because the information is present, and quite clearly so. When they're not reading the article, they're not going to get anything you put on it no matter how you do it. Just as you cannot teach a deaf man to tell the difference between a screeching banshee and a melancholy opera.
- If having a "Historical location" section is absolutely necessary on historical NPCs then it should be done in the same format it is done everywhere else not done differently. That is, the second way placed in <pre> tags.
- In regards to: "One doesn't specify at all and the other with the header under the header feels redundant" Just listing "historical locations" in any way is redundant with the "big honking sign at the top" but more importantly lacking the == Location(s) == section destroys consistency and formatting, and makes it navigation for those who do read what's on the article - who are the people we should focus on making a legible wiki for.
- TL;DR Don't cater to people who "don't read". You simply cannot cater to dumbasses and people who don't read. It's literally and figuratively impossible. Please use either of the first two, I'd prefer the first because the second two have redundancies with the historical tag and you shouldn't ever cater to people who won't benefit from your edits. Konig (talk) 01:32, 18 February 2017 (UTC)
- I'll do the second one, but I don't like it, and for the record, I don't like cursing on my page(or in general period), nor do I like people being referred to like that. The only time I'd call somebody an idiot or stupid would be if they decided to started insulting the sysops/admins(and not in a teasing/Relyk sort of way), otherwise... - Doodleplex 21:30, 23 February 2017 (UTC)
- I think I'm sick so my brain isn't working very well. Will comment when I don't feel like misery. Will say that I noticed Vent fixing location from singular to plural if they were in one spot only, and have gone through at least half of the NPCs fixing this cause Location = one place and Locations = more than one pace makes sense. Now I'm going to glare at this bottle of advil... - Doodleplex 23:03, 15 February 2017 (UTC)
Avec le PAGENAME
You will want to use {{subst:PAGENAME}}
rather than just {{PAGENAME}}
as it will hard code the name into the space, rather than just leaving a template. G R E E N E R 20:23, 30 December 2016 (UTC)
- Not sure I understood what you just said. o.o I couldn't find any easy way to do it with the bot (Unless Darqam knows, because Alex is still out of town), so the idea I had was if an NPC had a one word name(such as many asuras, sylvari, skritt, and quaggans do), that copy/pasting
[[de/fr/es:{{PAGENAME}}]]
on the bottom of pages was a fast quick way of adding interwiki links, and as far as I can tell, it seemed to be working. What am I missing here? - Doodleplex 20:33, 30 December 2016 (UTC)- I think he means to litterally just change
{{PAGENAME}}
to{{subst:PAGENAME}}
. Using the first one keeps the pagename template on the page, using the subst template permanently swaps in the name (kind of like subst:unsigned). -Darqam 20:36, 30 December 2016 (UTC)- So just add in "subst:"? Seems easy enough, will do then. Also I do apologize if it seems to be a terribly lazy way to add interwikis, but it's a very fast way(well at least for the NPC like I mentioned above) and there are like 20k pages that don't have them so... X_x - Doodleplex 20:40, 30 December 2016 (UTC)
- Sorry, my router is crashing every 20 min or so, so typing this on the upswing. You can just use
[[de:{{subst:PAGENAME}}]]
and that should work. Sorry if Darqam just answered it above as well! G R E E N E R 20:43, 30 December 2016 (UTC)- Just in case you don't understand why (if you do, ignore this) Greener is recommending this. If you only use PAGENAME, then the template stays in the page edit/code/whatever, and has to perform a query (what is my name?) every time the page is loaded, it also makes it a wee bit uglier in the edit page. Now if you use "subst", that template finds the result of "PAGENAME" and prints that into the edit/code/whatever so that future editors read the PAGENAME result, instead of PAGENAME template. -Darqam 20:48, 30 December 2016 (UTC)
- PAGENAME is a magic word, not a template or query; the parser already knows the name and fills it in for you. It's poor style to use magic words outside of templates. My real question is why are you using the page name for interwiki links when you need the name of the page in that language? Unless I'm missing something.--Relyk ~ talk < 23:44, 30 December 2016 (UTC)
- Um yeah, I agree with Relyk on this one - adding potentially incorrect interwikis, i.e. by assuming the English name is the same as every other language, isn't a smart move imo.
- Also subst'ing behaves oddly for anything with apostrophes. -81.152.19.103 00:20, 31 December
- PAGENAME is a magic word, not a template or query; the parser already knows the name and fills it in for you. It's poor style to use magic words outside of templates. My real question is why are you using the page name for interwiki links when you need the name of the page in that language? Unless I'm missing something.--Relyk ~ talk < 23:44, 30 December 2016 (UTC)
- Just in case you don't understand why (if you do, ignore this) Greener is recommending this. If you only use PAGENAME, then the template stays in the page edit/code/whatever, and has to perform a query (what is my name?) every time the page is loaded, it also makes it a wee bit uglier in the edit page. Now if you use "subst", that template finds the result of "PAGENAME" and prints that into the edit/code/whatever so that future editors read the PAGENAME result, instead of PAGENAME template. -Darqam 20:48, 30 December 2016 (UTC)
- Sorry, my router is crashing every 20 min or so, so typing this on the upswing. You can just use
- So just add in "subst:"? Seems easy enough, will do then. Also I do apologize if it seems to be a terribly lazy way to add interwikis, but it's a very fast way(well at least for the NPC like I mentioned above) and there are like 20k pages that don't have them so... X_x - Doodleplex 20:40, 30 December 2016 (UTC)
- I think he means to litterally just change
(Reset indent) I was only using PAGENAME when it came to certain names that were one word only and would be exactly the same on all wikis because they were made up names, such as "Ghrian", "Rushioo" or "Witta", or in short nothing that had to be translated from English(which is most sylvari, asura, quaggan or Skritt names). - Doodleplex 00:26, 31 December 2016 (UTC)
Enemy skills
Thanks for the answer on User:Dashface/On Wiki of Gold! Also, if the skill icon without link is the consensus, should Guild Wars 2 Wiki:NPC formatting be updated? I know I've been using the no-link no-icon method everywhere because of that page >.< - Faelys 21:12, 30 December 2016 (UTC)
- No biggie! And it probably should yeah. I'll do it later today(providing I don't forget). - Doodleplex 21:21, 30 December 2016 (UTC)
Killing RC
"Darqam creates Guild Wars 2 Wiki:Projects/NPC Coordinates, great for finding NPCs, and successfully kills the recent change log adding NPC coordinates." *cough* I've you seen your edits recently? I'm pretty sure you outrank me on the "destroy RC scale". -Darqam 20:55, 4 January 2017 (UTC)
- Trueee...but it's only cause I want to get to the NPCs before you do so you don't have to fix the text too! Totally helpful! (And I have my bot set up to add locations to NPC pages if it doesn't have them, and the coords part makes it more work for me too add additional regex. So really, you're causing me to kill the recent change log. XD) - Doodleplex 21:03, 4 January 2017 (UTC)
- So basically: "I'm lazy and thus blame others". Gotcha. -Darqam 21:05, 4 January 2017 (UTC)
- Well when you put it like that...sounds very asuran to me, so I think I can live with that. Also what does your thing mean by "missing NPCs"? - Doodleplex 21:20, 4 January 2017 (UTC)
- Missing NPC means I couldn't find them. Nothing more. I'd need to take a much longer look at the area to determine if I just missed them (true for most cases I imagine), if they are event/temporary NPCs, or if they are legitimately gone. "Missing NPC" might have been a poor choice of words, but "NPCS I couldn't find in a short amount of time" didn't feel right. -Darqam 22:24, 4 January 2017 (UTC)
- Perhaps "Need to locate" might be better instead of "Missing" so people know to look for them instead of assuming the might be historical(which may be the case later on). - Doodleplex 22:27, 4 January 2017 (UTC)
- But Doodle, that's so many words. *sigh* Fine, I'll change it. -Darqam 00:55, 5 January 2017 (UTC)
- Perhaps "Need to locate" might be better instead of "Missing" so people know to look for them instead of assuming the might be historical(which may be the case later on). - Doodleplex 22:27, 4 January 2017 (UTC)
- Missing NPC means I couldn't find them. Nothing more. I'd need to take a much longer look at the area to determine if I just missed them (true for most cases I imagine), if they are event/temporary NPCs, or if they are legitimately gone. "Missing NPC" might have been a poor choice of words, but "NPCS I couldn't find in a short amount of time" didn't feel right. -Darqam 22:24, 4 January 2017 (UTC)
- Well when you put it like that...sounds very asuran to me, so I think I can live with that. Also what does your thing mean by "missing NPCs"? - Doodleplex 21:20, 4 January 2017 (UTC)
- So basically: "I'm lazy and thus blame others". Gotcha. -Darqam 21:05, 4 January 2017 (UTC)
En-dash
Please note that the en-dash (– or –
) is the typographically correct character for level ranges :/ poke | talk 07:28, 10 January 2017 (UTC)
- Ah, my bad, I had no idea. Do you want me to undo those? - Doodleplex 07:30, 10 January 2017 (UTC)
- Looking at that table has made me hate humanity just a little bit more. Why do we have a million different dashes that are barely distinguishable from each other, and why do they have different uses? --Gimmethegepgun (talk) 07:45, 10 January 2017 (UTC)
- I may be getting things mixed up, but I think it had something to do with early code and how computers could process dashes like that. - Doodleplex 07:47, 10 January 2017 (UTC)
- I blame typesetters from yesteryear. Also, didn't you and Darqam give me flak for spamming the RC? :P I have to go back 500 edits to see what happened tonight. G R E E N E R 07:49, 10 January 2017 (UTC)
- I don't know about Darq, but the comment was more or less that it would take all of a minute for me to set up the bot to fix some links for you when you thought it would take awhile heh. ;) (And I'm watching Games Done Quick racing money for beating cancer, easier to do little quick edits so I don't miss the good stuff! =D) - Doodleplex 07:54, 10 January 2017 (UTC)
- You could set it to hide minor changes, though that'll take out more than just Doodle's edits ofc --Gimmethegepgun (talk) 07:55, 10 January 2017 (UTC)
- Yeah, it's incredible how many minor edits we seem to do which are far from minor. I'm very much guilty of that. I'm also guilty of spamming people's talk page for no apparent reason than to see my own words appear in front of me as they cross my mind. The power of the internet: awe inspiring. G R E E N E R 08:06, 10 January 2017 (UTC)
- You could set it to hide minor changes, though that'll take out more than just Doodle's edits ofc --Gimmethegepgun (talk) 07:55, 10 January 2017 (UTC)
- I don't know about Darq, but the comment was more or less that it would take all of a minute for me to set up the bot to fix some links for you when you thought it would take awhile heh. ;) (And I'm watching Games Done Quick racing money for beating cancer, easier to do little quick edits so I don't miss the good stuff! =D) - Doodleplex 07:54, 10 January 2017 (UTC)
- I blame typesetters from yesteryear. Also, didn't you and Darqam give me flak for spamming the RC? :P I have to go back 500 edits to see what happened tonight. G R E E N E R 07:49, 10 January 2017 (UTC)
- I may be getting things mixed up, but I think it had something to do with early code and how computers could process dashes like that. - Doodleplex 07:47, 10 January 2017 (UTC)
- Looking at that table has made me hate humanity just a little bit more. Why do we have a million different dashes that are barely distinguishable from each other, and why do they have different uses? --Gimmethegepgun (talk) 07:45, 10 January 2017 (UTC)
Because cats
It takes a while for them to show up in the video. If the internet ever runs out of cat pictures, we can now just add them into others. Thanks, Google. G R E E N E R 04:19, 15 January 2017 (UTC)
- "How much of a cat is in this picture" I laughed quite a bit. On a serious note, that is a really really interesting video. The guy knows what he's talking about and makes it relatively easy to understand (ish). —The preceding unsigned comment was added by Darqam (talk • contribs) at 04:36, 15 January 2017 (UTC).
- Unless we run out of cats, we will never run out of cat pictures. (Also I skipped right to the cat part. xD Pretty cool stuff!) - Doodleplex 19:21, 15 January 2017 (UTC)
An icy glare is shot your way...
"bot edit -> Adding story characters to category"
Thanks... for increasing my workload... now I have to remove all the hundreds of generic NPCs you added like Bandit Cannoneer, Bandit Guard, Bandit Gunner, Bandit Kidnapper, Bandit Poisoner, Bandit Scout, Branded Griffon, Branded Minotaur... just to name the NPCs that start with the letter B. :I
For reference, the category previously (and should) hold only uniquely named NPCs that appear in story instances, as well as genericly named NPCs that only appear in story instances.
Category size increased by 250.... ugh... Konig (talk) 04:46, 16 January 2017 (UTC)
- Before doing the edits yourself, maybe let Doodle run over the incorrect(?) edits done with the bot again to revert them if that is indeed needed. -Darqam 04:52, 16 January 2017 (UTC)
- When I went through the list of what the bot added there weren't that many (some risen, couple of icebrood, and the above bandits & two branded) that can be found outside of the personal story, the rest are not. I'll take out the handful of ones that aren't story only NPCs so don't fuss about those, but fyi, before the Bandit leader stuff from Current Events happened, the "Bandit Guard"s were *only* found in the personal story. - Doodleplex 05:28, 16 January 2017 (UTC)
- I'm not sure how 'easy' it would be to have a bot fix this, given how precise of a task it is, but rather than that, I think it'd be easier/faster if we get a bot to add in all the sections needed by running a comparison of NPC articles linked by articles utilizing the story infobox template, then re-do that adding of category. It's easier to remove the category than it is to add it and there's still plenty of articles needing to be added, no doubt.
- And for the snarky Bandit Guard comment: they've been around long enough, and the article didn't even exist before. :P Konig (talk) 05:39, 16 January 2017 (UTC)
- And I see you've decided to ignore my comment and go straight to manually fixing what may or may not need fixing later... Konig (talk) 06:06, 16 January 2017 (UTC)
- I told you before, I have no idea how to grab stuff like that. If I did, I'd use it to add what events are linked to NPCs were in to their page instead of doing it manually. And I didn't mean that as snark, my apologies, it was more of a "what do you want to do with the NPC cause originally it was story only". - Doodleplex 06:12, 16 January 2017 (UTC)
- And I see you've decided to ignore my comment and go straight to manually fixing what may or may not need fixing later... Konig (talk) 06:06, 16 January 2017 (UTC)
- When I went through the list of what the bot added there weren't that many (some risen, couple of icebrood, and the above bandits & two branded) that can be found outside of the personal story, the rest are not. I'll take out the handful of ones that aren't story only NPCs so don't fuss about those, but fyi, before the Bandit leader stuff from Current Events happened, the "Bandit Guard"s were *only* found in the personal story. - Doodleplex 05:28, 16 January 2017 (UTC)
DR screenshot
The file is File:591800.jpg. Doesn't seem to exist on the wiki so go ahead and move it to where you want. It is indeed a re-used image, but from LS season 1 (not sure from what exactly though, maybe a temp LA screen). -Darqam 17:02, 18 January 2017 (UTC)
- Now that I can study it better, I'd say based on the architecture and landscape, it's Lion's Arch for sure. I wager a guess that it was supposed to be the original loading screen for Lion's Arch during Dragon Bash/Lunar New Year, but for some reason they changed it to be what they went with. (I'll move it in a bit, have to take of a few things first.) - Doodleplex 18:33, 18 January 2017 (UTC)
speedy delete on maps
Hey Doodle, I'm purposefully not marking those maps as speedy since they are legitimate contributions and may or may not have a purpose in being left behind. The lack of speedy is meant to get a second look over just in case. Now if you are doing that second look over, then nevermind, but I just don't want you to blindly be adding that speedy tag. -Darqam 15:07, 21 January 2017 (UTC)
- Yeah, I wouldn't have marked for speedy if I hadn't double checked myself. Two maps are just "this is where the npc is" which the NPC coords take care of and the other one is "follow the npc and watch them despawn cause event is done, and game needs them to vanish. Yay?" Though in regards to U.N.I.T's coordinates map, I'd actually ditch it: File:UNIT mission path.jpg is more precise and shows you exactly the path it should take, because if it doesn't take that path, it bugs out. And like I said above, following them afterwards is literally pointless, you can't talk to them, they just run away and despawn. - Doodleplex 19:47, 21 January 2017 (UTC)
- Well, it's nice trivia for some folks. Konig (talk) 20:04, 21 January 2017 (UTC)
- I've added some more coordinates to the path, however I agree that the jpg might be neater here. -Chieftain Alex 20:22, 21 January 2017 (UTC)
- Yeah, this is definitely a case of .jpg > fancy coordinates map, cause you have to zoom in a bunch to see the path, so the image is more user friendly in this case. If anything, maybe adding in the coordinates of the Broken Golem might not be a bad idea, since they are the same NPC(basically). - Doodleplex 20:29, 21 January 2017 (UTC)
- (Edit conflict) Seems to be unanimous that the initial path at least is better with the jpg file. I'm not sure if it's worth keeping a map for the departure, and if not at least a somewhat descriptive note should be placed. -Darqam 20:32, 21 January 2017 (UTC)
- ...Those two articles need to get merged. No need to have two articles for the same NPC. Redirect one to the other. Konig (talk) 20:38, 21 January 2017 (UTC)
- As you can't interact with the NPCs as soon as they start moving to despawn, and the despawning can be summed up in a simple note, I wouldn't keep the map or Wistt's coordinates(Wistt's pathing map is the despawn map). I do think a coordinates map for their location when Wistt is a merchant might not be a bad idea. - Doodleplex 20:45, 21 January 2017 (UTC)
- ...Those two articles need to get merged. No need to have two articles for the same NPC. Redirect one to the other. Konig (talk) 20:38, 21 January 2017 (UTC)
- I've added some more coordinates to the path, however I agree that the jpg might be neater here. -Chieftain Alex 20:22, 21 January 2017 (UTC)
- Well, it's nice trivia for some folks. Konig (talk) 20:04, 21 January 2017 (UTC)
Mystic forge
Something I noticed. Maybe you want to grab your bot (with the fancy bot tag to spare the RC) to clean up these pages to skip the redirect? —Nefastu 03:24, 25 January 2017 (UTC)
- Oooo, thanks for noticing that! Sure thing, I love fixing redirects heh, so will do in a bit! - Doodleplex 03:27, 25 January 2017 (UTC)