Trait Guide (elementalist)
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Trait Guide
- Binding
- Account Bound
“Double-click to consume.
— In-game description
Trait Guides were used to unlock traits.
Acquisition[edit]
List of elementalist trait guides[edit]
Trait guide | Rarity | Description | Cost | Game link |
---|---|---|---|---|
Fire | ||||
Lava Tomb | Fine | "Create a Lava Font when downed. Deal more damage while downed." | 10 + 2 | |
Conjurer | Fine | "Conjured weapons have more charges." | 10 + 2 | |
Ember's Might | Fine | "Burns you apply last longer." | 10 + 2 | |
Spell Slinger | Fine | "Cantrips grant you might when used." | 10 + 2 | |
Burning Precision | Fine | "Critical hits have a chance to cause burning." | 10 + 2 | |
Internal Fire | Fine | "Deal more damage while attuned to fire." | 10 + 2 | |
Pyromancer's Alacrity | Masterwork | "Reduces recharge on all fire weapon skills." | 50 + 5 | |
Burning Fire | Masterwork | "Use Cleansing Fire automatically when you have a number of conditions on you." | 50 + 5 | |
Fire's Embrace | Masterwork | "When you activate a signet, you gain a fire shield." | 50 + 5 | |
Smothering Auras | Masterwork | "Flame Barrier's chance to burn foes goes up the longer you are attuned to fire." | 50 + 5 | |
Persisting Flames | Rare | "Blast finishers you execute on fire fields give fury. Fire fields last longer." | 1 50 + 10 | |
Pyromancer's Puissance | Rare | "Each skill you use while attuned to fire grants you might." | 1 50 + 10 | |
Blinding Ashes | Rare | "Blind foes that you burn." | 3 + 20 | |
Air | ||||
Zephyr's Boon | Fine | "Auras grant fury and swiftness when applied." | 10 + 2 | |
Zephyr's Focus | Fine | "Your endurance regenerates faster while channeling skills." | 10 + 2 | |
Quick Glyphs | Fine | "Reduces recharge on glyphs." | 10 + 2 | |
One with Air | Fine | "Gain superspeed when attuning to air." | 10 + 2 | |
Soothing Winds | Fine | "Gain healing based on your precision." | 10 + 2 | |
Bolt to the Heart | Fine | "Deal more damage when your foe's health drops below the threshold." | 10 + 2 | |
Arcane Lightning | Masterwork | "Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack." | 50 + 5 | |
Inscription | Masterwork | "Grants a boon associated with your current attunement when you cast a glyph." | 50 + 5 | |
Aeromancer's Alacrity | Masterwork | "Reduces recharge on all your air weapon skills." | 50 + 5 | |
Air Training | Masterwork | "Deal more damage while attuned to air." | 50 + 5 | |
Tempest Defense | Rare | "Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, pulled, or sink). Deal more damage to stunned or knocked-down foes." | 1 50 + 10 | |
Fresh Air | Rare | "Recharge Air Attunement on a critical hit." | 1 50 + 10 | |
Lightning Rod | Rare | "Disabling an enemy causes them to be struck by a lightning bolt." | 3 + 20 | |
Earth | ||||
Obsidian Focus | Fine | "Gain toughness while using a channeled skill." | 10 + 2 | |
Signet Mastery | Fine | "Reduces recharge on signets." | 10 + 2 | |
Earth's Embrace | Fine | "Gain Armor of Earth whenever your health drops below the threshold." | 10 + 2 | |
Serrated Stones | Fine | "Bleeds you apply last longer; deal more damage to bleeding foes." | 10 + 2 | |
Elemental Shielding | Fine | "Gain protection when applying an aura to yourself or an ally." | 10 + 2 | |
Stone Splinters | Fine | "Deal more damage when you are within a range of 600 of your target." | 10 + 2 | |
Strength of Stone | Masterwork | "Gain condition damage based on your toughness." | 50 + 5 | |
Rock Solid | Masterwork | "Grant stability to nearby allies when attuning to earth." | 50 + 5 | |
Geomancer's Freedom | Masterwork | "You recover from crippled, immobilized, and chilled faster." | 50 + 5 | |
Geomancer's Alacrity | Masterwork | "Reduces recharge on all earth weapon skills." | 50 + 5 | |
Diamond Skin | Rare | "Conditions cannot be applied to you when your health is above the threshold." | 1 50 + 10 | |
Written in Stone | Rare | "Maintain the passive effects of signets when you activate them." | 1 50 + 10 | |
Stone Heart | Rare | "You cannot be critically hit while attuned to earth." | 3 + 20 | |
Water | ||||
Arcane Restoration | Fine | "Take less damage from falling. Create a spell when you take falling damage, based on your attunement. Fire: Ring of Fire |
10 + 2 | |
Shard of Ice | Fine | "Arcane and signet skills cause vulnerability when activated." | 10 + 2 | |
Cantrip Mastery | Fine | "Reduces recharge on cantrips." | 10 + 2 | |
Piercing Shards | Fine | "While attuned to water, your spells deal more damage to vulnerable foes." | 10 + 2 | |
Soothing Wave | Fine | "Gain regeneration when critically hit." | 10 + 2 | |
Vital Striking | Fine | "Deal extra damage when your health is above the threshold." | 10 + 2 | |
Stop, Drop, and Roll | Masterwork | "Dodge rolling removes burning and chilled." | 50 + 5 | |
Aquamancer's Alacrity | Masterwork | "Reduces recharge on all water weapon skills." | 50 + 5 | |
Soothing Disruption | Masterwork | "Cantrips grant you regeneration and vigor." | 50 + 5 | |
Cleansing Wave | Masterwork | "Remove a condition from you and your allies when attuning to water." | 50 + 5 | |
Cleansing Water | Rare | "Remove a condition when granting regeneration to yourself or an ally." | 1 50 + 10 | |
Powerful Aura | Rare | "Auras you gain from weapon skills are also applied to nearby allies." | 1 50 + 10 | |
Aquatic Benevolence | Rare | "Healing done to allies is increased." | 3 + 20 | |
Arcana | ||||
Arcane Mastery | Fine | "Reduces recharge on arcane skills." | 10 + 2 | |
Renewing Stamina | Fine | "Gain vigor when you deliver a critical hit." | 10 + 2 | |
Final Shielding | Fine | "Create an Arcane Shield when your health drops below the threshold." | 10 + 2 | |
Vigorous Scepter | Fine | "Endurance recharges faster while wielding a scepter." | 10 + 2 | |
Blasting Staff | Fine | "Area attacks with staff are larger." | 10 + 2 | |
Windborne Dagger | Fine | "Move faster for each dagger that you wield." | 10 + 2 | |
Arcane Retribution | Masterwork | "Gain Arcane Power when your health drops below the threshold." | 50 + 5 | |
Elemental Attunement | Masterwork | "When attuning to an element, you and all nearby allies gain a boon." | 50 + 5 | |
Arcane Resurrection | Masterwork | "You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement." | 50 + 5 | |
Arcane Energy | Masterwork | "Arcane and signet skills restore endurance when used." | 50 + 5 | |
Evasive Arcana | Rare | "Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth." | 1 50 + 10 | |
Arcane Lightning | Rare | "Based on your current attunement, arcane skills cause a condition to foes that they hit." | 1 50 + 10 | |
Elemental Contingency | Rare | "Gain a boon when you are struck, based on your current attunement." | 3 + 20 |
Notes[edit]
- This system to unlock traits was removed in the June 23, 2015 game update.