Talk:Combo
Archive
The current "skill combinations"[edit]
Are any of the names of the fields/finishers in the table sourced? Or are they all speculative? Aqua (T|C) 20:44, 28 December 2011 (UTC)
- I was wondering the same. When the blog article came out, I made this table for the confirmed Elementalist skills.[1]; When more combos come out during beta or demos, the list will get very long. Perhaps it will be better to break down the table into several smaller ones, focusing on the initiator profession. --Gorani 13:21, 13 January 2012 (UTC)
Name for 'launch' finisher[edit]
I ask because this launch finisher includes Banish, Updraft, Stomp and Lava Font. It needs a better unofficial name than purely launch. We could just make tables though as well and call them whatever so long as they line up. 96.245.177.118 00:57, 21 January 2012 (UTC)
- I'm working on a page redesign here (ignore the title.) I, too, agree that the names can be improved upon. Aqua (T|C) 01:39, 21 January 2012 (UTC)
- Maybe it could be named elevate? As that's the real action. It's anything that causes an upward force from the ground, Updraft, Eruption, Stomp, Big Ole Bomb. 96.245.177.118 17:46, 21 January 2012 (UTC)
- I agree that in terms of interaction/triggers, 'launch' is not ideal nor descriptive of the actual combination. However, I would like to note that I also feel that this shouldn't have any impact on the 'launch' mechanic itself, as I find it thoroughly apt in its own case. (As a side note, is Lava Font launch interactive? LF doesn't have a launch component that I'm aware of, nor does Savage Leap.) With regards to the topic, would it be too confusing to approach it from a 'non-launch' angle? In looking at what's actually happening, it's also akin to terms like amplify, multiply, and/or disperse. Redshift 06:12, 22 January 2012 (UTC)
- Maybe it could be named elevate? As that's the real action. It's anything that causes an upward force from the ground, Updraft, Eruption, Stomp, Big Ole Bomb. 96.245.177.118 17:46, 21 January 2012 (UTC)
'Trigger effect'[edit]
Is the term 'trigger effect' official terminology? I'd like to suggest a reduction to simply 'trigger' or a change to 'trigger action,' as 'trigger effect' implies a result of the field being triggered, rather than the trigger itself. And evidently, if you type 'trigger' enough, it will start to look really weird in your head. Redshift 06:17, 22 January 2012 (UTC)
Move[edit]
Exactly why has this not been moved to the official term yet? - Infinite - talk 01:27, 28 January 2012 (UTC)
Finisher Interaction[edit]
"Finishers can only interact with one initiator at a time." Was it the first or last field that the finisher can interact with? Should put that in after the quoted line on this page. Mattsta 04:08, 24 February 2012 (UTC)
Cross-profession comb ---> Skill combination (renaming)[edit]
Because you don't need more than just one person or more than just one profession to set off certain combos. For instance, a lone engineer can use Elixir Gun to land a Super Elixir (which causes Light Field), and then finish the combo by using Big Ole Bomb (which creates a Blast Finisher). Another good example would be elementalist switching attunements while using a staff to produce various combos, including projectile and blast-triggered combos. As more and more information comes available from recent and coming betas, the amount of possible skill combinations will explode, and unless ArenaNet is going to limit them so that combos can only be finished by separate characters, there's really no point calling them "cross-profession" combos. It's very likely not an official term anyways. Mediggo 15:13, 27 February 2012 (UTC)
- Official term is Cross-profession combo, though. The category is named Skill combinations if that helps? - Infinite - talk 15:39, 27 February 2012 (UTC)
- Then how is it official? Because I don't think months or years old blog posts or profession articles on official site count as reliable source anymore (like Fear and Confusion exclusivity and variety of other mechanic information being outdated). Mediggo 15:49, 27 February 2012 (UTC)
- November 2011, no more current altered-name source available. - Infinite - talk 16:06, 27 February 2012 (UTC)
- I agree, leave it. Even devs have noted that combos can be performed by one person with the right skills, and they still refer to them as cross profession combos. While the term "skill combo" might be more accurate of technicalities, it is not accurate of the big picture that Anet wants to encourage social gaming and that this is one of the tools to do that. --Moto Saxon 03:53, 5 March 2012 (UTC)
- Not to mention the fact that the fields don't last for incredibly long times, and obviously the finishers won't wait for a field to combo with, so combo'ing on your own would require precise chains, probably wasting one skill or another. Multiple players are more likely to take advantage of the gameplay mechanic than a single player is. ~~ Kiomadoushi 06:12, 5 March 2012 (UTC)
- In-game, only the word "Combo" appears when performing one. The devs have stopped referring to them as "Cross-profession combos" entirely. In a recent interview, Izzy refers to them exclusively as "combos" even though the question used the term "cross-profession mechanics". --74.80.61.121 06:41, 6 April 2012 (UTC)
- I prefer combo or "cross-skill combo". Cross-profession combo is out-dated and misleading because half the time you get combos because of your own skills interacting, and probably stems from a time before they'd refined the system to a coherent game mechanic. -- aspectacle 19:00, 25 May 2012 (UTC)
- In-game, only the word "Combo" appears when performing one. The devs have stopped referring to them as "Cross-profession combos" entirely. In a recent interview, Izzy refers to them exclusively as "combos" even though the question used the term "cross-profession mechanics". --74.80.61.121 06:41, 6 April 2012 (UTC)
- Not to mention the fact that the fields don't last for incredibly long times, and obviously the finishers won't wait for a field to combo with, so combo'ing on your own would require precise chains, probably wasting one skill or another. Multiple players are more likely to take advantage of the gameplay mechanic than a single player is. ~~ Kiomadoushi 06:12, 5 March 2012 (UTC)
- I agree, leave it. Even devs have noted that combos can be performed by one person with the right skills, and they still refer to them as cross profession combos. While the term "skill combo" might be more accurate of technicalities, it is not accurate of the big picture that Anet wants to encourage social gaming and that this is one of the tools to do that. --Moto Saxon 03:53, 5 March 2012 (UTC)
- November 2011, no more current altered-name source available. - Infinite - talk 16:06, 27 February 2012 (UTC)
- Then how is it official? Because I don't think months or years old blog posts or profession articles on official site count as reliable source anymore (like Fear and Confusion exclusivity and variety of other mechanic information being outdated). Mediggo 15:49, 27 February 2012 (UTC)
(Reset indent) So how is the situation now? Combo interface has received some changes, devs haven't been talking "cross-profession combos" lately and then there's Aspectacle's point of the term being misleading and of the time they were only a gameplay concept and not a game mechanic. I'm tempted to make the move on my own, but a lot of pages link here, especially templates, so I'm not gonna get to it... just... yet. Mediggo 10:09, 13 June 2012 (UTC)
- My vote is for a move to "combo" because that's how the effects are listed: "Combo Field" and "Combo Finisher". It's also much easier to type a link to that than "Cross-skill combo". —Dr Ishmael 14:35, 13 June 2012 (UTC)
Firewall + Charge = Fireshield?[edit]
As you can see here http://youtu.be/FFjaIWcr4dA?t=17m9s the warrior gets a fireshield, after he crossed the firewall with a charge. Does a leap still add firedamage to your attacks or is the information out of date?--Inoshiro 15:13, 7 March 2012 (UTC)
- Update: The buff is called Flameleap. It's similar to the 5th Flame Axe skill. Attacks add additional fire damage to the target. --The preceding unsigned comment was added by User:Inoshiro (talk).
Combo fields and effects[edit]
I don't use wiki so I probably posted this in the wrong place, I wont even attempt editing the main page. Just wanted to add that I made a flow chart here: GW2 Combo Fields that shows the field combo effects known so far. You are welcome to add it to the wiki if you want, I wont be offended if you don't. --The preceding unsigned comment was added by 124.148.255.177 (talk).
- I'm not sure if we need anything fancier than a simple table for easy comparison of combos. Mediggo 07:47, 14 May 2012 (UTC)
- Since I'm a visual person, I like that flow chart but not the design. I think if it can be remade into wiki colors, fonts, style, and tweak it with tango icons it can be useful. The flow chart shows which professions can initiate the field for the CpC, something that the table doesn't show. --Lania 19:22, 25 May 2012 (UTC)
Should we state all effect durations where applicable in 'Combo effects' table? Or maybe remove all of them and let respective combo field pages do their job? Currently it is mixed - some durations are listed, some aren't.--Nitrogen (talk) 23:43, 28 January 2015 (UTC)
Multiple Combo Fields?[edit]
If there is say a dark field and a fire field in the same space, will a finisher attack get combo effects from both, or just one?~Ao Allusir 03:31, 10 July 2012 (UTC)
- Just one. But don't ask me which one. 86.178.143.188 22:52, 23 July 2012 (UTC)
- whichever combo field was placed first Mist Y 15:47, 18 April 2013 (UTC)
Condition Damage / Condition Duration[edit]
If an Elementalist places a Firewall and a Ranger fires a projectile through it. The projectile will inflict burning on the enemy. However, does the condition damage and duration scale off the Elementalist's condition damage and duration or the Rangers? Additionally, if the Elementalist does no other damage to the target, will he/she still get kill credit from the burning damage? 86.178.143.188 22:51, 23 July 2012 (UTC)
"brutal" bolts[edit]
Anyone have any idea what they actually do? When I played as ele I hardly ever saw anyone using whirl finishers, and usually not through Static Field, so I don't know myself. --El_Nazgir 11:19, 27 July 2012 (UTC)
- I would assume they follow the warrior's Brutal Shot skills in causing vulnerability. —Dr Ishmael 16:43, 27 July 2012 (UTC)
No Earth Fields?[edit]
Are there really no earth field combos? I know there is at least one wall like skill, Unsteady Ground, that could be used as an earth field. Lightning only has one field, Static Field, although it does appear as a weapon and environmental weapon skill. This is complete speculation, but I could see it working like this.
Field | Blast Finisher | Leap Finisher | Projectile Finisher | Whirl Finisher |
---|---|---|---|---|
Earth | Area Protection | Armor of Earth or Magnetic Aura | Bleeding | Bleeding Bolts |
I assume this doesn't exists, since there was such a thorough job done with the other fields. -- Fey 16:54, 5 August 2012 (UTC)
- "This is complete speculation" Sorry, but I don't see the point of this being here since as a suggestion/speculation does not belong to mainspace article discussion page. No offense or anything meant, of course, I like the idea. Mediggo 20:41, 5 August 2012 (UTC)
- If there are any earth fields in the game, they are limited to obscure environmental weapons or situational skills or something like that. There are no earth fields among the profession or racial skills. —Dr Ishmael 20:44, 5 August 2012 (UTC)
- I was asking what Dr. stated. It just seems strange that they would exclude earth fields considering the made at least one for each other element. -- Fey 23:28, 5 August 2012 (UTC)
- The 'earth field' Eruption is actually a finisher move. I guess it makes sense, since earth is pretty physical to begin with. 192.168.104.82 08:35, 22 September 2012 (UTC)
- I was asking what Dr. stated. It just seems strange that they would exclude earth fields considering the made at least one for each other element. -- Fey 23:28, 5 August 2012 (UTC)
Channeled skills / skills with long cast times[edit]
While using Churning Earth, I noticed that the popup showing a combo was made comes at the beginning of the cast, but the actual combo effect doesn't trigger until the end (at which point it triggers regardless of if the original field is still there or not). Could someone confirm / deconfirm that this happens to other (channeled) skills? I also suspect that partway finished channels could grant parts of the full buff, since I at one point had four stacks of might when I only had the ability to give myself stacks of three (I think!). I'm pretty sure this was after I (or a mob) had interrupted my channel.--83.233.10.187 11:55, 13 September 2012 (UTC)
- The Prestige works exactly the same way. I had considered it a UI bug, but due to how it "saves" the combo field till the end of the channel—even if the field is gone at the end—I am no longer so sure what to think about it. ~ Capric 00:41, 19 September 2012 (UTC)
What happens when you have more than one field?[edit]
Posting here because I'd like to find the answer, but also would be good to add to the page. Elwynd 08:04, 3 October 2012 (UTC)
- I've heard the oldest field in an area with multiple fields is the one that takes effect, and I'm pretty sure that what I've noticed with Well of Blood and Well of Suffering. Manifold 17:01, 3 October 2012 (UTC)
could someone make a page...[edit]
Where all the combo fields are listed by profession, and perhaps similarly for finishers? It would make it easier as a quick reference and for professions to easily determine which skills they have interact for combos --The preceding unsigned comment was added by 192.168.104.79 (talk).
- I suppose that could be possible with DPL, since the combo effects are listed in skill infobox and they could be automatically sorted to a list. Just need somebody with experience with that thing to do it... :p BTW, remember to sign your comments with four tildes. Mediggo 15:35, 7 October 2012 (UTC)
- I don't think it was wise to put the Professions by the Combo Fields to show which classes can make which fields; as there are environmental weapons that can be summoned by certain classes to create fields. For example: A Ranger can create an ethereal field with the assistance of a pet's environmental weapon. --The preceding unsigned comment was added by 204.111.117.32 (talk).
- I've already looked into it and the SMW example would be used over dpl eventually. There would be lists by type on the individual pages, which is just as viable or more so than by profession since you can look at which profession creates a certain type of field. Pet skills are considered ranger skills.--Relyk 23:48, 24 November 2012 (UTC)
- Then if Thief has Throw Gunk as a Field, Rangers should have Throw Gunk due to Warthog Forage.
- I've already looked into it and the SMW example would be used over dpl eventually. There would be lists by type on the individual pages, which is just as viable or more so than by profession since you can look at which profession creates a certain type of field. Pet skills are considered ranger skills.--Relyk 23:48, 24 November 2012 (UTC)
- I don't think it was wise to put the Professions by the Combo Fields to show which classes can make which fields; as there are environmental weapons that can be summoned by certain classes to create fields. For example: A Ranger can create an ethereal field with the assistance of a pet's environmental weapon. --The preceding unsigned comment was added by 204.111.117.32 (talk).
I've made a page for the Elementalist showing Combo Fields and finishers by weapon. It's now linked from this page. Xanterra 19:56, 12 December 2012 (UTC)
- There is no good reason not to make a table of skills by each profession that list the fields and finishers they have by weapon. Any decent wiki attempts to provide information in easily referenced pages. In fact, as far as I can find, there is absolutely no way on this wiki to actually find this information save for manually opening each skill in a tab to see if it has a combo element. Even the list of combo field and finisher types doesn't list weapons until you open them. This is vital information and a core game mechanic and without it being both on the weapon skill lists themselves and in a table on a profession page the wiki is critically incomplete.
- I have started this, and will continue to work on them in the coming days. Suggestions anyone may have are welcomed! FerrousWheel 17:38, 17 January 2013 (UTC)
- There is no good reason not to make a table of skills by each profession that list the fields and finishers they have by weapon. Any decent wiki attempts to provide information in easily referenced pages. In fact, as far as I can find, there is absolutely no way on this wiki to actually find this information save for manually opening each skill in a tab to see if it has a combo element. Even the list of combo field and finisher types doesn't list weapons until you open them. This is vital information and a core game mechanic and without it being both on the weapon skill lists themselves and in a table on a profession page the wiki is critically incomplete.
- Right now there is an ongoing discussion at Talk:Table of elementalist combo skills about this topic and how to go about it (perhaps making it more automated). It would be good if you discussed there. --JonTheMon 21:57, 17 January 2013 (UTC)
First five people to combo only?[edit]
Is it still true (or was it ever true) that the first five people to combo with a field are the only ones able to do so? I thought there was a cap to five people able to combo with fields but I can't find this information on the page. 58.106.143.90 08:12, 2 January 2013 (UTC)
- All AoE effects can affect a maximum of 5 people, many skills that provide AoE effects are combo fields as well.--Relyk ~ talk > 01:47, 14 January 2013 (UTC)
- I don't think this answers the original question, which was: can e.g. 20 people blast the same field? (the effects of each blast will be limited to 5 ppl of course)
- "Only 5 unique combatants can combo with a given combo field." - May 2012 patch notes --BryghtShadow (talk) 12:32, 25 July 2015 (UTC)
- I don't think this answers the original question, which was: can e.g. 20 people blast the same field? (the effects of each blast will be limited to 5 ppl of course)
Thief and Engineer Water Fields?[edit]
Pretty sure Thieves and Engineers do not have Water fields, contrary to what is shown in the chart (thief and engineer icon in the Water Field row of last chart). Just want to confirm I'm not missing something obscure before correcting it.
- Did you (or Relyk) check Water field? Engineers can make one with Regenerating Mist, the toolbelt skill of Healing Turret, and the turret itself makes a very short water field, so I'd leave engineer in there. Thieves can make one through a stolen skill, but it's only available from a few enemies in the entire game (I only remember getting it a couple times while leveling my thief), so I don't know about listing them. —Dr Ishmael 12:33, 22 March 2013 (UTC)
- Okay, since stolen skills are all based on bundles that can also be found on the ground and used by other professions, it doesn't make sense to call out thieves only for them. I'm going to reformat the individual field/finisher pages to reflect this and remove thief from the table when they don't have any thief skills for that combo effect. —Dr Ishmael 12:37, 22 March 2013 (UTC)
- Thanks, completely forgot about those. I always forget Healing Seed is a Water field b/c it doesn't put an AoE circle around it on the ground. The Engineer skill does, but usually gets detonated immediately for the blast finisher, easy to miss where it came from in a zerg. Also, even though they are bundles, are there any other bundles that grant Water fields? If not I'd think these would be unique and powerful enough to warrant special mention. It would definitely be useful to keep this info somewhere in the page, in case any others like me not aware of them come looking for this info. Kurtosis 13:48, 22 March 2013 (UTC)
- Edit - or maybe add the Steal water field to the Thief table page Table of thief combo skills ? Kurtosis 13:52, 22 March 2013 (UTC)
- If anything, it would probably be better to make a separate page to list all bundle/stolen combo skills - none of them are exclusive to the thief, although the bundles are generally more scarce (for other professions to use) than enemies (for the thief to steal from). —Dr Ishmael 14:12, 22 March 2013 (UTC)
Thief's Throw Gunk stolen[edit]
Should the Thief be added to the Ethereal Combo field area since their Throw Gunk is an ethereal combo? As long as you know what to steal from, it's pretty easy to get your hands on.--64.71.111.22 19:05, 2 April 2013 (UTC)
- Gunk is also a bundle that anyone can pick up. See the section right above here - because all stolen skills are based on bundle items, it doesn't make sense to add them to combo tables for thief only. —Dr Ishmael 19:10, 2 April 2013 (UTC)
Notes section![edit]
it is very important that we complete this section immediately! - Wuhy 16:34, 16 May 2013 (UTC)
- coz i dont got no more characters to test with :'D - Wuhy 19:31, 16 May 2013 (UTC)
water combos' healing magnitude?[edit]
how do we go about testing for this? is there any non pvp area that is lv 80 (and lv 40) to test safely? i don't remember hp values showing if full hp so it'll have to be in a situation where damage is still being taken. 67.233.98.31 16:34, 18 July 2014 (UTC)
Engi Lighting Field?[edit]
The real problem is that if you click on Lighting field, you will only find Elementalist lighting fields. Maybe we should add the engi lighting field on the Lightning field page —The preceding unsigned comment was added by John Titor (talk • contribs) at 21:05, 29 November 2014 (UTC).
- It kind of was in there, the engi was only added to the list because of the chance to become the listed elementalist Tornado via Elixir X. Added it for clarification. --aRTy 22:20, 29 November 2014 (UTC)
- They forgot to update the Tornado on Elixir X: http://i.imgur.com/zisJQfk.jpg --BryghtShadow (talk) 22:37, 29 November 2014 (UTC)
Feedback 2016/10/23[edit]
I can't believe that we don't have any pictures of combos being activated (specifically the combo-heart) --Chieftain Alex 15:43, 23 October 2016 (UTC)
- We can probably set up a chance to do that with an ele's fields and a ranger spamming projectiles. G R E E N E R 21:29, 24 October 2016 (UTC)
- There is this 76.84.39.34 23:40, 20 August 2017 (UTC)
- Well shucks. We've only had that image since before launch. I've dropped it into the page, though I'm not sure of its location. G R E E N E R 16:28, 21 August 2017 (UTC)
- There is this 76.84.39.34 23:40, 20 August 2017 (UTC)
Does another player's combo finisher count for your tagging?[edit]
If someone combos off of your field, does that count as you tagging his mob? Thus you get the XP if that mob dies. -- Shena'Fu (talk) 00:52, 11 April 2018 (UTC)
- That's an interesting question, and I believe that it, does, yes. —Ventriloquist 21:55, 11 April 2018 (UTC)
Condition Fields Section[edit]
English please--98.116.168.246 05:21, 25 November 2018 (UTC)
- Complete sentences, please. Anyhow, this is now amended, thanks for pointing it out. talk 08:07, 25 November 2018 (UTC)
Feedback 2019/02/01[edit]
The last sentence of the last paragraph, of the oldest combo field counting, is not entirely accurate.
There has been research posted on the GW2 subreddit (link below) which shows that it's actually the first combo field that your character has entered, which counts for the Blast Finisher. De facto the oldest field when everyone is stacked up on a boss, but it can be manipulated by leaving the aoe puddle and making sure you cross the treshold of the desired field first when stepping back.
It's a small thing, but important for builds like Condi Reaper, which require whirling around in condition fields for optimal result.
Game updates/2021-08-17[edit]
Game updates/2021-08-17 states:
- Combo fields have received updated, higher quality visual effects. Rectangular combo fields do not yet have updated visuals, but they will be updated to match in a future update.
- Combo finishers will now prioritize using your own combo fields before those created by other players, where available.
- The icon border for skills that are combo finishers will now be highlighted while you are standing within a combo field.
where the second line is interesting.
Before this update it was easy, if there were several fields lying on the top of each other, then the oldest and thus the one at the bottom was triggered.
Now I can't find any pattern, when using blast/projectile finishers sometimes the field I created at the top is used, sometimes the one at the bottom. If I cast a field over another field casted by another player, their field is used, so no prioritization (which contradicts the game notes). Any idea? --Tolkyria (talk) 13:42, 27 August 2021 (UTC)
- Nevermind, I should have read the post above: the first combo field that your character has entered counts for the blast finisher. --Tolkyria (talk) 13:49, 27 August 2021 (UTC)
- Still the prioritization where available is kinda unspecific, maybe we should explain this a little bit more. --Tolkyria (talk) 14:01, 27 August 2021 (UTC)
- Agreed. After some testing I can confirm that in the case of combo fields created atop the player, finishers will prioritize the first field created.
- Still the prioritization where available is kinda unspecific, maybe we should explain this a little bit more. --Tolkyria (talk) 14:01, 27 August 2021 (UTC)
Feedback 2023/07/18[edit]
Hello, please could you specify how condition clense from combo works? i mean does it remove all conditions or just one ? and if only one which one does it choose if i have multiple on me? Thank you . --185.61.84.26 00:26, 18 July 2023 (UTC)