Stretched Time/history
July 18, 2023
- Stretched Time: Reduced phantasm alacrity duration from 2 seconds to 1 second in PvP and from 3 seconds to 1 second in WvW.
Stretched Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“Stretched TimeFlow of Time now affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
- Radius: 360
- Number of Targets: 5
— In-game description
June 28, 2023
- Stretched Time: Fixed an issue that caused wells to continue to grant alacrity when this trait was equipped.
June 27, 2023
- Stretched Time: This trait has been reworked. Flow of Time affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
Stretched Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“Stretched TimeFlow of Time now affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
- Radius: 360
- Number of Targets: 5
— In-game description
May 23, 2023
- Stretched Time: Reduced alacrity duration from 5 seconds to 3 seconds in PvP only.
Stretched Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“The first pulse of a well also applies alacrity to allies near the well. Tides of Time now also applies alacrity in an area when cast.
- Radius: 360
- Number of Targets: 5
— In-game description
August 23, 2022
- Stretched Time: Alacrity on well cast increased from 4 seconds to 5 seconds.
Stretched Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“The first pulse of a well also applies alacrity to allies near the well. Tides of Time now also applies alacrity in an area when cast.
— In-game description
June 28, 2022
- Stretched Time: Reworked and renamed Stretched Time.
- The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast.
Stretched Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“The first pulse of a well also applies alacrity to allies near the well. Tides of Time now also applies alacrity in an area when cast.
— In-game description
October 01, 2019
- Lost Time: This trait has been reworked. It now grants 3 seconds of alacrity to the mesmer when applying slow to a target. This effect has a 3-second cooldown.
Lost Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“— In-game description
December 11, 2018
- Lost Time: This trait now delivers its slowing strike when the mesmer disables their target instead of after the mesmer has built charges.
- Its base strike damage has been reduced by 50%, but its critical-hit damage has been increased by 100%.
Lost Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“Lost TimeCast Lost Time when you disable a foe.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.— In-game description
February 06, 2018
- Lost Time: This trait now deals a second strike of bonus damage when slow is applied.
- Increased slow's duration from 2 seconds to 3 seconds.
Lost Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target and deal bonus damage.
— In-game description
Original version
Lost Time
- Specialization
- Chronomancer
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
— In-game description