Steal Strength/history
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May 08, 2018
- Stolen Skills: These skills no longer scale their effects based on malice stacks.
- Steal Strength: Increased the duration of might from 8 seconds to 12 seconds.
Steal Strength
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Type
- Stolen skill
- Game link
“Gain might and weaken your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- : 5
Malice Threshold for Stealth- Stealth (3s): Invisible to foes.
- Might (12s): 150 Condition Damage, 150 Power
5- Weakness (8s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Maximum Count: 2
- Range: 1,500
— In-game description
November 07, 2017
- Deadeye Stolen Skills: These skills can now be used while jumping or during skills that jump into the air.
- Fixed a bug that allowed stolen skills to be wasted by casting them on targets other than your mark.
- Stolen skills will now always be cast on your mark even if your mark is not your current target.
Original version
Steal Strength
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Type
- Stolen skill
- Game link
“Gain might and weaken your marked target. Duration increases for each malice stack.
- Damage: 66 (0.25)?
- Might (8s): 150 Condition Damage, 150 Power
5- Weakness (8s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Duration Increase: 20%
- Maximum Count: 2
- Range: 1,500
— In-game description