Spirit of Nature/history
June 25, 2024
- Spirit of Nature: Reduced the cooldown from 120 seconds to 90 seconds in PvE only.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.
- Regen (3s): 1,560 Heal
4- : 5
Conditions Converted to Boons- Number of Allied Targets: 5
- Radius: 360
- Range: 600
— In-game description
June 27, 2023
- Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.
- Regen (3s): 1,560 Heal
4- : 5
Conditions Converted to Boons- Number of Allied Targets: 5
- Radius: 360
- Range: 600
— In-game description
August 23, 2022
- Spirits: (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
June 28, 2022
- Spirit skills now affect 5 allied targets.
- Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Spirits lose health when their passive activates and die if the summoner moves out of range.
- Healing: 101 (0.035)?
- Number of Allied Targets: 5
- Health Loss per Interval: 3%
- Interval: 1 second
- Radius: 600
- : 5,000
Distance— In-game description
March 05, 2019
- Spirits have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.
- Spirit of Nature: This spirit no longer benefits from its own pulsing heal effect. Reduced the healing per second that this spirit grants to 101 at level 80, plus 3.5% of your healing power.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Spirits lose health when their passive activates and die if the summoner moves out of range.
- Healing: 101 (0.035)?
- Number of Allied Targets: 10
- Health Loss per Interval: 3%
- Interval: 1 second
- Radius: 600
- : 5,000
Distance— In-game description
November 07, 2017
- Spirit of Nature: Increased the number of targets healed each interval from 5 to 10 targets.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
- Healing: 192 (0.15)?
- Number of Allied Targets: 10
- Duration: 60 seconds
- Interval: 1 second
- Radius: 1,000
— In-game description
October 23, 2015
- Spirit of Nature: The healing from this minion now scales with 15% of its master's healing power.
- The radius of effect increased from 240 to 1000 in order to match the radius of other spirit skills.
- Decreased the base heal value by about 35%.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
— In-game description
June 23, 2015
- Spirit of Nature: Reduced recharge to 120 seconds.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 9 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
— In-game description
May 20, 2014
- Spirit of Nature: Updated the interval skill fact from 3 to 1.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 30 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
— In-game description
April 15, 2014
- Spirit of Nature: Reduced the healing per second while summoned from 480 to 320.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 30 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
- Duration: 60 seconds
- Healing: 320
— In-game description
November 26, 2013
- Spirit of Nature: Added radius and time-interval skill facts.
- Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
- Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 30 Hero points
- Game link
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
- Duration: 60 seconds
- Healing: 320
— In-game description
September 03, 2013
- Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
- Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 30 Hero points
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
- Duration: 60 seconds
- Healing: 320
— In-game description
June 25, 2013
- Spirit of Nature has had its underwater aftercast reduced by 1.1 seconds.
Original version
Spirit of Nature
- Profession
- Ranger (skill list)
- Slot
- Elite
- Type
- Spirit
- Sequence
- →
- Training cost
- 30 Hero points
“Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
- Duration: 60 seconds
- Healing: 320
— In-game description