Risen Abomination
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Risen Abomination
Risen Abominations are Risen minions of Zhaitan that are sewn together from multiple corpses.
Locations[edit]
- Bloodtide Coast
- Mole's Head (51)
- Wraithwalker Woods (53)
- Mistarion Beach (54)
- Timberline Falls
- Tyrant's Mount (57)
- Ural's Delve (58)
- Malorean Wilds (58)
- Talus Waterslide (59)
- Sparkfly Fen
- Astrozintli Forelands (59)
- Aleem's Penance (63)
- Splintered Coast (65)
- Mount Maelstrom
- Broken Arrow River (62)
- Gauntlet Gulch (67)
- Straits of Devastation
- Waywarde Way (74)
- Crippled Bridges (75)
- Sentry Steppes (75)
- Malchor's Leap
- Theater of Delight (77)
- Garden of Ilya (78)
- Cursed Shore
- Pursuit Pass (80)
- Winterknell Isle (80)
- Craven Blight (80)
- Compass Plaza (80)
- Desmina's Hallows (80)
Story involvement[edit]
Personal story[edit]
- Chapter 3: Crystal Corruption
- Chapter 3: Traitor to the Queen
- Chapter 3: Justice for Riannoc
- Chapter 5: Helping Hands
- Chapter 6: The Battle of Claw Island
- Chapter 7: Forming the Pact
- Chapter 8: Victory or Death
Heart involvement[edit]
- Aid the wardens of Shadowheart (22)
- Help First Haven's residents deal with the undead (26)
- Help the Vigil clear out the abandoned caves of Mole's Head (51)
- Help the Priory's excavation of the ruins (57)
- Assist Qoetl and the Ni-tlacua at Swampwatch Post (57)
- Help Potatlan at the Western Shore (57)
- Help Caer Evermore defeat the Risen in the region (58)
- Help Cuadinti Prepare Southwatch Post (58)
- Help Pact soldiers secure a path to Orr (61)
- Help Kamma test her experimental weapon (65)
- Help Pixtor test his weapons on the Risen in Murkvale (65)
Event involvement[edit]
- Defend the sylvari tower from the Risen (5)
- Escort Agent Rexx as he delivers supplies to Warden spy Alarin (5)
- Defend settlers from the Risen horde (8)
- Defend First Haven from Risen (26)
- Protect the Vigil team as they journey deep into Mole's Head (51)
- Escort Scholar Riagan to the ritual location (53)
- Defend Donala and keep undead from overrunning the oasis (55)
- Protect Donala as she repairs the natural defenses of the oasis (55)
- Clear undead from the oasis (55)
- Clear the Risen from the center of the ruins of Fort Cadence (55)
- Retake the Zintl Holy Grounds (58) [Group Event]
- Defeat Tequatl the Sunless (65) [Group Event]
- Protect krewe leader Dobbs as the krewe clears the excavation site (57)
- Escort a new Vigil weapon to Nonmoa Lake for testing (59)
- Protect the Pact Siege Team as it sets up trebuchets (71)
- Defend Agent Carver from Risen attackers (72)
- Protect the Pact as they defend Brassclaw Landing from the Risen (74)
- Escort Warmaster Leddron and his team to Zho'qafa Catacombs (74)
- Defeat the Risen Giant (78) [Group Event]
- Escort the messenger golem to Murmur Isle (78)
- Hold the Pact position at Shank Anchorage against Risen attack (80) [Group Event]
- Defend the beacon until Pact reinforcements can arrive (80)
- Escort Tactician Megill to safe ground (80)
- Protect the technicians as they rebuild Penitent Camp (80)
- Escort Magister Izzmek to the site of the first signal beacon (80)
Combat abilities[edit]
- Abilities
- Builds Frenzy
- Unstoppable
- Behavior
- Gains a stack of Frenzy every time it successfully hits something.
- Loses all stacks of Frenzy and becomes Stunned for 2 seconds if it misses a swing four times.
- Skills
- Abomination Swipe - Abomination does a basic horizontal attack with hammer.
- Abomination Slam - Abomination leaps forward and unleashes a massive 2-handed blow[sic]
- Charge - The abomination charges in a straight line, dealing massive damage to enemies in the way.
- Stolen skills
Drops[edit]
Name | Type | Rarity | Quantity |
---|---|---|---|
Large Scale | Crafting material | Fine | 1 |
Vicious Fang | Crafting material | Rare | 1 |
Quotes[edit]
- Aggro
- I hunger....
- Return...to...Orr...
- Killing a foe or leaving combat
- What...Have...I
- Hhhhhhome...hooooome....
- Death
- Return to Orr.
- Misery...
Notes[edit]
- Even though all Risen abominations share the same ability list in their descriptions, their actual immunities vary between the variants spawned in different locations, instances, and events. For example:
- The Lawen Ponds - Normal and veteran Risen abominations spawned in the world and from events here can be snared (crippled, chilled, immobilized) and launched, but are immune to all other control effects. The champion Ketsurak, on the other hand, is immune to all snares and control.
See also[edit]
- Associated items