Silent Surf Fractal

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Silent Surf Fractal

Silent Surf Fractal map.jpg
Map of Silent Surf Fractal

Levels
80
Type
Fractal
Dungeon
Fractals of the Mists
API
1500

Fractals of the Mists loading screen.jpg
Loading screen

A new threat emerges in the aftermath of the Jade Wind. Captain Thess and his Serpent Clan salvage crew arrive at the wreck of a trade convoy that recently departed for the Harvest Temple. Their search for fellow Luxon survivors leads them beneath the petrified sea, unaware of the growing evil that awaits them.

— Official description[1]

The Silent Surf Fractal is a fractal dungeon at scales 21, 43, 66 and 99. The story is set in Cantha's past and explores the fate of a group of Luxon sailors and the threat that emerged in the Jade Sea in the aftermath of the then recent Jade Wind cataclysm.

Objectives[edit]

  • Red Boss.png Meet Dessa and assist with her experiments.
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Explore the chasm with Captain Thess.
    • Help Thess open a portal
    • Players at the marked location: x/2
    • Clear out the naga raiders.
    • Naga
    • Event bar.jpg Red Boss.png
    • Get to the next group of jumping mushrooms.
    • Survive the corrupted ambushers.
    • Defeat the Corrupted Luxons and Naga.
    • Event bar.jpg Red Boss.png
    • Corrupted First Mate Dolus
    • Event bar.jpg Red Boss.png
    • Defeat the mysterious attacker.
    • Unknown Demon / Kanaxai, Scythe of House Aurkus
    • Event bar.jpg Red Boss.png

Rewards[edit]

Normal Mode[edit]

Primary article: Fractals of the Mists#Rewards

Challenge Mode[edit]

Walkthrough[edit]

Spelunking[edit]

When you enter the fractal interact with Captain Thess to start. Your party will get Thess's Ward.png Thess's Ward which ports your character to checkpoints upon failure, and gain access to the Special action skillAureate Speargun.png Equip Survey Gear which will give you the following abilities necessary to traverse the fractal:

# Skill Activation time Recharge time Description
1 Scorpion Wire.png Grappling Hook 0.25¼ Launch a grappling hook to pull yourself in the targeted direction. Consumes ammunition.
2 Feathers (skill).png Parachute 0.25¼ 1 Deploy a makeshift parachute to slow your fall. Consumes ammunition.
3 Powder Keg (skill).png Black Powder Charge 1 Fire a concussive charge to provide an extra boost. Guaranteed to be 100% safe. Consumes ammunition.
5 Reclaimed Energy.png Flare 0.5½ 1 Fire a magical light source at target location. Bounces off walls and ceilings. Sticks to level surfaces. Does not require ammunition.

You can weapon swap to use again your normal weapon abilities, and you can then reactivate the Leftover Supplies by clicking again the special action skill (default N key). The movement abilities you gain use up charges that you can only regain by rummaging through the Leftover Supplies at each checkpoint. The ability  Powder Keg (skill).png Black Powder Charge is a big leap forwards that can be used while airborne and negates fall damage, but the following guide largely ignores it as it is not technically required and it will strip eligibility for the Peace and Quiet achievement.

Checkpoint 1

Jump to the crevise and use  Feathers (skill).png Parachute to break the fall. If you mistime it you will get teleported to this initial checkpoint regardless. Talk to Thess and refill the charges of your Leftover Supplies skills before proceeding.

Checkpoint 2

Use  Scorpion Wire.png Grappling Hook on top of the next jade platform. Keep in mind that this skill does not give you any additional height to where you aim, so grappling onto the edge will cause you to fall down and go back to the previous checkpoint. Interact with the Zip Line to make it to the next platform, and then take the following zip line towards the next checkpoint. It will drop you at the end of the line high above the platform or you can decide to drop early by using the same key as dismounting. Break the fall with a parachute or you will be teleported back to the start. Once enough players safely reach the platform and trigger the checkpoint, any player will get ported there if they die or fall. A group of spiders and cave bats will spawn that you need to defeat in order to proceed.

Checkpoint 3

Refill the charges and then jump to the mushrooms beneath. You can land on any of them and you do not need to mitigate the fall as getting immediately launched does not cause any fall damage. When you are at the upper height of the jump use  Scorpion Wire.png Grappling Hook on the middle of the big jade stalactite to pull yourself forward to next platform. You would not get any fall damage but depending on where and when you used your grapple hook you might fall a bit short, so you can use  Feathers (skill).png Parachute to cover the last distance if needed. Then walk over to the Wind Cannon and interact with it to reach the next checkpoint. Once enough players have reached it you will have to fight a group of naga before proceeding.

Checkpoint 4

Refill the charges and interact with the wind cannon to launch your character onto a zip line (you will ride on it automatically). You can dismount the zip line shortly before it naturally ends (default X) to land onto any mushroom without the need of a parachute. Saving a charge here can make reaching the next checkpoint a bit easier but it is not necessary.

When you get launched you will automatically go through a wind cannon. From here to reach the next set of mushrooms further down use  Scorpion Wire.png Grappling Hook on both upcoming pillars right as you are shot out of the Cannon, then  Feathers (skill).png Parachute to position yourself above a Mushroom, which will then bounce you onto the last zipline. Alternatively, if you miss the pillars and landed on the platform, you can use a combination of  Powder Keg (skill).png Black Powder ChargeFeathers (skill).png Parachute to reach the bouncing mushrooms.

Once you have reached the Wind Cannon, you will once again be shot onto a Zipline, which takes you to the final platform. If you have charges left on your parachute you can use it to break the fall, or if you ran out you can use your grappling hook onto the surface of the platform or the wall. The latter option is a bit trickier since you need to be within range and the hook has some travel time, so you should use it as soon as it is available to avoid having to redo this segment. Once enough players trigger the checkpoint, you have to first defeat a group of Corrupted Luxon Sailors and then the Corrupted First Mate Dolus. This mini-boss introduces some mechanics from the boss fight, the first being "Dread Visage" marked with an eye above his head where you need to turn your character away from him, and the other one being everyone having a big AoE beneath them and the enemy dashing in order from Target Order- 1.png 1 to Target Order- 5.png 5 and dealing damage at each location.

With Captain Thess having fallen to the boss platform, you get instead Hallucinations.png Thess's Ward that ports you to this last checkpoint before the fight if you were to restart it. When your party is ready, refill a parachute charge and jump to the platform.

Kanaxai[edit]

This boss has an unusually large health pool among instanced content bosses, even on lower fractal tiers.

Interact with Captain Thess to start the encounter. You will fight Kanaxai (at the beginning starts out as "Unknown Demon") and on the edges of the main platform there will also be untargetable Aspects casting various attacks. At the very start of the encounter, Kanaxai and the Aspects cast Dread Visage indicated with a bright eye icon above their heads, make sure to have your character face away from all of them, not just your camera.

100-66%

Throughout the fight Kanaxai will cleave the closest player, dealing moderate damage and applying between 3 and 6 stacks of Bleeding.png Bleeding or Torment.png Torment per hit. If there are no players near him (that are not downed) he will select a far-away target to jump to and will resume his normal attacks. The Aspects will continuously shoot projectiles (Aspected Volley) throughout the fight. In addition to this players will have to deal with these telegraphed attacks:

  • Rending Storm: One or more players will be marked with a circle AoE beneath them. After 3 seconds the AoE will lock in place and after 1 more second Kanaxai will throw an axe on it and leave a damaging AoE that will pulse Bleeding.png5 Bleeding every second. Make sure to place them outside of the stack and towards an edge of the arena because they last a long time before they disappear, which is the next time he targets another set of players. The number of axes thrown increases by 1 up to the total number of players alive as the phase progresses and resets at 66 or 33%.
  • Harrowshot: Occasionally an Aspect will mark a big circle AoE on the location where a player was standing and after around 3 seconds a blue projectile will land on it, causing Agony.png Agony and a condition to anyone who gets hit. The condition applied varies depending on the Aspect that shot the projectile, such as Torment.png Torment (Torment), Slow.png Slow (Lethargy), etc. This attack cannot be dodged, blocked or avoided with invulnerability.
  • Dread Visage: Occasionally Kanaxai and the Aspects will cast Dread Visage, the same attack as at the very beginning of the encounter. Looking at them will deal considerable amount of damage and apply Fear.png Fear, Blinded.png Blinded and Torment.png3 Torment.

Starting at 90% and every 10% from here on out, he will briefly stop attacking and gain Captain's Inspiration.png Gathering Shadows and a break bar. Breaking the defiance bar within 5 seconds will give him a stack of Ion Shield.png Dread Defiance, briefly stun him and gain Exposed.png Exposed. If not broken in time the break bar damage done to it will carry over to the next time he gains a break bar, an Aspect will spawn on one of the outer islands and an Aspect from the main platform will tether to a player. This tether can be intercepted and whoever is linked for 3 consecutive seconds will gain Void Affliction.png Phantasmagoria.

Gaining Void Affliction.png Phantasmagoria will allow you to see an Aspect on one of the platforms surrounding the main arena, which is also marked on the mini-map with Invasion (map icon).png swords. A blue tether over the arena will point at a specific island that the player must reach. These players will be the only ones able to see this tether and their respective Aspect, thus only they can damage it. They must use  Scorpion Wire.png Grappling Hook to reach them and kill them. They can choose to break their defiance bar to make them Exposed.png Exposed[verification requested]; support players can make use of the increased incoming damage to squeeze in DPS if they are selected for the mechanic. Return using the bouncing mushroom on each island once your Aspect has been handled. Additionally, gaining Void Affliction.png Phantasmagoria will sometimes trigger a voice line only audible to each individual player targeted, this is accompanied by a whisper in chat of the same text.

66/33%

When Kanaxai reaches 66/33% health he will gain Determined.png Determined to Destroy and become invulnerable to damage while he charges World Cleaver indicated with an expanding orange AoE. Up to 5 players will gain the effect Void Affliction.png Phantasmagoria after being tethered for 3 seconds to an Aspect. This is easily interrupted by other players intercepting the tether, ensure you walk towards an Aspect (even if not your original one) if you were initially tethered. Handle the Aspects as before. Note that if you have broken every defiance bar up until this point this will be your group's first encounter with the Void Affliction.png Phantasmagoria mechanic.

When Kanaxai finishes charging his attack after about 20 seconds he will cast World Cleaver and apply Agony.png Agony. This attack cannot be Blocked. Handling the Aspects correctly lowers the damage the attack does per Aspect, if you were to get hit. [verification requested]

66-1%
Appearance of Frightening Speed. Spread your group.

The fight resumes as in the first phase, but a new attack is introduced:

  • Frightening Speed: Players will be targeted from Target Order- 1.png 1 to Target Order- 5.png 5 with a respective overhead icon Target Order-1 (overhead icon).png to Target Order-5 (overhead icon).png and a big AoE beneath them. Kanaxai will rush in a straight line to players in order and then back to his starting position, unleashing a brief flurry of slashes at each location corresponding to the initial circle in area of effect. Make sure to spread out to avoid overlapping slashes. This attack cannot be dodged, blocked or avoided with invulnerability. This attack deals damage based on a percentage of your total health[verification requested].

Achievements[edit]

Cavalon's Champions Silent Surf Fractal 5Achievement points
Complete the Silent Surf fractal on the Master tier. Completed Silent Surf on the Master Tier 5Achievement points
  • Complete the fractal on tier 4.
Good Listener Silent Surf Fractal 1Achievement points
Listen to all of Captain Thess's optional dialogue in a single playthrough of Silent Surf. Listened to Captain Thess's Optional Dialogue in a Single Playthrough of Silent Surf 1Achievement points
  • Talk to Captain Thess for his optional dialogue on each platform in a single playthrough (three in total). When it is available, he will have the overhead icon Event dialogue red (map icon).png.
  • The achievement will be granted after completing the fractal.
Journal locations.
Grim Investigation Silent Surf Fractal 6Achievement points
Piece together the story of the Luxon sailors' final days. Found 1 Texts 1Achievement points
Found 2 Texts 1Achievement points
Found 3 Texts 1Achievement points
Found 4 Texts 1Achievement points
Found 5 Texts 1Achievement points
Found 6 Texts 1Achievement points
  • See picture on the right for the locations of the journals. For a detailed guide and locations refer to the achievement page.
Jade Sea Legs Silent Surf Fractal 3Achievement points
Complete the Silent Surf fractal without any assistance from Captain Thess. Completed the Silent Surf Fractal without Help from Captain Thess 3Achievement points
  • Complete the fractal without falling to your death during the jumping puzzle sections.
  • The achievement will be granted after completing the fractal.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement Eligibility: Jade Sea Legs effect.
Peace and Quiet Silent Surf Fractal 5Achievement points
Complete Silent Surf on the Master tier with no deaths, no Black Powder Charges used before the final encounter, and no interactions with Captain Thess's portals. Completed Silent Surf on the Master tier with No Deaths, No Black Powder Charges Used before the Final Encounter, and No Interactions with Captain Thess's Portals 5Achievement points
  • Complete the fractal on tier 4:
    • Without dying.
    • Without falling during the jumping puzzle sections and getting teleported by Captain Thess.
    • Without using the  Powder Keg (skill).png Black Powder Charge ability.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement Eligibility: Peace and Quiet effect.
  • Getting portaled to the boss (in case your party reached the final boss) will disqualify you from getting the achievement.
The Fearless Few Silent Surf Fractal 5Achievement points
Complete the Silent Surf fractal without getting struck by the final boss's Dread Visage attack. Completed the Silent Surf Fractal while Avoiding the Dread Visage Attack 5Achievement points
  • Defeat the final boss without getting hit by the Dread Visage attack, indicated by a large eye above him and his Aspects.
  • Achievement qualification may be tracked via the Achievement effect.png Achievement Eligibility: The Fearless Few effect.
Unsundered Silent Surf Fractal 5Achievement points
Each time the final boss uses World Cleaver, defeat all Aspects before he can complete the attack. Then, complete the encounter. Defeated All Aspects Each Time the Final Boss Used World Cleaver 5Achievement points

Challenge Mote walkthrough[edit]

At tier 4, the challenge mote appears at the start of the fractal and allows you to skip to the last checkpoint. You still need to defeat the Corrupted Luxon Sailors and the Corrupted First Mate Dolus before facing the final boss. The sequence of attacks may differ to that of normal mode, and while the fight doesn't have any new mechanics, falling off the platform is an instant death and the attacks are more punishing.

Unlike in other fractals the Desert Carapace.png Rigorous Certainty does not prevent any one-shot mechanics.
  • Rending Storm: In addition to applying Bleeding.png Bleeding, it also pulses Exposed.png Exposed. Only the Rending Storms that were placed by other players pulse Exposed.png Exposed.
  • Harrowshot: This attack steals boons from players hit onto Kanaxai. Kanaxai can strip regeneration, quickness and alacrity but he will not copy them onto himself. It still cannot be dodged, blocked or avoided with invulnerability.
  • Dread Visage: In addition to Agony.png Agony and conditions, it now also applies Extreme Vulnerability.png Extreme Vulnerability, meaning that it's possible to instantly die from this attack if looking at multiple enemies at once. Below 66% Kanaxai will occasionally port out to one of the outer platforms and cast this attack by himself or with the other Aspects.
  • The Aspects' animation can be affected by Mistlock Instability Sugar Rush.png Mistlock Instability: Sugar Rush, visually desynchronizing their attack with Kanaxai's, but the attack's timing is not actually affected.
  • The Aspects on the outer islands will also cast Dread Visage but the overhead eye icon may not be visible.
  • Gathering Shadows: Besides casting this attack every 10% starting at 90%, he will also cast this attack at 45, 35, 25 and 15%. Failing to CC will trigger the Aspects tether mechanic after a few seconds.
  • While the Aspects that spawn from failing the CC won't usually wipe the group (and are just pressuring the group with damage), if they aren't dead during the split mechanic they will wipe the group like the rest of the Aspects. However, The Aspects that spawn from failing the CC can appear during the split phase and they will wipe the group if they aren't killed by the end of it. Therefore it is important to either make sure you get the CC during the 35% and 70%, or wait until the Aspects from the failed CC spawned and dead before the split.
  • Not killing the Aspect while being affected by Phantasmagoria may make the visual effect on the edges of the screen linger even after the Aspect switches target, and the player may be able to see (but not attack) other Aspects assigned to other teammates.
  • World Cleaver: Failing to complete this mechanic on time will wipe the party.
  • Being invulnerable/blocking (including invulnerability from Mistlock Singularity or having Aegis.png Aegis) will block the Aspect's tether attack and will make the Aspect cast it again after a short delay.
  • Frightening Speed: When he goes back to his original location for a last set of slashes, stepping into the red AoE will instantly kill you. Additionally, below 33% he will cast Dread Visage every time he does a slash, so make sure to look away not only when he dashes to you, but also to your teammates or back to the starting position.

Some mechanics should be done with more care than in normal mode because of the consequences in CM:

  • Because of the time constraint to deal with the Aspects during World Cleaver, try to not move when players are being tethered to gain Void Affliction.png Phantasmagoria as delaying it too much might make killing the Aspect on time impossible.
The tether visual is bigger than indicated and may change targets to players who did not visually intercept it.
  • When using  Scorpion Wire.png Grappling Hook to go to the outer platforms, aim as far as possible to avoid falling short. You might want to select the setting Lock Ground Target at Maximum Skill Range and have the slider for the Field of View all the way to the right for maximum visibility. Additionally - stand still while aiming and casting the grappling hook. This brings you to your target island more consistently.
  • Aiming at the center part of the highest island may still make you hit the edge of the platform and fall to your death.
  • Using  Powder Keg (skill).png Black Powder Charge towards a platform may cause you to clip into the terrain, unable to complete the mechanic and wiping the run.
  • When you are on the outer platforms you can still get hit by attacks such as Frightening Speed or Harrowshot.
  • When coming back to the main platform make sure you don't land onto Frightening Speed or Harrowshot. If you use a bouncing mushroom you will land at the exact center of the platform. If you don't use the bouncing mushroom you will be teleported to a spot close to your island on the main platform. Simply stay on the island if the center is blocked by Frightening Speed etc.
  • When spreading out for Frightening Speed, keep in mind that you might get targeted for Harrowshot. The radius of the AoE is similar between the two attacks and there is less available space to sidestep the projectile.

Challenge Mode achievements[edit]

Explorers of Antiquity Silent Surf Fractal 5Achievement points
Accept the harbinger's challenge and defeat the final boss in Silent Surf.Bling-9009 has received reports of your exploits and now carries new items! Defeated the Final Boss in Silent Surf on Challenge Mode 5Achievement points
  • Complete challenge mode.
This achievement rewards a title. Stalwart Serpents Silent Surf Fractal 5Achievement points
Accept the harbinger's challenge and complete the Silent Surf fractal with no one in your group being defeated.A full party of five must participate in the fractal from start to finish without dying.
Title: Nightmare Aspect
Completed Silent Surf with no Deaths 5Achievement points
  • Eligibility for the achievement is lost if the party wipes once and will not be awarded on a subsequent attempt. If the party is trying to get this achievement the instance needs to be reopened.
Defiance Demolisher Silent Surf Fractal 5Achievement points
Accept the harbinger's challenge and defeat the final boss while he has ten or more stacks of Dread Defiance. Defeated the Harbinger's Challenge Final Boss with Ten or More Stacks of Dread Defiance 5Achievement points
  • Below 50% the party should slow down DPS to have all of their CC abilities ready for each breakbar. All breakbars need to be broken at 90%, 80%, 70%, 60%, 50%, 45%, 40%, 35% then you can do half the breakbar damage at 30% and finish it at 25% then repeat this for 20% and 15%. Since breakbars become harder the more you clear breakbars, after 35% it is best to use two breakbar thresholds(every 5% after 50% HP) since breakbar damage done carries over to next threshold. There is no breakbar at 5% HP, the last breakbar is at 10%.

NPCs[edit]

Allies[edit]

Humans

Foes[edit]

Bats
Demons
Humans
Naga
Spiders

Objects[edit]

Books

Dialogue[edit]

Upon logging on a character for the first time

Mail.png

Gorrik

Mysteries Are Afoot!


Commander,

I've done some off-the-clock investigating of the entity we encountered in the Gyala mines. Let's just say there's a frustratingly sparse collection of studies on the subject, most of which haven't been academically vetted. Figures.

That said, if you're interested, I recommend less conventional methods for finding answers. The fractals have no shortage of anomalous activity, and while the historical accuracy of these "slices of time" are inconsistent at best, we might make some surprising discoveries! In the meantime, I'll continue digging through these outmoded "publications."

Best of luck,

—Gorrik

PS: You know I prefer comms, but Rama wisely suggested that I reacquaint myself with all forms of communication. It's important that Brim and Scarab be able to service the broadest possible client base, even the technologically challenged.


A mysterious asura gate near Fort Marriner in Lion's Arch allows travelers to enter into a realm where history and technology violently collide.

Interactive map

Entering the fractal
Dessa: Huh, the Jade Sea. Don't recognize the exact location; go look around.
Dessa: The hull damage on that looks recent. Intriguing...
Captain Thess: Let's follow the trail below. Grab anything you find, but survivors take priority.
Captain Thess: Parachutes from the cargo hold. Use them as needed—leftovers get sold.
Dessa: Survivors? A shipwreck on the Jade Sea? This could be days after the Jade Wind!
Captain Thess: Looks like they came this way.
Talking to Captain Thess after the initial drop-down
Captain Thess: Found the manifest. Cargo's missing from the hold; looks like the crew got into a bad scrap. Naga, probably.
Captain Thess: They're Serpent Clan, like us. I'm not about to abandon my own.
Captain Thess: See if you can zip down to the next ledge.
Captain Thess: It's black as squid-ink soup down there. Toss a flare to mark a landing spot!
Captain Thess: We're making good progress.
Before the first fight
Captain Thess: Hold on... Did you hear that?
Captain Thess: Weapons ready!
Captain Thess: Spiteful little critters.
Captain Thess: Take these charges. They'll give you an extra push if you need it.
Before the second fight
Captain Thess: ???
Dessa: I'd say, "Praise Dwayna," if I didn't know better.
Captain Thess: This is making my head spin...
Captain Thess: Ambush! Defend yourselves!
Mysterious Voice: How do you not tire of these pitiful morsels?
Captain Thess: Wha-what is that voice?
Ominous Voice: I am not ready to return. Not yet.
Captain Thess: More supplies. Take what you need.
Dessa: Those voices from before. Something the second one said...
Dessa: The fractal seems unstable here. Mind the gap.
Mysterious Voice: Sounds like you've snared more in your web.
Ominous Voice: The hunt continues...
Mysterious Voice: Enjoy your prize, but do not linger forever. This place...it dulls the edge.
Before the third fight
Dessa: Are we sure these things are naga?
Captain Thess: Take them out!
Captain Thess: What happened to them?
Captain Thess: I need—I'll be over here, collecting my nerves.
Dessa: Something's off. I'm detecting...
Captain Thess: I see...something in the dark. Aria? How?
Captain Thess: Hold on—we're coming.
Captain Thess: Wha-what's going on? (screams)
Captain Thess: (grunts)
Talking to Captain Thess after the third fight
Captain Thess: Aria...I sailed with her some years back... Naga got to her first.
Falling down and being teleported back by Captain Thess
Captain Thess: Close one.
Captain Thess: Nearly lost you.
Starting the final fight
Captain Thess: Gods... I-I can't move!
Captain Thess: Hurry! I hear the naga! Ione, please!
Captain Thess: (grunts)
Dessa: Captain Thess... He's dead? He was just—
Unknown Demon: We can begin, finally!
At 66% health
Unknown Demon: I don't often mingle with prey, but you've earned an introduction.
Unknown Demon: I am Kanaxai, Scythe of House Aurkus, bringer of nightmares—and yours is just beginning!
At 33% health
Kanaxai, Scythe of House Aurkus: The timing of my return was fortuitous.
Kanaxai, Scythe of House Aurkus: To behold such bounty—the anguish of thousands—served to me on the winds of a madman's wail!
At 33% health, to a random player, one of the following
Kanaxai, Scythe of House Aurkus: Does confronting your fears bring you comfort? Or terror?
Kanaxai, Scythe of House Aurkus: You've crawled through jade and shadow into my nightmare.
Kanaxai, Scythe of House Aurkus: Fear not the dark; it thrives within us all.
At 10% health
Kanaxai, Scythe of House Aurkus: This is not the end!
Upon defeating Kanaxai
Kanaxai, Scythe of House Aurkus: Enough. Your lives are yours.
Kanaxai, Scythe of House Aurkus: Relish what comforts your fleeting time allows. I'll return for you.
Dessa: A whole lot of bluster for an almost-corpse.
Dessa: At least you sent him back to...wherever he's from. Make sure he doesn't follow you back, okay?

Related achievements[edit]

Upon completion[edit]

Notes[edit]

Trivia[edit]

External links[edit]

References[edit]