Living World Season 4 content

Pact Command

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Pact Command

1Waypoint (map icon).png 5Point of interest (map icon).png 1Vista (map icon).png

Pact Command map.jpg
Map of Pact Command

Crystal Bloom CampCrystal WingDragon's CausewayDragon's SnareEmber GateGnarlgroveGrenth's TeethHowling GateMelandru's ChaliceMist Warden CampMosswoodNecrotic CoastOlmakhan CampPact CommandScorched CliffsSky's ReachThe SkeinUmbral BattlegroundsVirulent WastesWing's ShadowPact Command locator.svg
Level
80
Type
Area
Zone
Dragonfall
(Crystal Desert)
Connects to
Dragon's Causeway (W)
Gnarlgrove (SE)
The Skein (S)
Image(s)

Pact Command.jpg

Click to enlarge.

The Pact Command is an area in the northeast of Dragonfall. It is the main staging area for the Pact, Olmakhan, Mist Wardens and Order of the Crystal Bloom forces.

Locations and objectives[edit]

Waypoints
Waypoint (map icon).png Pact Command Waypoint —
Points of Interest
Point of interest (map icon).png Airdrome Port
Point of interest (map icon).png Charnel Gate
Point of interest (map icon).png Ember Gate
Point of interest (map icon).png Pact Outpost
Point of interest (map icon).png Verdant Gate
Vistas
Vista (map icon).png Pact Command Vista —
Events

NPCs[edit]

Allies[edit]

Asura
Charr
Norn
Sylvari
Various

Services[edit]

Reinforce Armor (map icon).png Anvil
Volatile Magic Collector (map icon).png Crystal Bloom Quartermaster
Volatile Magic Collector (map icon).png Mist Warden Quartermaster
Volatile Magic Collector (map icon).png Olmakhan Quartermaster
Volatile Magic Collector (map icon).png Traveling Elonian Trader

Foes[edit]

Branded
Treants

Ambient dialogue[edit]

At Pact Outpost
Vigil Crusader (1): It's tough standing around and waiting for the, the—
Vigil Crusader (2): Branded to jump out and get us?
Vigil Crusader (1): Yes. And for Kralkatorrik to notice we're here. We'd enter a wholly nondeterministic situation.
Vigil Crusader (2): It'll be pure chaos.
Vigil Crusader (1): Precisely.
Vigil Crusader (1): You have a...a family? A krewe? That you're fighting for?
Vigil Crusader (2): Both. But I'm actually here because fighting a primordial, elemental force will fast-track my tenure application.
Vigil Crusader (2): Priorities, you know.
Vigil Crusader (1): But what if the world ends?
Vigil Crusader (2): Then the question of how I should have spent my time becomes irrelevant, since I won't feel regret. Or anything else.
Vigil Crusader (1): That's an...interesting way of looking at things.
Vigil Crusader (2): It keeps me functional and effective in the face of near-certain death.
Vigil Crusader (1): Me, I'm fighting for my daughters. All three of 'em.
Vigil Crusader (2): Sounds like we operate similarly.
Gorrik: Hey! Be careful with those crates! They hold sensitive scientific instruments!
General Almorra Soulkeeper: You packed what?
Gorrik: No proper scientist travels to a new landmass unprepared. That's grounds for revocation of research grants!
General Almorra Soulkeeper: Think you're on some kind of science junket?
Gorrik: I'll have you know, ninety-two percent of successful military expeditions involve research and reconnaissance.
General Almorra Soulkeeper: Fair point. You! Careful with those science boxes!
General Almorra Soulkeeper: We're so close I can taste it.
Gorrik: To what? Victory? If you want the odds, I'd be happy to calculate—
General Almorra Soulkeeper: Damn the odds. I want revenge. I want that dragon crushed to sand.
Gorrik: I can relate.
General Almorra Soulkeeper: Can't count on airships to bring everything. We've got to build up our strength with whatever we find.
Gorrik: From what I'm learning about this landmass, there should be no problem with that.
General Almorra Soulkeeper: Good.
Gorrik: How did you make it out of Thunderhead Keep when Kralkatorrik blasted us?
General Almorra Soulkeeper: (grunt) Dredge.
Gorrik: Sorry, what's that?
General Almorra Soulkeeper: DREDGE. Dredge. In mining suits. They dug me out. Th-that fight's over—let's focus on this one, okay?
Upon first approach
General Almorra Soulkeeper: Commander, we've got a plan: first, we need to get rid of the smaller Brandstorms dotting the island.
General Almorra Soulkeeper: Gorrik has sent his Brandstorm disruptors to each camp. Don't know how they work, but they do.
General Almorra Soulkeeper: Once the storms are gone, we can start stockpiling supplies to hit Kralk. Gorrik's got some ideas there. Of course.
General Almorra Soulkeeper: When all three camps are prepped, we'll take everything we've got and kick that damned dragon where it hurts.
At Ember Gate
Pact Builder (1): (grunt) What's in these boxes? Rocks?
Pact Builder (2): Munitions. Armor. Scientific instruments. I dunno.
Pact Builder (1): As long as it strikes a blow against Kralkatorrik, I suppose. My poor back...

Objects[edit]