Overload Earth/history
February 28, 2022
- Overload Earth: (Undocumented) Maximum targets reduced from 10 to 5.
Overload Earth
“Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
- Damage: 199 (0.75)?
- Cripple (3s): -50% Movement Speed
- Bleeding (9s): 198 Damage
- Immobilize (4s): Unable to move.
- Protection (1s): -33% Incoming Damage
- Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Storm Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Finisher: Blast
- Breaks Stun
— In-game description
February 25, 2020
- Overload Earth: (Competitive split) Reduced the maximum number of targets from 10 to 5.
Overload Earth
“Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
- Damage: 199 (0.75)?
- Cripple (3s): -50% Movement Speed
- Bleeding (9s): 198 Damage
- Immobilize (4s): Unable to move.
- Protection (1s): -33% Incoming Damage
- Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Storm Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Finisher: Blast
- Breaks Stun
— In-game description
July 16, 2019
- Overload Earth: Casting this skills now triggers the trait Earthen Blast.
December 11, 2018
- Overload Earth: The number of targets this skill affects has been increased from 5 to 10.
Overload Earth
“Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
- Damage: 275 (0.75)?
- Cripple (3s): -50% Movement Speed
- Bleeding (9s): 198 Damage
- Immobilize (4s): Unable to move.
- Protection (1s): -33% Incoming Damage
- Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 10
- Storm Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Finisher: Blast
- Breaks Stun
— In-game description
January 26, 2016
- Overload Earth: Fixed a bug that caused this overload to deliver extra protection per pulse rather than the intended 1 second per pulse.
- Fixed a bug that caused the lingering damage to follow the elementalist around after the overload had completed.
Original version
Overload Earth
“Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final blast of power to the area. Using this skill causes the attunement to have a longer recharge.
- Damage: 275 (0.75)?
- Cripple (3s): -50% Movement Speed
- Bleeding (9s): 198 Damage
- Immobilize (4s): Unable to move.
- Protection (1s): -33% Incoming Damage
- Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Storm Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Finisher: Blast
- Breaks Stun
— In-game description