Outer Sanctorium
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Outer Sanctorium
6
- Level
- 80
- Type
- Area
- Zone
- The Wizard's Tower
(Horn of Maguuma) - Connects to
- Outer Ring (N)
Inner Sanctorium(S)
Image(s) |
Click to enlarge. |
Outer Sanctorium is an area in The Wizard's Tower. Here are the Hall of Gallantry and Rift Hunter Lounge where you can access the Strike Missions and Convergences, respectively.
Locations and objectives[edit]
- Points of Interest
- Hall of Gallantry —
- Refugee Clinic —
- Rift Hunter Lounge —
- Training Platform —
- Wizard's Trial —
- Wizard's Vault —
- Adventures
- Wizard's Tower: Gauntlet Challenge
- Mastery Insight
- Tower Insight: A Bird's Eye View
- Events
- A Wizard's Trial Race is starting soon! (80)
- Reach the finish line! (80)
NPCs[edit]
Allies[edit]
- Apprentice Joan
- Astral Ward Equilibrist
- Astral Ward Foot Soldier
- Astral Ward Mage
- Astral Ward Medic
- Astral Ward Protector
- Astral Ward Sigurd
- Astral Ward Skirmisher
- Canthan Survivor
- Foot Soldier Halle
- Foot Soldier Percy
Services[edit]
Ambient dialogue[edit]
- By Aging Journal Entry
- Archivist Maizy: I don't know if this brings me ease or...fills me with an acute sense of dread.
- Archivist Nearwill: Dagda asked us to look through his things. We face no ire.
- Archivist Maizy: It's not that... Have you read this one? About his ascension?
- Archivist Maizy: This...implies that the mursaat of Janthir were not...the first.
- Archivist Nearwill: Speak up? I didn't catch that.
- Archivist Maizy: The mursaat are not from Tyria. They're from... Just read it!
- Archivist Nearwill: W-what...?
- By the Refugee Clinic
- Astral Ward Medic Songcatcher: You all right?
- Astral Ward Protector: He was right there. I should...I could've grabbed him and brought him to a healer.
- Astral Ward Medic Songcatcher: Hey...look at me.
- Astral Ward Protector: Couldn't even make out his last words. His face was blue. Eyes wide open and bloodshot, as if he'd choked himself.
- Astral Ward Medic Songcatcher: Let's get cleaned up and find a hot meal; we can mourn when the Kryptis are dealt with. Promise.
- Astral Ward Protector: Okay... Yeah, you're right.
- Above the Rift Hunter Lounge
- R'tchikk: Did you see R'tchikk fight by the commander's side in that last battle?
- R'tchikk: The Kryptis was like, "ROAR!" but R'tchikk's dagger sliced through the air.
- R'tchikk: Skritt went, "Ahhhhhhhhhhh!"
- R'tchikk: And skritt's blade went right. To. The. Throat.
- R'tchikk: (panting)
- Gladium: (gestures)
- R'tchikk: Skritt did NOT have sugar this morning, no.
- Above the Hall of Gallantry
- Astral Ward Protector: I'm still not certain we should be taking a break to...picnic?
- Astral Ward Foot Soldier: Orders from the top. Frode knows that an exhausted soldier is a dead one.
- Astral Ward Foot Soldier: The warden gets what the warden wants.
- Astral Ward Protector: (grunts)
- Astral Ward Protector: The "wildlife" is going to taint our food if we don't eat it quickly.
- At the Training Platform
- Astral Ward Sigurd: Magma from the heart of Mount Maelstrom...
- Astral Ward Illuminate Everille: Flame from the Fissure of Woe...
- Astral Ward Sigurd: Maybe...a little slower? Do you mind?
- Astral Ward Sigurd: Fire magics are incredibly delicate. Enunciation is key in these enchantments.
- Astral Ward Illuminate Everille: I am...quite familiar with how fire works.
Objects[edit]
- Aging Journal Entry
- Boots
- Convergences
- Glass Dragon
- Intriguing Object
- Strike Mission Scrying Stone
- Journal
- Zojja's Journal
- Pact Commander Reconnaissance Log
- Lost Journal
Notes[edit]
- A ring of mushrooms can be found on the grassy surface level above the Rift Hunter Lounge. When walked through, these mushrooms transform the player into a fungus with the same skills as during the A Fungus Among Us adventure. If the player is on a mount, they will be dismounted and then transformed.
# | Skill | Description | ||
---|---|---|---|---|
1 | Shroom Jukes | 5 | Dodge forward, evading enemies. At the end of the dodge, launch into the air for a short distance. | |
2 | Cap Hop | 1 | ½10 | Jump forward, landing on your cap. |
2 | Cap Launch | ¼ | Expel spores from your cap, launching you to a target point. | |
0 | Quit | End the transformation and forfeit the adventure. |