Otherworldly Bond/history
March 19, 2024
- Reduced the initial damage increase from 10% to 5% and the bonus increase from 5% to 2.5% in WvW and PvP.
Otherworldly Bond
- Profession
- Revenant (skill list)
- Weapon
- Scepter
- Sequence
- → → →
- Game link
“Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.
- Enemy target:
0-2 Seconds: Strike damage to tethered target increased. Inflict vulnerability on linked enemy each interval.
2-4 Seconds: Strike damage is further increased and additionally inflicts cripple.
4-6 Seconds: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction. Damage Increase: 10% Damage Increase: 5% Cripple (2s): -50% Movement Speed Cripple (1s): -50% Movement Speed- Slow (1s): Skills and actions are slower.
- Duration: 7 seconds
- Interval: 1 second
- Ally target:
0-2 Seconds: Grant might to the linked ally and players around you each interval.
2-4 Seconds: Grant more might.
4-6 Seconds: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction. Fury (3s): +20% Critical Chance Fury (2s): +20% Critical Chance- Number of Allied Targets: 3
- Duration: 7 seconds
- Interval: 1 second
- Radius: 360
- Range: 900
— In-game description
February 27, 2024
- Otherworldly Bond has been added to the game.
- Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered.
- Decreased the maximum tether duration from 100 seconds to 7 seconds.
- Increased the cooldown from 6 seconds to 8 seconds in PvE only; the cooldown will only begin once the tether is broken.
- Increased the vulnerability duration from 5 seconds to 8 seconds in WvW and PvP.
- Reduced the might duration from 9 seconds to 4 seconds in WvW and PvP.
- Reduced the fury duration from 3 seconds to 2 seconds in WvW and PvP.
- Added a 1-second cooldown to Deactivate Otherworldly Bond when Otherworldly Bond is used.
Otherworldly Bond
- Profession
- Revenant (skill list)
- Weapon
- Scepter
- Sequence
- → → →
- Game link
“Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.
- Enemy target:
0-2 Seconds: Strike damage to tethered target increased. Inflict vulnerability on linked enemy each interval.
2-4 Seconds: Strike damage is further increased and additionally inflicts cripple.
4-6 Seconds: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction.- Damage Increase: 10%
- Additional Damage per Level: 5%
Cripple (2s): -50% Movement Speed Cripple (1s): -50% Movement Speed- Slow (1s): Skills and actions are slower.
- Duration: 7 seconds
- Interval: 1 second
- Ally target:
0-2 Seconds: Grant might to the linked ally and players around you each interval.
2-4 Seconds: Grant more might.
4-6 Seconds: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction. Fury (3s): +20% Critical Chance Fury (2s): +20% Critical Chance- Number of Allied Targets: 3
- Duration: 7 seconds
- Interval: 1 second
- Radius: 360
- Range: 900
— In-game description
January 30, 2024
- Guild Wars 2 Wiki notes: Undocumented changes prior to release as follows:
- Upkeep cost of 3 removed.
- Added duration of 7s.
- Recharge reduced from 9 to 8.
- Ally target interval changed from 3 to 1.
- Ally target initial might removed.
Beta event version: November 28, 2023
Otherworldly Bond
- Profession
- Revenant (skill list)
- Weapon
- Scepter
- Sequence
- → → →
- Game link
“Form a tether through the Mists to a target ally or enemy. The power of the tether can be increased with scepter autoattacks. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.
- Enemy target: Tether yourself to the targeted enemy. Gain charges by striking the tethered enemy with your autoattack.
No charges: Strike damage to tethered target increased. Inflict vulnerability on linked enemy.
Three charges: Strike damage is further increased and additionally inflicts cripple.
Six charges: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction- Damage Increase: 10%
- Additional Damage per Level: 5%
- Vulnerability (10s): +1% Incoming Damage, +1% Incoming Condition Damage
- Cripple (2s): -50% Movement Speed
- Slow (1s): Skills and actions are slower.
- Interval: 1 second
- Ally target: Tether yourself to the targeted ally. Gain charges by striking any enemy with your autoattack.
No charges: Grant might to the linked ally and players around you.
Three charges: Grant more might.
Six charges: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction- Might Stacks per Level (9s): 30 Condition Damage, 30 Power
- Fury (3s): +20% Critical Chance
- Initial Might (9s): 90 Condition Damage, 90 Power
3- Number of Allied Targets: 3
- Interval: 3 seconds
- Radius: 360
- Range: 900
— In-game description