Natural Convergence (underwater)/history
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June 25, 2024
- (Undocumented) Reduced immobile stacks from 5 to 4.
Natural Convergence
- Profession
- Ranger (skill list)
- Specialization
- Druid
- Parent skill
- Celestial Avatar
- Slot
- Transform
- Type
- Celestial Avatar
- Activ. type
- Channeled
- Game link
“Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
- Pulse Damage: 199 (0.75)?
- Final Damage: 532 (2.0)?
- Cripple (1s): -50% Movement Speed
- Slow (1s): Skills and actions are slower.
- Immobilize (1s): Unable to move.
4- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
2- Number of Targets: 5
- Pulses: 3
- Radius: 360
— In-game description
February 22, 2017
- Natural Convergence: This skill will now provide Grace of the Land on every pulse when that trait is equipped.
Original version
Natural Convergence
- Profession
- Ranger (skill list)
- Specialization
- Druid
- Parent skill
- Celestial Avatar
- Slot
- Transform
- Type
- Celestial Avatar
- Activ. type
- Channeled
- Game link
“Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
- Pulse Damage: 199 (0.75)?
- Final Damage: 532 (2.0)?
- Cripple (1s): -50% Movement Speed
- Slow (1s): Skills and actions are slower.
- Immobilize (1s): Unable to move.
5- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
2- Number of Targets: 5
- Pulses: 3
- Radius: 360
— In-game description