Mark of Blood/history
From Guild Wars 2 Wiki
Jump to navigationJump to search
August 23, 2022
- Mark of Blood: (PvE only) Damage multiplier increased from 0.33 to 1.5.
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description
June 23, 2015
- The area of mark skills has been increased to 240.
- Mark skill recharges have been reduced by 20%.
- Mark damage has been increased by 10%.
- Mark of Blood: This skill has been combined and now applies 2 stacks of bleeding for 8 seconds in all game modes.
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description
December 10, 2013
- Mark of Blood: Removed 1 stack of bleed when used in PvP.
July 23, 2013
- Mark of Blood: The base radius of this skill has been increased from 120 to 180.
Mark of Blood
- Profession
- Necromancer (skill list)
- Weapon
- Staff
- Type
- Mark
- Game link
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description
July 09, 2013
- Mark of Blood: Updated the skill fact to display the proper regeneration duration.
Mark of Blood
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description
November 15, 2012
- Mark of Blood: This skill now uses the standard staff scythe cast effects.
Original version
Mark of Blood
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description