Mantra of Resolve/history
January 30, 2024
- Mantra of Resolve: Increased the radius from 240 to 360.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges.
- Conditions Removed from Self: 13
- Conditions Removed from Allies: 3
- : 2
Number of Casts- Number of Targets: 5
- Radius: 360
— In-game description
February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
- Mantra of Resolve: Remove all conditions from yourself, and remove fewer conditions from nearby allies.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges.
- Conditions Removed from Self: 13
- Conditions Removed from Allies: 3
- : 2
Number of Casts- Number of Targets: 5
- Radius: 240
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Training cost
- 3 Hero points
- Game link
“Mantra. Chant the mantra of resolve, cleansing conditions from yourself and nearby allies.
- Conditions Removed: 3
- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 240
— In-game description
February 25, 2020
- Mantra of Resolve: (Competitive split) Increased cooldown from 12 seconds to 25 seconds.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself when this skill is fully charged.
- Conditions Removed: 13
- : 2
Number of Casts— In-game description
December 12, 2017
- Mantra of Resolve: This skill no longer grants resistance when fully charged. Instead, it now removes all conditions.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Remove all conditions when this skill is fully charged.
- : 2
Number of Casts- Conditions Removed: 14
— In-game description
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Reduced cast time by 0.5 seconds.
- Mantras no longer grant bonus Toughness while channeling.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Mantra of Resolve: Reduced recharge to 12 seconds.
- When fully charged, gain resistance for 2 seconds.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Gain resistance when this skill is fully charged.
- Resistance (2s): Nondamaging conditions currently on you are ineffective.
- : 2
Number of Casts— In-game description
July 26, 2016
- Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
- : 600
Attribute Adjust While Channeling- : 2
Number of Casts— In-game description
October 23, 2015
- Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
- Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015
- Mantras now give 600 toughness while channeling them.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
- : 600
Attribute Adjust While Channeling- : 2
Number of Casts— In-game description
September 09, 2014
- Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
October 15, 2013
- Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
- Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
Mantra of Resolve
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Game link
“Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
- Number of Casts: 2
— In-game description
December 14, 2012
- Decreased all Mantra cast times by one second.
Mantra of Resolve
“Mantra. Meditate, charging a spell that will cure all of two conditions [sic].
- Number of casts: 2
— In-game description
October 07, 2012
- Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
- Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
September 25, 2012
- Fixed text on "readied" mantra buffs.
Original version
Mantra of Resolve
“Mantra. Meditate, charging a spell that will cure all of two conditions [sic].
- Number of casts: 2
— In-game description