Mantra of Pain/history
January 30, 2024
- Mantra of Pain: Increased the radius from 240 to 360. This mantra no longer requires a target.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.
- Might (5s): 240 Condition Damage, 240 Power
8- : 2
Number of Casts- Number of Targets: 5
- Radius: 360
— In-game description
February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
- Mantra of Pain: Grant might to yourself and nearby allies.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.
- Might (5s): 240 Condition Damage, 240 Power
8- : 2
Number of Casts- Number of Targets: 5
- Radius: 240
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Training cost
- 2 Hero points
- Game link
“Mantra. Chant the mantra of pain to damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Damage: 354 (1.33)? Damage: 120 (0.45)?- 5
- 12
- Number of Targets: 5
- Count Recharge: 10 seconds
- Maximum Count: 2
- Radius: 240
- Range: 1,200
— In-game description
December 12, 2017
- Mantra of Pain: Increased might stacks from 8 to 12.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.
- Might (5s): 360 Condition Damage, 360 Power
12- : 2
Number of Casts— In-game description
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Reduced cast time by 0.5 seconds.
- Mantras no longer grant bonus Toughness while channeling.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Mantra of Pain: When fully charged, gain 8 stacks of might for 5 seconds.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.
- Might (5s): 240 Condition Damage, 240 Power
8- : 2
Number of Casts— In-game description
October 23, 2015
- Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
- Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015
- Mantras now give 600 toughness while channeling them.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will damage your target.
- : 600
Attribute Adjust While Channeling- : 2
Number of Casts— In-game description
September 09, 2014
- Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
October 15, 2013
- Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
- Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
Mantra of Pain
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Type
- Mantra
- Sequence
- →
- Game link
“Mantra. Meditate, charging a spell that will damage your target.
- Number of Casts: 2
— In-game description
December 14, 2012
- Decreased all Mantra cast times by one second.
Mantra of Pain
“Mantra. Meditate, charging a spell that will damage your target.
- Number of casts: 2
— In-game description
October 07, 2012
- Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
- Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
September 25, 2012
- Fixed text on "readied" mantra buffs.
Original version
Mantra of Pain
“Mantra. Meditate, charging a spell that will damage your target.
- Number of casts: 2
— In-game description