Mortar (siege weapon)
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This article is about the siege weapon. For other uses, see Mortar.
Mortar
- Location
- World versus World
- Type
- Siege weapon
- Interact
- Yes
- Destructible
- Yes
Mortars are defensive siege weapons that are located inside towers, keeps and Stonemist Castle once the structure reaches the second objective upgrade tier.
Skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Turn Left | 10 | ¼... | |
2 | Fire Exploding Shells | 8 | ¼5 | Fire. |
2 | Fire Impact Shells | 8 | ¼5 | Hold down to charge. Release to fire. Fires an impact shell that causes a larger blast radius. (Replaces Fire Exploding Shells for players with at least rank 1 in Mortar Mastery) |
2 | Fire Lightweight Shells | 8 | ¼3 | Hold down to charge. Release to fire. Fires lightweight shells to reduce cooldown. Increased blast radius. (Replaces Fire Exploding Shells for players with rank 3 in Mortar Mastery) |
2 | Fire Explosive Shells | 8 | ¼3 | Hold down to charge. Release to fire. Fires an explosive shell for a larger blast radius and more damage. (Replaces Fire Exploding Shells for players with at least rank 4 in Mortar Mastery) |
2 | Fire Incendiary Shells | 8 | ¼5 | Fire. |
2 | Fire Impact Incendiary Shells | 8 | ¼5 | Hold down to charge. Release to fire. Fires an impact incendiary shell for a larger blast radius. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 1 in Mortar Mastery) |
2 | Fire Napalm Shells | 8 | ¼5 | Hold down to charge. Release to fire. Fires an impact incendiary shell for a larger blast radius. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 2 in Mortar Mastery) |
2 | Fire Lightweight Incendiary Shells | 8 | ¼3 | Hold down to charge. Release to fire. Fires a light mortar shell for quicker recharge. Leaves a fire field. (Replaces Fire Incendiary Shells for players with rank 3 in Mortar Mastery) |
2 | Fire Packed Incendiary Shells | 8 | ¼3 | Hold down to charge. Release to fire. Fires a heavily packed incendiary shell for a larger blast radius and more damage. Leaves a fire field. (Replaces Fire Incendiary Shells for players with at least rank 4 in Mortar Mastery) |
3 | Turn Right | 10 | ¼... | |
4 | Load Incendiary Shells | 10 | Load incendiary shells. | |
4 | Load Mortar Shell | 10 | Load exploding mortar shells. | |
5 | Concussion Barrage | 20 | Launch a barrage of rounds that push back foes where they land. (Available for players with rank 5 in Mortar Mastery) |
Related world abilities[edit]
Upgrade | Rank | Ability | Cost |
---|---|---|---|
Mortar Mastery Total Cost: 60 Improve mortar skills |
1 | Increase blast radius on all mortar skills | 3 |
2 | Increases mortar burn field duration | 7 | |
3 | Reduce the recharge of all mortar skills | 10 | |
4 | Increase damage on all mortar skills by 25% | 15 | |
5 | New Skill: Concussion Barrage — Launch a barrage of rounds that push back foes where they land | 25 |
- Rank 1 increased the radius for Exploding Shells by 20% (from 300 to 360) and for Incendiary Shells by 33% (from 300 to 400).
- Rank 2 increases the burn field duration from Incendiary Shells 10s to 15s.
- Rank 3 reduces the recharge on all mortar skills by 40% (from 5s to 3s).
- Rank 4 increases the damage on all mortar skills by 25%.
- Rank 5 adds the skill Concussion Barrage which launches a barrage of rounds that pushes back foes where they land.
- See also: Siege weapon#Related world abilities
Notes[edit]
- Mortar attacks can hit up to 50 targets
- Mortars operate in a similar manner to the catapult and trebuchet.
- The range of a mortar is 9,400 units, except the Concussion Barrage skill that has a range of 3,700 units.
- Prime targets of this weapon are large enemy formations and siege weapons.
- A second player acting as spotter can help guide long range shots onto the target.