Dark Defiance/history
February 25, 2020
- Dark Defiance: (Competitive split) Increased cooldown from 20 seconds to 35 seconds.
Dark Defiance
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
- Game link
“If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
- Condition Damage Reduction: 20%
- Protection (3s): -33% Incoming Damage
— In-game description
December 11, 2018
- This trait has been renamed Dark Defiance. It now causes necromancers to gain protection for 3 seconds when affected by control effects and causes protection that is applied to the necromancer to reduce their incoming condition damage by 20%. This trait has a cooldown of 20 seconds.
Dark Defiance
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
- Game link
“If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
- Protection (3s): -33% Incoming Damage
- : 20%
Condition Damage Reduction— In-game description
March 27, 2018
- Increased the cooldown from 60 seconds to 90 seconds in PvP only.
June 23, 2015
- Reaper's Protection: Updated this trait to reflect the introduction of the specialization mechanic.
Reaper's Protection
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
- Game link
“When stunned, dazed, knocked back, pulled, knocked down, sunk, floated, inflicted with fear, taunted, or launched, inflict fear on nearby foes.
- Fear (2s): Involuntary retreat; unable to act; stacks duration.
- Number of Targets: 5
- Radius: 360
— In-game description
May 20, 2014
- Reaper's Protection: Updated the description of this trait to indicate "pull" in the list of triggers.
Reaper's Protection
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
“When disabled (stun, daze, knockback, knockdown, sink, float, fear, pulled, or launch), inflict fear on nearby foes.
- Fear (2s): Involuntary retreat; unable to act; stacks duration.
- Number of Targets: 5
- Radius: 360
— In-game description
December 10, 2013
- Reaper's Protection: Decreased the cooldown from 90 seconds to 60 seconds.
Reaper's Protection
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
“When disabled (stun, daze, knockback, knockdown, sink, float, fear, or launch), inflict fear on nearby foes.
- Fear (2s): Involuntary retreat; unable to act; stacks duration.
- Number of Targets: 5
- Radius: 360
— In-game description
September 25, 2012
- Reaper's Protection: This trait has been updated to properly work with a variety of crowd-control effects.