An Air of Mystery
An Air of Mystery
- Year
- 1335 AE / 1845 CC
- Storyline
- End of Dragons
- Chapter
- What Lies Beneath
- Location
- Excavation Yard
(Gyala Delve)
Howling Caves
(Gyala Delve)
The Hollow
(Gyala Delve) - Level
- 80
- Preceded by
- On the Case
- Followed by
- Deep Trouble
- API
- 673
An Air of Mystery is the third story step of What Lies Beneath.
Objectives[edit]
- Continue the investigation.
- (Optional) Use the filter recharge station to obtain protective jade bot filters before descending into the mine.
- Examine the strange goings-on in the mine by completing events or killing hostile forces.
- (Scan haze spots within Howling Caves.)
- Scan Haze Hot Spots within the Howling Caves
- (Bring pieces of jade from Behemoth's Gap quarry to nearby haze hot spots and observe the results.)
- Bring Pieces of Jade from the Behemoth's Gap Quarry to Nearby Haze Hot Spots and Observe the Results
- Check in with Gorrik on your findings.
Rewards[edit]
Walkthrough[edit]
- Use the [Filter Recharge Station]] to obtain protective jade bot filters before descending into the mine
At the beginning use a Filter Recharge Station and take the free option. A Station is north of Park Mining Ops Waypoint — .
- Examine the strange goings-on in the mine by completing events or killing hostile forces
The next step can be completed by doing any events on the map, including the meta-event The Jade Crisis.
- Scan Haze Hot Spots within the Howling Caves
Go to Howling Caves and interact with 8 Haze Hot Spots that are scattered throughout the area.
- Bring pieces of jade from Behemoth's Gap quarry to nearby haze hot spots and observe the results
Go to Behemoth's Gap Waypoint — and pick up Blocks of Jade, marked on the map by green hands. One block can be stowed or drawn with the special action skill, making travel easier.
While carrying a block, go to the green marks on the map and use Drop Block of Jade (skill 2) on the Haze Hot Spot. If you don't have the that skill, exit the Haze Hot Spot and reenter it. The regular drop action will not work. Do this 4 times to complete this step.
NPCs[edit]
Allies[edit]
- Gorrik (voice only)
- Almorra Soulkeeper (voice only)
- Detective Rama (voice only)
Foes[edit]
- Any foe from the Gyala Delve open world map and its ongoing events.
Objects[edit]
Dialogue[edit]
- After examining strange goings on in the mine
- Gorrik: Hi, Commander. Rama and I spoke with more Brotherhood, and we may have a lead: a suspicious haze propagating in the mine!
- <Character name>: If this haze looks similar to the Void, there's a lot of it around here.
- Gorrik: Can you scan some samples? Apparently it's making workers ill. I suspect it's correlated with this unusual behaviour.
- <Character name>: I can. You're sure the lead's credible?
- Detective Rama: Far as I can tell, their stories check out. Plus, playing the "law" card helped. What they don't know won't hurt them.
- Gorrik: But be careful! If true, the haze is likely harmful in large quantities. I'd scan from smaller hot spots, if possible.
- After scanning 2 Haze Hot Spots
- Gorrik: Commander! (static)—Signs of labored breathing. (static)—Running into trouble—(static)—risking death—(static)
- <Character name>: Everything okay? I'm getting a lot of static.
- Detective Rama: (static)—Terrible. (static)—Cutting out. Our—(static)—awful down here. (static)—Call you back—(static)
- <Character name>: That was...mildly concerning. Guess I'll see if they call again...
- After scanning 6 Haze Hot Spots
- Gorrik: Gorrik checking in! You're avoiding large haze clouds, right? Don't need you swallowed by a haze blob, even for science!
- <Character name>: Are you two all right? Your last call was—
- Almorra Soulkeeper: (static) How many more will die? (static)
- <Character name>: What?
- Gorrik: I said we're fine. Your breathing sounds a bit fast. Don't push yourself. (static)—Cutting out again. Let's try—(static)
- <Character name>: There's no way... No. Just distortion.
- After scanning the remaining Haze Hot Spots
- Gorrik: COM-MAN-DER? CAN-YOU-HEAR-ME?
- <Character name>: Loud and clear. Just scanned your last sample.
- Gorrik: Much appreciated! Your readings suggest this haze is composed primarily of raw magic. Very similar to Void. However...
- Gorrik: The samples contained an extra element not found in unfiltered magic. I'll run further analysis. In the meantime...
- Gorrik: Let's all regroup in the lower mines. Oh, and if you see any jade on your way, could you test it for a haze reaction?
- <Character name>: I'll look into it. If I have time...
- Gorrik: I have a theory, but without data, it can only remain—(static)
- Almorra Soulkeeper: Poisoned.
- After observing Jade reacting to the Haze Hot Spots
- Gorrik: Any progresss on the jade experiments?
- <Character name>: I tested a few jade blocks. Their color darkened after contact with the haze.
- Gorrik: Hmm, that would suggest the secondary element imprinted itself on the base. We're on to something here!
- <Character name>: That's...nice. Hey, have you heard anything or...anyone odd during our calls?
- Almorra Soulkeeper: (static) You... (static) Always seeing monsters where there are none... (static)
- Gorrik: I haven't noticed anything. But it's possible a Brotherhood comm is causing interference. Once you're here—
- <Character name>: I—I have to go.
My story[edit]
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