User talk:Poke/archive/2013
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Felix hat da irgendwas falsch gemacht.
=/ 20:46, 20 January 2013 (UTC)
- Wieso? Was hast du getan? D: poke | talk 20:53, 21 January 2013 (UTC)
It's dangerous to code alone
Here, take this. 04:15, 23 January 2013 (UTC)
- Okay, that just makes no sense.. poke | talk
- I mean, what happened to the styles? Why is the background there? Where is the table style? And what the font?! poke | talk 12:43, 23 January 2013 (UTC)
- This is all I can find. 16:40, 23 January 2013 (UTC)
The fruits of our labor
[1] 04:27, 5 February 2013 (UTC)
- Yay! Two things: (1) Can you disable the wiki on the GitHub repo? Just in case people will go there to report bugs and stuff; we don’t need the wiki. (2) What do you think about creating a special page in the GW2W namespace for it (so the link to your completely unrelated userpage is not there :P). (3) I am unable to access the ratings in the play store; probably a temporary issue. (4) Yes, that was more than two.
- To others: Yes, please try it out! We want people to test it a bit before going viral, so please do not make a reddit thread yet :P poke | talk 09:39, 5 February 2013 (UTC)
licensing status of non-screenshot svg maps
I seem to recall you being somewhat knowledgeable about this sort of thing, but if not, I bet someone who is will see this anyway.
What would be the correct licensing status of the SVG boundary maps I've created? They don't contain anything that could be considered copyrighted content, but they could be considered a derivative work of such, which makes it very ambiguous what licensing would apply. I'd like to get this figured out before I categorize them through AWB, so I can modify the licensing (if necessary) at the same time. —Dr Ishmael 18:36, 25 March 2013 (UTC)
- Hmm, that’s a good question. Looking at them and the simplicity of those images, I doubt that ArenaNet would still hold any copyright over it. If anything it’s just a derivation based on their shapes; I don’t believes that qualifies as something that can be copyrighted though. After all you made those completely by yourself, so I think it’s up to you if you want to give ArenaNet the full rights over it; you should be more than fine though if you just kept them as GFDL.
- That being said, the image pages do not need that GFDL licensing tag, as that’s our license unless otherwise specified anyway. poke | talk 18:47, 25 March 2013 (UTC)
- Okee doke, thanks poke! —Dr Ishmael 19:18, 25 March 2013 (UTC)
nth
Where n = 1 20:36, 4 April 2013 (UTC)
Guild Wars 2 Wiki on Twitter
You pretty much covered everything. The other advantage of game updates on the wiki are the gw2wiki notes, which provide undocumented updates and additional information. We definitely want our own game updates on twitter. Most people only care if content from updates has been added to the wiki, you have to be a user to care about "wiki news", so it currently doesn't do much for attracting people.--Relyk ~ talk > 01:00, 5 April 2013 (UTC)
- on the game update notes maybe we should ask Stephane, if he can post them directly on to the wiki he seems to want to help the wiki whatever way he can and that would be one way. on the twitter side of things I find gww's twitter account to be annoying with the amount of times it wall of tweets. So anything to cut down the amount of tweets that gw2w's account puts out is a good thing in my book. even if it just had one tweet to the effects of "the dailys changed [link to dailys page] (tweeted right on time with when it changes over in game) and on the day the monthlys change have it say "the dailys and monthlys have changed [links to dailys and monthlys page]" I think a tweet for game updates would be good along with links to hot discussions even if it needed to be told what to post. I would also like it if it did a this page needs work sort of tweet once a week. and a tweet to say that the feature page has changed.- Zesbeer 02:07, 5 April 2013 (UTC)
- another thought why not just white list Stephane and other Arena net community members so they can directly update it if need be?- Zesbeer 08:20, 5 April 2013 (UTC)
- That doesn't seem tremendously helpful; ArenaNet has their own twitter. 05:46, 7 April 2013 (UTC)
- Yeah, it makes way more sense for Anet people to use the Anet twitter, regardless of if it's wiki-related. —Dr Ishmael 14:22, 7 April 2013 (UTC)
- That doesn't seem tremendously helpful; ArenaNet has their own twitter. 05:46, 7 April 2013 (UTC)
- another thought why not just white list Stephane and other Arena net community members so they can directly update it if need be?- Zesbeer 08:20, 5 April 2013 (UTC)
- Yes, it’s unlikely that they’d do that, and I don’t really want to depend on them for this. As for posting update notes directly on the wiki, that just won’t happen either. For a short amount of time this was working on GWW, but for the long run it just didn’t work. Also the update notes now are not posted by just one person but always different ones, so having just one person posting it on the wiki just wouldn’t be enough, and it would be tough to get a “also post to wiki”-part added to their routine. And again, we shouldn’t need to depend on them for that. And as I mentioned, I’m actually thinking of automating the initial copy process, so we’ll see how that works out.
- As for the wall of text on @GWW, yeah, that’s mainly my issue with GW2’s dailies. I definitely want to keep the amount of tweets to a minimum, but that will be really hard. I don’t really want a simple “Dailies have updated, see X” tweet though, I’d rather keep the tweets diverse and actually informative. I thought a bit about alternatives how to put the information in 140 characters:
- One possibility would be to use a longer-tweet-service that allows me to tweet more text which is then hidden behind a link. I’d probably use twee+ for that, as it’s completely self-containing with its link (i.e. you can actually decode it without having to visit the link, e.g. with this on Android). Of course the downside would be that most users will have to click the link and will actually get to a website which is not the wiki itself; so that’s not really perfect.
- So what we could do instead is make a dedicated wiki article for this kind of information, which is possibly mobile-optimized using custom style sheets, so it is not just another wiki article. The downside is that this older links will still direct to the exact same article, so you cannot look at the information from previous tweets. Another option would be to enhance that site using JavaScript (similar to twee+ itself) so we could display different content based on the link text.
- And my final idea would be to generate an image with the information. Nearly all Twitter clients come with an image previewing feature of some kind so displaying images is simple. And in an image there would be enough room to place all the information for dailies; plus a link to Daily itself and it would work fine.
- As for tweeting featured articles and articles-that-need-work, that is a great idea! If we can get some standard process for selecting the latter then I’d definitely like to include that.
- And finally, I have to disagree with you Relyk. While it’s probably true that most people won’t care about the wiki-internal news, it would be a great way to get new users involved with the wiki community. When I look at RC these days, it’s rather quiet. We sadly don’t have that many editors, at least compared with GWW when it was active. This results in a lack of content in many places. While this is improving, it is slow, so getting new editors is definitely something we should go for. By promoting wiki-internal things along with general player information (which will get people to follow the account) maybe we can get some more users to participate. poke | talk 14:45, 7 April 2013 (UTC)
Default value
Is there a good/easy way to have a default block length selected just for me? Or would that require modifying the block length entries? --JonTheMon (talk) 13:05, 10 May 2013 (UTC)
if (wgCanonicalSpecialPageName === 'Block') { document.getElementById('mw-input-wpExpiry').value = '3 days'; }
- This will preset the value. It won’t trigger that fancy “you selected a predefined value, so I’m gonna hide”-textbox below though, but that doesn’t matter. Alternatively, you could also keep the default on “Other time” and set the value of the
mw-input-wpExpiry-other
textbox instead. poke | talk 13:14, 10 May 2013 (UTC)
Multiple weapon stats
Okay, I spent 30 minutes searching, didn’t find it, so help me please: Someone did somewhere a template for listing multiple alternative weapon stats to get rid of multiple infoboxes for items of the same name (mostly for karma weapons). Who was that and where was it? poke | talk 23:42, 14 May 2013 (UTC)
- Template:Item stat lookup fm, Guild Wars 2 Wiki talk:Weapon formatting, Magister's Staff--Relyk ~ talk > 23:44, 14 May 2013 (UTC)
- That’s not the one I had in mind though. The one I mean was a full width table that also listed things like quotes, level requirement and stuff. poke | talk 23:50, 14 May 2013 (UTC)
- Ishmael linked to de:Verbeulter cathanischer Kelch, otherwise no idea.--Relyk ~ talk > 23:58, 14 May 2013 (UTC)
- It wasn't a template, but Leather Aquabreather doesn't use infoboxes for the data. --77.97.208.117 13:48, 5 July 2013 (UTC)
- Ishmael linked to de:Verbeulter cathanischer Kelch, otherwise no idea.--Relyk ~ talk > 23:58, 14 May 2013 (UTC)
- That’s not the one I had in mind though. The one I mean was a full width table that also listed things like quotes, level requirement and stuff. poke | talk 23:50, 14 May 2013 (UTC)
Can we set up some way that future wiki ambassadors can poke Wikichu to post on Twitter when we have new pre-release information up? Also, when you see this, can you tweet that the Sky Pirates of Tyria stuff is up? - Tanetris (talk) 15:10, 24 June 2013 (UTC)
breaking stuff
"If a template is rewritten, then everything should either still work, or instantly be replaced by something that works and provides the same information", I understand the intent that we want to avoid breaking templates and provide an inconvenience for readers, but aren't you taking an austere stance? It should be a good thing a template is being rewritten. Not everyone is a professional programmer, contributing to the wiki is voluntary, and anything that breaks can be fixed by anyone. "We cannot keep breaking existing pages with information just because some template gets nicer", pages aren't constantly breaking from changes and they don't stay broken. No one should come to a wiki expecting all the articles to be perfect and that the people who edit the wiki are infallible. None of the templates I've broken have stayed that way for long and only because of my oversight. So lighten up a little? It's not the end of the world if something goes wrong.--Relyk ~ talk < 18:29, 30 June 2013 (UTC)
- Sorry for the late reply, but I wanted to calm myself down a bit more and think clearly about what I actually meant first. I do realize that my comment was quite harsh, and I’m sorry for writing it the way I did. However I still think that the way innovations are made on the wiki is often rather rushed which can harm the overall experience a lot.
- Of course rewriting templates makes sense if that improves them in functionality or makes them easier. But we do have to be careful, especially with commonly used ones. Things like infoboxes and other formatting templates are highly required to make most of the content work, so we cannot really get away with changes breaking the current uses.
- In the recent case, the problem could have been likely avoided if there was some publicly visible notice before the change happened, asking for further input or tests—especially on pages you might not know about. This is how I learned how it works™ on GWW, through long discussions and clear consensus. Of course that takes a long time and is not the ideal way either. We should still find some middle ground where some discussion can happen before such a change is implemented.
- What you said, “anything that breaks can be fixed by anyone”, is unfortunately not true. Yes, the wiki is editable by anyone, but that does not mean that everyone is actually able to understand what’s going on. I would say that I am quite experienced with wiki code and templating; yet I still have problems understanding what you, Alex or Ish are sometimes doing. It’s not always clear, even to a programmer; although that does not really matter at all, given that wiki text is not really programming.
- This is something I am seeing more recently and have been mentioning more and more (and I’m somewhat going off-topic). All the automatisms we have with SMW et al. are really awesome. As a programmer this is just great to see it all work out and link all the content which each other. As a wiki editor though, I really have issues with it. All this abstractions to super complex templates are really cool to make the content non-redundant and interlinked, but it also makes editing very hard. It is not obvious where content comes from if all there is is only a single template call. It’s something where we are probably losing a lot of possible editors (RE reddit), simply because they don’t know how to do it and don’t bother getting behind the logic or even asking about it (that behaviour is totally fine btw.). My overused example is {{area events}} which just magically works. If I want to add a new event to the list, I’m just lost because it’s not obvious how it works.
- I’m not sure how we can solve this problem but we really should. poke | talk 09:54, 3 July 2013 (UTC)
- I have no experience from GWW, but there were long discussions and clear consensus for a lot of the early stuff. Most of those editors seem to have left after the release, discussion I've had on all the templates are relegated to no response after days or an issue from a change I made a week ago. I have no doubt implementing SMW makes it even harder for people to provide feedback. I have Claret and people on my page to delegate problems with SMW and half the time I have to go to Ishmael for issues. I don't actually expect people to have problem with semantic templates because they should be changing the infobox first, and being amazed as the information is updated automatically in all the right places.
- I also understand that all the new semantic templates look like magic and make no discernible sense. DPL implementation looks like magic and I spent hours trying to understand how infoboxes were implemented just so I could add stuff to it. I don't know what we can do about stuff like {{area events}}. On one hand, checking manually which events start in an area is almost impossible and labor intensive and if we generate it semantically (Or even with DPL), it will simply confuse editors. I feel it makes editing area pages easier rather than harder for users overall seeing how many areas were missing most or all events (And me having to add one obscure event manually).
- One part we're dragging behind in is telling people how spreading information semantically works, that all they need to know pretty much is how to add an infobox for an article to "add" items to lists. That was one of my gripes with learning SMW from the start. Once people get past that, they should have no problem understanding that adding or making changes to an infobox carries it over. For making changes to the template itself, most people will go on the talk page whether or not it has semantic code in my experience, maybe that's not true.
- I expect it will be a larger issue if we ever start implementing {{vendor table row}}, all the new {{recipe}} templates should be confusing to people (How does it know that item goes there and there on that list?!?!). Even with all this semantic stuff going on, there's more than enough stuff that we won't or can't automate. It bothers me as I create shiny new templates that magically work and can be pervasive across the wiki, I don't have prior experience with how it impacts users.
- If I wanted to paraphrase the issue, it would be semantic templates make it easier for people to add and change articles with drawback is that additional problems will creep up from which a limited number of people can deal with.--Relyk ~ talk < 18:32, 5 July 2013 (UTC)
Item links in korean
I thought it will be interesting for you.
- Step 1. Link from the game any item to obtain it's ID (e.g. 2 1 195 106 0 192 237 116 0 0 15 96 0 0 - Peacemaker's Greatsword of Accuracy).
- Step 2. Replace the flag in the end of the item ID with 248, add to the end bytes 237 240 0 51 134 30 0 0 48 146 235 63 160 3 0 0 9 170 253 137 56 2 0 0 (e.g. 2 1 195 106 0 248 237 116 0 0 15 96 0 0 237 240 0 51 134 30 0 0 48 146 235 63 160 3 0 0 9 170 253 137 56 2 0 0).
- Step 3. Paste the code ([&AgHDagD47XQAAA9gAADt8AAzhh4AADCS6z+gAwAACar9iTgCAAA=] in this case) to the game, get the name in korean.
I'm also starting the research page, and will post everything I find out there. MalGalad 13:31, 5 July 2013 (UTC)
- Wow, that looks really interesting! Will definitely try that out later. Can you confirm that those are correct korean names and not just some korean gibberish? poke | talk 15:47, 5 July 2013 (UTC)
- Nah, I just recognised that that were korean symbols 'cause I played on korean servers for some time. It will be hard to OCR because the font is not intended to be used with korean and some symbols are very "tight", but probably it's just gibberish. MalGalad 15:59, 5 July 2013 (UTC)
Is it you?
Hi, discovered a bunch of new events - well a few, in Brisban Wildlands over the last 2 days. Some of them showed a return on the infobox thingumy, other did not. I confirmed them on https://api.guildwars2.com/v1/event_names.json?lang=en. I believ someone has to update some list, I thought it was you but can't recollect. Is it, or who is it, please. --Claret (talk) 09:39, 6 July 2013 (UTC)
- Yes, that’s me. Unfortunately, the API is currently down, so I can’t update it now… I’ll do it as soon as it’s up again! poke | talk 15:06, 6 July 2013 (UTC)
Events with same name
Related to this, we need a way to distinguish between events with the same name. There are two Destroy the blighted growth events that occur simultaneously just before the Great Jungle Wurm appears, and there are two Kill the Risen broodmother events that occur in different zones. (There are more, those are just the ones I keep in mind as ready examples - just remembered the 8 different skritt burglar events.)
For the second case, we could add the wiki's qualifiers to the hash list that you put in the JS file, but that requires manual intervention and wouldn't work at all for the first case. Perhaps we could populate the event ID on the page, only for the ones that need it, and if it's present, use that in the JS in lieu of the pagename lookup? —Dr Ishmael 16:09, 6 July 2013 (UTC)
- Actually, Ish, here are 80 skritt burglar events, it was 8 in Queensdale. I have a few more duplicates and can produce them if required. excluding the skritt burglar and using a week or so old list, there are 80-90 duplicated names. I have a spreadsheet set up to sort them out, for example I lowercase before detecting to get round the Risen/risen variants. --Claret (talk) 16:28, 6 July 2013 (UTC)
- (edit conflict) That’s actually what I initially wanted to do. Having some parameter in the infobox that adds a
data-eventid
attribute to the infobox table which I then use as a lookup. This would first solve the need to update the javascript lookup manually, and second fix any issues with inconsistent naming. As for Destroy the blighted growth, those events always occur at the same time (and are usually over within a few seconds), so it’s probably not a big issue if we only look for one of them. Otherwise we can just have that infobox parameter accept a list (comma separated) and we could check for both ids. - In a second step, I would then probably move the whole javascript stuff in a widget that could be inserted into the event infobox explicitely. poke | talk 16:31, 6 July 2013 (UTC)
- Okay, the skritt burglar is a very special case, but even if you know which event was running, it would probably not help you much to know that as they are over very quickly. With the new event_details API we might be able to provide some kind of skritt burglar map though. poke | talk 16:31, 6 July 2013 (UTC)
- Just a thought, have a skritt burglar (Queensdale), skritt burglar (Kessex Hills) etc, that cuts the number in each down? --Claret (talk) 16:35, 6 July 2013 (UTC)
Twitter logo
Okay, I have tried it before but I’m really not happy with what I came up with… We need a good logo for the GW2W Twitter account. My original idea was to use the GW2 logo and put it in wiki brackets but that didn’t work well at smaller sizes. So instead I took the logo and tried to put the brackets in some way above the logo. While this does not look too bad at the original size, it really does not work well at the standard icon size.
So, please, could someone make some shiny logo for the Twitter account…? Pretty please? poke | talk 16:45, 8 July 2013 (UTC)
- How about the Guild Wars 2 logo with "WIKI" overlaying the top of it, rather than the brackets? -- Lacky 10:12, 25 July 2013 (UTC)
- purple made a good logo which I’m using now. I’m quite happy with it, but feel free to play around and see if you can come up with something else :) poke | talk 10:17, 25 July 2013 (UTC)
- Logo 1, Logo 2, Logo 3, Logo 4, Logo 5. Here are a few logos that I designed using resources from the Guild Wars 2 Asset Kit. I wasn't too sure what the typeface/font family was used for the text, so I went with one that I thought looked visually sort of similar (I now know that the fonts Eason Pro & Cronos are used, after reading the design guide). Also, here is another logo designed with using the current wiki logo and the gradient from the Guild Wars 2 logo from the asset kit that also could be used for either the wiki or Twitter. Let me know what you think! -- Lacky 14:21, 25 July 2013 (UTC)
- Well, the problem is not really that there aren’t enough good logo possibilites; it’s just that it needs to look good small. Just taking your ideas and putting it in the target height (width won’t work because of all your whitespace :P):
- .
- It just gets hard to notice the “wiki” or the brackets this way. So if you can do some additional magic to get this with a higher contrast so you can actually read the “wiki”, and if possible with a transparent background (while also making it work on light and dark backgrounds), then that would be perfect ^^ poke | talk 15:27, 25 July 2013 (UTC)
- Which one would you think is best to use, if I can edit it to the way you would like? I shall try my best!
- Edit: I like number two best personally, so I tried editing it. I was able to make the background transparent and also raise the contrast of the dragon, and on the second image, raise the contrast of the "[[WIKI]]", too. How are these? Logo 6, Logo 7, Logo 8, Logo 9. Sorry I forgot to remove the white space! Here they are scaled down.
- -- Lacky 17:54, 25 July 2013 (UTC)
- Edit 2: Bit late, I know, however, if you do wish to use one of these, I can send you the file in whatever way you would like, .PNG, .JPG, .PSD, etc. -- Lacky 11:30, 31 July 2013 (UTC)
- Logo 1, Logo 2, Logo 3, Logo 4, Logo 5. Here are a few logos that I designed using resources from the Guild Wars 2 Asset Kit. I wasn't too sure what the typeface/font family was used for the text, so I went with one that I thought looked visually sort of similar (I now know that the fonts Eason Pro & Cronos are used, after reading the design guide). Also, here is another logo designed with using the current wiki logo and the gradient from the Guild Wars 2 logo from the asset kit that also could be used for either the wiki or Twitter. Let me know what you think! -- Lacky 14:21, 25 July 2013 (UTC)
- purple made a good logo which I’m using now. I’m quite happy with it, but feel free to play around and see if you can come up with something else :) poke | talk 10:17, 25 July 2013 (UTC)
Thanks
^ for helping with those pages, I thought the "Fix it quick Alex" category was disappearing quicker than I could have done by myself ;) -Chieftain Alex 15:01, 13 July 2013 (UTC)
- No problem! I was just looking at the Zenith skins to decide which to choose next when I noticed that category, so I quickly figured out where that category came from and what to do and thought helping you out couldn’t hurt :P Feel free to shout out when you have another of these editing sprees ^^ poke | talk 15:11, 13 July 2013 (UTC)
More events for the fetch list
- Protect the merchants and their supplies from krait slavers
- Defeat the chaos creature
- Defeat the corrupted ogre
- Defeat the ice elemental
- Defeat the morphing ooze
- Defeat the rampaging fire imp
- Deliver supplies to Zephyr Sanctum for Trader Owens
- Protect the merchants and their supplies from krait slavers
- Stop the pirates from stealing kite shipments from Zephyr Sanctum
- Subdue bar fight instigators to stop the brawl
Thanks --Claret (talk) 11:14, 27 July 2013 (UTC)
- Thanks for the heads-up, list updated! poke | talk 14:05, 27 July 2013 (UTC)
- More - if you are going to include temporary events
- Bonus Event: Cull the Bandits
- Bonus Event: Cull the Centaurs
- Bonus Event: Cull the Destroyers
- Bonus Event: Cull the Flame Legion
- Bonus Event: Cull the Ogres
- Bonus Event: Cull the Pirates
- Defeat Boom-Boom Baines
- Defeat Kuraii the Cruel
- Defeat Pyroxis
- Defeat Shurakk the Savage
- Defeat Sparcus Firesplash
- Defeat Wiggin the Wicked --Claret (talk) 15:11, 9 August 2013 (UTC)
You know the drill
Don't break anything, etc, etc. - Tanetris (talk) 07:24, 4 August 2013 (UTC)
- Yeah, sure, thanks Tanetris ;)
- Also, I want to use this opportunity to thank those who left those kind and supporting words on my RfA. I really enjoyed it, so thank you a lot! poke | talk 23:37, 4 August 2013 (UTC)
thanks, but...
You know we don't really need to be in the API Editor group? The editapi permission is assigned to the sysop group. —Dr Ishmael 04:27, 10 August 2013 (UTC)
- I know that, but because you are likely to edit in there, I wanted to make you appear here :) poke | talk 11:26, 10 August 2013 (UTC)
- Ah, gotcha. —Dr Ishmael 14:50, 10 August 2013 (UTC)
Dynamically create Item pages from API
I seem to remember you having a wiki bot. I seem to remember you having access to a bot of some sort. Now that we have access to the API is there a bot running that generates item pages from items found in the API. Or are we not thinking of going that route. Also on that same topic I noticed some of the armor gallery are missing chat codes. This should be easily done by a program of some sort. Is there any plans on doing something with that. Anzenketh (talk) 00:28, 19 August 2013 (UTC)
- There are too many items in the game with identical names for any sort of automation to work. Unfortunate, but it's Anet's fault. —Dr Ishmael 00:41, 19 August 2013 (UTC)
- That would explain why it has not been done. I will likely stop my quest to do it then. I am not even sure that we want every item in the game in the wiki anyways. On the same topic a lot of pages I have been seeing request for some chat codes. Is there a generator that I can plug in a itemID and it spit out a chat code. Anzenketh (talk) 00:48, 19 August 2013 (UTC)
- The relevant infoboxes (e.g. Template:Item infobox) already do that for you, just read the docs. —Dr Ishmael 01:17, 19 August 2013 (UTC)
- That would explain why it has not been done. I will likely stop my quest to do it then. I am not even sure that we want every item in the game in the wiki anyways. On the same topic a lot of pages I have been seeing request for some chat codes. Is there a generator that I can plug in a itemID and it spit out a chat code. Anzenketh (talk) 00:48, 19 August 2013 (UTC)
- As Ish already mentioned, the names used by ArenaNet are rarely unique making it very hard to correctly map an id to a wiki article. The recent example showed that very well unfortunately. So we can only really do the mapping when we already have an article and can compare facts to see if we are referring to the correct id, or if we find something in-game and create the page for it (that’s what is mostly happening these days: Item articles are created for new items, and from the chat code the id is added).
- Of course there are some plans to use the API to gather some data we have not on the wiki yet, but that won’t happen to the extend that we can just create articles from it. poke | talk 10:18, 19 August 2013 (UTC)
Closing Ceremony
http://i.minus.com/ibuL1m6QelttUr.gif – Closing Ceremony dialogue as an animated GIF. Each frame is a screenshot, so look at it frame per frame. If nobody creates the article (on their own or from this), I’ll do it at some point later… Anyway, off to gamescom (bed first) :P poke | talk 23:05, 20 August 2013 (UTC)
just realized this
In this discussion, you seemed appalled at the suggestion of camelCase parameter names. (Well, you hoped I was kidding about suggesting we convert all parameter names to camelCase.)
But when you created [[Widget:Event info]], you gave it a camelCase parameter.
I guess I'm wondering if you realized what you did there. —Dr Ishmael 13:45, 31 August 2013 (UTC)
- Spaces are not possible in Smarty variable names, and as all widget parameters are exposed as variables, it’s not possible to use spaces in the parameter names :( Regardless of that, I still want template parameter names to have spaces… poke | talk 14:28, 31 August 2013 (UTC)
- Ohhhhh... I didn't realize that was a limitation of widget parameter names. Got it, thanks! —Dr Ishmael 15:11, 31 August 2013 (UTC)
IRC if you can
Please and thank you. :) 15:43, 5 September 2013 (UTC)
"of Dreams"
That's the sigil suffix. Current practice is that we leave that off of page titles. —Dr Ishmael 19:47, 1 October 2013 (UTC)
- And you tell me that now that I’m done with the set? Meh… never created weapon articles before :( poke | talk 19:50, 1 October 2013 (UTC)
- Fun fact: i just did the same in the german wiki, but i just uploaded the icons yet... :D --Smiley™ de: user | talk 19:54, 1 October 2013 (UTC)
- Sorry! I had to do actual work and couldn't check RC for a whole 30 minutes! :P —Dr Ishmael 20:13, 1 October 2013 (UTC)
Wikichu bug when adding item ids
Per this edit I've noticed that your bot currently adds id to the template {{Recipe/requires}}.. which has clearly occurred a number of times. I checked it using
{{user:dr ishmael/dpl parm check|Recipe/Requires|id}}
There are about 100 cases of the problem. (albeit this is a small case, Recipe/requires is a template we're phasing out in many cases in favor of Recipe list) -Chieftain Alex 16:17, 13 October 2013 (UTC)
- Hmm, that’s odd because I noticed exactly that right at the beginning and actually fixed it. Interesting, thanks for telling me! poke | talk 20:07, 13 October 2013 (UTC)
- “all the pages poke messed up on […]” – I’m sorry! :( poke | talk 18:27, 14 October 2013 (UTC)
- >.> derp - at least I had AWB to help with most of my "cleanup" edits there. -Chieftain Alex 19:16, 14 October 2013 (UTC)
- If it makes you feel any better, I have fixed that bug since… ^^ poke | talk 20:11, 14 October 2013 (UTC)
- Good :) hopefully it won't occur again anyway since I've removed all traces of templates with Template:Recipe/Requires & Template:Recipe/UsedBy. your 98% success rate was high anyhow, only 90 of 4000 or something. -Chieftain Alex 20:17, 14 October 2013 (UTC)
- If it makes you feel any better, I have fixed that bug since… ^^ poke | talk 20:11, 14 October 2013 (UTC)
- >.> derp - at least I had AWB to help with most of my "cleanup" edits there. -Chieftain Alex 19:16, 14 October 2013 (UTC)
- “all the pages poke messed up on […]” – I’m sorry! :( poke | talk 18:27, 14 October 2013 (UTC)
poke smells
pls no ban QuestyContributor (talk) 18:39, 24 October 2013 (UTC)
get on IRC
I desire your company 19:17, 31 October 2013 (UTC)
- Uhm, I’m actually about to go out.. Is there something important? poke | talk 19:20, 31 October 2013 (UTC)
Game link widget
Remember this: User:Relyk/sandbox/game link. can the type parameter in the widget be capitalized to match {{Property:Has game context}}? Best approach would be the template check for parameter and use that before trying to query the unnamed parameter for type and id.--Relyk ~ talk < 02:42, 2 November 2013 (UTC)
- The widget already performs a .toLowerCase() conversion on the type parameter, the input case doesn't matter. —Dr Ishmael 04:08, 2 November 2013 (UTC)
Completion
//wiki.guildwars2.com/index.php?title=The_Nightmare_Ends&curid=109603&action=history well then i guess we should just lock the article then huh] Psycho Robot (talk) 02:02, 15 December 2013 (UTC)
- I apparently spent three hours finding every tiny last bit of dialogue that’s hidden in that instance. I tried every single option of all those puzzle machines and had to restart the instance multiple times. I’m very positive that there is not a single more thing in there—and I’m so exhausted now… poke | talk 02:07, 15 December 2013 (UTC)