User:NilePenguin/Sandbox

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Guild Upgrade[edit]

# GXP Guild Initiative Notary.png Notary Arena Proprietor.png Arena (PvP) Market Proprietor.png Market Mine Proprietor.png Mine Tavern Proprietor.png Tavern Workshop Proprietor.png Workshop War Room Proprietor.png War Room (WvW)
0 0 Merchant Anvil
Stash Hall
- - - - - -
1 100 - - - - Restoration 1
XP Karma
- -
2 200 - - - Excavation 1 Capacity 1 - - -
3 300 - - - - Gathering Banner Ore 1 Restoration 1 -
4 400 - Restoration 1
PvP Mission
Restoration 1
PvE Mission
- - - Restoration 1
WvW Mission
5 500 - - - Rate 1 Karma Banner Critical Harvesting Supply Drop Sabotage Depot
Claim Camps
6 600 - - Decorations 1 - - - Aura 1 MF+20%
7 700 - PvP Reward - - XP Banner Lumber 1 Chilling Fog
8 800 - - Trader 1 Capacity 2 Music - Armored Dolyaks
9 900 - - - - Swiftness +11% Critical Crafting Aura 2 WXP+10%
10 1000 Guild Portal Restoration 2 Armorer 1 - - - Arrow Cart Claim Towers
11 1100 - - - - MF Banner Synthesis 1 Invincible Dolyak
12 1200 - Walls Weaponsmith 1 Rate 2 - - Hardened Gates
13 1300 - - - - Waypoint -5% Map Bonus Guild Ballista
14 1400 - Weakness Turrets Magic Find - - - WXP
15 1500 - - - Capacity 3 Excavation 2 Road Banner Ore 2 Speedy Dolyaks
16 1600 - Strike Turrets Trader 2 - - - Iron Guards
17 1700 - - - - Gold +5% Lumber 2 Aura 3 Speed+25%
18 1800 - Green Team Color Torches Miniature 1 Rate 3 - - Turtle Banner
19 1900 - - - - Restoration 2 Plant 1 Guild Catapult
20 2000 - Vortex Traps Trove - - - Assault Roller Restoration 2
21 2100 - - - Capacity 4 Swiftness +22% Synthesis 2 Aura 4 Power+100
22 2200 - Fear Turrets Decorations 2 Restoration 2 - - - Hardened Siege Claim Keeps
23 2300 - Ring-Out Barrier Trader 3 - Guild Banquet Ore 3 Restoration 2 Centaur Banner
24 2400 - Knockback Turrets - - - - Packed Dolyaks
25 2500 - - - Rate 4 Karma&XP Banner Lumber 3 Aura 5 Precision+100
26 2600 - Fan Traps Miniature 2 - - - Guild Flame Ram
27 2700 - - - - Waypoint -10% Ore 4 Dragon Banner
28 2800 - Free-for-All Purple Armorer 2 Capacity 5 - - Invulnerable Fortifications
29 2900 - Chill Turrets - - Gold&MF Banner Plant 2 Aura 6 Toughness+100
30 3000 - Poison Turrets Trader 4 - - - Guild Trebuchet
31 3100 - - - Excavation 3 Rate 5 Gathering & Swiftness Banner Lumber 4 Emergency Waypoint Claim Castle
32 3200 - Flame Turrets Deep Cave Vault Transport - - - Turret Gates
33 3300 - - - - World Events Synthesis 3 Aura 7 Vitality+100
34 3400 - Cripple Turrets Decorations 3 Capacity 6 - - Guild Siege Golem
35 3500 - - - - Swiftness +33% Ore 5 Watchtower
36 3600 - - Miniature 3 - - - Presence of the Keep
37 3700 - Heal Turrets - Rate 6 Heroes Banner Lumber 5 Aura 8 Supply Capacity+5
38 3800 - - Trader 5 - - - Guild Shield Generator
39 3900 - White Invulnerable - - - Plant 3 Cloaking Waters
40 4000 Further Exploration Kill Floors Weaponsmith 2 - Waypoint -15% Ore 6 Synthesis 4 Airship Defense

Rune types[edit]

The effects of a rune are dependent on the number of armor pieces the rune is placed in. Thus, if you have a certain kind of rune on four pieces of armor, you get bonuses (1) through (4). Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.

Power[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Balefire Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15% burning duration +50 power 5% chance to gain vigor for 10s when hit. (cooldown: 30s) +90 power 5% chance to cause a fire nova when hit. (cooldown: 30s)
Rune of Balthazar Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15% burning duration +50 power You gain haste for 5s when your hit below 20% health. (cooldown: 90s) +90 power When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s)
Rune of the Centaur Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15% bleeding duration +50 power +20% swiftness duration +90 power When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Rune of the Citadel Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15% fury duration +50 power 5% chance to gain fury for 30s when hit. (cooldown: 60s) +90 power 5% chance to summon a bomb on hit. (cooldown: 10s)
Rune of the Elementalist Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +17 condition damage +50 power +40 condition damage +90 power Burning and frozen last 20% longer.
Rune of the Brawler Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15 toughness +50 power +35 toughness +90 power When you use a healing skill you gain might for 20 seconds. (cooldown 10s)
Rune of the Fire Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +20% might duration +50 power 5% chance to gain might for 20s when hit. (cooldown: 5s) +90 power You gain a fire aura for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Flame Legion Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15% burning duration +50 power 5% chance to cause burning for 1s when hit. (cooldown: 5s) +90 power +100 power while health is above 90%.
Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Hoelbrak Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +20% might duration +50 power 5% chance to gain might for 20s when hit. (cooldown: 5s) +90 power -20% condition duration applied to you.
Rune of the Mesmer Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +15 precision +50 power +35 precision +90 power +33% stun duration
Rune of the Ogre Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +3% critical damage +50 power 5% chance to summon a Rock Dog when hit (cooldown: 60s) +90 power +5% damage while you have a companion.
Rune of the Pack Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power 5% chance to gain swiftness for 30s when hit. (cooldown: 60s) +50 power 5% chance to buff nearby allies on your attack, when hit, with might, fury and swiftness. (cooldown: 10s) +90 power 5% chance to summon a wolf when hit. (cooldown: ?s)
Rune of the Scholar Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +3% critical damage +50 power +5% critical damage +90 power +10% damage while health is above 90%.
Rune of Strength Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power +20% might duration +50 power 3% chance to gain might for 20s when hit. (cooldown: 5s) +90 power +5% damage while under the effects of might.
Rune of Vampirism Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 power 5% to cause your next attack to steal life when hit. (cooldown: 15s) +50 power Your next attack after using your heal skill steals life. (Not in) +90 power You become mist when below 10% health. (cooldown: 60s)

Precision[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Eagle Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 precision +3% crit damage +50 precision +5% crit damage +90 precision +5% vs targets with less then 50% health.
Rune of Lyssa Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 precision +10% condition duration +50 precision When you use a healing skill you gain a random boon for 10 seconds. (cooldown: 10s) +90 precision When you use an elite skill lose all conditions and gain all buffs for 5 seconds.
Rune of the Ranger Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 precision +3% critical damage +50 precision +5% critical damage +90 precision +5% damage power while you have a companion.
Rune of Rata Sum Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 precision +15% poison duration +50 precision +20% weakness duration +90 precision 5% chance to summon a radiation field on hit. (cooldown: 60s)
Rune of the Thief Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 precision +17 condition damage +50 precision +40 condition damage +90 precision +10% damage behind or beside your foe.

Toughness[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Dolyak Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +15 vitality +50 toughness +35 vitality +90 toughness You regenerate health
Rune of the Earth Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +20% protection duration +50 toughness 5% chance to gain protection for 10s when hit. (cooldown: 30s) +90 toughness You gain Magnetic Aura for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Engineer Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +17 condition damage +50 toughness +40 condition damage +90 toughness +5% damage while holding a bundle.
Rune of the Forgeman Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +15% burning duration +50 toughness +20% protection duration +90 toughness At 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s)
Rune of the Guardian Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +15 compassion +50 toughness +35 compassion +90 toughness You inflict a 1s burning on block.
Rune of Melandru Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness -15% condition duration +50 toughness -33% stun duration +90 toughness -30% condition duration
Rune of Mercy Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness You take less damage while reviving. +35 toughness You resurrect allies with 20% more health. +90 toughness You revive twice as fast.
Rune of Svanir Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 toughness +20% frozen duration +50 toughness -50% frozen duration +90 toughness You become a block of ice for 5s when you are hit below 20% health.

Vitality[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Ice Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +20% frozen duration +50 vitality 5% chance to freeze all nearby foes when hit. (cooldown: 30s) +90 vitality +5% damage against frozen foes.
Rune of the Lich Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +4% condition duration +50 vitality +6% condition duration +90 vitality 5% chance to summon a minion on hit. (cooldown: 60s)
Rune of Sanctuary Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +20% frozen duration +50 vitality 5% chance to gain retaliation for 10s when hit. (cooldown: 30s) +90 vitality You gain stability for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Soldier Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +15 toughness +50 vitality +35 toughness +90 vitality Shouts remove conditions.
Rune of Speed Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +20% swiftness duration +50 vitality 5% chance to gain swiftness for 30s when hit. (cooldown: 60s) +90 vitality +7% move speed while using swiftness.
Rune of the Warrior Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +15 power +50 vitality +35 power +90 vitality -1 second on weapon swap.
Rune of the Wurm Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 vitality +2% critical damage +50 vitality +4% critical damage +90 vitality +3% damage

Malice[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Adventurer Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +15 power +55 condition damage +35 power +100 condition damage When you use a healing skill you gain 100% endurance. (cooldown: 10s)
Rune of the Afflicted Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +15% bleed duration +55 condition damage +15% poison duration +100 condition damage You create a death nova when you go down. (cooldown: 30 sec.)
Rune of Grenth Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +20% frozen duration +55 condition damage 5% chance to cause chill for 3s when hit. (cooldown: 30s) +100 condition damage When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s)
Rune of the Krait Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +15% bleeding duration +55 condition damage 5% chance to cause bleeding for 10s when hit. (cooldown: 5s) +100 condition damage +100 power while underwater.
Rune of the Necromancer Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +15 vitality +55 condition damage +35 vitality +100 condition damage +20% fear duration.
Rune of the Nightmare Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +4% condition duration +55 condition damage +6% condition duration +100 condition damage 5% chance to cause fear when hit. (cooldown: 90s)
Rune of Orr Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +15% poison duration +55 condition damage 5% chance to cause poison for 10s when hit. (cooldown: 10s) +100 condition damage You gain haste for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Undead Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +28 condition damage +200 toughness while down. +55 condition damage +10% damage while down. +100 condition damage You gain regeneration and cause a poison nova on rally.

Prowess[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Air Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +2% critical damage +20% swiftness duration +3% critical damage When you use a heal skill you gain swiftness for 5s. (cooldown: 10s) +5% critical damage 5% chance to gain Lightning Strike when hit. (cooldown: 10s)
Rune of the Golemancer Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +2% critical damage +15 precision +3% critical damage +35 precision +5% critical damage 5% chance to summon a golem. (cooldown: 90s)
Rune of Rage Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +2% critical damage +20% fury duration +3% critical damage 5% chance to gain fury for 30s when hit. (cooldown: 60s) +5% critical damage +5% critical while under the effects of fury.

Compassion[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Dwayna Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 healing +20% regeneration duration +50 healing 5% chance to gain regeneration for 10s when hit. (cooldown: 30s) +90 healing When you use a heal skill you and all nearby allies gain regeneration for 10 seconds. (cooldown: 10s)
Rune of the Flock Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 healing 5% chance to summon a bird on your attack when hit. (cooldown: 10s) +50 healing Attack bird causes blindness for 5s. +90 healing When you use a healing skill you and nearby allies are healed a small amount. (cooldown: 10s)
Rune of the Grove Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 healing +15% protection duration +50 healing 5% chance to gain protection for 10s when hit. (cooldown 30s) +90 healing 5% chance to root your target on hit. (cooldown: 60s)
Rune of the Monk Minor +10 healing +5% boon duration -- -- -- --
Major ? ? ? ? -- --
Superior +25 healing +15% boon duration +50 healing 5% chance to gain health when hit. (cooldown: 10s) +90 healing When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
Rune of the Water Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +25 healing +15% boon duration +50 healing 5% chance to remove a condition when hit. (cooldown: 30s) +90 healing When you use a healing skill you and nearby allies are healed for a small amount. (cooldown: 10s)

Other[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Divinity Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +10 to all stats +10 to all stats +10 to all stats +10 to all stats +10 to all stats +10 to all stats
Rune of Infiltration Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +2% damage vs. foes below 50% health +15 precision +3% damage vs. foes below 50% health +35 precision +5% damage vs. foes below 50% health You cloak when you're hit below 10% health. (cooldown: 90s)
Rune of the Pirate Minor ? ? -- -- -- --
Major ? ? ? ? -- --
Superior +10% magic find +20% might duration +15% magic find 5% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s) +25% magic find +5% chance to summon a Parrot. (cooldown: 90s)