Guild Upgrade[edit]
Rune types[edit]
The effects of a rune are dependent on the number of armor pieces the rune is placed in. Thus, if you have a certain kind of rune on four pieces of armor, you get bonuses (1) through (4). Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Balefire
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
5% chance to gain vigor for 10s when hit. (cooldown: 30s)
|
+90 power
|
5% chance to cause a fire nova when hit. (cooldown: 30s)
|
Rune of Balthazar
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
You gain haste for 5s when your hit below 20% health. (cooldown: 90s)
|
+90 power
|
When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s)
|
Rune of the Centaur
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15% bleeding duration
|
+50 power
|
+20% swiftness duration
|
+90 power
|
When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
|
Rune of the Citadel
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15% fury duration
|
+50 power
|
5% chance to gain fury for 30s when hit. (cooldown: 60s)
|
+90 power
|
5% chance to summon a bomb on hit. (cooldown: 10s)
|
Rune of the Elementalist
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+17 condition damage
|
+50 power
|
+40 condition damage
|
+90 power
|
Burning and frozen last 20% longer.
|
Rune of the Brawler
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15 toughness
|
+50 power
|
+35 toughness
|
+90 power
|
When you use a healing skill you gain might for 20 seconds. (cooldown 10s)
|
Rune of the Fire
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+20% might duration
|
+50 power
|
5% chance to gain might for 20s when hit. (cooldown: 5s)
|
+90 power
|
You gain a fire aura for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Flame Legion
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
5% chance to cause burning for 1s when hit. (cooldown: 5s)
|
+90 power
|
+100 power while health is above 90%.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of Hoelbrak
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+20% might duration
|
+50 power
|
5% chance to gain might for 20s when hit. (cooldown: 5s)
|
+90 power
|
-20% condition duration applied to you.
|
Rune of the Mesmer
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+15 precision
|
+50 power
|
+35 precision
|
+90 power
|
+33% stun duration
|
Rune of the Ogre
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+3% critical damage
|
+50 power
|
5% chance to summon a Rock Dog when hit (cooldown: 60s)
|
+90 power
|
+5% damage while you have a companion.
|
Rune of the Pack
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
5% chance to gain swiftness for 30s when hit. (cooldown: 60s)
|
+50 power
|
5% chance to buff nearby allies on your attack, when hit, with might, fury and swiftness. (cooldown: 10s)
|
+90 power
|
5% chance to summon a wolf when hit. (cooldown: ?s)
|
Rune of the Scholar
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+3% critical damage
|
+50 power
|
+5% critical damage
|
+90 power
|
+10% damage while health is above 90%.
|
Rune of Strength
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
+20% might duration
|
+50 power
|
3% chance to gain might for 20s when hit. (cooldown: 5s)
|
+90 power
|
+5% damage while under the effects of might.
|
Rune of Vampirism
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 power
|
5% to cause your next attack to steal life when hit. (cooldown: 15s)
|
+50 power
|
Your next attack after using your heal skill steals life. (Not in)
|
+90 power
|
You become mist when below 10% health. (cooldown: 60s)
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Eagle
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 precision
|
+3% crit damage
|
+50 precision
|
+5% crit damage
|
+90 precision
|
+5% vs targets with less then 50% health.
|
Rune of Lyssa
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 precision
|
+10% condition duration
|
+50 precision
|
When you use a healing skill you gain a random boon for 10 seconds. (cooldown: 10s)
|
+90 precision
|
When you use an elite skill lose all conditions and gain all buffs for 5 seconds.
|
Rune of the Ranger
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 precision
|
+3% critical damage
|
+50 precision
|
+5% critical damage
|
+90 precision
|
+5% damage power while you have a companion.
|
Rune of Rata Sum
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 precision
|
+15% poison duration
|
+50 precision
|
+20% weakness duration
|
+90 precision
|
5% chance to summon a radiation field on hit. (cooldown: 60s)
|
Rune of the Thief
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 precision
|
+17 condition damage
|
+50 precision
|
+40 condition damage
|
+90 precision
|
+10% damage behind or beside your foe.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Dolyak
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+15 vitality
|
+50 toughness
|
+35 vitality
|
+90 toughness
|
You regenerate health
|
Rune of the Earth
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+20% protection duration
|
+50 toughness
|
5% chance to gain protection for 10s when hit. (cooldown: 30s)
|
+90 toughness
|
You gain Magnetic Aura for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Engineer
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+17 condition damage
|
+50 toughness
|
+40 condition damage
|
+90 toughness
|
+5% damage while holding a bundle.
|
Rune of the Forgeman
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+15% burning duration
|
+50 toughness
|
+20% protection duration
|
+90 toughness
|
At 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s)
|
Rune of the Guardian
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+15 compassion
|
+50 toughness
|
+35 compassion
|
+90 toughness
|
You inflict a 1s burning on block.
|
Rune of Melandru
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
-15% condition duration
|
+50 toughness
|
-33% stun duration
|
+90 toughness
|
-30% condition duration
|
Rune of Mercy
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
You take less damage while reviving.
|
+35 toughness
|
You resurrect allies with 20% more health.
|
+90 toughness
|
You revive twice as fast.
|
Rune of Svanir
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 toughness
|
+20% frozen duration
|
+50 toughness
|
-50% frozen duration
|
+90 toughness
|
You become a block of ice for 5s when you are hit below 20% health.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Ice
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+20% frozen duration
|
+50 vitality
|
5% chance to freeze all nearby foes when hit. (cooldown: 30s)
|
+90 vitality
|
+5% damage against frozen foes.
|
Rune of the Lich
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+4% condition duration
|
+50 vitality
|
+6% condition duration
|
+90 vitality
|
5% chance to summon a minion on hit. (cooldown: 60s)
|
Rune of Sanctuary
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+20% frozen duration
|
+50 vitality
|
5% chance to gain retaliation for 10s when hit. (cooldown: 30s)
|
+90 vitality
|
You gain stability for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Soldier
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+15 toughness
|
+50 vitality
|
+35 toughness
|
+90 vitality
|
Shouts remove conditions.
|
Rune of Speed
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+20% swiftness duration
|
+50 vitality
|
5% chance to gain swiftness for 30s when hit. (cooldown: 60s)
|
+90 vitality
|
+7% move speed while using swiftness.
|
Rune of the Warrior
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+15 power
|
+50 vitality
|
+35 power
|
+90 vitality
|
-1 second on weapon swap.
|
Rune of the Wurm
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 vitality
|
+2% critical damage
|
+50 vitality
|
+4% critical damage
|
+90 vitality
|
+3% damage
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Adventurer
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+15 power
|
+55 condition damage
|
+35 power
|
+100 condition damage
|
When you use a healing skill you gain 100% endurance. (cooldown: 10s)
|
Rune of the Afflicted
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% bleed duration
|
+55 condition damage
|
+15% poison duration
|
+100 condition damage
|
You create a death nova when you go down. (cooldown: 30 sec.)
|
Rune of Grenth
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+20% frozen duration
|
+55 condition damage
|
5% chance to cause chill for 3s when hit. (cooldown: 30s)
|
+100 condition damage
|
When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s)
|
Rune of the Krait
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% bleeding duration
|
+55 condition damage
|
5% chance to cause bleeding for 10s when hit. (cooldown: 5s)
|
+100 condition damage
|
+100 power while underwater.
|
Rune of the Necromancer
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+15 vitality
|
+55 condition damage
|
+35 vitality
|
+100 condition damage
|
+20% fear duration.
|
Rune of the Nightmare
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+4% condition duration
|
+55 condition damage
|
+6% condition duration
|
+100 condition damage
|
5% chance to cause fear when hit. (cooldown: 90s)
|
Rune of Orr
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% poison duration
|
+55 condition damage
|
5% chance to cause poison for 10s when hit. (cooldown: 10s)
|
+100 condition damage
|
You gain haste for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Undead
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+28 condition damage
|
+200 toughness while down.
|
+55 condition damage
|
+10% damage while down.
|
+100 condition damage
|
You gain regeneration and cause a poison nova on rally.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Air
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+2% critical damage
|
+20% swiftness duration
|
+3% critical damage
|
When you use a heal skill you gain swiftness for 5s. (cooldown: 10s)
|
+5% critical damage
|
5% chance to gain Lightning Strike when hit. (cooldown: 10s)
|
Rune of the Golemancer
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+2% critical damage
|
+15 precision
|
+3% critical damage
|
+35 precision
|
+5% critical damage
|
5% chance to summon a golem. (cooldown: 90s)
|
Rune of Rage
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+2% critical damage
|
+20% fury duration
|
+3% critical damage
|
5% chance to gain fury for 30s when hit. (cooldown: 60s)
|
+5% critical damage
|
+5% critical while under the effects of fury.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of Dwayna
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 healing
|
+20% regeneration duration
|
+50 healing
|
5% chance to gain regeneration for 10s when hit. (cooldown: 30s)
|
+90 healing
|
When you use a heal skill you and all nearby allies gain regeneration for 10 seconds. (cooldown: 10s)
|
Rune of the Flock
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 healing
|
5% chance to summon a bird on your attack when hit. (cooldown: 10s)
|
+50 healing
|
Attack bird causes blindness for 5s.
|
+90 healing
|
When you use a healing skill you and nearby allies are healed a small amount. (cooldown: 10s)
|
Rune of the Grove
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 healing
|
+15% protection duration
|
+50 healing
|
5% chance to gain protection for 10s when hit. (cooldown 30s)
|
+90 healing
|
5% chance to root your target on hit. (cooldown: 60s)
|
Rune of the Monk
|
Minor
|
+10 healing
|
+5% boon duration
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 healing
|
+15% boon duration
|
+50 healing
|
5% chance to gain health when hit. (cooldown: 10s)
|
+90 healing
|
When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
|
Rune of the Water
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+25 healing
|
+15% boon duration
|
+50 healing
|
5% chance to remove a condition when hit. (cooldown: 30s)
|
+90 healing
|
When you use a healing skill you and nearby allies are healed for a small amount. (cooldown: 10s)
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of Divinity
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+10 to all stats
|
+10 to all stats
|
+10 to all stats
|
+10 to all stats
|
+10 to all stats
|
+10 to all stats
|
Rune of Infiltration
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+2% damage vs. foes below 50% health
|
+15 precision
|
+3% damage vs. foes below 50% health
|
+35 precision
|
+5% damage vs. foes below 50% health
|
You cloak when you're hit below 10% health. (cooldown: 90s)
|
Rune of the Pirate
|
Minor
|
?
|
?
|
--
|
--
|
--
|
--
|
Major
|
?
|
?
|
?
|
?
|
--
|
--
|
Superior
|
+10% magic find
|
+20% might duration
|
+15% magic find
|
5% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s)
|
+25% magic find
|
+5% chance to summon a Parrot. (cooldown: 90s)
|