User:Lady Elyssa/Builds/Engineer
“Some of the open world builds found here may be outdated and have been left here for reference. Please check my main characters pages for some up-to-date options.
The criteria used for all the open worlds builds is here.
Open World PvE Engineer Group Builds[edit]
HHH (Harrier's Healing Hammer) Scrapper[edit]
- Alchemy: HGH - Elixirs (and their toolbelt skills) each grant 2 stacks of Might.
- Healing Turret.
- Healing Turret: Regenerating Mist (Toolbelt).
- Elixir Gun: 2: Glob Shot.
- Scrapper: Expert Examination.
- Elixir Gun 3: Fumigate.
- Scrapper: Expert Examination.
Variants
- Alchemy: Health Insurance can be taken with Heal: Med Kit when unable to reliably blast Water Fields.
- The Cleric's Trinket Pieces can be swapped out for any other primary stat Healing combination.
Elixirs can be taken for the additional boons / utility as needed.
- Elixir B: Grants Stability + Random Boon.
- Elixir C: Converts Conditions into Boons.
- Elixir R: Refills Endurance and Revives Allies.
- Elixir U: Provides Quickness, Stability and Vigor and breaks stuns on allies.
Note: Only need about 95% Boon Duration as Alchemy: Compounding Chemicals increases Concentration by +240.
Pistol + Shield Harrier's Protective Healing Engineer[edit]
- Alchemy: HGH - Elixirs (and their toolbelt skills) each grant 2 stacks of Might.
- Healing Turret.
- Healing Turret: Regenerating Mist (Toolbelt).
- Elixir Gun: 2: Glob Shot.
- Tools: Optimized Activation - Tool belt skills grant Vigor.
- Shield Skills.
- Inventions: Experimental Turrets - Thumper Turret provides Protection when first placed.
- Elixir Gun 3: Fumigate.
Open World PvE Engineer Solo Builds[edit]
Power Builds[edit]
Damage is dealt directly and takes effect immediately.
Rifle Engineer[edit]
Explosions cause Vuln and a 33% chance to cause cripple and bleeding you deal increased damage to Vuln foes. Crits on foes within 300 range grants you Fury and Fury grants you Ferocity. Equipping a kit provides Swiftness.
Use Flamethrower between foes to pre-stack some initial Might, Can use Bomb Kit (instead of Grenade Kit) for Melee Range as Fire Bomb provides a Fire Field and Big Ol’ Bomb (tool kit) is a blast finisher. Rifle Turret can be swapped for Thumper Turret to give you more blast finishers.
Hammer Juggernaut Scrapper[edit]
Easy access to Might, Fury, and Stability. Use Flamethrower between foes to pre-stack Might and to ensure you some Stability for your initial attack. Use your Equip Gyros to suit as needed.
- Blast Finishers grant Might.
- While Flamethrower is equipped.
- Hammer auto attack chain
- Firearms: No Scope provides Fury on Crit on foes within 300 range.
- Blast Gyro (if taken)
- While Flamethrower is equipped.
- Personal Battering Ram
- Launch Personal Battering Ram
- Scrapper: Applied Force
- Chronomancer Runes (if used)
- Hammer auto attack chain
- Hammer 4: Shock Shield
- Hammer 5: Thunderclap
- Explosions from Bombs, Grenades, Mortar Kits, Turrets< Photon Forge, Exceeds.
- Rocket Turret (if taken)
- Launch Personal Battering Ram
- Scrapper: Expert Examination
- Launch Personal Battering Ram
Variants
- Can take Explosives: Big Boomer for improved sustain.
- Diviner Gear can help improve and maintain Boon uptime. 66% Boon Duration is more than ample.
- Rune of the Chronomancer for additional quickness if using mostly Gyro's.
- Sigil of Rage for a slight increase in quickness uptime.
- Scrapper: Gyroscopic Acceleration increases Gyro well size and grants Superspeed.
- Scrapper: Object in Motion increases personal damage.
- Scrapper: Applied Force Gain quickness when gain over 10 stacks of Might.
Rifle Holosmith[edit]
Rifle Holosmith plays very much like the Rifle Engineer but now with more Kaboom.
Condition Builds[edit]
Deals damage over time.
Dual Pistol Sinister Engineer[edit]
All Blast Finishers grant Might and Explosions cause Vuln and have a 33% chance to cause Cripple and Bleeding. Crits have a 33% chance to cause Bleeding. Toolbelt skills grant Vigor and you deal 10% more damage while under the effects of Vigor.
Dual Pistol Viper Engineer[edit]
As per Sinister Engineer but with more Condition Duration.
Variants
- Superior Rune of the Afflicted with Sigil of Smoldering + Fancy Truffle Burger / Spicy Cheeseburger.
+ Dual Pistol Viper Holosmith[edit]
Variants
- Explosives: Glass Cannon can be swapped to Blasting Zone when unable to keep health above 75%.
- Bomb Kit can be switched for Grenades or the Laser Disk for more mobile play.
Nightmare + Trapper Runes can be replaced with Weaver Runes and a Sigil of Malice or Berserker Runes and a Sigil of Malice.
+ Rifle Viper Holosmith[edit]
Plays out the same as Power Rifle Engineer but with a greater focus on Conditions.
Tanking Builds[edit]
These make use of High Toughness (vs direct damage), Vitality (vs Conditions) or Damage Resistance.
Evasive Knight Scrapper[edit]
High Toughness with high endurance regeneration, damage and condition damage mitigation and basic barrier generation.
Variants
- Bowl of Orrian Truffle and Meat Stew provides Might on Dodge and +40% to Endurance refill rate.
- Bowl of Curry Mussel Soup for 10% Damage Reduction + 5% Condition Damage Reduction.
- Runes of Durability / Leadership for some additional boon duration.
- Berserker/Commander Version
- The Wanderer Version has more vitality to further improve survivability at the expense of damage.
Utility Builds[edit]
Boons / Support / Healing / Condi Cleanse
Power Rifle Berserker/Commander Engineer[edit]
Power Hammer Berserker/Commander Scrapper[edit]
Rifle Berserker/Commander Holosmith[edit]
Rifle Holosmith plays very much like the Rifle Engineer but now with more boons.
Sword + Shield Berserker/Commander Holosmith[edit]
Shield Skills provide a good source or reliable protection as well as additional defence and CC. The Elite Mortar Kit skill 5 - Elixir Shell provides a Water Field that can be blasted with the thumper turret on activation and detonation as well as the toolbelt skill rumble. The Thumper Turret also provides an additional source of Protection. Try to maintain over 100% Heat to maximise the effectiveness of the Sword skills and Quickness from Radiant Arc + Elixir U.
Variants
- Hard Light Arena provides another source for Boons in addition to some Condi Cleanse.
Dual Pistol Condi Seraph Holosmith[edit]
Support / Healing[edit]
Providing support / healing for the benefit of others.
Pistol + Shield Elixir Plaguedoctor Engineer[edit]
Variants
- Healing Turret can be taken for an additional strong burst heal.
- Med Kit 3 provides a water field while Med Kit 5 provides a Blast.
- Sigils can be changed to use Transference, Water or Renewal for more Support.
- Consumables can be changed to Delicious Rice Ball and Bountiful Maintenance Oil to improve Outgoing Healing.
- Plaguedoctor Holosmith
Thematic[edit]
These builds are focused around a particular theme and include gear suggestions (where feasible) for those who appreciate the theme and look of their characters over a dry DPS build.
Dual Pistol Afflicted Charr Engineer of the Iron Legion[edit]
Variants
- Flame Turret can be swapped out for the Laser Disk or Bomb Kit as needed.
- Holosmith Version
Cosplay[edit]
Scarlet Briar[edit]
Hairstyle
- Exclusivehair-sylvarifemale9.jpg
- Exclusivehair-sylvarifemaleside9.jpg
- Exclusivehair-sylvarifemaleback9.jpg
Build
Weapons
Armor
- Hooded Version Magitech armor + Subterfuge Hood
Head | Scarlet's Veil (medium skin) | |||
Shoulders | Scarlet's Spaulders | |||
Chest | Magitech Jerkin Skin | |||
Hands | Scarlet's Grasp | |||
Legs | Magitech Legging Skin | |||
Feet | Magitech Boot Skin |
Additional Info[edit]
Table of engineer combo skills
Swiftness / Movement Skills[edit]
- Tools: Streamlined kits when equipping any kit.
- Rocket Boots
- Scrapper - Use a Blast Finisher on the Lightning Field from Hammer 5: Thunderclap.
- Scrapper - Hammer 3: Rocket Charge.
- Holosmith - Sword 3: Radiant Arc
Survivability[edit]
- Elixir S provides a stun break and 3sec evade + Toss Elixir S provides 5sec Stealth.
- Slick Shoes toolbelt provides Superspeed while Slick Shoes itself provides a Knockdown.
- Rocket Boots can be useful in getting you of a bad spot / AoE.
- Elixir R refills your Endurance + Toss Elixir R can be used to remove conditions, revive allies or if timed correctly to self revive / rally.
- Tools - Optimised Activation (Minor) provides Vigor on Toolbelt use.
- Tools - Adrenal Implant increases Endurance regeneration by 50%.
- Alchemy - Iron Bloodied reduces incoming damage and condition damage by 2% per boon on you.
- Alchemy + Inventions provide sources of Protection.
- Scrapper - Bulwark Gyro damage reduced by 33% + Defense Field (toolbelt) reflects.
- Scrapper - Recovery Matrix grants Barrier on Heal
- Scrapper - Decisive Renown grants Barrier on Revive / finish enemy.
- Scrapper - Adaptive Armor grants Barrier when struck (3sec ICD) and reduces incoming condition damage by 20%.
- Scrapper - Medic Gyro > Reconstruction Field (toolbelt) provides some Protection and a mobile Water Field.
- Endurance has a base regeneration rate of 5% per sec and a max rate of 10% per second allowing for an extra dodge every 5 secs at maximum.
Condi Cleanse[edit]
- Utility: Elixir C, Healing Turret (Cleansing Burst), Elixir Gun - Fumigate / Super Elixir, Elixir R (Toolbelt) - Toss Elixir R
- Elite: Overcharge Supply Crate.
- Scrapper: Purge Gyro
- Holosmith: Cauterize (Toolbelt skill of Coolant Blast)
- Traits: Inventions - Anticorrosion Plating (when you grant Protection) / Cleansing Synergy (on Heal)
Crowd Control[edit]
Mace - Mechanist Only
Rifle
- 4 - Overcharged Shot
Shield
- 4 - Magnetic Shield > Magnetic Inversion
- 5 - Static Shield + Throw Shield
Utility Skills
- Battering Ram / Personal Battering Ram, Supply Crate, Slick Shoes, Big Ol’ Bomb, Flamethrower 3, Thumper Turret, Net Turret, Throw Mine / Detonate
- Hammer 5: Thunderclap, Blast Gyro - Scrapper Only
- Force Signet - Mechanist Only
Elite Skills
- Supply Crate, Elixir X
Pro Tip: You can deactivate Photon Forge by switching directly to a kit, though there is a 5sec hard cooldown upon entering Photon Forge whereby you cannot exit. The exception to this is if you become downed or are able to mount up.