Trait Guide (thief)
From Guild Wars 2 Wiki
Jump to navigationJump to search
Trait Guide
- Binding
- Account Bound
“Double-click to consume.
— In-game description
Trait Guides were used to unlock traits.
Acquisition[edit]
List of thief trait guides[edit]
Trait guide | Rarity | Description | Cost | Game link |
---|---|---|---|---|
Deadly Arts | ||||
Back Fighting | Fine | "You deal bonus damage while downed." | 10 + 2 | |
Corrosive Traps | Fine | "Traps apply vulnerability when triggered." | 10 + 2 | |
Mug | Fine | "Deal damage and gain life when stealing. This attack cannot critically hit enemies." | 10 + 2 | |
Venomous Strength | Fine | "Venoms grant might when activated." | 10 + 2 | |
Potent Poison | Fine | "Increased poison duration." | 10 + 2 | |
Sundering Strikes | Fine | "Critical hits have a chance to cause vulnerability." | 10 + 2 | |
Improvisation | Masterwork | "Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle." | 50 + 5 | |
Quick Venoms | Masterwork | "Reduces recharge on venom skills." | 50 + 5 | |
Dagger Training | Masterwork | "Dagger damage is increased." | 50 + 5 | |
Combined Training | Masterwork | "Dual skills deal more damage." | 50 + 5 | |
Panic Strike | Rare | "Striking a foe that is below the health threshold immobilizes them" | 1 50 + 10 | |
Residual Venom | Rare | "Applied venoms last an additional strike." | 1 50 + 10 | |
Revealed Training | Rare | "Gain extra power while you are revealed." | 3 + 20 | |
Critical Strikes | ||||
Furious Retaliation | Fine | "Gain fury when your target falls below the health threshold." | 10 + 2 | |
Signets of Power | Fine | "Gain might when activating a signet." | 10 + 2 | |
Side Strike | Fine | "Gain bonus critical-hit chance when hitting a foe from behind or the side." | 10 + 2 | |
Concealed Defeat | Fine | "Create a Smoke Screen when downed." | 10 + 2 | |
Pistol Mastery | Fine | "Deal additional damage with pistols." | 10 + 2 | |
Practiced Tolerance | Fine | "Gain vitality based on your precision." | 10 + 2 | |
Ankle Shots | Masterwork | "Critical hits with a pistol have a chance to cripple foes." | 50 + 5 | |
Signet Use | Masterwork | "Gain initiative when activating a signet. Reduces recharge on signets." | 50 + 5 | |
Combo Critical Chance | Masterwork | "Dual skills have increased critical-hit chance." | 50 + 5 | |
Critical Haste | Masterwork | "You have a chance to gain quickness on a critical hit." | 50 + 5 | |
Executioner | Rare | "Deal extra damage when your target is below the health threshold." | 1 50 + 10 | |
Hidden Killer | Rare | "Gain bonus critical-hit chance while in stealth." | 1 50 + 10 | |
Invigorating Precision | Rare | "You are healed for a percentage of outgoing critical hit damage." | 3 + 20 | |
Shadow Arts | ||||
Master of Deception | Fine | "Reduces recharge on deception skills." | 10 + 2 | |
Slowed Pulse | Fine | "Grant regeneration if you have two or more stacks of bleeding." | 10 + 2 | |
Shadow Protector | Fine | "When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration." | 10 + 2 | |
Shadow's Embrace | Fine | "Remove conditions periodically while in stealth." | 10 + 2 | |
Infusion of Shadow | Fine | "Gain initiative when you enter stealth." | 10 + 2 | |
Cloaked in Shadow | Fine | "Gaining stealth blinds nearby foes." | 10 + 2 | |
Power Shots | Masterwork | "Short bow and harpoon gun damage is increased." | 50 + 5 | |
Hidden Thief | Masterwork | "Stealing grants you stealth." | 50 + 5 | |
Leeching Venoms | Masterwork | "Siphon life from your foe when triggering a venom. This can only occur once per strike." | 50 + 5 | |
Patience | Masterwork | "Regain initiative faster while in stealth." | 50 + 5 | |
Shadow's Rejuvenation | Rare | "Regenerate health while in stealth." | 1 50 + 10 | |
Venomous Aura | Rare | "When you use a venom skill, you apply the effects to all nearby allies as well." | 1 50 + 10 | |
Resilience of Shadows | Rare | "Stealth effects that you apply reduce incoming attack damage." | 3 + 20 | |
Acrobatics | ||||
Descent of Shadows | Fine | "Release a blinding powder when you take falling damage. You take less damage from falling." | 10 + 2 | |
Power of Inertia | Fine | "Gain might whenever you dodge." | 10 + 2 | |
Pumping Up | Fine | "Gain vigor when using a healing skill." | 10 + 2 | |
Assassin's Retreat | Fine | "Gain swiftness when you kill a foe." | 10 + 2 | |
Master Trapper | Fine | "Reduces recharge on traps." | 10 + 2 | |
Fleet Shadow | Fine | "Move faster while in stealth." | 10 + 2 | |
Fleet of Foot | Masterwork | "Dodging removes conditions from you." | 50 + 5 | |
Pain Response | Masterwork | "Gain regeneration and remove conditions when struck while your health is below the threshold." | 50 + 5 | |
Quick Recovery | Masterwork | "Gain bonus initiative over time." | 50 + 5 | |
Hard to Catch | Masterwork | "Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear)." | 50 + 5 | |
Assassin's Reward | Rare | "Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent." | 1 50 + 10 | |
Quick Pockets | Rare | "Gain initiative on swapping weapons while in combat." | 1 50 + 10 | |
Assassin's Equilibrium | Rare | "Gain stability when striking an enemy from stealth." | 3 + 20 | |
Trickery | ||||
Merciful Ambush | Fine | "Stealth yourself and your target when reviving an ally." | 10 + 2 | |
Instinctual Response | Fine | "If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth." | 10 + 2 | |
Uncatchable | Fine | "Leave behind Caltrops when you dodge." | 10 + 2 | |
Burst of Agility | Fine | "Increases damage when attacking a foe from behind or the side." | 10 + 2 | |
Thrill of the Crime | Fine | "When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds." | 10 + 2 | |
Long Reach | Fine | "Increases the range on stealing." | 10 + 2 | |
Bountiful Theft | Masterwork | "Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies." | 50 + 5 | |
Trickster | Masterwork | "Reduces recharge on tricks." | 50 + 5 | |
Initial Strike | Masterwork | "Attacks with the first weapon-skill slot have a chance to regain initiative." | 50 + 5 | |
Ricochet | Masterwork | "Pistol shots have a chance to bounce to an additional target. Pistol range is increased." | 50 + 5 | |
Hastened Replenishment | Rare | "You receive initiative when using a heal skill." | 1 50 + 10 | |
Sleight of Hand | Rare | "Stealing also dazes the target. Reduces the recharge of Steal." | 1 50 + 10 | |
Deadly Ambush | Rare | "Stealing also applies confusion." | 3 + 20 |
Notes[edit]
- This system to unlock traits was removed in the June 23, 2015 game update.