Talk:Weapon/Archive 1
Ummm weapons were never profession specific. - Giant Nuker 20:13, 5 December 2009 (UTC)
- Well that's what Jeff said so I'm assuming they're less profession specific (eg. no attribute reqs). talk 20:22, 5 December 2009 (UTC)
- Ah - Giant Nuker 20:56, 5 December 2009 (UTC)
- Each of GW1's martial weapon types is associated with a single profession, and they're generally only useful to characters with the appropriate primary or secondary profession (except for one-handed weapons, which are useful for casters because martial weapons can have useful caster bonuses which aren't available on wands, such as +20% enchantment duration and an unconditional +5 energy bonus). -- Gordon Ecker (talk) 08:23, 9 December 2009 (UTC)
- I'm wondering how that's going to turn out with Charr Bazooka's and Human....Bows... InfestedHydralisk 01:58, 20 February 2010 (UTC)
- Nah i think guns will be alaivable to all Races.--Neil2250 , The Zoologist 09:34, 27 March 2010 (UTC)
- I'm wondering how that's going to turn out with Charr Bazooka's and Human....Bows... InfestedHydralisk 01:58, 20 February 2010 (UTC)
- Each of GW1's martial weapon types is associated with a single profession, and they're generally only useful to characters with the appropriate primary or secondary profession (except for one-handed weapons, which are useful for casters because martial weapons can have useful caster bonuses which aren't available on wands, such as +20% enchantment duration and an unconditional +5 energy bonus). -- Gordon Ecker (talk) 08:23, 9 December 2009 (UTC)
- Ah - Giant Nuker 20:56, 5 December 2009 (UTC)
Are those destroyer weapons I see?
If you would kindly look at the concept art beside the weapon info, you can see 2 pics, 1 of weapons that look considerably normal and the other with weapons made with dark,blackish metal with flames... VERY simiular to destroyer weapons.
- They don't look like these to me. They look more like charr weapons imo.-- Shew 16:56, 27 March 2010 (UTC)
Weapons From Trailer
This could change before release, but I added the weapons seen in the trailer, like the 2hander Mace and 1hander mace, also the Halberd seen in the trailer.--Knighthonor 15:13, 29 March 2010 (UTC)
Weapon Types
Blowpipes? Where does this come from? Also, in regards to the art on the page, what is the torch weapon? I'm thinking it might be for lighting cannons, but you never know. -~=Ϛρѧякγ (τѧιк) 23:57, 5 April 2010 (UTC)
- The Hylek are using blowpipes in the second trailer. Not sure what the torch is for.-- Shew 00:02, 6 April 2010 (UTC)
- I can't imagine the torch would work very well in the large underwater areas, but it might be cool to have some atmospheric parts of the games which can only be lit by torchlight. From what we've see so far it seems there are going to be many more weapon types in game which is really cool. Maybe the way they're having weapons have a greater impact on the game is to not have bigger and bigger stats but just a huge variety. I wonder if players get to use blowdarts or if they're going to have monster only weapon types. -- Aspectacle 00:39, 6 April 2010 (UTC)
Told You
Yes this came in http://www.onlinewelten.com/games/gu...-5866/seite-4/ --Knighthonor 20:54, 28 April 2010 (UTC)
- OMFG SO LEET LIKE ERROR 404 </Sarcasm> Now Kt' as much as i hate you. please dont make me hate you more.im a nice person and hate hating people. --Neil2250 , The Zoologist 20:55, 28 April 2010 (UTC)
- Correction: Redirects to site.so im Lucking Fost.--Neil2250 , The Zoologist 20:57, 28 April 2010 (UTC)
- .. was there any point to this message, Kh? :P 173.190.17.186 21:03, 28 April 2010 (UTC)
- Correction: Redirects to site.so im Lucking Fost.--Neil2250 , The Zoologist 20:57, 28 April 2010 (UTC)
Guns and Bows
I'm going to give a stab that guns are to bows as axes are to swords. And the paragon makes a comeback with the war horn. -~=Ϛρѧякγ (τѧιк) 13:59, 1 May 2010 (UTC)
- Paragons were Sunspears and that organization has been wiped out. My guess is no ritualists or assassins, dervishes or paragons, since Cantha and Elona are cut off from Tyria. Ramei Arashi 01:56, 29 May 2010 (UTC)
- yet Hayda, the shining blade paragon? --AlbinoAce 01:57, 29 May 2010 (UTC)
- Long dead. Not relevant to GW2. Ramei Arashi 02:05, 29 May 2010 (UTC)
- The Sunspears were not the only source of Paragons, just the largest body of them. The Sunspears were an ORDER, Paragon is a FIGHTING STYLE. Zolann The Irreverent 02:08, 29 May 2010 (UTC)
- Further addition to this long dead line of talk for future curious readers, Keiran Thackeray also becomes a Paragon. Darke 13:59, 13 January 2011 (UTC)
- The Sunspears were not the only source of Paragons, just the largest body of them. The Sunspears were an ORDER, Paragon is a FIGHTING STYLE. Zolann The Irreverent 02:08, 29 May 2010 (UTC)
- Long dead. Not relevant to GW2. Ramei Arashi 02:05, 29 May 2010 (UTC)
- yet Hayda, the shining blade paragon? --AlbinoAce 01:57, 29 May 2010 (UTC)
Spears
Spears are not mentioned in the new article on gw2, however in the concept weapons seen in the trailer, spears are included. Everything else has been accounted for, except spears. Thus the question must be asked, were spears just forgotten in the article or have spears been removed from the game after the concept art was drawn up and yet before the article release? -- Salome 00:10, 3 May 2010 (UTC)
- the current list has been made Final. So no 2hander Axes, and no Spear, and No Polearm--Knighthonor 00:23, 3 May 2010 (UTC)
- I wouldn't go saying that unless you have a link where they specifically said those weapons wouldn't be in the game, Knighthonor. --Kyoshi (Talk) 00:45, 3 May 2010 (UTC)
- You never know, Polearms/Spears could be a type of Environmental weapon; not something you buy, just a common piece of equipment lying around somewhere. Zolann The Irreverent 16:07, 8 May 2010 (UTC)
- Anything that isn't a lootable weapon in the game could be an environmental weapon. We still don't know for sure what will and won't be for either case. --Kyoshi (Talk) 00:55, 3 May 2010 (UTC)
- There may be other weapons they just decided not to announce. :P -~=Ϛρѧякγ (τѧιк) 01:06, 3 May 2010 (UTC)
- The weapons list is final.-- Shew ♠♠♠ 02:00, 3 May 2010 (UTC)
- There may be other weapons they just decided not to announce. :P -~=Ϛρѧякγ (τѧιк) 01:06, 3 May 2010 (UTC)
- Anything that isn't a lootable weapon in the game could be an environmental weapon. We still don't know for sure what will and won't be for either case. --Kyoshi (Talk) 00:55, 3 May 2010 (UTC)
- You never know, Polearms/Spears could be a type of Environmental weapon; not something you buy, just a common piece of equipment lying around somewhere. Zolann The Irreverent 16:07, 8 May 2010 (UTC)
- I wouldn't go saying that unless you have a link where they specifically said those weapons wouldn't be in the game, Knighthonor. --Kyoshi (Talk) 00:45, 3 May 2010 (UTC)
- ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG, ZOMG @ No Polearms. Ouch. If anyone can link me to the suggestion/feedback pages,... I'mma start a petition! :o --Naoroji 17:27, 3 May 2010 (UTC)
I FOUND AN SPEAR!!!!!!!!!!Or a javelin at least but imortant is I FOUND A WEAPON THAT HASNT BEEN CONFIRMED~!!!!!! ----The preceding unsigned comment was added by User:Matu3333 (talk) .
- There are spear like weapons in those pictures. 05:14, 31 May 2010 (UTC)
- I'm guessing that spears will come back around in an expansion, or perhaps as a broader category of polearms. For now, best case scenario would be as an environmental weapon. What I really wonder is, can environmental weapons be retained in inventory? I certainly hope so. I would enjoy running around in PvP beating people unconscious with a bar stool. Arcfire 12:53, 18 July 2010 (UTC)
What does this mean for spears and sythes that have been stored in the hall of monuments? If we dont get the weapon do we at least get some kind of refund?—The preceding unsigned comment was added by 138.251.236.141 (talk • contribs).
- Use some common sense. Imagine a person with a completely full hall for a moment. Now that's 20 minis, 11 weapons, and 5 armor sets. How many inventory slots do you think that will take up if they give those items to us? Before you do that math, that's 56 individual items (Counting each armor set as 5 items). Now you really think you could ever store that much stuff on a brand new character in GW2? More than likely the rewards for certain items in the HoM won't be physical. Eive 11:37, 22 July 2010 (UTC)
I sad face at Shew's link. I was really hoping for spears. Especially cause the picture currently up shows everything except a longbow but including a spear... so I had hoped that it would be in. Dang that screws up my predictions xD - ThatOneGuy 05:39, 17 August 2010 (UTC)
- I think they might use then as a melee environmental, but not as an actual weapon type Gschmechel25 15:53, 5 September 2010 (UTC)
will the player be able change weapons outside outposts?
in this it makes it seem weapons are going to be locked the same way skills are in guild wars 1. Ice king luke 13:09, 8 May 2010 (UTC)
- Well, since its a persistant world, that would be a bit weird. However, they have stated somewhere that you will be able to change skills once out of combat. So urhm, is suppose its the same with weapons? --aut /(t) 13:10, 8 May 2010 (UTC)
- in one word.Yes.--Neil2250 13:24, 8 May 2010 (UTC)
- Yes, of course you can weapon swap at any time. -~=Ϛρѧякγ (τѧιк) 15:17, 8 May 2010 (UTC)
- Some time ago, you could not identify items while in combat in GWO. This would be something similar, but with weapons. When safe, you'll be able to change builds. When in battle, you will only be able to swap between the current two weapon sets. 83.41.167.89 04:10, 27 June 2010 (UTC)
- Actually, depending on the profession, you may or may not be able to switch during battle, as elementalists will only have one weapon slot (warrior and ranger will have two which they can switch between during battle) and can only change weapons outside of combat.~Cookies~ 03:03, 7 August 2010 (UTC)
- Some time ago, you could not identify items while in combat in GWO. This would be something similar, but with weapons. When safe, you'll be able to change builds. When in battle, you will only be able to swap between the current two weapon sets. 83.41.167.89 04:10, 27 June 2010 (UTC)
- Yes, of course you can weapon swap at any time. -~=Ϛρѧякγ (τѧιк) 15:17, 8 May 2010 (UTC)
- in one word.Yes.--Neil2250 13:24, 8 May 2010 (UTC)
Offhand weapon
Well I just re-read the article on gw2 about weapons and so on. But when i looked at the concept art on top i saw the character holding and a sword and a dagger and an offhand weapon. Does this mean there will be 3 weapon slots? --The preceding unsigned comment was added by User:84.196.117.220 (talk) .
- No, it's just artwork, meant to look pretty and give the designers ideas. --hexal 14:58, 8 May 2010 (UTC)
- What Hexal said. ^^ Concept art is just that; artwork to inspire a specific idea (aka: concept). Everything seen in Concept art is subject to change and alteration at any point in the transition from artwork to in-game material. ^^ It was a very observant deduction, though. However, it just isn't so. --Amannelle 15:02, 8 May 2010 (UTC)
Associated skills
Shouldn't we list them on the individual weapon pages? --Naoroji 14:34, 20 May 2010 (UTC)
- Was thinking of that too. Reaper of Scythes** 15:05, 20 May 2010 (UTC)
Where does it say GW2 guns use gunpowder?
I've seen guns mentioned but not gun powder. They could be magic weapons. Ramei Arashi 03:09, 28 May 2010 (UTC)
- We've had black powder in GW1 already, and the guns were supposed to be a mechanical invention, not magical, because the Charr choose to abandon (for the biggest part) magic. --Naoroji 14:06, 28 May 2010 (UTC)
- Yep yep; what Naoroji said. :) Charr don't like to use magic, although they emphasize their use of guns in the Races of Tyria trailer. Also, how would a gun be a magic weapon? :( I mean, it's imaginative to think of machine and magic working together (like the Asura's Golems), but something that is wholly functional without magic (such as a gun) doesn't really seem to need magic added into it... if that makes sense. ^^; --Amannelle 14:27, 28 May 2010 (UTC)
- What about bullets that morph into giant man eating fish? Wouldn't that require magic? Personally I can think of several ways magic could help guns ;) --hnzdvn 15:18, 28 May 2010 (UTC)
- Lol I wasn't referring to that sort of mentality, but rather the functioning of guns themselves. Yes, Magic WILL be used with guns in GW2, that is already confirmed. But it will not be used to make the guns work, but rather just as an extra "aid". :) --Amannelle 16:17, 28 May 2010 (UTC)
- You could have a magical spark to set the gunpowder off, or just a plain old miniature explosion instead of al that chemistry junk. Zolann The Irreverent 19:28, 28 May 2010 (UTC)
- But if you could already make explosions then you'd only need a pipe and projectile, and bypass all the needless additions to the gun. So.. it wouldn't be a "gun", would it? xD --Amannelle 19:47, 28 May 2010 (UTC)
- It would look pretty similar tho. Zolann The Irreverent 20:02, 28 May 2010 (UTC)
- Really? I thought it'd look more like this. ^^ --Amannelle 20:05, 28 May 2010 (UTC)
- A gun could magic just like a scepter or staff is magic. Oh and if the charr don't have magic how to the heal? Drugs would take time. 01:14, 29 May 2010 (UTC)
- I personally don't know how ANet is going to do healing... I mean, they keep advertising charr as the group that hates Magic users and thinks of it as weak and brainwashing... so it'll be odd if they have Charr Elementalists using magic. Although, (this is probably a question for Konig) don't the Charr oppose GODS, but not magic? After all, magic isn't from the gods, but rather existed before the gods. This makes me wonder if their opinions on magic have changed some over 250 years. --Amannelle 01:44, 29 May 2010 (UTC)
- The way I understood it was that they don't trust the power used/given by gods, but ambient magic is OK. Zolann The Irreverent 01:55, 29 May 2010 (UTC)
- The gods did have some control over magic, remember the Bloodstones reduced the ability to use magic. Ramei Arashi 02:00, 29 May 2010 (UTC)
- The way I understood it was that they don't trust the power used/given by gods, but ambient magic is OK. Zolann The Irreverent 01:55, 29 May 2010 (UTC)
- I personally don't know how ANet is going to do healing... I mean, they keep advertising charr as the group that hates Magic users and thinks of it as weak and brainwashing... so it'll be odd if they have Charr Elementalists using magic. Although, (this is probably a question for Konig) don't the Charr oppose GODS, but not magic? After all, magic isn't from the gods, but rather existed before the gods. This makes me wonder if their opinions on magic have changed some over 250 years. --Amannelle 01:44, 29 May 2010 (UTC)
- A gun could magic just like a scepter or staff is magic. Oh and if the charr don't have magic how to the heal? Drugs would take time. 01:14, 29 May 2010 (UTC)
- Really? I thought it'd look more like this. ^^ --Amannelle 20:05, 28 May 2010 (UTC)
- It would look pretty similar tho. Zolann The Irreverent 20:02, 28 May 2010 (UTC)
- But if you could already make explosions then you'd only need a pipe and projectile, and bypass all the needless additions to the gun. So.. it wouldn't be a "gun", would it? xD --Amannelle 19:47, 28 May 2010 (UTC)
- You could have a magical spark to set the gunpowder off, or just a plain old miniature explosion instead of al that chemistry junk. Zolann The Irreverent 19:28, 28 May 2010 (UTC)
- Lol I wasn't referring to that sort of mentality, but rather the functioning of guns themselves. Yes, Magic WILL be used with guns in GW2, that is already confirmed. But it will not be used to make the guns work, but rather just as an extra "aid". :) --Amannelle 16:17, 28 May 2010 (UTC)
- What about bullets that morph into giant man eating fish? Wouldn't that require magic? Personally I can think of several ways magic could help guns ;) --hnzdvn 15:18, 28 May 2010 (UTC)
- Yep yep; what Naoroji said. :) Charr don't like to use magic, although they emphasize their use of guns in the Races of Tyria trailer. Also, how would a gun be a magic weapon? :( I mean, it's imaginative to think of machine and magic working together (like the Asura's Golems), but something that is wholly functional without magic (such as a gun) doesn't really seem to need magic added into it... if that makes sense. ^^; --Amannelle 14:27, 28 May 2010 (UTC)
(Reset indent) Bloodstones reduced our ability, the way the Gods taught us to do magic, there may be other ways around it. There is no indication that the Gods make magic, or that our powers come from them. The Bloodstones may change magic for everyone, forcing the power through specific avenues.--Corsair@Yarrr 04:01, 29 May 2010 (UTC)
Scepter
Does it specifically say that scepters can't be used in both hands? Eive 13:57, 17 June 2010 (UTC)
- Yes. Chriskang 14:11, 17 June 2010 (UTC)
- specifies only for the ele, other professions have yet to have these details, so maybe Venom20 13:15, 27 June 2010 (UTC)
- I'm pretty sure that somewhere on the site (in Combat/Traits bit I think) they listed ALL the weapons and whether they are for offhand and whatnot. --Odal talk 13:36, 27 June 2010 (UTC)
- Got it --Odal talk 13:40, 27 June 2010 (UTC)
- "Many professions can also wield a one-handed weapon in their offhand" Since we do not know about many of the unrevealed professions, it still may be possible to equip 2 scepters Venom20 14:11, 27 June 2010 (UTC)
- specifies only for the ele, other professions have yet to have these details, so maybe Venom20 13:15, 27 June 2010 (UTC)
Crossbow
So why not..? We have guns, but how about good old fashioned crossbow?
- I would love a crossbow instead of a shortbow. Maybe in a future expansion pack? :D --Odal talk 16:02, 27 June 2010 (UTC)
sign your comments. I think it would be awesome if they had crossbows. may be they will be guns with a crossbow skin? Gschmechel25 15:47, 5 September 2010 (UTC)
Weapons usability by professions
I'm not fond of how that table looks like. At my resolution, some of the icons are displayed vertically and some are displayed horizontally within any given cell, giving the table a somewhat haphazard look. I think the table would look better if we split it in two (so it would fit in the screen), with one table for one handed weapon (with a "Main hand" section by the side of an "Off hand" section, listing who can equip each weapon where, so the axe would appear on both sections) and another table for two handed weapons. Erasculio 01:09, 26 July 2010 (UTC)
More or less like this:
Profession | Main hand | Off hand | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe | Dagger | Mace | Pistol | Scepter | Sword | Axe | Dagger | Mace | Pistol | Sword | Focus | Shield | Torch | Warhorn | |
Elementalist | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
Ranger | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Warrior | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Only with all columns having the same size. Erasculio 01:21, 26 July 2010 (UTC)
- No opposition here yet, but I'd like to see how the tables look on top of each other. Perhaps the answer isn't in splitting the table but fixing the widths so that it fits with your resolution (though I'm very curious as to what resolution you're using, as I have switched to a rather basic one and no issues). Though wouldn't it also be smaller with using the weapons that can be main hands with the 2-icons instead of effectively doubling the size of the table by putting the axe, sword, etc. in main hand and offhand? Sounds like that's just doing the opposite of what you're wanting. -- Konig/talk 01:26, 26 July 2010 (UTC)
- Edit: If the width is the issue, couldn't using this work just as well, and keep scrolling to a minimal?
Profession | One-handed | Two-handed | Offhand only | Two weapon sets | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe | Dagger | Mace | Pistol | Scepter | Sword | Greatsword | Hammer | Longbow | Rifle | Short bow | Staff | Focus | Shield | Torch | Warhorn | ||
Elementalist | 00 | 11 | 00 | 00 | 10 | 0 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 |
Ranger | 11 | 01 | 00 | 00 | 00 | 10 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 1 |
Warrior | 11 | 00 | 11 | 00 | 00 | 11 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
- Since I can't get your issue on my screen, I'd need you to say if so. -- Konig/talk 01:30, 26 July 2010 (UTC)
- This is what I see. My problem is less with the total width of the table and more with how uneven it looks; I would rather have a bigger table with all cells having more or less the same size and the same distribution than cells with different sizes (compare the Axe cells with the Greatsword cells), and some displaying icons vertically while others display icons horizontally (see the Axe cells and the Dagger cells). That's on 1280x1024. Erasculio 01:41, 26 July 2010 (UTC)
- I agree that it looks kind of silly with vertical and horizontal symbols, plus it scrolls offscreen for me. I have separated the boxes here, and apparently did the same thing as mentioned above without knowing. Venom20 01:43, 26 July 2010 (UTC)
- At the width I usually have my browser on I pretty much always loose the weapon sets column off to the side so a change would be good. I'm also not a huge fan of the wide variety of colours so if we're messing with the box layout can we change the colours too? -- Aspectacle 02:03, 26 July 2010 (UTC)
- I've darkened some of the colours up here. They're just temporary, Id rather focus on design first. Venom20 02:22, 26 July 2010 (UTC)
- I never liked the use of colors in tables, tbh. It always distracted from the purpose of the table imo, or simply made it ugly. Edit:Venom, those colors, imo, are worse. -- Konig/talk 02:30, 26 July 2010 (UTC)
- Hahaha, thanks for your honesty konig, I was actually thinking the same thing. Perhaps more subtle... Venom20 02:37, 26 July 2010 (UTC)
- I agree with the fact that some colours can take away from the data within the table; however, in this case I think it is a good idea to add another level of segregation between 'hands'. I've softened them up here. Personally, I think that a two table look may be better for the ammount of data that will eventually go in these tables. Venom20 02:44, 26 July 2010 (UTC) Venom20 02:44, 26 July 2010 (UTC)
- I like the table split. As to the colour, my suggestion:
- I agree with the fact that some colours can take away from the data within the table; however, in this case I think it is a good idea to add another level of segregation between 'hands'. I've softened them up here. Personally, I think that a two table look may be better for the ammount of data that will eventually go in these tables. Venom20 02:44, 26 July 2010 (UTC) Venom20 02:44, 26 July 2010 (UTC)
- Hahaha, thanks for your honesty konig, I was actually thinking the same thing. Perhaps more subtle... Venom20 02:37, 26 July 2010 (UTC)
- I never liked the use of colors in tables, tbh. It always distracted from the purpose of the table imo, or simply made it ugly. Edit:Venom, those colors, imo, are worse. -- Konig/talk 02:30, 26 July 2010 (UTC)
- I've darkened some of the colours up here. They're just temporary, Id rather focus on design first. Venom20 02:22, 26 July 2010 (UTC)
- At the width I usually have my browser on I pretty much always loose the weapon sets column off to the side so a change would be good. I'm also not a huge fan of the wide variety of colours so if we're messing with the box layout can we change the colours too? -- Aspectacle 02:03, 26 July 2010 (UTC)
- I agree that it looks kind of silly with vertical and horizontal symbols, plus it scrolls offscreen for me. I have separated the boxes here, and apparently did the same thing as mentioned above without knowing. Venom20 01:43, 26 July 2010 (UTC)
- This is what I see. My problem is less with the total width of the table and more with how uneven it looks; I would rather have a bigger table with all cells having more or less the same size and the same distribution than cells with different sizes (compare the Axe cells with the Greatsword cells), and some displaying icons vertically while others display icons horizontally (see the Axe cells and the Dagger cells). That's on 1280x1024. Erasculio 01:41, 26 July 2010 (UTC)
- Since I can't get your issue on my screen, I'd need you to say if so. -- Konig/talk 01:30, 26 July 2010 (UTC)
Profession One-handed Two-handed Offhand only Two weapon sets
(Reset indent) I guess I will work on it in my sandbox, tomorrow though, I got 2 essays to write tonight (woohoo -.-)--Corsair@Yarrr 03:56, 26 July 2010 (UTC)
- Can't we just size the checks and xs like 10% smaller? Manifold 04:07, 26 July 2010 (UTC)
- would resizing fix the problem of some appearing horizontal while others appear vertical? Venom20 04:29, 26 July 2010 (UTC)
- Here is a version formatted as per Corsair's suggestion. I haven't applied much formatting and I kept the double checks for the off-hand stuff. It gives the idea. It fits better on the page than I thought it would. If I could rotate the "two handed", "one handed" and "off hand" by 90degrees I would be even happier. -- Aspectacle 04:51, 26 July 2010 (UTC)
- I'm surprised that worked so well, actually. I thought it might be odd searching on the grid like that. It will look odd though if we take off the unknown professions, too thin. If we implement it, we will have to replace those names with something like --TBA--. Oh, and nice profession names, I especially like Ozymandias.--Corsair
@Yarrr 07:58, 26 July 2010 (UTC)- I too get the some double Xs horizontal and some vertical. I don't like changing resolution it makes stuff smaller. At my age I don't need words shrinking. Ramei Arashi 12:23, 26 July 2010 (UTC)
- I do like Corsair's suggestion as Aspectacle projected it. I'm also guessing that all one-handed weapons will be dual-wieldable, judging by the current trend, so it'll be neater if we can put just one check there. Otherwise I think the double-check thing is a bit strange. For the moment I won't take a side on this, but my opinion above stands if we do find out that all one-handed weapons can be dual-wielded. --Kyoshi (Talk) 17:46, 26 July 2010 (UTC)
- Ele can't duel wield scepters and Ranger can't duel wield daggers or swords which I think is useful to capture in the table. We can extend the table to capture that info with single checks (Like Eras and Venoms examples in the other orientation). But I like that the table is a bit shorter when using the double checks.
- My main complaint about the different orientation is that new professions are somewhat more difficult to add and arrange, but I do like how the weapons are listed down the page. -- Aspectacle 23:47, 26 July 2010 (UTC)
- I like the table on aspectacle's page, o1. I like the look of weapons down the left and professions along the top. I also think the dual check system is a good choice for this, and this new table should keep all checks horizontal. Venom20 01:16, 27 July 2010 (UTC)
- When the other professions do get released, perhaps we should put the scholars together, then the adventurers, then the soldiers. Just to keep like things together, rather than just add them one after another to our current table.--Corsair
@Yarrr 03:44, 27 July 2010 (UTC)- I would have liked it more if we had avoided the double checks (since now we have some cells with double checks and some cells with single checks), but I'm willing to concede that since it doesn't make that much difference anyway. Venom's table is nice enough; I would only like to change, though, the width of the profession cells so all profession columns share the same width (as opposed to the Elementalist column being very large and the Warrior column being short, for example). Erasculio 21:09, 27 July 2010 (UTC)
- I figured a happy medium would be to keep the double checks but to ensure that they are always aligned the same. But I attempted to make the columns the same width, but the coding may be above my level. I am going to mess around with it in my sandbox tonight, but I may need the assistance of a better coder. Venom20 21:12, 27 July 2010 (UTC)
- I would have liked it more if we had avoided the double checks (since now we have some cells with double checks and some cells with single checks), but I'm willing to concede that since it doesn't make that much difference anyway. Venom's table is nice enough; I would only like to change, though, the width of the profession cells so all profession columns share the same width (as opposed to the Elementalist column being very large and the Warrior column being short, for example). Erasculio 21:09, 27 July 2010 (UTC)
- When the other professions do get released, perhaps we should put the scholars together, then the adventurers, then the soldiers. Just to keep like things together, rather than just add them one after another to our current table.--Corsair
- I like the table on aspectacle's page, o1. I like the look of weapons down the left and professions along the top. I also think the dual check system is a good choice for this, and this new table should keep all checks horizontal. Venom20 01:16, 27 July 2010 (UTC)
- I do like Corsair's suggestion as Aspectacle projected it. I'm also guessing that all one-handed weapons will be dual-wieldable, judging by the current trend, so it'll be neater if we can put just one check there. Otherwise I think the double-check thing is a bit strange. For the moment I won't take a side on this, but my opinion above stands if we do find out that all one-handed weapons can be dual-wielded. --Kyoshi (Talk) 17:46, 26 July 2010 (UTC)
- I too get the some double Xs horizontal and some vertical. I don't like changing resolution it makes stuff smaller. At my age I don't need words shrinking. Ramei Arashi 12:23, 26 July 2010 (UTC)
- I'm surprised that worked so well, actually. I thought it might be odd searching on the grid like that. It will look odd though if we take off the unknown professions, too thin. If we implement it, we will have to replace those names with something like --TBA--. Oh, and nice profession names, I especially like Ozymandias.--Corsair
- Here is a version formatted as per Corsair's suggestion. I haven't applied much formatting and I kept the double checks for the off-hand stuff. It gives the idea. It fits better on the page than I thought it would. If I could rotate the "two handed", "one handed" and "off hand" by 90degrees I would be even happier. -- Aspectacle 04:51, 26 July 2010 (UTC)
- would resizing fix the problem of some appearing horizontal while others appear vertical? Venom20 04:29, 26 July 2010 (UTC)
Elementalist | Ranger | Warrior | TBA | TBA | TBA | TBA | TBA | ||
---|---|---|---|---|---|---|---|---|---|
Two handed | Greatsword | 0 | 1 | 1 | |||||
Hammer | 0 | 0 | 1 | ||||||
Longbow | 0 | 1 | 1 | ||||||
Rifle | 0 | 0 | 1 | ||||||
Short bow | 0 | 1 | 0 | ||||||
Staff | 1 | 0 | 0 | ||||||
Main hand | Axe | 00 | 11 | 11 | |||||
Dagger | 11 | 01 | 00 | ||||||
Mace | 00 | 00 | 11 | ||||||
Pistol | 00 | 00 | 00 | ||||||
Scepter | 10 | 00 | 00 | ||||||
Sword | 00 | 10 | 11 | ||||||
Off hand | Focus | 1 | 0 | 0 | |||||
Shield | 0 | 0 | 1 | ||||||
Torch | 0 | 1 | 0 | ||||||
Warhorn | 0 | 1 | 1 | ||||||
Weapon slots | 1 | 2 | 2 |
? It would be better to center the profession's names, though. Erasculio 21:20, 27 July 2010 (UTC)
- Looks good to me if profession names were centered, though it'd also be good to have footnote about the only-main-hand and only-offhand single-handed weapons. Something like "the left symbol refers to the main-hand weapon, while the right refers to off-hand. Layout looks fine though. --Kyoshi (Talk) 22:04, 27 July 2010 (UTC)
Is that (1) one weapon slot for the elementalist confirmed? IIRC, wasn't it mentioned that ALL professions have a minimum of (2) two weapon slots, with a few having up to (4) four?--Warzog Watch your six! 20:42, 30 July 2010 (UTC)
- "Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed." - [1]. Confirmed since the elementalist was announced. -- Aspectacle 21:39, 30 July 2010 (UTC)
- Yep, and we can probably assume that attunement skills (once learned) replace the weapon slots in the UI. -~=Ϛρѧякγ (τѧιк) 22:02, 30 July 2010 (UTC)
- No... "The elementalist has four elemental attunements that they can tap into. These attunements are represented by four skills that are located on the bar above their normal skills. When an elementalist switches attunements, the first five skills on their bar will change. These five skills are based on the elementalist's attunement and their current weapon, so that a fire-attuned elementalist will have different skills when he wields a staff than when he wields a scepter or focus. In addition to changing the elementalist's skills, attunements also work like a normal skill and provide an ongoing effect." To me, and I'll admit I may be reading it wrong, they can swap weapons, otherwise, wouldn't they have worded it as "their weapon," instead of "their current weapon?"--Warzog Watch your six! 00:43, 31 July 2010 (UTC)
- Sure, they can swap weapons. Out of combat. In combat? Nowai, because you'd need weapon sets for that. --Naoroji 00:44, 31 July 2010 (UTC)
- Then, may I ask? What good would an Elementalist with daggers be? As a backup weapon for when they run out of energy I can see, or for when they're downed, but since Staves, Wands, and Focus' have better energy and damage potential, and presumably better Elementalist skills, what good would daggers be to an Elementalist if that's their ONLY weapon(s)?--Warzog Watch your six! 01:00, 31 July 2010 (UTC)
- How would you know if Staves/Scepters have more damage potential? Seems to me like it's the other way around. Also, remember that the first 5 skills are decided by your weapon choice? Maybe wielding Daggers will give you the respective 'Conjure <element>' and some chain skills. It's all about playing the way you want. You don't know enough of the weapons to be making such bold statements. --Naoroji 01:03, 31 July 2010 (UTC)
- disregard-I missed Aspectacle's message--Warzog Watch your six! 01:26, 31 July 2010 (UTC)
- You responded to me without reading what I responded to? :( -~=Ϛρѧякγ (τѧιк) 03:23, 7 August 2010 (UTC)
- Is it just me or are the Warrior and Ranger Columns reversed?
- I think it would be better to remove those double-checkmarks, and create rows for each mainhand-in-the-offhand weapon. More like the tables at the top of this talk thread, just vertical.Shaun|Nox 07:32, 1 September 2010 (UTC)
- Is it just me or are the Warrior and Ranger Columns reversed?
- You responded to me without reading what I responded to? :( -~=Ϛρѧякγ (τѧιк) 03:23, 7 August 2010 (UTC)
- disregard-I missed Aspectacle's message--Warzog Watch your six! 01:26, 31 July 2010 (UTC)
- How would you know if Staves/Scepters have more damage potential? Seems to me like it's the other way around. Also, remember that the first 5 skills are decided by your weapon choice? Maybe wielding Daggers will give you the respective 'Conjure <element>' and some chain skills. It's all about playing the way you want. You don't know enough of the weapons to be making such bold statements. --Naoroji 01:03, 31 July 2010 (UTC)
- Then, may I ask? What good would an Elementalist with daggers be? As a backup weapon for when they run out of energy I can see, or for when they're downed, but since Staves, Wands, and Focus' have better energy and damage potential, and presumably better Elementalist skills, what good would daggers be to an Elementalist if that's their ONLY weapon(s)?--Warzog Watch your six! 01:00, 31 July 2010 (UTC)
- Sure, they can swap weapons. Out of combat. In combat? Nowai, because you'd need weapon sets for that. --Naoroji 00:44, 31 July 2010 (UTC)
- No... "The elementalist has four elemental attunements that they can tap into. These attunements are represented by four skills that are located on the bar above their normal skills. When an elementalist switches attunements, the first five skills on their bar will change. These five skills are based on the elementalist's attunement and their current weapon, so that a fire-attuned elementalist will have different skills when he wields a staff than when he wields a scepter or focus. In addition to changing the elementalist's skills, attunements also work like a normal skill and provide an ongoing effect." To me, and I'll admit I may be reading it wrong, they can swap weapons, otherwise, wouldn't they have worded it as "their weapon," instead of "their current weapon?"--Warzog Watch your six! 00:43, 31 July 2010 (UTC)
- Yep, and we can probably assume that attunement skills (once learned) replace the weapon slots in the UI. -~=Ϛρѧякγ (τѧιк) 22:02, 30 July 2010 (UTC)
Weapon Sets
[| Guild Wars 2 Guru] This was discussed in the demo and in an interview (I can find vid if needed). Possible catagory for weapons eh? In our notes, we simple have the day/night ones listed --Damarus 17:36, 22 August 2010 (UTC)
No autoattacking?
I didn't and don't want to believe this, but I've heard it stated - and videos I've watched do seem to suggest - that either A) autoattacking no longer exists, and that all attacks are now made via skills, or B) only certain combinations of weapons and professions are allowed to autoattack. I'd appreciate it if someone (preferably someone who actually played the demo) could clarify this for us. Arshay Duskbrow 01:11, 25 August 2010 (UTC)
- I didn't play the demo, but I believe it. I have heard that many caseters who wield martial weapons cannot attack with them, like a necro with an axe or an ele with a dagger. Venom20 01:13, 25 August 2010 (UTC)
- Perhaps they aren't.All I know is that your first skill has an incredibly fast recharge and if you right click it, it becomes your auto attack/skill.Emmisary 01:14, 25 August 2010 (UTC)
- There's no auto attacking. Warriors and rangers have a 1 energy cost skill as the first skill on their skill bar, and all professions may set any skill to auto attack (with the exception of those linked to items being held). Most people simply set the 1 energy cost skill as auto attack, which is basically what we had on GW1. Necromancers and elementalists didn't have something so easy to spam, though. Erasculio 01:30, 25 August 2010 (UTC)
- I don't like the sound of that much. What was the point of giving casters martial weapons if they can't attack with them? Also, I bet we're going to get really sick of seeing those skill animations. Well, nothing to do but wait and see... Thanks for the info. Arshay Duskbrow 01:53, 25 August 2010 (UTC)
- There are no 'normal attacks' anymore. The only way to use a weapon is to use a skill. For example a ranger with a long bow will have to use a skill to shoot an arrow. Usually every weapon has a spammable skill (Long Range Shot for the ranger etc.) Caster's wielding martial weapons will have special skills to use (e.g. Rending Claws on an axe necromancer) it is also possible to auto use a skill by right clicking it.--Majere 20:12, 2 September 2010 (UTC)
- I don't like the sound of that much. What was the point of giving casters martial weapons if they can't attack with them? Also, I bet we're going to get really sick of seeing those skill animations. Well, nothing to do but wait and see... Thanks for the info. Arshay Duskbrow 01:53, 25 August 2010 (UTC)
- There's no auto attacking. Warriors and rangers have a 1 energy cost skill as the first skill on their skill bar, and all professions may set any skill to auto attack (with the exception of those linked to items being held). Most people simply set the 1 energy cost skill as auto attack, which is basically what we had on GW1. Necromancers and elementalists didn't have something so easy to spam, though. Erasculio 01:30, 25 August 2010 (UTC)
- Perhaps they aren't.All I know is that your first skill has an incredibly fast recharge and if you right click it, it becomes your auto attack/skill.Emmisary 01:14, 25 August 2010 (UTC)
Epic profession idea!
OK so what if there is a prof that is a scholar but uses magic to use martial weapons like how an elementalist uses enviromental weapons? that would be sick! Xswsxsws1 02:25, 27 August 2010 (UTC)
- You mean This? --The Holy Dragons 17:36, 3 October 2010 (UTC)
- Not quite i mean something where you can actually equip he weapon and hrow it around and such similr to how an elementalist might throw a boulderXswsxsws1 20:27, 4 October 2010 (UTC)
Professions and their weapons
Is it worth noting how each profession uses a particular weapon at this point, or should we leave the info blank until we get more....um....info? Just in reference to the second line of this article here. (Xu Davella 12:38, 29 August 2010 (UTC))