Stone Spirit/history
July 18, 2023
- Stone Spirit: Reduced cooldown from 30 seconds to 25 seconds in PvE only. Increased protection duration from 1.5 seconds to 2 seconds in PvE only.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
- Aegis (5s): Block the next incoming attack.
Protection (2s): -33% Incoming Damage4 Protection (1 ½s): -33% Incoming Damage4- Number of Targets: 5
- Radius: 360
- Range: 600
— In-game description
June 27, 2023
- Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
- Aegis (5s): Block the next incoming attack.
- Protection (1 ½s): -33% Incoming Damage
4- Number of Targets: 5
- Radius: 360
- Range: 600
— In-game description
August 23, 2022
- Spirits: (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
- Spirits: Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
- Spirit skills now affect 5 allied targets.
- Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
- Spirits and their applied boons are as follows:
- Stone Spirit: Protection
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit that grants protection to nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Protection (1s): -33% Incoming Damage
- Number of Targets: 5
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
March 05, 2019
- Spirits have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Stone Spirit (6s): Apply protection upon striking a foe.
- Protection (3s): -33% Incoming Damage
- Number of Targets: 10
- Protection Cooldown: 10 seconds
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
May 08, 2018
- Stone Spirit: Increased chance-on-hit from 75% to 100%.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): Apply protection upon striking a foe.
- Protection (3s): -33% Incoming Damage
- Number of Targets: 10
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
November 07, 2017
- Stone Spirit: Increased the number of targets affected by the Stone Spirit from 5 to 10 targets.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): Apply protection upon striking a foe.
- Protection (3s): -33% Incoming Damage
- Number of Targets: 10
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
June 23, 2015
- All ranger spirits have had their chance-on-hit effects increased to 75%.
- The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): Apply protection upon striking a foe.
- Protection (3s): -33% Incoming Damage
- Number of Targets: 5
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
November 26, 2013
- Stone Spirit: Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
- Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
- Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
- Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): 35% chance to apply protection on hit.
- Protection (3s): -33% Incoming Damage
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
August 20, 2013
- Stone Spirit: Added a radius skill fact.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): 35% chance to apply protection on hit.
- Protection (3s): -33% Incoming Damage
- Effect recharge: 10 seconds
- Duration: 60 seconds
- Radius: 1,000
— In-game description
July 26, 2013
- Sun, Stone, and Storm Spirit: Fixed a bug that caused downed players to be able to use the spirit effects without gaining the internal cooldown.
December 14, 2012
- Stone Spirit: Updated Stone Spirit's skill fact to include the protection proc duration.
Stone Spirit
- Profession
- Ranger (skill list)
- Slot
- Utility
- Type
- Spirit
- Sequence
- →
- Training cost
- 3 Hero points
“Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
- Stone Spirit (6s): 35% chance to apply protection on hit.
- Protection (3s): -33% Incoming Damage
- Effect recharge: 10 seconds
- Duration: 60 seconds
— In-game description
Original version
Stone Spirit
“Spirit. Summon a stone spirit that gives nearby allies a 35% chance to gain protection.
- Protection (1s): -33% Incoming Damage
- Duration: 60 seconds
— In-game description