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Rise and Shrine

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Rise and Shrine is an achievement in Skywatch Archipelago that involves playing with shrine guardian infants.

Achievement[edit]

This achievement rewards items. Rise and Shrine Skywatch Archipelago Secrets of the Obscure mastery point 10Achievement points
Play with all shrine guardian infants in Skywatch Archipelago at least once.They'll grow into those ears eventually.
Rewards:
  • Tier
1: Ancient Coin.png Ancient Coin (3)
  • Tier
2: Ancient Coin.png Ancient Coin (3)
  • Tier
3: Ancient Coin.png Ancient Coin (3)
  • Tier
4: Ancient Coin.png Ancient Coin (3)
  • Tier
5: Ancient Coin.png Ancient Coin (3)

  • 01 - Wizard's Ascent: Attracted to the smell of Kryptis baits in Wizard's Ascent.
  • 02 - Garenhoff: Broken Tower in Garenhoff.
  • 03 - Rata Novus: Examined by the large microscopes.
  • 04 - Maguuma: Waterfall overlooking a Pact airship.
  • 05 - Kaineng: A red tree among the greenery.
  • 06 - Elona: Worships a fallen nemesis.
  • 07 - Droknar: By Droknar's Forge, what a statue!
  • 08 - Wizard's Tower: A bright yellow lamp.
  • 09 - Shattered Atoll: Near a table in some ruins.
  • 10 - Northeast Island: Nice view from Akeem's Tower.
  • 11 - Northeast Island: On a pillar that Dagda can't perceive.
  • 12 - Middle Islands: Found near two blue orbs.
  • 13 - Wizard's Ascent: Enjoys watching skyscales hitting targets from an island.
  • 14 - Garenhoff: Snug between two trees on an island.
  • 15 - Rata Novus: Atop small floating rocks by the chak.
  • 16 - Maguuma: Enjoying a view of a broken bridge.
  • 17 - Kaineng: The second floor of the Ministry of Transit.
  • 18 - Elona: Hidden below an elegant throne.
  • 19 - Droknar: Atop a rocky arch.
  • 20 - Wizard's Tower: Atop a rock sculpture that stands out.
  • 21 - Wizard's Ascent: Gearing up with new weapons.
  • 22 - Garenhoff: Likes being on something near the water, if there was water.
  • 23 - Eastern Ridge: Found running on the lower rings.
  • 24 - Lyhr's Designs: Enjoys the view of Wizard's Ascent.
  • 25 - Kaineng: Listens to broadcasts from atop the roofs.
  • 26 - Shattered Atoll: Observes the ruins below.
  • 27 - Jade Mech Habitation Zone 03: Hidden among the naga's crates.
  • 28 - Shattered Atoll: Inside a tower.
  • 29 - The Skyward Marches: Enjoys the sounds of windmills.
  • 30 - Rata Novus Promenade: Spends time around consoles.
  • 31 - Droknar's Light: In a room nearby that can hear a large ice elemental and belligerent dwarves.
  • 32 - Droknar's Light: Loves to descend down the minecarts.
  • 33 - Rata Novus Promenade: Spends lots of times roaming around consoles.
  • 34 - Wizard's Ascent: Likes exploring the eastern courtyard of Wizard's Ascent.
...
  • 35 - Soaring Aerie: Takes the scenic route at Soaring Aerie.
Played with 7 Shrine Guardian Infants 1Achievement points
Played with 14 Shrine Guardian Infants 1Achievement points
Played with 21 Shrine Guardian Infants 2Achievement points
Played with 28 Shrine Guardian Infants 3Achievement points
Played with 35 Shrine Guardian Infants 3Achievement points

Walkthrough[edit]

There are five types of hidden locations:

  1. Hidden under a rock
  2. Hidden by crates (stack/move)
  3. Hidden by crates that have to be destroyed with a Tree Branch (most mounts engage skill will also work)
  4. A series of checkpoints
  5. Shoot targets

The first three hidden caches require the player to pick up an unmarked object. Either the rock itself, a tree branch from a stack of wood with which the nearby crates have to be destroyed or a crate itself, which in return has to be stacked on other nearby crates or moved to match some pattern. Completing each challenge reveals a previously hidden Arcane Treasure Chest.

Objective Map Location Closest landmark Type Notes


Notes[edit]

  • Objectives 4 and 16 have their clues switched. 4 is on the waterfall and 16 has the view of a broken bridge.
  • For objective 11, it says the Northeast Island, but it's actually on the Eastern Ridge.
  • Objective 16 might fail to give credit for completion.
  • For objective 21, the crate to pick up may be invisible, but it'll still be interactable.
  • For objective 30, the crate to pick up may be invisible, but it'll still be interactable.
  • For objective 32, the cart markers may be invisible.
  • For Objective 34, the starting point is missing, and the checkpoints will not show up.

See also[edit]