Riptide/history
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< Riptide
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February 25, 2020
- Riptide: (Competitive split) Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds.
Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
Damage (2x): 242 (0.66)? Damage (2x): 74 (0.2)? Healing: 216 (0.18)? Healing: 120 (0.05)?- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1 ¾ seconds
- Combo Field: Water
— In-game description
December 11, 2018
- Riptide: Fixed a bug that allowed this skill to go on full cooldown when interrupted before any benefit was gained.
August 28, 2018
- Riptide: In PvP only, healing per level has been reduced by 24%, and healing power contribution has been reduced by 44%.
Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
- Damage (2x): 294 (0.8)?
Healing: 216 (0.18)? Healing: 165 (0.10)?- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1 ¾ seconds
- Combo Field: Water
— In-game description
February 06, 2018
- Riptide: The healing-per-level aspect of this skill has been reduced by about 60%.
- Healing-power contribution has been reduced by 45%.
Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
- Damage (2x): 294 (0.8)?
- Healing: 216 (0.18)?
- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1 ¾ seconds
- Combo Field: Water
— In-game description
Original version
Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
- Damage (2x): 294 (0.8)?
- Healing: 517 (0.33)?
- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1 ¾ seconds
- Combo Field: Water
— In-game description