Reaver's Rage/history

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November 29, 2022

  • Reaver's Rage: (PvP only) Reduced power coefficient from 1.25 to 1.0. Reduced stability duration from 6 seconds to 3 seconds. Reduced daze duration from 1.5 seconds to 1 second.
Reaver's Rage.png

Reaver's Rage

Profession
Revenant icon small.png Revenant (skill list)
Specialization
Vindicator icon small.png Vindicator
Slot
Utility
Type
Legendary Alliance, Luxon
Sequence
Reaver's Rage.png → Awakening.png
Training cost
15 Hero points
Game link
0.5½ Activation time  
15 Energy
35 Energy
35 Energy
 10 Recharge time  
Reaver's Rage

Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck.

Damage.png Damage: 590 (2.22)?
Damage.png Damage: 332 (1.25)?
Damage.png Damage: 266 (1.0)?
Stability.png Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Daze.png Daze: 10.5½ seconds
Daze.png Daze: 1 second
Number of targets.png Number of Targets: 5
Breaks stun.png Breaks Stun
Evade.png Defiance Break: 150

— In-game description

Original version

Reaver's Rage.png

Reaver's Rage

Profession
Revenant icon small.png Revenant (skill list)
Specialization
Vindicator icon small.png Vindicator
Slot
Utility
Type
Legendary Alliance, Luxon
Sequence
Reaver's Rage.png → Awakening.png
Training cost
15 Hero points
Game link
0.5½ Activation time  
15 Energy
35 Energy
 10 Recharge time  
Reaver's Rage

Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck.

Damage.png Damage: 590 (2.22)?
Damage.png Damage: 332 (1.25)?
Stability.png Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Stability.png Base Stability and Stability per Hit (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Daze.png Daze: 10.5½ seconds
Number of targets.png Number of Targets: 5
Breaks stun.png Breaks Stun
Evade.png Defiance Break: 150

— In-game description

Beta event version: November 30, 2021

  • Reaver's Rage was available during the End of Dragons Beta Event 4.
  • Alliance abilities will now only switch to their opposites when Alliance Tactics is used.
  • Reaver's Rage: This ability no longer grants Fury per target struck, but instead dazes foes affected for 1.5 seconds. Damage has been increased to 2.22 utility modifier in PvE only. This ability is now useable mid-air.
Reaver's Rage.png

Reaver's Rage

Profession
Revenant icon small.png Revenant (skill list)
Specialization
Vindicator icon small.png Vindicator
Slot
Utility
Type
Legendary Alliance, Luxon
Sequence
Reaver's Rage.png → Awakening.png
Game link
0.5½ Activation time  
15 Energy
35 Energy
 10 Recharge time  
Reaver's Rage

Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck.

Damage.png Damage: 590 (2.22)?
Damage.png Damage: 332 (1.25)?
Stability.png Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Stability.png Base Stability and Stability per Hit (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Daze.png Daze: 10.5½ seconds
Number of targets.png Number of Targets: 5
Breaks stun.png Breaks Stun

— In-game description

Beta event version: September 21, 2021

Reaver's Rage.png

Reaver's Rage

Profession
Revenant icon small.png Revenant (skill list)
Specialization
Vindicator icon small.png Vindicator
Slot
Utility
Type
Legendary Alliance, Luxon
Sequence
Reaver's Rage.png → Awakening.png
Game link
0.5½ Activation time  
15 Energy
35 Energy
 10 Recharge time  
Reaver's Rage

Legendary Alliance. Break stun and attack nearby enemies, gaining stability and fury for each target struck.

Damage.png Damage: 590 (2.22)?
Damage.png Damage: 332 (1.25)?
Stability.png Initial Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Stability.png Base Stability and Stability per Hit (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Fury.png Base Fury (3s): +20% Critical Chance
Fury.png Fury per Hit (2s): +20% Critical Chance
Number of targets.png Number of Targets: 5
Breaks stun.png Breaks Stun

— In-game description