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Precocious Aurene

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Precocious Aurene

Precocious Aurene loading screen.jpg

Loading screen

Precocious Aurene is the first part of A Crack in the Ice.

Objectives[edit]

Back in Tarir
  • Meet with the Luminate in Tarir.
  • Talk with the Luminate.
  • Bonding Level
    Event bar empty2.jpg
  • Enter the portal to meet up with Aurene.
  • Coax Aurene to accompany you.
Helping the Needy
  • Enter the portal.
  • Bonding level
    Event bar empty2.jpg
  • Talk to the Priory arcanist.
  • Head to the shallows.
  • Instruct Aurene to gather trapped fish.
  • Protect Aurene as she gathers fish.
    Event bar.jpgEvent shield (tango icon).png
  • Find toys for the children. (This only appears when the Bundle of Children's Toys is obtained)
  • Retrieve the fish Aurene gathered.
  • (Prepare a delicious meal of smoked fish.)
  • Prepare Delicious Meals
    Event bar empty2.jpg
  • Present the meal to the Priory arcanist.
  • Give toys to the Priory arcanist. (This only appears when the Bundle of Children's Toys was obtained)
Defending the weak
  • Enter the portal.
  • Bonding level
    Event bar empty2.jpg
  • Talk to the Vigil medic.
  • Show Aurene how to help the wounded up.
  • Show Aurene where to take the wounded.
  • Get the wounded Vigil to safety.
    Event bar empty2.jpg
  • Destroy enemy portals.
    Event bar empty2.jpg
  • Return to the Vigil medic.
Training for battle
  • Enter the portal.
  • Bonding level
    Event bar empty2.jpg
  • Destroy the ooze generators.
    Event bar empty2.jpg
Final Battle
  • Enter the portal.
  • Bonding level
    Event bar empty2.jpg
  • (Help Aurene destroy the Mordrem.)
  • Destroy the final challenge.: x/1
  • Listen to the Luminate.
  • Speak with Taimi.

Rewards[edit]

Upon replaying

Walkthrough[edit]

The icon above Aurene's head when she is downed.

In four encounters, you strengthen your bond with the young dragon Aurene.

Encounter 1

After playing hide and seek with Aurene, help her gather trapped fish. There is an achievement for finding (and giving to the Priory arcanist) the toys, found underwater in the far southern part of the chamber.

It is possible for Aurene is hide in the same place twice in a row.

Encounter 2

Escort the Vigil soldiers to safety, one at a time. After interacting with the Vigil medic, destroy the two portals that spawn before talking to any of the other Vigil wounded. That will give you the best chance of keeping them all alive. A second set of portals spawn at halfpoint, prioritize destroying these as well.

Encounter 3

Escort Aurene through the labyrinth, killing ooze as they appear. Only Aurene can turn off the four glob generators. It is possible to become swamped by Elite Ghastly Ooze that constantly spam Immobile attacks, making progress difficult. You should try to keep moving toward the generators, pulling the mobs with you, killing any that aggro Aurene to make your way closer to each one. However if you are defeated and restart from a checkpoint it will remember any generators you destroyed and clear out all the ooze, so deliberately dying can be a useful tool to complete this.

Encounter 4

You fight a Mordrem Leyleecher that heals as it attacks you.

  • The boss will periodically heal itself as it pulls you and your pets and minions into its range. If you run minion Necromancer it's worth changing them for other skills for this fight, otherwise you are in an infinite loop of it healing itself before you can kill it but doesn't do enough damage to you to kill you either.
    • When it pulls you in, try to dodge it, since it will siphon your health to heal itself.
  • Periodically a small white circle will appear. Aurene will move to the circle. Then a second larger white circle will appear on the opposite side of the boss. Immediately run into this larger circle (the white circles seem to happen after every third 'pull' - this means you can get close and be ready for the circle after the third pull).
    • Quickly execute the Coordinated Attack once you are in the large white circle. This attack deals about 75% of its health, and cause it to be vulnerable for a short amount of time. Attack the mob for as much damage as possible during this window.
  • The best strategy is to keep attacking until its health is about 75%, while avoiding its pull and siphon attacks. Then execute the special Coordinated Attack when it appears, to take it down to 1% or so. Keep attacking to finish it off.

Achievements[edit]

Precocious Aurene A Crack in the Ice 0Achievement points
Train Aurene to be a well-behaved young dragon.Journal: Precocious Aurene Completed Completed Precocious Aurene 0Achievement points
  • Complete the instance.
This achievement rewards items. Vigilant A Crack in the Ice 5Achievement points
Get all the wounded Vigil to safety without having to revive any of them.Story Instance: Precocious Aurene
Reward: Frozen Exotic Weapon Fragment.pngFrozen Exotic Weapon Fragment (2)
Saved All the Vigil 5Achievement points
  • Don't let the Mordrem kill any of the soldiers. This can be accomplished on the first playthrough.
  • If solo, load up on burst and AoE skills and stand where one of the portals will spawn. When the Mordrem attack, focus on taking out the portal on one side, using AoE to hit both the portal and the Mordrem. Once it's down, run to the other side and attack the other Mordrem and bring them over to the portal and do the same. When both portals are down, interact with a wounded vigil on the sides first and run over to the shield. You can get about 3-4 wounded over to it before the next portals spawn. Once they do, ignore the wounded vigil and take out the portals in the same way. Aurene starts moving wounded vigil over once you do the first, and should be able to finish up the wounded while you're distracting the Mordrem and going after the portals.
  • Achievement qualification may be tracked via the Achievement effect.png Vigilant effect.
New in Box A Crack in the Ice 5Achievement points
Deliver a bundle of toys to the Priory arcanist.Story Instance: Precocious Aurene Delivered Toys to the Priory Arcanist 5Achievement points
  • The Bundle of Children's Toys is located to the south of the room where Aurene checks the cages for fish. The chest is located underwater of the cavern in the south and will be automatically looted when you get near. Can be accessed when gathering fish from cages during Help the Needy objective and is automatically turned in after cooking the fish.
  • Achievement qualification may be tracked via the Achievement effect.png New in Box effect.
This achievement rewards items. Return to Precocious Aurene Return to A Crack in the Ice 0Achievement points
Complete the mission Precocious Aurene in Living World Season 3 Episode 3.
Reward: Unbound Magic.pngUnbound Magic (5)
Completed Precocious Aurene 0Achievement points

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Starting the Episode
A projection of Aurene appears near the Commander.
<Character name>: Aurene? What are you doing out here?
<Character name>: That was...odd. Must've been some sort of projection.
<Character name>: I should return to Tarir. Something strange is going on.
Speaking to Luminate
Caithe salutes <Character name>.
Luminate: Ah, Commander. Excellent timing—I was just about to send word. Aurene has been calling for you.
<Character name>: Yes, I know. She's been appearing to me. Much like she is right now.
Luminate: Aurene? What are you talking about?
<Character name>: And she's gone. Didn't you see her?
Luminate: Interesting... I saw nothing. You must've made quite an impression on her. It's as if she's chosen you to light her path.
Luminate: For now, Aurene is just an infant, forming her first pictures of the world around her.
Luminate: But make no mistake: she'll one day achieve great power. As her guardians, it's our duty to set her down the right path.
<Character name>: I'm at Aurene's disposal. What's the plan?
Luminate: A bond already exists between the two of you. Our goal is to nurture and strengthen that bond.
Luminate: To that end, we've prepared a series of challenges meant to demonstrate virtues to the hatchling.
Luminate: In the chambers ahead, you will help the needy, defend the weak, and train Aurene for battle.
Luminate: In the final chamber waits the truest test of your bond: a foe that you can only defeat with Aurene's trust and help.
<Character name>: We've got our work cut out for us. Is Aurene ready for this?
Luminate: She'll be fine. Just be patient with her. Aurene's at a...rambunctious age, and she sees everything as play.
Luminate: Step through the portal when you're ready.
Speaking to Caithe
Caithe: Welcome back, Commander. Do you have a moment?
<Character name>: Caithe. How are things going here?
Caithe: Quiet, for the most part. Between the Exalted and myself, Aurene has a lot of eyes watching over her.
Caithe: I wanted to tell you how much I appreciate you letting me stand guard over her, after all that's happened.
Caithe: I want you to trust me like you did before.
<Character name>: Mordremoth turned all of our worlds upside down.
Caithe: That's putting it lightly.
Caithe: Since the Firstborn awoke, our trust and faith in the Pale Mother has been absolute. Then we heard the call of our creator—our true creator.
Caithe: That creator now lies vanquished. Where does that leave the sylvari? What is our place in this new world we've created?
Caithe: No one can answer those questions for us. We must answer them with action. There is much to do.
(if sylvari)
<Character name>: It'll take time. But our people will find a way forward. I'm certain of it.
(if not sylvari)
<Character name>: It'll take time. But I'm sure you and your people will find a way forward.
Caithe: Thank you, Commander. Don't let me keep you. I've got things well looked after here.
Talking to Luminate
Do you have any questions before you begin?
Talk more option tango.png Tell me more about helping the needy.
We've simulated an encounter with a guardian escorting orphaned children. They're out of food and need assistance. You will illustrate the virtues of charity and selflessness for Aurene's benefit.
Talk back option tango.png I see.
Talk more option tango.png Tell me more about defending the weak.
We've simulated an encounter with sick and wounded Vigil who are fending off a Mordrem ambush. You will help them and thus teach the hatchling about honor and mercy.
Talk back option tango.png I see.
Talk more option tango.png Tell me more about training for battle.
Aurene must learn the ways of combat if she is to survive. You will fight with her and help her overcome her fears. Aurene will learn to trust you and to know the difference between friend and foe.
Talk back option tango.png I see.
Talk more option tango.png Tell me more about the final test.
You will face a foe that can only be defeated with Aurene's latent magical abilities. Your bond will be tested. You two must work together and trust one another if you hope to overcome this challenge.
Talk back option tango.png I see.
Talk end option tango.png No questions. Let's get to work.
After stepping through the portal
<Character name>: "Rambunctious age" indeed. Aurene! Come on out!
(repeating while searching)
<Character name>: She's got to be around here somewhere...
<Character name>: Come on out, Aurene!
<Character name>: Now where could she be...
(one of these lines when finding her)
<Character name>: Ha! Gotcha!
<Character name>: There you are!
<Character name>: Found you!
(one of these lines for the second round of hide and seek)
<Character name>: Again? Well, all right.
<Character name>: Guess we're not finished yet, are we?
(repeating while searching)
<Character name>: She's got to be around here somewhere...
<Character name>: Come on out, Aurene!
<Character name>: Now where could she be...
(one of these lines when finding her)
<Character name>: Ha! Gotcha!
<Character name>: There you are!
<Character name>: Found you!
<Character name>: All right, Aurene. We've had our fun, but it's time to get to work, don't you think?
After using the portal
Veteran Exalted Sage: Commander. Are you ready to demonstrate charity and benevolence to the scion?
<Character name>: How about it, Aurene? Are we ready?
Aurene: (positive chirp)
Veteran Exalted Sage: Then let us begin.
Speaking to Priory Arcanist
Priory Arcanist: Oh, thank the Six—I haven't seen another soul in some time. These children are in desperate need, stranger.
<Character name>: What's going on?
Priory Arcanist: These kids were orphaned in a vicious attack on their village. They lost everything—their homes, their families.
Priory Arcanist: I'm taking them to an orphanage, but we've got a long road ahead of us, and we've just run out of food.
Priory Arcanist: There's good fishing in the shallows nearby, but I can't leave the children... And I'm awful at fishing.
Priory Arcanist: Could you help us gather some food to get us through the rest of our journey?
<Character name>: What do you think, Aurene? Should we give them a hand?
Aurene: (positive chirp)
Start gathering fish
(one of these lines)
<Character name>: Aurene, go check the traps.
<Character name>: Give me a hand with those traps!
<Character name>: Go see what we've caught, Aurene!
Retrieve collected fish from Aurene
<Character name>: Aurene? You're not eating any of that fish, are you?
Aurene: (neutral chirp)
<Character name>: Because we're supposed to be feeding starving children. Starving ORPHANED children. We'll eat when we're done, okay?
Aurene: (positive chirp)
<Character name>: I'm going to assume that's dragon for "understood."
Giving the smoked fish to Priory Arcanist
Priory Arcanist: This is quite a bounty you've brought us! We should have more than enough to last us through the rest of our journey.
Priory Arcanist: As a matter of fact, it's almost too much. Here, take some with you. For your companion.
Aurene: (chitters happily)
If you collected the toys
<Character name>: We found some toys while we were out gathering up the fish. Maybe the children could make use of them?
Priory Arcanist: Oh my—yes, I'm sure we can find a place for these.
Priory Arcanist: These children have been through a lot, but atleast they won't be going hungry. Thanks so much for the help.
<Character name>: You hear that, Aurene? You did a lot of good here.
Giving the smoked fish to Aurene
<Character name>: Look here, Aurene. I've brought a treat for you.
After using the portal
Veteran Tarnished Sage: Here you will illustrate the virtues of mercy and honor for Glint's scion. Are you ready, Commander?
Aurene: (positive chirp)
<Character name>: You heard her. Let's get started.
Veteran Tarnished Sage: The trial begins...now.
Vigil Medic: Who goes there? Are you friend or foe? State your intentions!
Speaking to the Vigil Medic
<Character name>: Calm down. We mean you no harm. What happened to you?
Vigil Medic: We were ambushed by dragon minions. It was absolute chaos. Our casualties mounted swiftly, so we fell back here.
Vigil Medic: We're tending to the wounded as fast as we can, but the creatures are hot on our trail, and it won't be long before...
Vigil Medic: Wait, do you hear that?
Vigil Medic: Oh no—more of them! We're defenseless! Please, stranger—help us drive them back!
Speaking to the Vigil Medic after rescuring wounded Vigil and destroying enemy portals
<Character name>: That should be all of them. You and your people are safe now.
Vigil Medic: I can't believe we survived. We'd all but given up hope before you came along.
Aurene: (negative fidget)
Vigil Medic: You and your companion, I mean. Thank you both.
<Character name>: We were happy to help. Good luck on the rest of your journey.
After using the portal
Veteran Tarnished Sage: Greetings, Commander. This trial is meant to convey the virtues of courage and valor to hatchling. Shall we begin?
<Character name>: Absolutely.
Veteran Tarnished Sage: Prepare yourselves.
After destroying the Ooze generators
<Character name>: I think that's all of them.
Aurene: (positive chirp)
<Character name>: You fought bravely, Aurene. Good work.
After using the portal
Veteran Tarnished Sage: Welcome to the last chamber, Commander. Here, your bond with the hatchling will be put a final test.
Veteran Tarnished Sage: You must work together with the hatchling to defeat the foe that awaits you. Are you prepared to face this challenge?
Aurene: (roar)
<Character name>: We've come too far to stop now. Let's do it.
Veteran Tarnished Sage: Ready yourselves. The test begins...now.
Using special action skill during final fight
Aurene: (roar)
<Character name>: I need you, Aurene! Give it all you've got!
<Character name>: Your moment has arrived! Don't hold back now!
After defeating the final boss
Aurene: (roar)
<Character name>: That breath attack of yours was phenomenal! Outstanding work!
Aurene: (chitters happily)
<Character name>: I should speak with the Luminate. You rest now, Aurene. You've earned it.
Luminate: Well done, Commander. We've given the hatchling the best possible start that we can.
Luminate: She still has much to learn about her place in the world. But thanks to you, she has a foundation of trust to build on.
Taimi: Commander? Do you read me? Sorry to interrupt, but I've got some urgent news.
Taimi: I've been examining that destroyer sample you retrieved, and I've come to a conclusion: I was right! As usual!
<Character name>: So it's true—the dragons are absorbing each other's influences? And becoming more powerful in the process?
Taimi: That's right. And there's more.
Taimi: I've been digging through old Rata Novan research on Primordus for an exploitable weakness, and I found a solid lead.
Taimi: According to these findings, Primordus's domain of magic can be counteracted somehow, negating it altogether!
Taimi: As for the possible counteracting agent, I'm still investigating. New answers lead to new questions. What's your status?
<Character name>: I just finished spending some...quality time with Aurene.
Taimi: Glad to hear it. Especially if it lessens the likelihood of an older, bigger Aurene going rogue and slaughtering us all.
<Character name>: I definitely wouldn't object to having a dragon fight with me rather than against me.
Taimi: There's an appealing thought. I wonder if... (gasp) Commander! That's it!
Taimi: We need a force that can counter Primordus. What if it's another dragon? An ice dragon, for instance?
Taimi: Remember what I was telling you about that chak organ? How it could selectively filter certain types of magic?
Taimi: If we can discern magic types, we may be able to pit Jormag and Primordus against one another, destroying them both at once!
<Character name>: Are you suggesting we get Jormag and Primordus to fight one another? How?
Taimi: Not the dragons themselves—their energies. As for how, I'm... not quite sure just yet. Our first task is to test the theory.
<Character name>: Okay, let's say we pursue this course of action. What comes next?
Taimi: We confirm the theory in the lab, utilizing small amounts of magic to see if they'll actually counteract one another.
Taimi: And we'll need an icebrood sample—one showing signs of influence from our dearly departed Mordremoth and Zhaitan.
<Character name>: Then I'd better get to the Shiverpeaks. I'll find Braham while I'm there and talk to him about joining Dragon's Watch.
Taimi: I'm sure he'll want to hear all about our new plans for Jormag, too.
Taimi: I'll get to work on some means of pitting the energies against one another. Good luck in the Shiverpeaks, Commander!

My story[edit]

Precocious Aurene loading screen.jpg

Aurene is old enough to begin her training. I'm sure Glint would be pleased. The Exalted set up several challenges for her and I to conquer together. I taught the little dragon compassion, courage, and teamwork. Our final challenge put our bond to the test, and we overcame it. The creature we defeated never had a chance.

My story

Notes[edit]

  • If a player other than the instance-owner runs ahead in the maze room and stands on the wall before it has raised in the Training for Battle section, the rising wall can trap that player. Use the /stuck command to be teleported to the beginning of the instance. The portal will return you to the maze room.
  • If the Exalted Portal Stone is used while replaying the story or playing it with another character, it will not create another instance, and instead send the character to Aurene's chamber. The only way to return to the story is using /stuck to go to the start of the mission, then using teleporters to get to the current event.
  • While helping the Wounded Vigil, Aurene may become stuck on a pillar and unable to move, preventing the Vigil she is escorting from reaching the safe zone and rendering the objective impossible to complete.
  • If a player other than the instance-owner does not follow instructions, such as going through the portals, they will not receive completion credit.
  • If the player is using a Minion Necromancer build while fighting the Mordrem Leyleecher, the battle can go on indefinitely as it will heal back to full health as it saps health from your minions. The solution is to disengage combat, swap out your minions to despawn them, then return to the fight without minions and avoid taking too much damage between Aurene's attacks.