Manifestation of Self-Doubt
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Manifestation of Self-Doubt
Manifestation of Self-Doubt is a manifestation of the doubts in the mind the Pact Commander that must be defeated as of part of the trial to become an agent of the Shining Blade.
Story involvement[edit]
Living World Season 3[edit]
- Episode 6: One Path Ends
Combat abilities[edit]
- Abilities
- Reactive Damage Mitigation
- Weak against Minor Breakthrough
- Effects
- Skills
Elementalist version:
Necromancer version:
- Chain. Slash your foe twice.
- Chain. Strike your foe again.
- life force. Necrotic Bite - Strike your foe and gain
Necrotic Stab -
Necrotic Slash - - Chain. Strike your foe again.
- health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. Life Siphon - Siphon
- Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. Dark Pact -
Mesmer version:
- Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mirror Blade - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mind Stab - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Illusionary Wave - Knock back foes with a wave of magical energy.
Engineer version:
- pierces targets. Hip Shot - Deliver a quick rifle shot from the hip that
- launches your foe as the recoil frees you from any movement-impairing conditions. Overcharged Shot - Fire a blast so strong that it
- Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. Rifle Turret -
- Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed. Flame Turret -
Ranger version:
- Long Range Shot - Shoot your foe from long range. The farther the arrow flies, the more damage it does.
- Rapid Fire - Fire multiple arrows at your foe.
- Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back. Point-Blank Shot -
- Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you. Signet of the Wild -
- Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects. Signet of Stone -
Thief version:
- bleeding. Twisting Fangs - Spin in place, hitting nearby foes. Each hit causes
- cripples nearby foes and returns to you. Dancing Dagger - Throw a dagger that
- Leap and strike your foe. The less health your target has, the more damage you cause. Heartseeker -
- stealth, leaving them vulnerable. Cloak and Dagger - Stab your foe and vanish in
Guardian version:
- Chain. Strike your foe. Strike -
- projectiles. Whirling Wrath - Spin in place and swing your greatsword while hurling powerful
- Leap at your foe. Inflicts blindness and heals you for each foe hit. Leap of Faith -
- Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. Symbol of Wrath -
- pulled to you. The effect ends when a foe moves out of range. Binding Blade - Throw blades at your foes, causing damage over time. Bound foes can be
Revenant version:
- vulnerability.
- damaging them and inflicting vulnerability.
- Rift Slash - Slash foes, creating a rift on them that explodes for additional damage after a short delay.
Brutal Blade - Slice foes,
Preparation Thrust - Stab your foe with your sword, inflicting - damaging them and inflicting vulnerability.
- damage if it hits only one enemy. Chilling Isolation - Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus
- Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe. Unrelenting Assault -
Warrior version:
- Chain. Slash your foe.
- Chain. Slice your foe.
- Brutal Strike - Hit your foe with a final brutal strike.
Greatsword Slice -
Greatsword Swing - - Chain. Slice your foe.
- Hundred Blades - Repeatedly strike multiple foes. The last strike does extra damage.
- Whirlwind Attack - Whirl in a target's direction, slashing foes along your path.
- crippling foes along the way. Bladetrail - Throw your greatsword at your foe so that it returns to you,
- Rush - Charge and strike your foe.
- Stolen skills
Notes[edit]
- The Manifestation of Self-Doubt wields Tormented weapons.
- The Manifestation of Self-Doubt will appear as the same race and gender of the instance owner's character.