Invariant Enclave
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Invariant Enclave
1 2
- Level
- 80
- Type
- Area
- Zone
- Sandswept Isles
(Crystal Desert) - Connects to
- Tyrulu Sea (N)
Sargol Sea (W)
Image(s) |
Click to enlarge. |
Invariant Enclave is an Inquest research facility located southeast in Sandswept Isles.
Locations and objectives[edit]
- Renown Hearts
- Disrupt the Magnetics Lab (80)
- Points of Interest
- Magnetics Lab —
- Portalforge Lab —
- Mastery Insights
- Sandswept Isles Insight: Invariant Enclave
- Events
- Defeat the Inquest patrol! (80)
- Defeat the champion bounty (80) [Group Event]
- Defeat the champion bounty (80) [Group Event]
- Defeat the champion bounty (80) [Group Event]
- Defeat the champion bounty (80) [Group Event]
- Destroy the Mark III Suppressor Golem (80) [Group Event]
- Disable the Inquest security turrets (80)
- Participate in the daily motion vision assessment (80)
NPCs[edit]
Allies[edit]
- Charr (After securing Portalforge Lab during The Road to Rata Primus)
Services[edit]
Foes[edit]
- Inquest Assistant
- Inquest Engineer
- Inquest Extinguisher
- Inquest Golemancer
- Inquest Golemcaster
- Inquest Grenadier
- Inquest Magiscientist
- Inquest Researcher
- Inquest Technician
- Branded Charr
- Branded Devourer
- Branded Earth Elemental
- Branded Griffon
- Branded Human
- Branded Minotaur
- Branded Ogre
Objects[edit]
- Asuran Gate to Leyfinder Research Facility
- Escape Pad (inside the portal lab)
- Forgotten Chest
- Inquest Generator
- Magneton Capacitor
- Magneton Destabilizer
- Magneton Hammer
- Magneton Particle
- Perimeter Defense Cannon
- Public Access System
- Reset Console
- Security Turrets
- Volatile Magic (object)
Ambient dialogue[edit]
- PA Announcer: Attention, krewe. Eighty-seven days have elapsed with no reported lab accidents or security issues.
- PA Announcer: The administration congratulates you on putting safety first.
- PA Announcer: As always, direct any safety issues or emergencies to...(static).
- PA Announcer: Keep up the good work! And remember: we care!
- Inquest Engineer: We lost another researcher. Floated out to sea.
- Inquest Technician: He was badmouthing my work. Then his magneton hammer had a little malfunction. Tragic.
- Inquest Technician: Any word from our assistant?
- Inquest Engineer: Still missing. We sent a search party, but spending too many resources seems like a waste.
- Inquest Technician: Time for a new hire, I suppose.
- Inquest Golemcaster: Have you seen the Magneton Manipulator? I swear I put it right here.
- Inquest Engineer: How do you lose a giant power suit?!
- Inquest Engineer: Perhaps we should be concerned about the communications blackout.
- Inquest Technician: I love it. Now those dunderheads in Rata Primus can't pester me with idiot questions.
- Inquest Engineer: I read that paper you published last week.
- Inquest Assistant: "A Treetiss on the Eccentricities of the Hive Mind"? As, yes, one of my finger works—
- Inquest Engineer: You misspelled "treatise."
- Inquest Technician: Haven't seen the new lab director. Doesn't he start today?
- Inquest Engineer: He won't be joining us. Questioned the current research directives.
- Inquest Technician: Expunged?
- Inquest Engineer: Expunged.
- Inquest Engineer: Those Olmakhans destroyed my experimental instruments!
- Inquest Technician: If we would just wipe out those savages, it would cut equipment repair requisitions per forty percent.
- Cowering Inquest Scientist: Please don't kill me!
- Cowering Inquest Scientist: No, please!
Notes[edit]
- Radiation Poison is active while inside the deep basement, dealing 1000 damage per second while affected by it.
Crafting resources[edit]
- Resource nodes
- Difluorite Crystals
- Orichalcum Ore
- Rich Orichalcum Vein
- Mithril Ore
- Rich Mithril Vein
- Ancient Sapling
- Baoba Sapling
- Desert Vegetables
- Flax