Healing Ripple/history
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February 25, 2020
- Healing Ripple: (Competitive split) Reduced base heal from 1,302 to 1,042. Reduced heal coefficient from 1.0 to 0.75.
Healing Ripple
- Specialization
- Water
- Tier
- Master
- Type
- Minor
- Game link
“Healing RippleHeal nearby allies when attuning to water.
This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Healing: 1,302 (1.0)? Healing: 1,042 (0.75)?- Number of Targets: 5
- Radius: 240
— In-game description
July 16, 2019
- Tempest Overload Skills: Casting these skills now triggers the traits Sunspot, Healing Ripple, Electric Discharge, or Earthen Blast, depending on the element.
June 23, 2015
- Healing Ripple: Updated this trait to reflect the introduction of the specialization mechanic.
Healing Ripple
- Specialization
- Water
- Tier
- Master
- Type
- Minor
- Game link
“Healing RippleHeal nearby allies when attuning to water.
- Healing: 1,302 (1.0)?
- Number of Targets: 5
- Radius: 240
— In-game description
November 26, 2013
- Healing Ripple: This trait now indicates the correct healing amount when in a PvP map.
November 15, 2012
- Healing Ripple: This skill's scaling with healing power has been reduced by 50% in PvP only, as it had scaling that's normally reserved for main healing skills.
- The maximum number of targets has also been reduced from infinite to 5.
Original version
Healing Ripple
- Specialization
- Water
- Tier
- Master
- Type
- Minor
“— In-game description