Hard to Catch/history
October 04, 2022
- Hard to Catch: This trait has been reworked. It now grants endurance when shadowstepping.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“— In-game description
February 25, 2020
- Hard to Catch: (Competitive split) Increased cooldown from 90 seconds to 300 seconds.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.
— In-game description
June 25, 2019
- Hard to Catch: Fixed a bug to prevent this trait from incorrectly granting swiftness on top of its other effects.
March 27, 2018
- Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.
- Endurance Gained: 100
- Breaks Stun
— In-game description
February 22, 2017
- Hard to Catch: The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink[sic], floated, launched, or inflicted with fear.
- Endurance Regeneration Increase: 100%
- Breaks Stun
— In-game description
June 23, 2015
- Hard to Catch: Updated this trait to reflect the introduction of the specialization mechanic.
- No longer shadowsteps on disable.
- Added: Break stun and refill endurance when you are disabled.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.
- Endurance Regeneration Increase: 100%
- Breaks Stun
— In-game description
May 20, 2014
- Hard to Catch: Updated the description of this trait to indicate "pull" in the list of triggers.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
“Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear).
- Swiftness (12s): +33% Movement Speed
- Radius: 600
— In-game description
December 10, 2013
- Hard to Catch: Moved to the Master tier.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
“Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear).
- Swiftness (12s): +33% Movement Speed
- Radius: 600
— In-game description
June 25, 2013
- Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
“Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear).
- Swiftness (12s): +33% Movement Speed
- Radius: 600
— In-game description
Original version
Hard to Catch
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
“Hard to CatchShadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 60 seconds.
— In-game description