Guarded Initiation/history
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June 27, 2023
- Guarded Initiation: This trait has been reworked. It now grants the thief resistance when using a movement skill, with a 5-second internal cooldown.
Guarded Initiation
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Movement skills grant resistance.
- Resistance (2s): Nondamaging conditions currently on you are ineffective.
— In-game description
January 27, 2016
- Guarded Initiation: Fixed a bug that caused this trait to grant bonus vitality.
January 26, 2016
- Guarded Initiation: This trait now removes confusion in addition to its current removals.
- The health threshold has been reduced from 90% to 75%.
Guarded Initiation
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Remove conditions when striking an enemy while your health is above the threshold.
- Health Threshold: 75%
- Vulnerability: +1% Incoming Damage, +1% Incoming Condition Damage
- Weakness: -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Slow: Skills and actions are slower.
- Confusion (1s): 11 Damage, 49 Damage on Skill Use
- Conditions Removed: 1
— In-game description
Original version
Guarded Initiation
- Specialization
- Acrobatics
- Tier
- Master
- Type
- Major
- Game link
“Remove conditions when striking an enemy while your health is above the threshold.
- Health Threshold: 90%
- Vulnerability: +1% Incoming Damage, +1% Incoming Condition Damage
- Weakness: -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Slow: Skills and actions are slower.
- Conditions Removed: 1
— In-game description