Eye for an Eye/history
February 25, 2020
- Eye for an Eye: (Competitive split) Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 seconds.
Eye for an Eye
- Specialization
- Retribution
- Tier
- Master
- Type
- Major
- Game link
“Gain protection when you are disabled. Gain might when you break out of a stun.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
- 5
- 5
Protection (5s): -33% Incoming Damage Protection (3s): -33% Incoming Damage— In-game description
December 11, 2018
- Eye for an Eye: This trait now grants protection for 5 seconds when the revenant is affected by a control effect, and it grants 5 stacks of might for 10 seconds when they break a stun. The protection aspect of this trait has a cooldown of 35 seconds. The might aspect has no cooldown.
Eye for an Eye
- Specialization
- Retribution
- Tier
- Master
- Type
- Major
- Game link
“Gain protection when you are disabled. Gain might when you break out of a stun.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
- Might (10s): 150 Condition Damage, 150 Power
5- Protection (5s): -33% Incoming Damage
— In-game description
March 27, 2018
- Eye for an Eye: Increased the cooldown from 45 seconds to 90 seconds in PvP only.
Eye for an Eye
- Specialization
- Retribution
- Tier
- Master
- Type
- Major
- Game link
“When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
- : 1,500
Range Threshold- Taunt (3s): Involuntarily attack foes.
- Protection (5s): -33% Incoming Damage
— In-game description
July 26, 2016
- Eye for an Eye: Fixed a bug in which this trait would trigger in a downed state and at unlimited range.
Original version
Eye for an Eye
- Specialization
- Retribution
- Tier
- Master
- Type
- Major
- Game link
“When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
- : 1,500
Range Threshold- Taunt (3s): Involuntarily attack foes.
- Protection (5s): -33% Incoming Damage
— In-game description