Eternal Champion/history
October 17, 2023
- Eternal Champion: Reduced the stability duration from 3 seconds to 2 seconds in PvP only.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode.
You can now exit berserk mode early.
- 2
- 2
- Endurance Gained: 20
— In-game description
February 14, 2023
- Eternal Champion: This trait has been reworked. It now grants stability and endurance when entering berserk mode, and it causes all traits that trigger when entering berserk mode to also trigger when exiting berserk mode.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode.
You can now exit berserk mode early.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
2- Endurance Gained: 20
— In-game description
February 25, 2020
- Eternal Champion: (Competitive split) Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain toughness while in berserk mode. Gain stability and might when breaking stuns.
- 3
- 3
Stunbreak Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Stunbreak Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.- Toughness: +300
— In-game description
April 23, 2019
- Eternal Champion: This trait no longer grants stability when first entering berserk mode. Instead, it grants 300 toughness in berserk mode.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain toughness while in berserk mode. Gain stability and might when breaking stuns.
- Might (8s): 90 Condition Damage, 90 Power
3- Stunbreak Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- : 300
Toughness— In-game description
May 16, 2017
- Eternal Champion: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain stability while in berserk mode. Gain stability and might when you break out of stun.
- Might (8s): 90 Condition Damage, 90 Power
3- Berserk Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Stunbreak Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
— In-game description
November 04, 2015
- Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain stability while in berserk mode. Gain stability and might when you break out of stun.
- Might (8s): 90 Condition Damage, 90 Power
3- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Boon Application Interval: 3 seconds
— In-game description
Original version
Eternal Champion
- Specialization
- Berserker
- Tier
- Grandmaster
- Type
- Major
- Game link
“Eternal ChampionGain stability while in berserk mode. Gain stability when you break out of stun.
— In-game description