Boiling Point/history
August 20, 2024
- Boiling Point: Reduced the internal cooldown from 3 seconds to 1 second.
Boiling Point
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Gain fury when you gain might at or above the threshold.
Fury (3s): +25% Critical Chance Fury (3s): +20% Critical Chance- Required Boon: 30 Condition Damage, 30 Power
- : 5
Stack Threshold— In-game description
June 25, 2024
- Emergency Elixir: This trait has been reworked and renamed Boiling Point. Gain fury when you gain might at or above the threshold.
Boiling Point
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Gain fury when you gain might at or above the threshold.
Fury (3s): +25% Critical Chance Fury (3s): +20% Critical Chance- Required Boon: 30 Condition Damage, 30 Power
- : 5
Stack Threshold— In-game description
November 28, 2023
- Emergency Elixir: This trait will now activate after using an elite skill instead of when being struck below a health threshold.
Emergency Elixir
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“— In-game description
April 28, 2020
- Emergency Elixir: Increased cooldown from 60 seconds to 100 seconds in PvP only.
Emergency Elixir
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“— In-game description
February 25, 2020
- Emergency Elixir: (Competitive split) Increased internal cooldown from 40 seconds to 60 seconds.
Emergency Elixir
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Drink an Elixir E when you are struck while below the health threshold.
- Health Threshold: 33%
— In-game description
December 11, 2018
- This trait has been renamed Emergency Elixir. Rather than using Elixir S, it now uses a new skill called Elixir E that grants barrier (3,000 at level 80) and protection for 3 seconds. The threshold that triggers this trait is now 33% health instead of 25% health. Elixir E's cooldown is 40 seconds.
Self-Regulating Defenses
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Drink an Elixir E when you are struck while below the health threshold.
- Health threshold: 33%
— In-game description
March 27, 2018
- Increased the cooldown from 75 seconds to 90 seconds in PvP only.
Self-Regulating Defenses
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Drink an Elixir S when you are struck while below the health threshold.
- Health threshold: 25%
— In-game description
July 26, 2016
- The cooldown of this trait has been increased from 60 seconds to 75 seconds.
Self-Regulating Defenses
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Drink an Elixir S when you are struck while below the health threshold.
- Health threshold: 25%
— In-game description
June 23, 2015
- Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Master tier.
Self-Regulating Defenses
- Specialization
- Alchemy
- Tier
- Master
- Type
- Major
- Game link
“Self-Regulating DefensesDrink an Elixir S when you are struck while below the health threshold.
- Health threshold: 25%
— In-game description
October 15, 2013
- This trait now functions with Fast-Acting Elixirs.
Original version
Self-Regulating Defenses
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
“Self-Regulating DefensesDrink an Elixir S at 25% health. This effect cannot trigger more than once every 90 seconds.
— In-game description