Weave Self/history
November 28, 2023
- Weave Self: Reduced the cooldown from 90 seconds to 75 seconds in WvW and PvP.
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: -20% Incoming Damage
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2 seconds
— In-game description
February 14, 2023
- Woven Air and Perfect Weave now grant increased strike damage in addition to their other effects.
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: -20% Incoming Damage
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2 seconds
— In-game description
October 26, 2021
- Weave Self: Multiplicative damage reduction enhancements have been updated to display how much damage was reduced by rather than displaying how much the damage is multiplied by. For example, protection now displays "-33% Damage" instead of "67% damage." This is not a change to functionality; it is only a change to display the bonus in a more intuitively understandable way.
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: -20% Incoming Damage
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2 seconds
— In-game description
October 05, 2021
- Weave Self: All effects that provide a percentage reduction to incoming damage have been standardized to stack multiplicatively.
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: 80% Incoming Damage
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2 seconds
— In-game description
March 05, 2019
- Weave Self: The toughness effect provided by Woven Earth has been replaced by a 20% reduction in incoming physical damage.
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: Incoming damage is reduced.
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2s
— In-game description
March 27, 2018
- Weave Self: Fixed a bug that prevented this skill from triggering effects that rely on activating an elite skill.
- Note that Tailored Victory will continue to not activate these effects.
February 12, 2018
- Weave Self: Fixed a bug in which this weaver skill would not reduce attunement recharge.
Original version
Weave Self
- Profession
- Elementalist (skill list)
- Specialization
- Weaver
- Slot
- Elite
- Type
- Stance
- Sequence
- →
- Game link
“Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
- Woven Fire: +20% Condition Damage
- Woven Water: +20% Boon Duration, +20% Healing Increase to Others
- Woven Air: +50% Movement Speed, +10% Damage
- Woven Earth: Incoming damage is reduced.
- Weave Self (20s): Gather the elements to become the ultimate being.
- Perfect Weave (10s): +20% Boon Duration, +20% Healing Increase to Others, +20% Condition Damage, -20% Incoming Damage, +50% Movement Speed , +10% Damage
- Recharge Time: 2s
— In-game description