User talk:Manifold

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REDLINK BEGONE.--Neil2250 , The Zoologist User Neil2250 sig icon5.png 10:08, 4 April 2010 (UTC)

Sig Icon[edit]

Yo, redirect it here too, please. User A F K When Needed Signature Icon.jpg A F K When Needed 16:25, 23 May 2010 (UTC)

Oops again, and thanks again. Manifold User Manifold Neptune.jpg 15:03, 24 May 2010 (UTC)
And people don't believe that history repeats itself... User A F K When Needed Signature Icon.jpg A F K When Needed 22:11, 24 May 2010 (UTC)

Hate to do this but...[edit]

What's the source of this picture...Aquadrizzt Main Page Designer 15:28, 27 June 2010 (UTC)

http://en.wikipedia.org/wiki/File:Chocolate_with_churros.jpg Manifold User Manifold Neptune.jpg 15:32, 27 June 2010 (UTC)
KK...just checking...Aquadrizzt Main Page Designer 17:02, 27 June 2010 (UTC)

Category[edit]

Something like this isn't necessary - the skill is in the air attunement skills category, which is a subcat within elementalist skills. pling User Pling sig.png 23:15, 19 August 2010 (UTC)

Ugh, sorry. I'll start undoing them. It's going to take a bit with the way pages have been loading, though. Manifold User Manifold Neptune.jpg 23:29, 19 August 2010 (UTC)
I was about to tell you the same thing, as Pling already corrected me on this back in mid july Venom20 User Venom20-icon-0602-sm-black.png 23:38, 19 August 2010 (UTC)

Moving relevant bits of sections out of their context.[edit]

Don't do it unless you have a good reason for it. Simple disagreement is not a good reason. Teddy Dan 22:37, 15 May 2011 (UTC)

Yes, you are.[edit]

I wouldn't have lol'd if it wasn't for your edit summary. :P User A F K When Needed Signature Icon.png A F K When Needed 22:35, 21 February 2012 (UTC)

Where Blackblood came from[edit]

[1] In GW1, her name was Kasha Blackblood; the NPC article here, like others of those we see in the Ascalonian Catacombs, were created before we - the community - saw names (we got second-hand info from news groups). Due to being told that Kasha was there, the full name was used since that's what we see in GW1 (same goes with Relena, who in GW2 apparently likewise lacks a last name). Just figured I'd answer your question of why the article was named such. Konig/talk 21:58, 4 April 2012 (UTC)

Ah, that would explain it. I guess it's not worth moving until we've settled on how we're naming things. Manifold User Manifold Neptune.jpg 04:26, 5 April 2012 (UTC)
That'd be my conclusion too. Konig/talk 05:11, 5 April 2012 (UTC)

not sure I will physically really be able to play it[edit]

It didn't seem appropriate to place this reply on mattsta's beta thread so I'll put this here. I told someone this else before and I had a RL acquaintance that only had one arm who lost his right arm in iraq, but he was also an avid fps gamer. I remember him using something like this... Razer Nostromo Gaming Keypad. I think he was controlling his camera movements with the thumb pad, and it has wsad compatible keys. I'm not sure how customizable GW2 controls will be, but I think something like that might work for you if GW2's control scheme is cooperative to programmable inputs. --Lania User Lania Elderfire pinkribbon.jpg15:11, 11 April 2012 (UTC)

I didn't know things like that existed, I'll look into it. Thank you. Manifold User Manifold Neptune.jpg 23:03, 11 April 2012 (UTC)

I got screenshots from the BWE - do you want?[edit]

^ I got 3k+ screenshots of dialogues, locations, events, hearts, and enemy names from throughout the wiki (I managed to unfog the entire map, though not grab all waypoints and PoI), and am wondering who I can send them to so I can spread the load throughout wiki editors - got Chieftan Alex down, care to join in? Konig/talk 04:07, 30 April 2012 (UTC)

Yeah, that would be great. Manifold User Manifold Neptune.jpg 04:14, 30 April 2012 (UTC)

"did i get this right?"[edit]

Yep. All combo finisher projectiles are listed as "Physical Projectile" in-game, even Arcane Blast. I don't know if that has been changed from an older notation that simply said "Projectile", but the convention on the wiki seems like we leave out the "Physical" in most cases - even the Projectile article itself doesn't include it in the title. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:54, 16 May 2012 (UTC)

Alright, thanks for letting me know. Manifold User Manifold Neptune.jpg 22:34, 16 May 2012 (UTC)

Somthing funny...[edit]

"awfully similar to the event where you defend her shrine from Sons of Svanir" from [2]

That is the event where you defend the Shrine to Jora from Svanir. Her shrine is... a statue. :P Konig/talk 02:12, 20 May 2012 (UTC)

Either there's two events, or [[Defend Jora's Statue from the Sons of Svanir]] is superfluous. I'm looking at your screenshot of Defend Jora's shrine from the Sons of Svanir right now, you're standing on the base of her statue, you are within the orange ring, and you are in Wurmhowl Spikes. Manifold User Manifold Neptune.jpg 02:25, 20 May 2012 (UTC)
The latter. Wurmhowl Spikes is just south of Halvaunt Snowfield, and there's an NPC talking about the event in the Crossroad Haven (which is in Halvaunt Snowfield). The event itself is in Wurmhowl Spikes. The question is capitalization. Konig/talk 03:18, 20 May 2012 (UTC)

Corklikes Reseach Page[edit]

Thank You <3 :)

Is it too much to ask to leave you in charge of the wiki polishing side of this? I study data collection, but i am clueless on presentation, especially wiki etiquette, never posted anything before The preceding unsigned comment was added by corklike (talkcontribs).

I was going to try to make a research page, as Guild Wars 1 Wiki has for things like Coffer of Whispers. The PvP token/arcane combinations should hopefully give us some insight. Two things to keep in mind: Sign your posts on talk pages with four tildes: ~~~~ and new comments on talk pages go on the bottom. You can start new comments easily by pressing the "+" tab on the top of pages. Manifold User Manifold Neptune.jpg 03:23, 27 July 2012 (UTC)

ah ok, thank you for this wiki 101 lesson Corklike 03:58, 27 July 2012 (UTC)

Sorry![edit]

The large and heavy bags have quite a bit of overlap in the drop tables - all the items that were deleted from the heavy bag's list actually do drop from heavy bags as well (not just the large). It looked deliberate because what was left was the junk items (and I'm getting tired of people withholding info to try to make some gold). I apologize for assuming this was the case, peace! Zepher13 18:14, 13 September 2012 (UTC)

Ah, a mistake that turned out to be correct. No problem. Manifold User Manifold Neptune.jpg 18:16, 13 September 2012 (UTC)

Activation time[edit]

For fractional activation times, do you think it would be better/easier if we made templates like {{1/2}} or {{3/4}}? --JonTheMon 16:39, 8 October 2012 (UTC)

I think it would be easier and more convenient, yes. I only figured out this method by looking at other's edits. Manifold User Manifold Neptune.jpg 16:41, 8 October 2012 (UTC)
So that particular format uses the browser to figure out which symbol to use? Also, would you want to set that up or would you like me to do it? --JonTheMon 16:43, 8 October 2012 (UTC)
To be honest, I have no idea why it works, I was just copying. I could probably figure out how to do it, but I'm sure you could do it faster, so go ahead. Manifold User Manifold Neptune.jpg 16:45, 8 October 2012 (UTC)
3/4 already existed, so i made 1/2 and 1/4 --JonTheMon 16:49, 8 October 2012 (UTC)
Thanks! Manifold User Manifold Neptune.jpg 16:50, 8 October 2012 (UTC)
I just created Template:Fraction to perform a decimal-to-fraction conversion, allowing us to use plain decimals as the input values. This will make them much easier to query/manipulate with DPL/SMW, as well as being more straightforward for non-experts to work with. I'm getting AWB set up right now to "correct" all the values we've already entered, so you don't need to worry about that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:40, 8 October 2012 (UTC)
Ok then. Manifold User Manifold Neptune.jpg 19:59, 8 October 2012 (UTC)

Levels[edit]

There wasn't a consensus, one person agreed with you without explaining why. I agree with aberant said, zerebraun mentioned that it looked cluttered. I don't see the consensus there. The dash notation won't work with a level range or multiple levels in the same area. If we ever decide to give a range of levels on events where enemies scale up, it can't be be with "- level". It's also extra unneeded text. You would also be using the same style for the abilities section, where monsters of different levels have different ability sets. That's also not going to work with dash notation if you want to leave a note after the ability instead of putting text below the list of abilities in addition to there being multiple levels associated with the same ability. I don't see any advantages of using dash notation.-Relyk 23:33, 10 October 2012 (UTC)

The small consensus is the best we have right now. You're welcome to reopen the discussion. Most edits I've seen have been with the " - level x" format, and most NPC pages currently use that format. I haven't paid a great deal of attention to enemy levels during events, but I've not noticed any level scaling. Multiple levels are currently denoted with commmas in between, and I don't think a dash would be all that confusing.
The abilities section is currently for what appears under their name. There's been some discussion of a monster skills section (every hostile NPC has skills, many don't have abilities, they often don't match up in any way, abilities are often more "flavorful" than meaningful), which I think would be more appropriate for descriptions of what their skills do, such as bleed durations. Manifold User Manifold Neptune.jpg 18:12, 11 October 2012 (UTC)

Defeat the strange foes[edit]

Hi

Defeat the strange foes coming through the haunted door - you modified this page, fine and nice, I added some more.

Just wondering though if you think "Defeat the strange foe that came through the haunted door" would be better as a redirect as it seems to be a singular version? I am not an expert in these matters, the opposite in fact.

Thanks Bernardus 11:59, 24 October 2012 (UTC)

Nah, I think they're distinct events, despite the similar names and mechanics, and should be documented separately. Manifold User Manifold Neptune.jpg 16:23, 24 October 2012 (UTC)
I think that I have have noticed that the singles that are not Veteran etc do not have an event associated with them, but the more than one's always have an event and may or may not include a veteran. I am fine with your choice, it was only a thought. Bernardus 17:27, 24 October 2012 (UTC)

jackolantern[edit]

is too hard to type--Relyk 12:14, 26 October 2012 (PDT)

Clarification[edit]

Do you mean that if I am editing an event for other purposes and see the Category:whatever, I should remove it while I am there? The preceding unsigned comment was added by Bernardus (talkcontribs).

Yes, it's redundant. It's not a big enough deal to specifically edit pages just for that, though. The exception is events that occur in multiple zones, like the WvW ones, because the zoneverbatim parameter doesn't auto-categorize. Manifold User Manifold Neptune.jpg 20:01, 27 October 2012 (PDT)
Thanks, I'll just do it if I am editing for other reasons. Bernardus 22:51, 27 October 2012 (PDT)

Variable zone/level event[edit]

I found a "new" event Stop the skritt burglar before it escapes with the treasure and have written it up. The note with it is self explanatory, do you want this adding as an event that I found it, and any other zone it's found in or is it handled a different way? I added it to Queensdale as I initially did not realise it was a variable and I will leave it there unless you say differently. Thanks Bernardus 20:12, 28 October 2012 (PDT)

I'd say mark it as you experienced it (Queensdale and whatever area and level it was for you), and if we get reports of other areas, we'll add those, and if we get reports from a whole bunch of areas, we'll change it back to "Varies". If it does end up occurring in dozens of areas, we can list them in the notes or something, rather than the infobox. Manifold User Manifold Neptune.jpg 20:31, 28 October 2012 (PDT)
"There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her." Pretty sure it'll just be a random event that can occur in any area. We need to check that the level of the event is always the same in each zone or if it's based off the effective level of the area.--Relyk 20:34, 28 October 2012 (PDT)
Every area? As in several hundred places with a predefined course for it to move? It's probably a handful of places, like the Doors or Carving Pumpkins. We should gather data before telling people "it can happen anywhere". Manifold User Manifold Neptune.jpg 21:04, 28 October 2012 (PDT)
I was in a level 9 effective zone and the event was marked level 9. I was actually level 11 at the time with the character. Hope this helps. Also, the patch notes seem to say that this will be a varying locations and, as it spawned from a chest - plain and ordinary - that it could occur anywhere - or maybe not :) . Bernardus 21:06, 28 October 2012 (PDT)

Some advice please[edit]

Found an item but can't work out how to add it. Please see Lunt discussion page. Thanks Bernardus 06:06, 30 October 2012 (UTC)

I'm not too sure how to handle it. It's a consumable item that turns into an environmental weapon when you use it? Maybe the item and the weapon need separate pages, I don't know, gave it my best shot. Manifold User Manifold Neptune.jpg 06:19, 30 October 2012 (UTC)
I feel less bad not knowing how to handle it now :) Thanks. Bernardus 13:34, 30 October 2012 (UTC)
There are a LOT of consumables like this that you can buy from event-tied vendors (both coin and karma). Since they never appear on the ground, only in your inventory then directly into your hands, I'd say we just treat them as a single item, don't split between the inventory item and the object item. Of course, a lot of them are duplicates of objects you can find, so that's even more confusion. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:00, 30 October 2012 (UTC)

Minor edits[edit]

Can you please try to be a bit more restrictive on which of your edits you mark as minor edits? If you're adding or removing content then that is generally not a minor edit. This makes it easier for others to review. (example, example,example) — Burfo User Burfo avatar.jpg 02:44, 2 November 2012 (UTC)

Crafting Station, ok, we both agree there, most of my edits are small things so I have minor set as default and I should have unchecked it there. But adding a few details, reorganizing to make consistent with other pages, or filling something in I always thought was minor. Adding a significant amount of content, adding new sections that aren't standard, making a new page I think of as major. You can't not-show minor edits from watchlists, right? That's how I'm made aware of changes, I don't really use Recent Changes much, and I assume no one is going to care if I add a Moa location.
I've seen many people get reminded to use the minor edit checkbox, but I'm not sure I remember ever seeing the opposite. So I guess I've erred on that side of caution.
Ok, looking at wikipedia's page (I know, we aren't wikipedia, but I don't think we have any policy on it) it says that minor is for things like correcting typos, but it also says it's for things no editor could be expected to contest, and is anyone ever going to contest that it's well-established that Abilities go after Locations, and that I saw an NPC at a specific location? I guess there are a lot of edits not marked as minor on my watchlist that I would have considered minor. I haven't given this any thought in years, really. I'll work on that. Manifold User Manifold Neptune.jpg 03:08, 2 November 2012 (UTC)
Very few editors use that setting consistently enough for it to be trusted to any degree, so I typically just ignore it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:11, 2 November 2012 (UTC)

Dialog or Dialogue?[edit]

Dictionary says both are correct for US English, UK used dialogue - seen both in this wiki. Bernardus 20:39, 2 November 2012 (UTC)

"Dialog" returns 26 search results, while "Dialogue" returns hundreds, so I'd go with "Dialogue". Manifold User Manifold Neptune.jpg 20:47, 2 November 2012 (UTC)
OK, thanks, and if I am editing a page with Dialog then I'll alter it, if doing something else at same time. Bernardus 21:56, 2 November 2012 (UTC)

Just curious[edit]

Do you review my just edits or is it everyone's?  :) Bernardus 17:39, 6 November 2012 (UTC)

You happen to edit a lot of the pages on my watchlist. Manifold User Manifold Neptune.jpg 18:10, 6 November 2012 (UTC)
Ah, thanks, no problem. In fact it's nice to be checked. Bernardus 18:38, 6 November 2012 (UTC)

A better way to do it[edit]

See my discussion about this :)
Faalagorn/ 02:10, 7 November 2012 (UTC).

I saw that, which is why I did it. I'm not sure if I did it in a sensible way, though, which my no doubt poorly worded edit summary didn't make clear. Manifold User Manifold Neptune.jpg 02:15, 7 November 2012 (UTC)
Oh, I'm blind too. Was expecting the show/hide button to be under "Tonics" section and not seeing it there I assumed it didn't, without hitting the diff button. Well, I'll just move them to tonics then, and thanks for sorting this out really fast ^^.
Faalagorn/ 02:26, 7 November 2012 (UTC).
I didn't think items that are no longer given needed to be so far up. Once Halloween drops stop, I imagined the bottom area being the "historical" area. Manifold User Manifold Neptune.jpg 02:28, 7 November 2012 (UTC)

Daily Achievement Drop Rate Table[edit]

Hey, I took the liberty of updating the total percentage table in the Daily/Drop Rate article. I'm assuming the whole table thing is your handywork, and as such I don't want to seem like I'm peeing on your territory by putting my name all over it. If it's ok with you I am willing to update it periodically as I'm constantly adding data to it. Or would you rather I leave it to you? Serval Stareater 12:36, 14 November 2012 (UTC)

Oh, by all means, please go ahead, I'd appreciate any help. Manifold User Manifold Neptune.jpg 17:00, 14 November 2012 (UTC)
Great, I'll update the table periodically, around 2-3 days since it was last done. Serval Stareater 08:57, 15 November 2012 (UTC)

Group events[edit]

small note on revert, the event infobox template will add the category now :P--Relyk 01:52, 17 November 2012 (UTC)

Great. Manifold User Manifold Neptune.jpg 01:57, 17 November 2012 (UTC)

" No seriously, please either comment on the proposal, or don't remove information"[edit]

What proposal? No such thing links to that page, that page links to no such thing. How the hell is anyone suppose to look at something that you don't provide to anyone? How the hell was I supposed to know there was a proposal? And most importantly, proposals go in sandboxes first. Konig/talk 21:32, 17 November 2012 (UTC)

Guild_Wars_2_Wiki_talk:NPC_formatting#Skills.2C_etc. It's been there for over a week. No opposition (not much support either). Manifold User Manifold Neptune.jpg 21:34, 17 November 2012 (UTC)
Just because there's no opposition doesn't mean that it should be pushed through outright, especially when in a place that, sadly, few people pay attention to (for my reasoning: I didn't go on the wiki during the first week of November, so it got buried in my watchlist). Anyways, read and commented, but in the future, link said proposal when reverting out of the standard format. Konig/talk 21:40, 17 November 2012 (UTC)
You're right that I didn't word things/explain myself well. I was frustrated. Manifold User Manifold Neptune.jpg 21:43, 17 November 2012 (UTC)

Stolen skills[edit]

You said you have already started research on stolen skills. I'm pretty sure the possible items is based on the race of the foe. Have you tracked this?--Relyk 21:43, 3 December 2012 (UTC)

It seems to be the case, yes. I was thinking about making a userspace page to try to track that very question more easily. Meant to start adding that stuff a couple days ago. Maybe today! Manifold User Manifold Neptune.jpg 21:47, 3 December 2012 (UTC)
This is about a third of what I have so far. I'll work on it more later. Manifold User Manifold Neptune.jpg 00:23, 4 December 2012 (UTC)
Steal/Creature has lots of stuff. I made a little template to use out of that table: User:Relyk/Stolen skill. There is a profession skill and set of possible family skills. We will eventually use a template that implements smw to generate stolen skills automatically for a given NPC based on its race and profession. We only need to check a couple foes of the same family to verify the family skills. Not sure how to display it on the page.--Relyk 05:23, 4 December 2012 (UTC)
I've seen several examples of creatures with more than one of the skills that can be stolen from human players. Some with three, in fact. Manifold User Manifold Neptune.jpg 05:27, 4 December 2012 (UTC)
Whatever, they're all going in the same place :P--Relyk 05:28, 4 December 2012 (UTC)
Forgive me if I'm misunderstanding, but it's not even that simple. Risen Quaggan have Eat Egg, something I've seen on no other Risen. They may be part of a Quaggan steal group, but all Risen count towards the same daily variety achievement (except for Gorillas I guess count towards two types?), so any steal groups aren't even divided that way. There's also tons of odd creatures, like a Priory member that is a skill challenge. Manifold User Manifold Neptune.jpg 05:39, 4 December 2012 (UTC)
It might be family and affiliation then. I don't see them assigning stolen skills to every npc.--Relyk 05:48, 4 December 2012 (UTC)

Your amputation of Healing Spring notes[edit]

"Way too much detail, of course boon duration effects a boon, of course the direct heal is effected by healing power". I attempted to be as concise as possible while describing the complex healing mechanism of Healing Spring, wanting to share an hour of testing and observation with the rest of the community. If you believe (I don't know who you are, btw) that "it's too detailed", and that people should read the wrong information you wrote instead, then please be my guest. I shall abstain from further contributions. Yours Truly. (Btw, the verb you want to use in that case is "affect".)

I agree with Manifold's edit. The basic mechanics should be obvious: Healing Power affects the magnitude of the initial heal and the incremental heal from the Regeneration; Boon Duration affects the duration of the applied Regeneration, and does not affect the overall duration of the skill (the skill itself is not a boon, obviously). That the initial heal and condition removal is only applied at time of casting should also be obvious, but it's a concise enough note that it can stay. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:49, 14 December 2012 (UTC)
The problem is that what's obvious to some is not to others. This is the purpose of the wiki, I think, to explain the game details to people who don't know. I wanted to understand how healing works, all those boons which last 3 sec but are reapplied automatically. How does it work? Why is it reapplied? What do the numbers in the tooltips mean? This is explained nowhere, unfortunately, and I found Healing Spring to contain many of those mechanics, and a good place to explain them. For example, it is not at all obvious to understand from the tooltip that the regen boon will be applied at intervals of 3 sec, irrespective of boon duration bonuses. Nor does one quickly grasp that increasing the boon duration will cause the last regen cycle to contain all the extra length of time. Questions like how one is affected if they enter the healing circle after the skill has been activated, etc... Perhaps there should be a section dedicated to explaining those things. What I wrote would explain the mechanism fully to anyone interested in calculating it, as I was, not just in understanding it. This being a group healing skill, I thought it would be important enough to warrant going into the details of healing, since they aren't available elsewhere.
It is indeed a complex skill with a lot going on, but what you added were details as to how boons and healing power work, and the fact that a trait which increases regeneration length increases the length of regeneration. What wrong information did I write? I'd like it to be accurate and comprehensive to the actual skill, not reasonably assumed and reliable mechanics and exact regeneration durations with a certain trait. And yes, effect versus affect is one of those things I have to think about every time, and my edit summaries are written very quickly and with little regard to grammar. Manifold User Manifold Neptune.jpg 17:43, 14 December 2012 (UTC)
What I did not appreciate is for my time and effort to be helpful, to be simply erased, let alone replaced with wrong information (you wrote 5 pulses, when in fact there are 6 cycles of 3 pulses, totalling 18 pulses of healing). This showed that you didn't even try to understand what you were editing. In your place I would not have allowed myself to modify anything.
It didn't sound that way at all to me. It still doesn't, rereading it. I spent a good amount of time editing, cutting, and making sure all necessary information was present. I know it stinks when something you spend a lot of time writing gets cut, but that's how wikis work. Manifold User Manifold Neptune.jpg 03:26, 15 December 2012 (UTC)
Ok, allow me to explain it: The regen boon of that skill lasts 3sec, without duration enhancements. Since regen stacks by duration and there are 6 stacks, the total duration is 18 seconds. Since boon and condition pulses always occur at 1 sec intervals, irrespective of duration enhancements, and always at the end of the second, there will be 18 healing pulses overall. Second: That ranger trait you commented on in fact increases regen duration in 2 ways: the "Boon duration" is increased by 10%, and the "Regeneration" duration is increased by 33%. Now comes an important question: How do we "add" the 10% to the 33%? Is it 10+33=43%, or is it (1.10x1.33 - 1)=46.3% ? Given the fractional differences, an extra healing pulse could be possible. Hence my spelling out of the formula, which I took the trouble of verifying, showing how to stack the two duration bonuses. Now, I am certain half if not all of the above silently passed you by while you were applying your surgery to my notes; you probably are not interested in this level of detail (which could mean continuous healing for the team from this one skill). But I think it's wrong of you to assume that: 1) It's obvious (when you didn't understand it), and 2) that others will not be interested in understanding the details. Some people want to know more than "of course boon duration effects a boon, of course the direct heal is effected by healing power".
(edit conflicts all over the place)You weren't being clear about healing spring pulses which apply regen, versus regen's healing pulses. If the trait behaves a specific way, it could be noted on that page, not healing spring's page. The way regen stacks isn't specific to healing spring. "Continuous healing" isn't particularly important or noteworthy. Manifold User Manifold Neptune.jpg 05:10, 15 December 2012 (UTC)

Noticed your event page changes[edit]

Hello, i noticed your changes in some event pages from PAGENAME to [[Event name]], could you forward me to the place where the difference is explained using this thread? Guild_Wars_2_Wiki_talk:Event_formatting#Use_of_.5B.5BEvent_name.5D.5D_instead_of_.7B.7BPAGENAME.7D.7D Thanks :) --Leriel Mesmer tango icon 20px.png 12:45, 17 December 2012 (UTC)

{{PAGENAME}} should always be avoided in articles. It is meant to be used in templates so they can adapt to the individual pages they are used on. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:09, 17 December 2012 (UTC)

Spam on Giant Present/drop rate page[edit]

Hi, check it out. Last three edits possible spam. This edit can and should be deleted after it has been cleared. Just wanna let someone know. Can I undo such edit ?--Hencovic 02:01, 6 January 2013 (UTC)

Yeah, that's clearly an unreasonable number of unbreakable bells. Not that you need my, or anyone's permission, but go ahead. Manifold User Manifold Neptune.jpg 02:49, 6 January 2013 (UTC)
You should feel free to revert it in one edit by just finding the last correct version in the history, then clicking edit and save. (instead of 3 edits!) bear in mind if you did this you should probably leave a note in the summary why reverting too :) Chieftain AlexUser Chieftain Alex sig.png 09:28, 6 January 2013 (UTC)

Who update the template for Drop Rates?[edit]

I have converted and created two Drop rate pages to the new format like in the Daily drop rates. But in this one, it has more then 35 entries, which seems to be the max for the template. Who can upgrade it to hold more items? Hencovic 22:05, 17 January 2013 (UTC)

Probably Alex, Relyk, or Ishmael. See this thread. Manifold User Manifold Neptune.jpg 23:33, 17 January 2013 (UTC)

Event Infobox Template[edit]

I'd do this myself if I knew how to access the actual template for the event infobox, but the template needs a line for start_npc2 and maybe even a 3. There are some events, such as Assault Foulbear Kraal by killing its leaders before the ogres can rally that has more than 1 start npc. --MushaUser Musha Sigc.png 03:02, 14 February 2013 (UTC)

Nevermind. I found the template code and made the appropriate changes. --MushaUser Musha Sigc.png 03:15, 14 February 2013 (UTC)

Howling King, Master Roshi, Kamehameha Wave[edit]

Are we allowed to take measures against this IP or something? It's really funny content, but obviously not inline with an accurate wiki. User Freshberrysmoothie Blueberry Icon.jpg Fresh Berry Smoothie 18:23, 28 February 2013 (UTC)

You could ask him on his talk page to stop. You could make sure a sysop is aware of it on the Admin noticeboard. Otherwise, as regular editors we can only revert. Manifold User Manifold Neptune.jpg 18:27, 28 February 2013 (UTC)
Okay, thanks -- Let's see if it happens a little more before alerting a sysop User Freshberrysmoothie Blueberry Icon.jpg Fresh Berry Smoothie 20:19, 28 February 2013 (UTC)

Notes section before Dialogue section[edit]

Hi. I recently added a Notes section to The Battle of Fort Trinity page, and placed it after the Walkthrough section, before the Dialogue section. You moved it behind the dialogue section. I believe that for events, where there is a Dialogue section, any "Notes" are more important than a transcript of the dialogue. A reader who's there to see the walkthrough may skip the dialogue section completely, and seeing a very lengthy dialogue section, may miss the important Notes at the very end of the page. Notes are not Trivia; they add important information, in my opinion. Of course, the other solution would be to include the notes in the walkthrough itself. --Alad 14:40, 10 March 2013 (UTC)

It's just where notes overwhelmingly go on other pages, and every other personal story page I'm aware of. If it's different on just one page, it's going to be harder for people who have read a lot of wiki pages to find. That said, I'm not exactly against having them in a different place for personal stories, but it should be consistent. We still don't have a personal story formatting page, and it's one of most underdeveloped parts of the wiki. Manifold User Manifold Neptune.jpg 16:25, 10 March 2013 (UTC)

Terminal punctuation[edit]

Didn't realise it was all punctuation, thought it was just periods or full stops as we call them. Sorry and thanks. --Claret (talk) 16:13, 19 June 2013 (UTC)

bunny[edit]

Hi Manifold, Just wanted to let you know I had some different ideas bout bunny instead of deleting it. You might want to check out the discussionpage.195.240.63.18 12:42, 20 July 2013 (UTC)

I see it's been sorted. That's fine with me. Manifold User Manifold Neptune.jpg 16:33, 20 July 2013 (UTC)

Ashford's "Save the cubs" event[edit]

Did you actually get to play this event? If so, did you happen to figure out what triggered it? --MushaUser Musha Sigc.png 20:21, 20 September 2013 (UTC)

Unfortunately not, I just edited what I could from the (unnecessary) screenshot that was there. Manifold User Manifold Neptune.jpg 20:50, 20 September 2013 (UTC)

Smokestead verification[edit]

[[3]] --Claret (talk) 13:16, 23 September 2013 (UTC)