- WvW Common Terms and Abbreviations
Test out making into chart for easier lookup and less cluttered scanning/browsing.
- Categorize terms, creating new categories if needed
- Determine good chart to use. Likely the one from Abbreviations
Current Categories[edit]
- Add? Basic/Essential terms? Short-list of the most basic terms. i.e. Zerg, hills, bay, ram, eyes, etc.
- Terms for describing objectives
- Terms for describing players and player behaviors
- Useful zerging terminology
Style 1: Abbreviations template[edit]
Index: Describing objectives | Describing players and player behaviors | Zerging terminology
Term
|
Meaning
|
Details
|
Describing objectives/Scouting
|
Garri/Garrison
|
The northernmost Keep in an Alpine Borderlands map, referring to either Blue Alpine Garrison or Green Alpine Garrison.
|
Some players might also use the term to refer to Stoic Rampart in the Desert Borderlands map.
|
Stoic/Earth/EK
|
Stoic Rampart
|
The northernmost Keep specifically in Desert Borderlands.
|
Hills
|
The Eastern Keep in an Alpine Borderlands map, referring to either Askalion Hills or Shadaran Hills.
|
Some players might also use the term to refer to Osprey's Palace in the Desert Borderlands map.
|
Describing players and player behaviors
|
Bags
|
Refers to the Heavy Loot Bag dropped by a defeated enemy player.
|
May also be used as pejorative slang to refer to enemy players.
|
Blob/map-queue
|
30-50 players, depending on the tier your server is used to.
|
This term references the squad's ability to fill a map and start a queue for it.
|
Chatmander
|
A commander who only delivers instructions via the in-game chat.
|
Not to be confused with a Catmander.
|
Zerging terminology (Usually spoken by the Commander)
|
"Bubble", "Winds" or "Dome"
|
Commander either tells allied Spellbreakers to use their elite skill, Winds of Disenchantment.
|
Some organized groups may assign multiple bubbles, as done with Stab1/Stab2 (see below).
|
"CC" ("Hard CC" or "Soft CC")
|
Commander calls for Crowd control skills to be used.
|
- "Soft" CC refers to control abilities that act over time, such as chill or slow.
- "Hard" CC refers to control abilities that act immediately, such as stun, lift, or knockdown.
|
"Lines/Rings/Statics"
|
Commander calls for "line" type crowd control skills.
|
Limited examples:
|
Style 2: Wikitable, borrowed from [1][edit]
- Describing objectives
Term
|
Meaning
|
Details
|
Garri/Garrison
|
The northernmost Keep in an Alpine Borderlands map, referring to either Blue Alpine Garrison or Green Alpine Garrison.
|
Some players might also use the term to refer to Stoic Rampart in the Desert Borderlands map.
|
Stoic/Earth/EK
|
Stoic Rampart
|
The northernmost Keep specifically in Desert Borderlands.
|
Hills
|
The Eastern Keep in an Alpine Borderlands map, referring to either Askalion Hills or Shadaran Hills.
|
Some players might also use the term to refer to Osprey's Palace in the Desert Borderlands map.
|
- Describing players and player behaviors
Term
|
Meaning
|
Details
|
Bags
|
Refers to the Heavy Loot Bag dropped by a defeated enemy player.
|
May also be used as pejorative slang to refer to enemy players.
|
Blob/map-queue
|
30-50 players, depending on the tier your server is used to.
|
This term references the squad's ability to fill a map and start a queue for it.
|
Chatmander
|
A commander who only delivers instructions via the in-game chat.
|
Not to be confused with a Catmander.
|
- Zerging terminology
Term
|
Meaning
|
Details
|
"Bubble", "Winds" or "Dome"
|
Commander either tells allied Spellbreakers to use their elite skill, Winds of Disenchantment.
|
Some organized groups may assign multiple bubbles, as done with Stab1/Stab2 (see below).
|
"CC" ("Hard CC" or "Soft CC")
|
Commander calls for Crowd control skills to be used.
|
- "Soft" CC refers to control abilities that act over time, such as chill or slow.
- "Hard" CC refers to control abilities that act immediately, such as stun, lift, or knockdown.
|
"Lines/Rings/Statics"
|
Commander calls for "line" type crowd control skills.
|
Limited examples:
|
Style 3: Collapsible sections[edit]
Common Terms and Abbreviations[edit]
The following is a list of common terms and abbreviations that many, if not all servers use.
- Useful terms for describing objectives
- [X]BL - where [X] denotes initials or color of the primary server. (Fort Aspenwood Borderlands becomes FABL, Green Borderlands becomes GBL.) The home borderlands may be referred to as "Home BL" or "HBL". Useful in team chat to specify the map of referenced objectives; e.g. "BBL spawn tower" refers to the tower closest the home spawn point in the Blue Borderlands map.
- [Cardinal Direction][Objective] - Shorthand use of cardinal directions (North, West, South, East) to denote camps or towers to concisely name a Borderlands objective without having to memorize objective names across all borderlands. (Names of objectives change slightly depending on the color of the Borderland; e.g. Bluebriar tower is situated in the same relative area as Redbriar and Parched Outpost. In this case, all three aforementioned objectives are referred to as "southwest tower", or simply "SWT". In another example, the northernmost camp in a borderlands map could be referred to as "NC".)
- Garri/Garrison - The northernmost Keep in an Alpine Borderlands map, referring to either Blue Alpine Garrison or Green Alpine Garrison.
- Stoic/Earth/EK - Stoic Rampart, the northernmost Keep specifically in Desert Borderlands.
- Hills - The Eastern Keep in an Alpine Borderlands map, referring to either Askalion Hills or Shadaran Hills.
- Some players might also use the term to refer to Osprey's Palace in the Desert Borderlands map.
- Air/Air-keep/AK - Osprey's Palace, the Eastern Keep specifically in Desert Borderlands.
- Bay - The Western Keep in an Alpine Borderlands map, referring to either Ascension Bay or Dreadfall Bay.
- Fire/Fire-keep/FK - Blistering Undercroft, the Western Keep specifically in Desert Borderlands.
- SM/SMC - Stonemist Castle in Eternal Battlegrounds.
- Ruins - Ruins of Power, the center region of each borderlands map. Bloodlust in the Borderlands takes place here.
- EWP - The tactic for Emergency Waypoint.
- Invuln - "Invulnerable." The tactic for Siege Dampener (formerly known as Invulnerable Fortifications) has been activated.
- Paper - Used to refer to Tier 1 objectives. References the ease at which they can be taken due to a lack of strong defenses and upgrades. Usually references un-upgraded walls or gates.
- RI - Righteous Indignation is an effect gained by Objective bosses such as Tower Lords for 5 minutes following the capture of an objective.
- Useful terms for describing players and player behaviors
- AJ/Ass-Jam - When an enemy group engages (generally) behind another two groups that are already fighting.
- Bags - Refers to the Heavy Loot Bag dropped by a defeated enemy player. May also be used as pejorative slang to refer to enemy players.
- Blob/map-queue - 30-50 players, depending on the tier your server is used to. This term references the squad's ability to fill a map and start a queue for it.
- Chatmander - A commander who only delivers instructions via the in-game chat. (not to be confused with a Catmander).
- Cloud - A medium to large group of players with little to no organization or structure, usually without a Squad Commander.
- Commander/Comm/Driver/Tag - Various ways to denote a Squad Commander.
- Fight Guild - Refers to guilds who focus on taking fights, even if that means sacrificing objectives or points for their server.
- Guild vs Guild/GvG - Refers to organized fights between guild squad groups that occur outside of the context of an organic WvW matchup. May occur in secluded open field areas of WvW maps, typically in the Edge of the Mists Mists Arena or Armistice Bastion. See also: Raid vs Raid/RvR.
- Havoc - A small group of 5-10 people whose purpose is to assist their team by splitting forces out from the main enemy zerg, either by attacking alternate objectives or by harassing stragglers in the zerg.
- "Incoming/Inc" - Enemy players are moving towards the squad.
- OJs/X - Orange Swords will appear on the map to mark when at least 25 players have engaged in combat. Nicknamed OJs (oh-jays) for their orange color or X for the crossed swords appearance.
- Open field - Refers to areas of the map outside of objectives. Usually used when describing fighting areas. (Fighting open field vs. fighting within an objective.)
- Pick (Pick Squad) - A squad leader might designate 2-4 players in a zerg as "Pick". Their job is to focus high-priority targets and quickly take them down. (For example, sniping the enemy Commander.)
- Pin-sniping/Commander-sniping - When a player or group of players focuses on eliminating the enemy commander.
- Player vs Door/PvD - Refers to players directly attacking gates, occasionally without the aid of a Flame Ram.
- PPT/PPTer/PPTing - (See War Score) PPT stands for Points-Per-Tick, which are points gained from holding objectives. PPTers are groups or players that heavily focus on maximizing their team's PPT score. (PPTing)
- Pugmander/Pugmanding - When a Commander is leading a group of players (PUGs) that are not formally associated with one another by guild or agreement.
- PUGs - From the phrase "Pick-Up Group." Slang for player(s) not involved with a guild or organized group, or members of an organized group not part of the Commander's core group.
- Raid/Rally - Refers to an organized group of players logging in at a pre-arranged time to form a squad. These players are usually part of the same guild.
- Raid vs Raid/RvR - An organized fight similar to GvG but with less restrictions on team size and composition, these are typically played with 20 or more players on each team.
- RvRs involving teams of 40 or more players may be instead referred to as "Blob vs Blob/BvB".
- Rallybot - A derogatory term for allied or enemy players. This is generally used to call out players who are defeated early in a fight, causing the opposing team to rally.
- Ram, Cata, Balli, Treb, AC - Shorthand for various siege. (i.e. Flame Ram, Catapult, Ballista, Trebuchet, Arrow Cart).
- Roaming group/roamers - 1-5 people
- Tail - i.e. the Tail of the Zerg, used to describe a moving commander-led group where several players have fallen behind.
- Tap - Hitting an objective solely to cause it to become Contested. No siege is placed and those attacking the objective are only trying to hinder using the associated waypoint or are trying to cause confusion.
- Zerg - Anywhere between 15-30 people, depending on the tier your server is used to.
Style 3.5: Collapsible sections w/ Bolded terms[edit]
- Useful Zerging terminology (usually spoken by the commander)
- "Banner" - Refers to the Warrior skill Battle Standard, however this term is more often used as a synonym for "Signet" or "Glyph" (see below).
- "Blast" - Commander tells players to use Blast finisher skills on certain fields.
- "Bomb" - Commander tells players to place high damage skills in a certain area.
- "Breach/Breaches" - Commander calls for Scourges to use their Ghastly Breach skills.
- "Bubble", "Winds" or "Dome" - Commander either tells allied Spellbreakers to use their elite skill, Winds of Disenchantment, which appears as a large orange semisphere for ally bubbles, or a brown semisphere for enemy bubbles. Some organized groups may assign multiple bubbles, as done with Stab1/Stab2 (see below). Commanders often call out and maneuver the group to apply damage inside ally bubbles while avoiding enemy bubbles.
- "Bunker" or "Brick Wall" - Commander tells players to bunker. The Squad/Party hold their ground, placing AoE in front of themselves and letting the enemy run into it.
- "CC" - May refer to "Hard CC" or "Soft CC" (see below).
- "Cleanse" - Commander calls for players to use Condition Clearing skills on allies.
- "Corrupts/Strip" - Commander calls for classes with boon corruption or removal skills to focus them in a certain area. (Usually Necromancers.)
- "Empower" or "Might up" - Commander calls for Guardians to use Empower, generating Might or for fire fields to be blasted. Some commanders may use this interchangeably with "Pump Boons".
- "Glyph" - Called out by Elementalists when they use Glyph of Renewal on downed allies.
- "Hard CC" - Commander calls for crowd control skills to be used.
- "IoL", "Illu" or "Illusion" - Called out by Mesmers when they use Illusion of Life on downed allies.
- "Lines/Rings/Statics" - Commander calls for "line" type crowd control skills such as Line of Warding, Unsteady Ground, or Static Field.
- "Pull" - Commander calls for players to use "Pull" type skills such as Spectral Grasp, Into the Void, or Chapter 3: Heated Rebuke). (Typically used to pull enemies off of a wall or into a damage area.)
- "Pump Boons" - Commander calls for classes that share boons, such as Mesmers, Guardians, and Elementalists, to begin using boon distribution skills.
- "Purges" - Commander calls for players to use Condition Clearing skills on allies, most notably, Purging Flames.
- "Reflects" - Commander calls for abilities that reflect, destroy, or block projectiles to be placed between the zerg and the enemy, as a counter for projectile heavy groups.
- "Resistance" - Commander calls for classes that give Resistance—such as Firebrands, Heralds, and Mesmers—to share it with allies.
- "Shades" - Commander calls for Scourges to use Shade skills.
- "Signet" - Called out by Guardians when they use Signet of Mercy on downed players.
- "Soft CC" - Commander calls for soft crowd control skills to be used. (Condition based Crowd Control)
- "Spike" or "Range spike"- Used interchangeably with "Bomb". Commander tells players to place high damage, typically ranged skills in a certain area. Often used in conjunction with Pulls or CCs.
- "Stab1/Stab2" - Commander calls for 1 person per party to use stability. In an organized group, stability 1 and stability 2 will be assigned to certain party members, typically Guardians.
- "Stealth/smoke/sneaky" - Commander tells players to grant Stealth to the squad through either stealth abilities such as Sneak Gyro or blast finishers combined with a smoke combo field such as Smoke Cloud.
- "Tomes/Tome 1, 2, or 3/Justice, Resolve, or Courage" - Commander calls for Firebrands to use their Tome of Justice, Tome of Resolve, or Tome of Courage abilities.
- "Water" - Commander calls for a Water field to be placed on the ground. The player that places it might say "small/large water on tag" depending on the type of water field that was dropped. Others are generally expected to use combat abilities with combo finishers to increase the water field's efficacy, when feasible.
- "Wells" - Commander calls for everyone to use their Well skills. (Typically Necromancer's Well of Suffering or Well of Corruption, and may also refer to Chronomancer's Gravity Well)
Style 4: Table with just the two lines, to make descriptions more lined up[edit]
Style 4.5 Same, but bolded[edit]