User:Floodbars/Raids/Gorseval
This is my attempt to organize the info found for the second boss of the Spirit Vale page.
Gorseval the Multifarious[edit]
- Enraged
- Enrage timer of 7 minutes.
- Toughness-Based Aggro
- Gorseval prioritizes the player with the highest toughness attribute of squad members still alive.
- Health
- Gorseval has 21.6 million HP.
Battlefield[edit]
Once the fight starts, Spirit Barriers will be erected around the platform and four updrafts will spawn in each corner. As with other raid bosses, there is a passive effect that deals damage every few seconds: Haunting Aura.
Haunting Aura |
A passive damage-dealing effect which comes into effect as soon as Gorseval is engaged into combat. |
Phases[edit]
Gorseval Phase[edit]
Gorseval has two basic attacks it will use throughout the fight: a swipe, which deals a small amount of damage to players in front; and a slam, which deals a moderate amount of damage and knocks back all nearby players.
Wicked Swipe |
Gorseval's auto-attack will cleave players in front of it for a small amount of damage. |
Spectral Impact (slam) |
Gorseval raises its left arm high and the air and slams its fist into the ground. This AoE attack deals a medium amount of damage as well as applying knock back and 3 stacks of Torment. |
Ghastly Rampage[edit]
Gorseval will teleport to the center of the platform and start channelling the Ghastly Rampage attack. Breaking the defiance bar that appears will interrupt the skill. After this attack finishes, Gorseval will summon 5 Angered, Deranged and/or Enraged Spirit.
Ghastly Rampage (pound) |
Gorseval will gain Vivid Echo (similar to Retaliation) and continuously slam the ground, causing portions of the arena to be filled with black goop (in the form of concentric rings).
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World Eater[edit]
Gorseval will stop moving, raise its arms, and begin casting World Eater. This attack will kill all players and spirits still remaining on the platform. It is possible to prematurely end World Eater by bringing Gorseval's health below the threshold to trigger the next phase.
World Eater |
A red circle will start expanding from the center of the platform. Once it completely fills the platform, all players and spirits still standing on the platform are instantly killed.
"The world erodes around you."
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Spirit Phase[edit]
When Gorseval reaches 66% HP it will become invulnerable and move to the center. Four Charged Souls will spawn, each in a different part of the platform (North-east, South-east, South-west, North-west) and begin walking towards Gorseval. If a spirit reaches Gorseval, it immediately begins the World Eater attack. The spirits are immune to hard crowd control effects such as knockback or daze, but are susceptible to soft crowd control. Immobile, Chilled and Crippled work very well for slowing the spirit's progress towards Gorseval. Once all four spirits have been killed, Gorseval becomes vulnerable once again and the fight moves to the next phase.
Progression of Mechanics[edit]
- Phase One
To start the fight, players must glide onto the platform. Gorseval won't attack until the first person lands.
{{TODO|Clarify the cadence of the fight around burn-rampage-eater.}} Shortly after performing a successful World Eater, Gorseval will channel the Ghostly Rampage attack again.
- Spirit Phase I
When Gorseval reaches 66% HP it will become invulnerable and so begins the first Spirit Phase.
- Phase Two
This phase introduces one additional mechanic: Spectral Darkness.
Spectral Darkness (orbs) |
Orbs will spawn periodically, and will emanate a circle that slowly increases in size.
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- Spirit Phase II
Once Gorseval reaches 33% HP there will be another Spirit Phase. It will largely be the same as last time, but with orbs spawning throughout.
- Phase Three
This phase changes the pattern of Gorseval's Ghastly Rampage and introduces a new attack, Ghastly Prison. The fight continues in this way until Gorseval is defeated.
Ghastly Prison (eggs) |
Small orange circles will appear under every player and will disappear after a second; any players still standing in these circles will gain Ghastly Prison and appear to be encased in a cocoon and will have a red arrow over their head.
"Ghostly traps materialize at your feet."
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Gorseval will use Ghastly Prison 3 times:
- Shortly after entering Phase Three
- Shortly after recovering from Ghastly Rampage
- Shortly after the squad returns from using updrafts due to World Eater