Trait Guide (engineer)

From Guild Wars 2 Wiki
Jump to navigationJump to search

Trait Guide (engineer).png

Trait Guide

Double-click to consume.

— In-game description

Trait Guides were used to unlock traits.

Acquisition[edit]

NPC Area Zone
Adalrik Borealis Forest Wayfarer Foothills
Belanna Venlin Vale Brisban Wildlands
Breyy Fort Marriner Lion's Arch
Condortus Greaseclaw Village of Smokestead Plains of Ashford
Devak Dwayna High Road Divinity's Reach
Dougald Village of Astorea Caledon Forest
Drakka Packsoot Postern Ward Lion's Arch
Enduring Unifier Song of Final Exile Snowden Drifts
Erra Desider Atum Metrica Province
Fearas The Quester's Terrace The Grove
Grann College of Dynamics Rata Sum
Kalad Village of Shaemoor Queensdale
Kleera Trader's Forum Lion's Arch
Professor Grumpp Hall of Memories Heart of the Mists
Rexana Chainblast Perimeter Loop Black Citadel
Roddo Soren Draa Metrica Province
Shawna Stronghold of Ebonhawke Fields of Ruin
Thrandr Westbjorg Hall of Legends Hoelbrak

List of engineer trait guides[edit]

Trait guide Rarity Description Cost Game link
Explosives
Trait I.png Acidic Elixirs Fine "Thrown elixirs cause damage when they land and remove a boon." 10 Silver coin + 2 Skill point.png
Trait II.png Shrapnel Fine "Explosions have a chance to cause bleeding." 10 Silver coin + 2 Skill point.png
Trait III.png Forceful Explosives Fine "Bombs and mines have a larger explosion radius." 10 Silver coin + 2 Skill point.png
Trait IV.png Empowering Adrenaline Fine "Get a damage bonus when endurance is not full." 10 Silver coin + 2 Skill point.png
Trait V.png Accelerant-Packed Turrets Fine "Turrets explode when killed. When your turrets explode, they push back foes." 10 Silver coin + 2 Skill point.png
Trait VI.png Exploit Weakness Fine "Cripple foes you hit when they are below the health threshold." 10 Silver coin + 2 Skill point.png
Trait VII.png Explosive Powder Masterwork "Improves damage from explosions." 50 Silver coin + 5 Skill point.png
Trait VIII.png Short Fuse Masterwork "Reduces recharge on bombs and grenades." 50 Silver coin + 5 Skill point.png
Trait IX.png Incendiary Powder Masterwork "Critical hits inflict burning." 50 Silver coin + 5 Skill point.png
Trait X.png Enhance Performance Masterwork "Gain might when you use a heal skill." 50 Silver coin + 5 Skill point.png
Trait XI.png Grenadier Rare "You throw grenades farther, and each grenade kit skill produces an extra grenade." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Autodefense Bomb Dispenser Rare "Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear)." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Synaptic Overload Rare "Gain quickness when you knock back or launch a foe." Gold coin + 20 Skill point.png
Firearms
Trait I.png Fireforged Trigger Fine "Reduces recharge on flamethrower and elixir gun skills." 10 Silver coin + 2 Skill point.png
Trait II.png Sitting Duck Fine "Apply cripple and vulnerability to enemies when you immobilize." 10 Silver coin + 2 Skill point.png
Trait III.png Infused Precision Fine "You have a chance to gain swiftness on critical hits." 10 Silver coin + 2 Skill point.png
Trait IV.png Rifled Barrels Fine "Improves rifle, pistol, harpoon gun, and elixir gun range." 10 Silver coin + 2 Skill point.png
Trait V.png Precise Sights Fine "You have a chance to cause vulnerability on critical hits" 10 Silver coin + 2 Skill point.png
Trait VI.png Hair Trigger Fine "Reduces recharge on rifle, pistol, and harpoon gun skills." 10 Silver coin + 2 Skill point.png
Trait VII.png Coated Bullets Masterwork "Pistol shots pierce." 50 Silver coin + 5 Skill point.png
Trait VIII.png Juggernaut Masterwork "You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit." 50 Silver coin + 5 Skill point.png
Trait IX.png Rifle Mod Masterwork "Improves damage for the rifle and the harpoon gun." 50 Silver coin + 5 Skill point.png
Trait X.png Go for the Eyes Masterwork "Critical hits with rifles have a chance to inflict blindness." 50 Silver coin + 5 Skill point.png
Trait XI.png Modified Ammunition Rare "Increases damage for each condition on a foe." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Napalm Specialist Rare "Burns you apply last longer." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Bunker Down Rare "Create a proximity mine at your location when you critically hit with an attack." Gold coin + 20 Skill point.png
Inventions
Trait I.png Protective Shield Fine "Gain protection when you are critically hit." 10 Silver coin + 2 Skill point.png
Trait II.png Explosive Descent Fine "Release a barrage of grenades when you take falling damage. You take less damage from falling." 10 Silver coin + 2 Skill point.png
Trait III.png Metal Plating Fine "Reduces damage dealt to turrets." 10 Silver coin + 2 Skill point.png
Trait IV.png Stabilized Armor Fine "You take less damage when you are knocked down or stunned." 10 Silver coin + 2 Skill point.png
Trait V.png Energized Armor Fine "Gain power based on your toughness." 10 Silver coin + 2 Skill point.png
Trait VI.png Cloaking Device Fine "You become invisible when immobilized." 10 Silver coin + 2 Skill point.png
Trait VII.png Reinforced Shield Masterwork "Gain toughness when wielding a shield. Reduces recharge on shield skills." 50 Silver coin + 5 Skill point.png
Trait VIII.png Power Shoes Masterwork "Movement speed is increased." 50 Silver coin + 5 Skill point.png
Trait IX.png Elite Supplies Masterwork "Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage." 50 Silver coin + 5 Skill point.png
Trait X.png Autotool Installation Masterwork "Turrets are self-repairing." 50 Silver coin + 5 Skill point.png
Trait XI.png Elixir-Infused Bombs Rare "Bomb explosions heal allies." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Rifled Turret Barrels Rare "Turrets deal more damage and have a longer attack range." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Fortified Turrets Rare "Your turrets are surrounded by a reflective shield when created." Gold coin + 20 Skill point.png
Alchemy
Trait I.png Invigorating Speed Fine "When you gain swiftness, you also gain vigor." 10 Silver coin + 2 Skill point.png
Trait II.png Fast-Acting Elixirs Fine "Reduces recharge on elixir skills." 10 Silver coin + 2 Skill point.png
Trait III.png Acidic Coating Fine "You have a chance to inflict blindess [sic] on enemies that strike you with melee attacks." 10 Silver coin + 2 Skill point.png
Trait IV.png Boiling Point Fine "Drink an Elixir S when you are struck while below the health threshold." 10 Silver coin + 2 Skill point.png
Trait V.png Blood Injection Fine "Gain condition damage based on your vitality." 10 Silver coin + 2 Skill point.png
Trait VI.png Protection Injection Fine "Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear)." 10 Silver coin + 2 Skill point.png
Trait VII.png Deadly Mixture Masterwork "Deal extra damage with a flamethrower or elixir gun." 50 Silver coin + 5 Skill point.png
Trait VIII.png Potent Elixirs Masterwork "Increases elixir durations." 50 Silver coin + 5 Skill point.png
Trait IX.png Backpack Regenerator Masterwork "Regenerate health every second when using a kit." 50 Silver coin + 5 Skill point.png
Trait X.png Cleaning Formula 409 Masterwork "Throwing or consuming elixirs removes conditions from those affected." 50 Silver coin + 5 Skill point.png
Trait XI.png HGH Rare "All elixirs give might." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Automated Response Rare "Condition durations are reduced by 50% while below the health threshold." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Experimental Turrets Rare "Turrets apply boons to allies around them." Gold coin + 20 Skill point.png
Tools
Trait I.png Always Prepared Fine "Drop bandages and oil slicks when downed. Downed damage is increased." 10 Silver coin + 2 Skill point.png
Trait II.png Static Discharge Fine "Discharge a bolt of lightning whenever you use a tool belt skill." 10 Silver coin + 2 Skill point.png
Trait III.png Speedy Gadgets Fine "Reduces recharge on gadgets." 10 Silver coin + 2 Skill point.png
Trait IV.png Kit Refinement Fine "Equipping a kit creates an attack or a spell." 10 Silver coin + 2 Skill point.png
Trait V.png Deployable Turrets Fine "Turret skills use ground targeting." 10 Silver coin + 2 Skill point.png
Trait VI.png Speedy Kits Fine "Gain swiftness whenever you equip a kit." 10 Silver coin + 2 Skill point.png
Trait VII.png Packaged Stimulants Masterwork "Med Kit skills can be thrown and are more effective." 50 Silver coin + 5 Skill point.png
Trait VIII.png Power Wrench Masterwork "Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills." 50 Silver coin + 5 Skill point.png
Trait IX.png Scope Masterwork "Gain critical-hit chance against targets farther away." 50 Silver coin + 5 Skill point.png
Trait X.png Leg Mods Masterwork "Cripple, chill, and immobilize durations are reduced." 50 Silver coin + 5 Skill point.png
Trait XI.png Armor Mods Rare "Gain aegis when struck." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Adrenal Implant Rare "Endurance regeneration is increased." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Gadgeteer Rare "Gadgets grant additional boons upon use." Gold coin + 20 Skill point.png

Notes[edit]