Trait Guide (engineer)
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Trait Guide
- Binding
- Account Bound
“Double-click to consume.
— In-game description
Trait Guides were used to unlock traits.
Acquisition[edit]
List of engineer trait guides[edit]
Trait guide | Rarity | Description | Cost | Game link |
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Explosives | ||||
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Fine | "Thrown elixirs cause damage when they land and remove a boon." | 10 ![]() ![]() |
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Fine | "Explosions have a chance to cause bleeding." | 10 ![]() ![]() |
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Fine | "Bombs and mines have a larger explosion radius." | 10 ![]() ![]() |
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Fine | "Get a damage bonus when endurance is not full." | 10 ![]() ![]() |
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Fine | "Turrets explode when killed. When your turrets explode, they push back foes." | 10 ![]() ![]() |
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Fine | "Cripple foes you hit when they are below the health threshold." | 10 ![]() ![]() |
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Masterwork | "Improves damage from explosions." | 50 ![]() ![]() |
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Masterwork | "Reduces recharge on bombs and grenades." | 50 ![]() ![]() |
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Masterwork | "Critical hits inflict burning." | 50 ![]() ![]() |
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Masterwork | "Gain might when you use a heal skill." | 50 ![]() ![]() |
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Rare | "You throw grenades farther, and each grenade kit skill produces an extra grenade." | 1 ![]() ![]() ![]() |
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Rare | "Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear)." | 1 ![]() ![]() ![]() |
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Rare | "Gain quickness when you knock back or launch a foe." | 3 ![]() ![]() |
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Firearms | ||||
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Fine | "Reduces recharge on flamethrower and elixir gun skills." | 10 ![]() ![]() |
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Fine | "Apply cripple and vulnerability to enemies when you immobilize." | 10 ![]() ![]() |
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Fine | "You have a chance to gain swiftness on critical hits." | 10 ![]() ![]() |
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Fine | "Improves rifle, pistol, harpoon gun, and elixir gun range." | 10 ![]() ![]() |
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Fine | "You have a chance to cause vulnerability on critical hits" | 10 ![]() ![]() |
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Fine | "Reduces recharge on rifle, pistol, and harpoon gun skills." | 10 ![]() ![]() |
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Masterwork | "Pistol shots pierce." | 50 ![]() ![]() |
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Masterwork | "You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit." | 50 ![]() ![]() |
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Masterwork | "Improves damage for the rifle and the harpoon gun." | 50 ![]() ![]() |
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Masterwork | "Critical hits with rifles have a chance to inflict blindness." | 50 ![]() ![]() |
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Rare | "Increases damage for each condition on a foe." | 1 ![]() ![]() ![]() |
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Rare | "Burns you apply last longer." | 1 ![]() ![]() ![]() |
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Rare | "Create a proximity mine at your location when you critically hit with an attack." | 3 ![]() ![]() |
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Inventions | ||||
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Fine | "Gain protection when you are critically hit." | 10 ![]() ![]() |
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Fine | "Release a barrage of grenades when you take falling damage. You take less damage from falling." | 10 ![]() ![]() |
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Fine | "Reduces damage dealt to turrets." | 10 ![]() ![]() |
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Fine | "You take less damage when you are knocked down or stunned." | 10 ![]() ![]() |
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Fine | "Gain power based on your toughness." | 10 ![]() ![]() |
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Fine | "You become invisible when immobilized." | 10 ![]() ![]() |
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Masterwork | "Gain toughness when wielding a shield. Reduces recharge on shield skills." | 50 ![]() ![]() |
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Masterwork | "Movement speed is increased." | 50 ![]() ![]() |
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Masterwork | "Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage." | 50 ![]() ![]() |
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Masterwork | "Turrets are self-repairing." | 50 ![]() ![]() |
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Rare | "Bomb explosions heal allies." | 1 ![]() ![]() ![]() |
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Rare | "Turrets deal more damage and have a longer attack range." | 1 ![]() ![]() ![]() |
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Rare | "Your turrets are surrounded by a reflective shield when created." | 3 ![]() ![]() |
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Alchemy | ||||
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Fine | "When you gain swiftness, you also gain vigor." | 10 ![]() ![]() |
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Fine | "Reduces recharge on elixir skills." | 10 ![]() ![]() |
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Fine | "You have a chance to inflict blindess [sic] on enemies that strike you with melee attacks." | 10 ![]() ![]() |
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Fine | "Drink an Elixir S when you are struck while below the health threshold." | 10 ![]() ![]() |
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Fine | "Gain condition damage based on your vitality." | 10 ![]() ![]() |
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Fine | "Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear)." | 10 ![]() ![]() |
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Masterwork | "Deal extra damage with a flamethrower or elixir gun." | 50 ![]() ![]() |
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Masterwork | "Increases elixir durations." | 50 ![]() ![]() |
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Masterwork | "Regenerate health every second when using a kit." | 50 ![]() ![]() |
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Masterwork | "Throwing or consuming elixirs removes conditions from those affected." | 50 ![]() ![]() |
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Rare | "All elixirs give might." | 1 ![]() ![]() ![]() |
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Rare | "Condition durations are reduced by 50% while below the health threshold." | 1 ![]() ![]() ![]() |
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Rare | "Turrets apply boons to allies around them." | 3 ![]() ![]() |
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Tools | ||||
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Fine | "Drop bandages and oil slicks when downed. Downed damage is increased." | 10 ![]() ![]() |
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Fine | "Discharge a bolt of lightning whenever you use a tool belt skill." | 10 ![]() ![]() |
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Fine | "Reduces recharge on gadgets." | 10 ![]() ![]() |
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Fine | "Equipping a kit creates an attack or a spell." | 10 ![]() ![]() |
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Fine | "Turret skills use ground targeting." | 10 ![]() ![]() |
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Fine | "Gain swiftness whenever you equip a kit." | 10 ![]() ![]() |
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Masterwork | "Med Kit skills can be thrown and are more effective." | 50 ![]() ![]() |
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Masterwork | "Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills." | 50 ![]() ![]() |
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Masterwork | "Gain critical-hit chance against targets farther away." | 50 ![]() ![]() |
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Masterwork | "Cripple, chill, and immobilize durations are reduced." | 50 ![]() ![]() |
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Rare | "Gain aegis when struck." | 1 ![]() ![]() ![]() |
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Rare | "Endurance regeneration is increased." | 1 ![]() ![]() ![]() |
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Rare | "Gadgets grant additional boons upon use." | 3 ![]() ![]() |
Notes[edit]
- This system to unlock traits was removed in the June 23, 2015 game update.